Sup
Im opening a new thread to discuss a major game performance issue originated by something that was implemented in the greymore update.
Why:
@ZOS_BillE closed the #1 thread (
https://forums.elderscrollsonline.com/en/discussion/529754/severe-fps-drop-and-stuttering-after-greymoor-chapter-release) because he/she thinks that was already another thread regarding this issue (
https://forums.elderscrollsonline.com/en/discussion/529545/100-fps-on-a-144hz-monitor-getting-stutters-in-combat)
Those issues arent the same. One is about a major fps drop because of the patch, the other one is about a guy saying the game stutters when casting aoe (but still 100 fps)
Also, thanks to my bud
@Elwendryll who gently posted in my name (i didnt expect my forum account to be ready that fast!)
My system / configurationHardware specs:
- Cpu: Ryzen 3700x @ 4.0Ghz
- Gpu: Rx 5700 XT 8Gb
- Mem: 16gb @ 3600mhz
Software specs:
- Windows 10 x64 Pro - update 2004 (20h1)
- All .net runtimes updated
- Graphics drivers updated (released 27/05/2020)
- Chipset drivers updated (released 21/05/2020)
Obviously a desktop pc, on AC power and high performance power profile
Things i tried regarding the game:
- Repair the game from the Launcher option.
- Download the whole thing again.
- Tried some diferent configuration in UserSettings, no luck, then deleted UserSettings.txt, no luck neither.
- Tried the game with 800x600 resolution, subsampling low, everything in low... same fps.
- Vertical sync on/off
- With addons enabled... with few addons enabled... with no addons enabled..
Things i tried regarding my system:
- Changed the values from cpu minimum/maximum power state in the system power plan
- Run the game as non-privileged user ... as admin.. even as system
- Changed my monitor refresh rate from 144 to 120, then to 100, then to 60..
- Changed the priority of the eso64.exe process
- Changed the afinity of the eso64.exe process
- Changed the priority of the threads of the eso64.exe process
Well, im sure i tried a bunch of other things... but blah.
So, i was looking at the cpu usage of the game and trying to understand why the fps are dropping like this and i found a strange behavior:
First, my FPS were at 100 when i was looking to this magic tree, seems it buff with major cpu on player

Then, i look down to the corner, trying to get like the less amount of texture drawing on scren... and i get 63fps
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Also, i tried if anything changed when looking to the entire map... same, 63fps.

My CPU usage chart for those screens:

Then i went to my house, that is pretty empty, with very few furnishing things and so
Changed the ESO64.exe proccess affinity:
With 1 core, i was not even getting 63, this is expectable as is not enough to maintain the whole process by his own
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With 2 cores the game feel ok

No FPS change with all cores active
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Guiamos el desarrollo de la red como se cría al verdadero hijo de Dios. Planeamos su desarrollo como una copia de la estructura neuronal de un santo.