On PC the game is plenty busy. The more people in an area the more systems will struggle to render the game. We want to improve performance not make it worse.
HalfRain216 wrote: »On PC the game is plenty busy. The more people in an area the more systems will struggle to render the game. We want to improve performance not make it worse.
Then why hasn’t performance been addressed and improved?
As consumers we pay for this game under the impression it will work how it is marketed to work.
We are essentially paying there wages and they won’t fix the performance issues [snip]
There will be no lack of money or manpower once Microsoft’s acquisition goes through in July.
trackdemon5512 wrote: »@HalfRain216
- Understand how ESO works differently from other MMORPGs. This games uses "mega servers" versus individualized. As a result every player on a server is immediately able to contact and play with one another with instances rarely being limited.
- Now imagine a system now cross checking with all mega servers and essentially all players at once without lag. You're starting to get into the problems.
- Now consider server strain. NA servers don't really experience it but EU PC servers certainly do.Imagine the strain on them solely because of "rush hour" log-ins every day. More trouble.
- Microsoft has no incentive to build out servers or improve them to an insane degree just to accommodate ESO. It's not Fortnite.
HalfRain216 wrote: »On PC the game is plenty busy. The more people in an area the more systems will struggle to render the game. We want to improve performance not make it worse.
Then why hasn’t performance been addressed and improved?
As consumers we pay for this game under the impression it will work how it is marketed to work.
We are essentially paying there wages and they won’t fix the performance issues and are more concerned with how much money can be squeezed out.
There will be no lack of money or manpower once Microsoft’s acquisition goes through in July.
It isn't that simple. First of all the population of ESO grew by about 20% last year alone that comes out to about 3 million players. Granted all don't stay but the game is significantly more populated than it was just a couple of years ago.
Second, performance has been constantly addressed and improved. CP 2.0 ( U29) actually had performance improvements to cut how many checks the server was required to do. They have also or are also getting new servers this year though the claim it will only make the game more reliable and not directly improve performance. They did several optimizations last year.
Third, the game engine does have limitations. You can only do so much with it and it is likely 10 years or older at this point. There is also a lot of patchwork coding from my understanding.
Fourth, how well the game works for players depends a lot on the players. Some players will be on a rather low end system and trying to do 100 man VS 100 man ball groups in cyro. Some will max their graphics settings and leave them pegged and demand that ZOS fix performance instead of just turning their settings down a few notches.
Each user's experience is going to vary depending on system hardware, settings, and what they are doing in game. ESO runs fine most of the time on my system at ultra graphics for example but im not trying to squeeze 144 FPS at 4k. A lot of people don't understand much about graphics and instead of learning the limitations of their hardware, its easier to blame ZOS for performance issues. For example reducing your resolution from 4k to 2k will greatly improve performance as the game has to render twice as many pixels( roughly) at 4k than it does at 2k. Running a monitor at 144 HZ when you are only getting 70-80 FPS is just wasting resources as your graphics card has to draw each frame twice but the frames are identical. Adjusting little things like these to the correct settings rather than the max settings will greatly improve performance for many people.
The game does have its issues but a lot of these issues can be made a lot more tolerable by using different settings. Older hardware will struggle as time goes on. This is normal in any MMO that is updated regularly. The devs use modern tech and tools and as they do older hardware has a problem keeping up. A PC that ran the game great in 2016, for example, won't run it as well now with the same hardware. But if you get on a modern PC with modern hardware, you can see a pretty decent difference in textures, shadows, etc. in newer areas. Older hardware has a harder time processing newer areas of the game.
So it is not as simple as you make it sound. The devs just can't "fix it" or plug in new hardware and make everything run better. There are many factors affecting why the game may run like crap for you but run fine for me and crash every 30 minutes for player X.
HalfRain216 wrote: »HalfRain216 wrote: »On PC the game is plenty busy. The more people in an area the more systems will struggle to render the game. We want to improve performance not make it worse.
Then why hasn’t performance been addressed and improved?
As consumers we pay for this game under the impression it will work how it is marketed to work.
We are essentially paying there wages and they won’t fix the performance issues and are more concerned with how much money can be squeezed out.
There will be no lack of money or manpower once Microsoft’s acquisition goes through in July.
It isn't that simple. First of all the population of ESO grew by about 20% last year alone that comes out to about 3 million players. Granted all don't stay but the game is significantly more populated than it was just a couple of years ago.
Second, performance has been constantly addressed and improved. CP 2.0 ( U29) actually had performance improvements to cut how many checks the server was required to do. They have also or are also getting new servers this year though the claim it will only make the game more reliable and not directly improve performance. They did several optimizations last year.
Third, the game engine does have limitations. You can only do so much with it and it is likely 10 years or older at this point. There is also a lot of patchwork coding from my understanding.
Fourth, how well the game works for players depends a lot on the players. Some players will be on a rather low end system and trying to do 100 man VS 100 man ball groups in cyro. Some will max their graphics settings and leave them pegged and demand that ZOS fix performance instead of just turning their settings down a few notches.
