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Poll - Item limits in housing needs to be addressed (Please listen ZOS!)

  • AlMcFly
    AlMcFly
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    I believe that we should have the ability to increase item slots in housing for both subscribers and non-subscribers alike, seeing as everybody pays the same amount of money for housing in the game.
    I mention this in every thread I see about house item limits: I have several rows of empty bookcases because I'm approaching the item limit for my Strident Springs Demesne. These book cases have been empty since Homestead launched. I would PREFER to place real interactive books in those shelves, instead of decorative, but ZOS chose to make Eidetic Memory books individual. I have to use 12 item slots for one shelf collection.

    Who the f*ck thought that was appealing?!? Such a stupid stupid STUPID decision.

    Edited by AlMcFly on 8 August 2017 16:53
  • Queo
    Queo
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    I believe that we should have the ability to increase item slots in housing for both subscribers and non-subscribers alike, seeing as everybody pays the same amount of money for housing in the game.
    I bought the island, and thought 700 spots ill never use that. I'm at the 600 ranges and I'm a 3rd of the way done.

    Housing needs a lot of work.

    - NPC animation: Let the banker, merchant, and thief move around a bit maybe even talk. I'm not saying all over the house but let them have a 5 foot radius. If there is intractable items let them interact.

    - MORE NPCs: we need a bard and other NPC servants or something else.

    - Pet animation: again we need some movement some life. more pet animations would be great.

    - More pets: More pets please.

    - Use of horses/mounts.

    - Armor mannequins: We should be able to set up mannequins with armors (keeping the dye colors too) to show stuff off.

    - Display cases: Something we can put little trinkets or treasures like momentous or stolen items, or any item we have picked up.

    - Crafting material beds: Things like Flower beds you can "plant" or fish ponds you have to stock. These can be harvested onced a day or once a week. Im envisioning the bed you get for your wiz tower in Oblivion, or the bees nest in Skyrim. you have to start stocking it but over time you get more and more items. Alow other people to use them too. maybe a day cool down for you and a week CD for other people. Just let it be interactive.

    For me the biggest thing is... we need movement. the little NPC and critteres we can already add needs more randomness like town NPCs.
  • Cpt_Teemo
    Cpt_Teemo
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    I believe that we should have the ability to increase item slots in housing for both subscribers and non-subscribers alike, seeing as everybody pays the same amount of money for housing in the game.
    AlMcFly wrote: »
    I mention this in every thread I see about house item limits: I have several rows of empty bookcases because I'm approaching the item limit. These book cases have been empty since Homestead launched. I would PREFER to place real interactive books in those shelves, instead of decorative, but ZOS chose to make Eidetic Memory books individual. I have to use 12 item slots for one shelf collection.

    Who the f*ck thought that was appealing?!? Such a stupid stupid STUPID decision.

    They're are about 4-5 different filled bookcases that have basically 50 items stored in them as one decor so you could use those instead
  • DMuehlhausen
    DMuehlhausen
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    I believe that only subscribers should have an increase in item limits in housing, and this is why...
    Cause I'm a sub that doesn't care about housing
  • AlMcFly
    AlMcFly
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    I believe that we should have the ability to increase item slots in housing for both subscribers and non-subscribers alike, seeing as everybody pays the same amount of money for housing in the game.
    AlMcFly wrote: »
    I mention this in every thread I see about house item limits: I have several rows of empty bookcases because I'm approaching the item limit. These book cases have been empty since Homestead launched. I would PREFER to place real interactive books in those shelves, instead of decorative, but ZOS chose to make Eidetic Memory books individual. I have to use 12 item slots for one shelf collection.

    Who the f*ck thought that was appealing?!? Such a stupid stupid STUPID decision.

