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Are ZOS ever going to fix 'action lag' on Wardens?

TwinStripeUK
TwinStripeUK
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Now, I've seen this happen very, VERY rarely on other classes, but it's near constant on Wardens (both Stamina and Magicka types).

As an example, I'll pick up a crafting writ, exit the board and then... nothing for 6-7 seconds! My Warden freezes in place, unresponsive while the world goes on around them.

Also, after exiting combat (especially with a netch active), I'll be unable to interact with anything and can't loot, or enter doors, wayshrines etc for anything up to TWENTY SECONDS.

At first i thought this was due to DOTs not having expired, and technically combat not being concluded but then I realised that this doesn't happen (at least with such an alarmingly high frequency) with any other class?

You'd think ZOS would address this, especially considering that anyone running a Warden has effectively PAID above and beyond list price to specifcally do so....
  • Spartabunny08
    Spartabunny08
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    Imo they overlaid the warden over top the rest of the game and between combat and out of combat has created a lag for this class to register when combat stops. They did slightly improve it but I believe they would need to rewrite the games entire code to work efficiently without bugs. It's the cut and paste method. You can see it when one loads up the game and it stutters trying to figure out if it's one tamriel or morrowind or now Summerset. Unfortunately this company seems to have this problem with fallout 3 and skyrim in the past. Without dlc these previous games worked well. Then the more I played the dlc the more crashes happened and the frequency also intensified. Here we are in next generation and well we're still having this issue. Every update and every event breaks something. Makes me nervous for fallout 76, nonetheless I will be there for that as well. I hope they do figure out how to fix all these issues, I'd like to stay for the duration of TESO but it's becoming difficult. But yeah we wardens feel your pain. In conclusion I don't think it'll get much better for the wardens combat bug.
  • TwinStripeUK
    TwinStripeUK
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    Imo they overlaid the warden over top the rest of the game and between combat and out of combat has created a lag for this class to register when combat stops. They did slightly improve it but I believe they would need to rewrite the games entire code to work efficiently without bugs. It's the cut and paste method. You can see it when one loads up the game and it stutters trying to figure out if it's one tamriel or morrowind or now Summerset. Unfortunately this company seems to have this problem with fallout 3 and skyrim in the past. Without dlc these previous games worked well. Then the more I played the dlc the more crashes happened and the frequency also intensified. Here we are in next generation and well we're still having this issue. Every update and every event breaks something. Makes me nervous for fallout 76, nonetheless I will be there for that as well. I hope they do figure out how to fix all these issues, I'd like to stay for the duration of TESO but it's becoming difficult. But yeah we wardens feel your pain. In conclusion I don't think it'll get much better for the wardens combat bug.

    I wouldn't mind if it was just combat (actually, I would, but still..), but having a 6-7 second lag picking up a crafting writ????
  • Sanctum74
    Sanctum74
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    Both are annoying whether it's 6-7 seconds to be able to interact with an object or 6-7 minutes to get out of combat. Please fix.
  • Spartabunny08
    Spartabunny08
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    It does seem it's gotten worse with it just randomly happening. Thing is everyone around us when crafting in the crafting areas say hits an ability like DK igneous weapons buffs you and bam in combat. When I first started my warden while leveling at dolmens 9 out of 10 I would be standing there waiting to get the chest after everyone else was long gone. There is one thing my gf found that worked in PvP so we could mount. Suspend the game, on Ps4, and try open another physical copy of a game and pop back into ESO and it's worked. It really sucks, we feel your pain.
    Edited by Spartabunny08 on August 24, 2018 7:39AM
  • SHADOW2KK
    SHADOW2KK
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    Now, I've seen this happen very, VERY rarely on other classes, but it's near constant on Wardens (both Stamina and Magicka types).

    As an example, I'll pick up a crafting writ, exit the board and then... nothing for 6-7 seconds! My Warden freezes in place, unresponsive while the world goes on around them.

    Also, after exiting combat (especially with a netch active), I'll be unable to interact with anything and can't loot, or enter doors, wayshrines etc for anything up to TWENTY SECONDS.

    At first i thought this was due to DOTs not having expired, and technically combat not being concluded but then I realised that this doesn't happen (at least with such an alarmingly high frequency) with any other class?

    You'd think ZOS would address this, especially considering that anyone running a Warden has effectively PAID above and beyond list price to specifcally do so....

    I got wardens I do writs on pretty much every day, but only had that issue when I was stuck on a rubbish laptop for a wee while I was building my main rig.

    Sorry to say, that defo sounds like hardware.
    Once I was a lamb, playing in a green field. Then the wolves came. Now I am an eagle and I fly in a different universe.

    Been taking heads since TeS 3 Morrowind..

