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Game hang followed by lua error

delkurz
delkurz
I am occasionally seeing a game hang of about 10 seconds followed by the following LUA error. It is happening to me in vSS Loki HM while tanking. I've seen it twice now in the past week.
EsoUI/Ingame/InteractWindow/Keyboard/InteractWindow_Keyboard.lua:164: attempt to index a nil value
stack traceback:
EsoUI/Ingame/InteractWindow/Keyboard/InteractWindow_Keyboard.lua:164: in function 'ZO_Interaction:PopulateChatterOption'
|caaaaaa<Locals> self = [table:1]{sceneName = "interact", questRewardName = "ZO_QuestReward", optionCount = 2, chatterOptionName = "ZO_ChatterOption", currencyTemplateName = "ZO_CurrencyTemplate"}, controlID = 11, optionIndex = 11, optionText = "", optionType = 0, optionalArg = 0, isImportant = F, chosenBefore = F, importantOptions = [table:2]{} </Locals>|r
EsoUI/Ingame/InteractWindow/InteractWindow_Shared.lua:396: in function 'ZO_SharedInteraction:PopulateChatterOptions'
|caaaaaa<Locals> self = [table:1], optionCount = 100665191, backToTOCOption = F, importantOptions = [table:2], i = 11, optionString = "", optionType = 0, optionalArg = 0, isImportant = F, chosenBefore = F, controlID = 11 </Locals>|r
EsoUI/Ingame/InteractWindow/Keyboard/InteractWindow_Keyboard.lua:219: in function 'ZO_Interaction:UpdateChatterOptions'
|caaaaaa<Locals> self = [table:1], optionCount = 100665191, backToTOCOption = F </Locals>|r
EsoUI/Ingame/InteractWindow/InteractWindow_Shared.lua:118: in function 'OnChatterBegin'
|caaaaaa<Locals> _ = 131072, chatterOptionCount = 100665191 </Locals>|r
EsoUI/Ingame/InteractWindow/InteractWindow_Shared.lua:74: in function '(anonymous)'
|caaaaaa<Locals> obj = [table:1] </Locals>|
Edited by ZOS_Bill on 17 January 2021 18:41
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