Each user's experience is going to vary depending on system hardware, settings, and what they are doing in game. ESO runs fine most of the time on my system at ultra graphics for example but im not trying to squeeze 144 FPS at 4k. A lot of people don't understand much about graphics and instead of learning the limitations of their hardware, its easier to blame ZOS for performance issues. For example reducing your resolution from 4k to 2k will greatly improve performance as the game has to render twice as many pixels( roughly) at 4k than it does at 2k. Running a monitor at 144 HZ when you are only getting 70-80 FPS is just wasting resources as your graphics card has to draw each frame twice but the frames are identical. Adjusting little things like these to the correct settings rather than the max settings will greatly improve performance for many people.
The game does have its issues but a lot of these issues can be made a lot more tolerable by using different settings. Older hardware will struggle as time goes on. This is normal in any MMO that is updated regularly. The devs use modern tech and tools and as they do older hardware has a problem keeping up. A PC that ran the game great in 2016, for example, won't run it as well now with the same hardware. But if you get on a modern PC with modern hardware, you can see a pretty decent difference in textures, shadows, etc. in newer areas. Older hardware has a harder time processing newer areas of the game.
So it is not as simple as you make it sound. The devs just can't "fix it" or plug in new hardware and make everything run better. There are many factors affecting why the game may run like crap for you but run fine for me and crash every 30 minutes for player X.
I play on console so I’m not sure what if any settings I could tweak to improve performance?
I do understand what your saying about pc a lot of games I do have to lower the settings to improve lag.
HalfRain216 wrote: »HalfRain216 wrote: »On PC the game is plenty busy. The more people in an area the more systems will struggle to render the game. We want to improve performance not make it worse.
Then why hasn’t performance been addressed and improved?
As consumers we pay for this game under the impression it will work how it is marketed to work.
We are essentially paying there wages and they won’t fix the performance issues and are more concerned with how much money can be squeezed out.
There will be no lack of money or manpower once Microsoft’s acquisition goes through in July.
It isn't that simple. First of all the population of ESO grew by about 20% last year alone that comes out to about 3 million players. Granted all don't stay but the game is significantly more populated than it was just a couple of years ago.
Second, performance has been constantly addressed and improved. CP 2.0 ( U29) actually had performance improvements to cut how many checks the server was required to do. They have also or are also getting new servers this year though the claim it will only make the game more reliable and not directly improve performance. They did several optimizations last year.
Third, the game engine does have limitations. You can only do so much with it and it is likely 10 years or older at this point. There is also a lot of patchwork coding from my understanding.
Fourth, how well the game works for players depends a lot on the players. Some players will be on a rather low end system and trying to do 100 man VS 100 man ball groups in cyro. Some will max their graphics settings and leave them pegged and demand that ZOS fix performance instead of just turning their settings down a few notches.
Each user's experience is going to vary depending on system hardware, settings, and what they are doing in game. ESO runs fine most of the time on my system at ultra graphics for example but im not trying to squeeze 144 FPS at 4k. A lot of people don't understand much about graphics and instead of learning the limitations of their hardware, its easier to blame ZOS for performance issues. For example reducing your resolution from 4k to 2k will greatly improve performance as the game has to render twice as many pixels( roughly) at 4k than it does at 2k. Running a monitor at 144 HZ when you are only getting 70-80 FPS is just wasting resources as your graphics card has to draw each frame twice but the frames are identical. Adjusting little things like these to the correct settings rather than the max settings will greatly improve performance for many people.
The game does have its issues but a lot of these issues can be made a lot more tolerable by using different settings. Older hardware will struggle as time goes on. This is normal in any MMO that is updated regularly. The devs use modern tech and tools and as they do older hardware has a problem keeping up. A PC that ran the game great in 2016, for example, won't run it as well now with the same hardware. But if you get on a modern PC with modern hardware, you can see a pretty decent difference in textures, shadows, etc. in newer areas. Older hardware has a harder time processing newer areas of the game.
So it is not as simple as you make it sound. The devs just can't "fix it" or plug in new hardware and make everything run better. There are many factors affecting why the game may run like crap for you but run fine for me and crash every 30 minutes for player X.
I play on console so I’m not sure what if any settings I could tweak to improve performance?
I do understand what your saying about pc a lot of games I do have to lower the settings to improve lag.
phaneub17_ESO wrote: »Sony has spoken out before they would never do cross-play with other platforms for any of their game titles whereas Microsoft is all for it. Cross-Save like Destiny 2 is possible, but highly unlikely unless ESO can be patched at the same time for all platforms otherwise you have a week where it gets disabled when PC gets updated first. However Cross-play between PC and Xbox is highly unlikely for examples: Addons, Type-Chat, controlled Voice Chat, higher FPS, and second monitor.
Back at console launch, players could copy to the consoles, so lots of dups.
PC Players have Addons, unfair advantage
HalfRain216 wrote: »trackdemon5512 wrote: »@HalfRain216
- Understand how ESO works differently from other MMORPGs. This games uses "mega servers" versus individualized. As a result every player on a server is immediately able to contact and play with one another with instances rarely being limited.
