The difficulty scaling is this game's weakest point. This is how they look to a newer player:
Overland: Trivial
Normal Base Game Dungeons: Initially a bit to learn, but fun and easy.
Vet Base Game Dungeons: Fun, learn new mechanics.
Normal DLC Dungeons: Not sure what was going on, some very weird stuff. But interesting.
Vet DLC Dungeons: You're Dead. You're Dead. You're Dead. You're Dead.
Am I the only one that thinks that several instances of dlc content is too difficult? Talking about vet dlc dungeons, vet dlc trials, dlc world bosses, and dlc dolmen like harrowstorms or dragons. What exactly is the fun in the level of challenge provided? I seriously don't understand where the fun is when the entire field is filled with ground aoes that one shot you and bosses spam cc. Is that "challenging"? Just lose control of your character and get one shot at every corner? "git gud" responses welcome, but I genuinely think that base content is more fun, e.g. vet dungeons and world boss events.
Btw, I'm not arguing that there shouldn't be difficult content for the ones who enjoy it. I'm just expressing my opinion that if it takes 2-3h to clear a vet dlc dungeon it feels like a waste of time.
The difficulty scaling is this game's weakest point. This is how they look to a newer player:
Overland: Trivial
Normal Base Game Dungeons: Initially a bit to learn, but fun and easy.
Vet Base Game Dungeons: Fun, learn new mechanics.
Normal DLC Dungeons: Not sure what was going on, some very weird stuff. But interesting.
Vet DLC Dungeons: You're Dead. You're Dead. You're Dead. You're Dead.
Am I the only one that thinks that several instances of dlc content is too difficult? Talking about vet dlc dungeons, vet dlc trials, dlc world bosses, and dlc dolmen like harrowstorms or dragons. What exactly is the fun in the level of challenge provided? I seriously don't understand where the fun is when the entire field is filled with ground aoes that one shot you and bosses spam cc. Is that "challenging"? Just lose control of your character and get one shot at every corner? "git gud" responses welcome, but I genuinely think that base content is more fun, e.g. vet dungeons and world boss events.
Btw, I'm not arguing that there shouldn't be difficult content for the ones who enjoy it. I'm just expressing my opinion that if it takes 2-3h to clear a vet dlc dungeon it feels like a waste of time.
Am I the only one that thinks that several instances of dlc content is too difficult? Talking about vet dlc dungeons, vet dlc trials, dlc world bosses, and dlc dolmen like harrowstorms or dragons. What exactly is the fun in the level of challenge provided? I seriously don't understand where the fun is when the entire field is filled with ground aoes that one shot you and bosses spam cc. Is that "challenging"? Just lose control of your character and get one shot at every corner? "git gud" responses welcome, but I genuinely think that base content is more fun, e.g. vet dungeons and world boss events.
Btw, I'm not arguing that there shouldn't be difficult content for the ones who enjoy it. I'm just expressing my opinion that if it takes 2-3h to clear a vet dlc dungeon it feels like a waste of time.
While I do think Overland is often too easy - I will say that there are some DLC dungeons that are too hard at a certain point.
Going from Challenging -> to Punishing. Good video on this.
https://www.youtube.com/watch?v=ea6UuRTjkKs
Am I the only one that thinks that several instances of dlc content is too difficult? Talking about vet dlc dungeons, vet dlc trials, dlc world bosses, and dlc dolmen like harrowstorms or dragons. What exactly is the fun in the level of challenge provided? I seriously don't understand where the fun is when the entire field is filled with ground aoes that one shot you and bosses spam cc. Is that "challenging"? Just lose control of your character and get one shot at every corner? "git gud" responses welcome, but I genuinely think that base content is more fun, e.g. vet dungeons and world boss events.
Btw, I'm not arguing that there shouldn't be difficult content for the ones who enjoy it. I'm just expressing my opinion that if it takes 2-3h to clear a vet dlc dungeon it feels like a waste of time.
I am on the other side of the scale, I enjoy more difficult content. It actually makes those bosses feel like they have a personality, it makes them memorable. Instead of the usual overland of "you used 2 spammables, have a trophy", I barely remember anything I went through there.
Hallothiel wrote: »The change in difficulty between a normal dlc dungeon/trial and veteran is, frankly, ridiculous.
There should be an interim version with all the vet mechanics that can be used to learn them before doing the vet one.
And totally agree about the laziness of badly telegraphed one shots. I appreciate its a fight between the devs & players to stop people just burning through the mechs but can’t they be more inventive?!
Am I the only one that thinks that several instances of dlc content is too difficult? Talking about vet dlc dungeons, vet dlc trials, dlc world bosses, and dlc dolmen like harrowstorms or dragons. What exactly is the fun in the level of challenge provided? I seriously don't understand where the fun is when the entire field is filled with ground aoes that one shot you and bosses spam cc. Is that "challenging"? Just lose control of your character and get one shot at every corner? "git gud" responses welcome, but I genuinely think that base content is more fun, e.g. vet dungeons and world boss events.
Btw, I'm not arguing that there shouldn't be difficult content for the ones who enjoy it. I'm just expressing my opinion that if it takes 2-3h to clear a vet dlc dungeon it feels like a waste of time.
Am I the only one that thinks that several instances of dlc content is too difficult? Talking about vet dlc dungeons, vet dlc trials, dlc world bosses, and dlc dolmen like harrowstorms or dragons. What exactly is the fun in the level of challenge provided? I seriously don't understand where the fun is when the entire field is filled with ground aoes that one shot you and bosses spam cc. Is that "challenging"? Just lose control of your character and get one shot at every corner? "git gud" responses welcome, but I genuinely think that base content is more fun, e.g. vet dungeons and world boss events.
Btw, I'm not arguing that there shouldn't be difficult content for the ones who enjoy it. I'm just expressing my opinion that if it takes 2-3h to clear a vet dlc dungeon it feels like a waste of time.