    Been enjoying PvP tears since 2014

    LvL 50 - Dragon Knight EP [PC-EU] = Illuvutar = Ex The Wabbajack = (Stam DK)
    LvL 50 - Night Blade DC [PC-EU] = Legendary Blades = Evil Ninja/Dueller = (StamBlade)
    LvL 50 - Sorcerer DC [PC-EU] = Daemon Lord = (Mag Sorc)
    LvL 50 - Dragon Knight DC [PC-EU] = Khal-Bladez = (Mag DK)
    LvL 50 - Dragon Knight DC [PC-EU] = Tenakha Khan = (Stam DK)
    LvL 50 - Templar DC [PC-EU]] = Blades The Disgruntled = (Stamplar)
    LvL 50 - Night Blade DC [PC-EU] = Ghost Blades = (Assassin)
    LvL 50 - Night Blade DC [PC-EU] = Malekith The Shadow = (Mag NB)
    LvL 50 - Warden DC [PC-EU] = Crimson Blades = (Stamden)

    Guild Master of The Bringers Of The Storm.
    Harrods


    Member Of The Old Guard
    PC Closed Betas 2013

    PC Mastah Race

    Anook Page anook.com/shadow2kk

    Been playing since Beta and Early Access

  • TwinStripeUK
    TwinStripeUK
    ✭✭✭
    SHADOW2KK wrote: »
    Now, I've seen this happen very, VERY rarely on other classes, but it's near constant on Wardens (both Stamina and Magicka types).

    As an example, I'll pick up a crafting writ, exit the board and then... nothing for 6-7 seconds! My Warden freezes in place, unresponsive while the world goes on around them.

    Also, after exiting combat (especially with a netch active), I'll be unable to interact with anything and can't loot, or enter doors, wayshrines etc for anything up to TWENTY SECONDS.

    At first i thought this was due to DOTs not having expired, and technically combat not being concluded but then I realised that this doesn't happen (at least with such an alarmingly high frequency) with any other class?

    You'd think ZOS would address this, especially considering that anyone running a Warden has effectively PAID above and beyond list price to specifcally do so....

    I got wardens I do writs on pretty much every day, but only had that issue when I was stuck on a rubbish laptop for a wee while I was building my main rig.

    Sorry to say, that defo sounds like hardware.

    One one character class only? Oh yeah, definitely hardware

    /facepalm
  • todokete
    todokete
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    Talk about resetting bosses only with Warden
  • SHADOW2KK
    SHADOW2KK
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    ✭✭
    SHADOW2KK wrote: »
    Now, I've seen this happen very, VERY rarely on other classes, but it's near constant on Wardens (both Stamina and Magicka types).

    As an example, I'll pick up a crafting writ, exit the board and then... nothing for 6-7 seconds! My Warden freezes in place, unresponsive while the world goes on around them.

    Also, after exiting combat (especially with a netch active), I'll be unable to interact with anything and can't loot, or enter doors, wayshrines etc for anything up to TWENTY SECONDS.

    At first i thought this was due to DOTs not having expired, and technically combat not being concluded but then I realised that this doesn't happen (at least with such an alarmingly high frequency) with any other class?

    You'd think ZOS would address this, especially considering that anyone running a Warden has effectively PAID above and beyond list price to specifcally do so....

    I got wardens I do writs on pretty much every day, but only had that issue when I was stuck on a rubbish laptop for a wee while I was building my main rig.

    Sorry to say, that defo sounds like hardware.

    One one character class only? Oh yeah, definitely hardware

    /facepalm

    Well I was just remarking on what I noticed on my end when I had that problem, but I do not now, so enjoy your problem or swap to console.
    Once I was a lamb, playing in a green field. Then the wolves came. Now I am an eagle and I fly in a different universe.

    Been taking heads since TeS 3 Morrowind..

    Been enjoying PvP tears since 2014

    LvL 50 - Dragon Knight EP [PC-EU] = Illuvutar = Ex The Wabbajack = (Stam DK)
    LvL 50 - Night Blade DC [PC-EU] = Legendary Blades = Evil Ninja/Dueller = (StamBlade)
    LvL 50 - Sorcerer DC [PC-EU] = Daemon Lord = (Mag Sorc)
    LvL 50 - Dragon Knight DC [PC-EU] = Khal-Bladez = (Mag DK)
    LvL 50 - Dragon Knight DC [PC-EU] = Tenakha Khan = (Stam DK)
    LvL 50 - Templar DC [PC-EU]] = Blades The Disgruntled = (Stamplar)
    LvL 50 - Night Blade DC [PC-EU] = Ghost Blades = (Assassin)
    LvL 50 - Night Blade DC [PC-EU] = Malekith The Shadow = (Mag NB)
    LvL 50 - Warden DC [PC-EU] = Crimson Blades = (Stamden)

    Guild Master of The Bringers Of The Storm.
    Harrods


    Member Of The Old Guard
    PC Closed Betas 2013

    PC Mastah Race

    Anook Page anook.com/shadow2kk

    Been playing since Beta and Early Access

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