- Now imagine a system now cross checking with all mega servers and essentially all players at once without lag. You're starting to get into the problems.
- Now consider server strain. NA servers don't really experience it but EU PC servers certainly do.Imagine the strain on them solely because of "rush hour" log-ins every day. More trouble.
- Microsoft has no incentive to build out servers or improve them to an insane degree just to accommodate ESO. It's not Fortnite.
If there was crossplay between Xbox and PS5 wouldn’t they merge them into one set of Mega Servers just console NA/EU?
Why is it the consumers issue to have to worry about what the servers can handle if they can’t handle increased activity they should be upgraded with cost going to the developers not passed onto the consumers.
What if ESO suddenly gets a boost of popularity it would all just be lost because they can’t handle it.
I understand it doesn’t have the same amount of players as fortnite but even smaller not as popular games are implementing it.
Good performance is expected of any game. it would be a drop in the ocean compared to their profits they are a multi billion dollar company.
I cannot comment about crossplay between different consoles, but pc cannot be grouped with either of them because of addons. They make game completey different in every aspect, and give many advantages. Like minimap on the bg's showing you where your team is, addon that shows you where every overland chest is, once you found them once, similar for lorebooks, skyshards. Addons for trading, treasure maps, auto fish filleting, writ crafting and weapon charging. All those qol stuff will make console players feel disadvantaged. And if they ban addons, significant part of pc population will leave
phaneub17_ESO wrote: »Sony has spoken out before they would never do cross-play with other platforms for any of their game titles whereas Microsoft is all for it. Cross-Save like Destiny 2 is possible, but highly unlikely unless ESO can be patched at the same time for all platforms otherwise you have a week where it gets disabled when PC gets updated first. However Cross-play between PC and Xbox is highly unlikely for examples: Addons, Type-Chat, controlled Voice Chat, higher FPS, and second monitor.
Addons already explained above.
Type-Chat if you do have that on consoles, its considerably slower without an actual keyboard or is disabled entirely.
From my understanding console Voice Chat is determined by vicinity, solo, and grouping; if you're alone you hear everyone around you whether you want to or not, it switches when you join a group. PC can Voice Chat with anyone regardless where they are, in a group or solo, even in PvP with the other faction players to coordinate with a mole.
Consoles are capped at 30 FPS I think, with newer generation consoles still only pushing 60 FPS max. PC default caps at 100 FPS, editing a text file can get higher, I play at 150-165 FPS.
Having an extra monitor to do other things is a big bonus, in fact I'm playing the game right now as I'm typing this on the second monitor. Pull up information, change discord, etc.
Back at console launch, players could copy to the consoles, so lots of dups.
PC Players have Addons, unfair advantage
Performance issues and addons are a massive problem with this. Plus, the idea that Microsoft's purchase of Bethesda somehow creates a golden money tree for ESO's developers is wishful thinking and completely unsubstantiated.
HalfRain216 wrote: »Performance issues and addons are a massive problem with this. Plus, the idea that Microsoft's purchase of Bethesda somehow creates a golden money tree for ESO's developers is wishful thinking and completely unsubstantiated.
Quotes taken from
https://www.theverge.com/21449178/microsoft-xbox-bethesda-zenimax-media-acquisition-xbox-game-pass
Bethesda Game Studios director Todd Howard echoed similar sentiments, saying that it’s Microsoft’s vision that convinced the company to agree to join the Xbox platform. “Why does it matter where the screen is or what the controller is? There are many people without the same access, and we can bring it to them,” he wrote in a post on Bethesda Game Studios
Sounds like a good sign.
As of today’s announcement, Microsoft says it has 15 million Game Pass subscribers. At an average of $10 per user, accounting for some $5 and $1 limited time signups and subscribers of the $15 premium Ultimate subscription, that’s more than $1 billion in annual subscription revenue. Add to that any revenue Microsoft plans to make off third-party games on Xbox consoles and through the Microsoft Store on PC, any console revenue it might earn from the Series X / Series S sales, and full game sales and microtransactions for its first-party titles, and you’ve got a healthy Xbox business.
Microsoft could double its Game Pass revenues with 30 million subscribers. At 50 million, Game Pass is generating an estimated $6 billion a year, more than three times what Fortnite made last year and close to the entire annual revenue of Activision Blizzard, the most valuable third-party game publisher in the industry.
Plus all the in game purchases that will now be going to Microsoft, if they are not a money tree I don’t know what is lol.
This, cross play on ESO would require them to merge the 3 servers on each continent.trackdemon5512 wrote: »@HalfRain216
- Understand how ESO works differently from other MMORPGs. This games uses "mega servers" versus individualized. As a result every player on a server is immediately able to contact and play with one another with instances rarely being limited.
- Now imagine a system now cross checking with all mega servers and essentially all players at once without lag. You're starting to get into the problems.
- Now consider server strain. NA servers don't really experience it but EU PC servers certainly do.Imagine the strain on them solely because of "rush hour" log-ins every day. More trouble.
- Microsoft has no incentive to build out servers or improve them to an insane degree just to accommodate ESO. It's not Fortnite.