    They're are about 4-5 different filled bookcases that have basically 50 items stored in them as one decor so you could use those instead

    My library is made up of Imperial bookcases. The only ones I see at ESO Fashion prefilled are not of a design I prefer. Also, I don't think they are interactive, which goes back to my point of not wanting "decorative" bookcases. If you want to display all the actual readable book decorations in ESO, you have to reserve almost 300 item slots for them. That's approaching the item limit by itself in large homes. Dumb dumb dumb.
  • Nebthet78
    Nebthet78
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    I believe that we should have the ability to increase item slots in housing for both subscribers and non-subscribers alike, seeing as everybody pays the same amount of money for housing in the game.
    Here are the changes I would like to see in regards to the furnishing limits.

    Inns - 30/60 (15/30 current)
    Small - 180/340 (100/200 current)
    Medium - 400/600 (200/400 current)
    Large - 600/1000 (300/600 current)
    Manors - 700/1200 (350/700 current)

    This should give a more realistic number of slots to be able to funish a home properly without it seeming sparce in the larger homes, while also taking care of the outside.
    Far too many characters to list any more.
  • qsnoopyjr
    qsnoopyjr
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    I believe that we should have the ability to increase item slots in housing for both subscribers and non-subscribers alike, seeing as everybody pays the same amount of money for housing in the game.
    Nebthet78 wrote: »
    Here are the changes I would like to see in regards to the furnishing limits.

    Inns - 30/60 (15/30 current)
    Small - 180/340 (100/200 current)
    Medium - 400/600 (200/400 current)
    Large - 600/1000 (300/600 current)
    Manors - 700/1200 (350/700 current)

    This should give a more realistic number of slots to be able to funish a home properly without it seeming sparce in the larger homes, while also taking care of the outside.

    It's an instance, is it really taking up space???
    Nope,

    Why limit what takes up no space at all? Nobody is going to see it but you and the people on the forums looking at your pictures of it... They not gonna go there and take a stroll of your place, they far too busy for that.
    Its not taking up anyone elses space but your own. There should be no limits.

    Taking up ESO space as they have to store it???
    The cloud baby, https://www.youtube.com/watch?v=KVydGQGR1Lo
    Does Gmail, limit your emails? 1000 is cap??? NOPE, they use cloud computing.
    Does ESO limit your items in an instance??? YEP, they use old methods.
    ESO needs to tell their ancient old IT's that its not 2000 anymore, its 2017, use the cloud baby.
    This is a big game, it has big data, what else is better for storage of big data than the cloud.

    Get rid of the 2000 storage practices, start using 2017 storage practices.

    Recap, only you will see your place because its instance. ESO wont waste memory if they switch to cloud. Therefore, unlimited storage should be the way to go.

    https://www.youtube.com/watch?v=A7mujQkud5c
    Time to innovate ESO, get into the cloud, stop putting restrictions on us.
    Your housing is not over world, its in an instance. Thats the most cost saving, easiest method to do with housing.
    You have older games, over world housing, no limits.
    Yet you consider this game very innovative?
    "just give them time", with housing
    "just give them time", with server stability (said 3 years ago)
    INNOVATE OR DIE
    Edited by qsnoopyjr on 8 August 2017 17:38
  • AlMcFly
    AlMcFly
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    I believe that we should have the ability to increase item slots in housing for both subscribers and non-subscribers alike, seeing as everybody pays the same amount of money for housing in the game.
    qsnoopyjr wrote: »
    It's an instance, is it really taking up space???

    I think ZOS's argument is that their limited game engine can't support that much individual data in an instance + 12 players in that instance spamming skill effects without significant game lag and/or crashes. It's a decent argument, if true, but really sh*tty none-the-less.

    Edited by AlMcFly on 8 August 2017 17:54
  • Elara_Northwind
    Elara_Northwind
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    I believe that we should have the ability to increase item slots in housing for both subscribers and non-subscribers alike, seeing as everybody pays the same amount of money for housing in the game.
    AlMcFly wrote: »
    AlMcFly wrote: »
    I mention this in every thread I see about house item limits: I have several rows of empty bookcases because I'm approaching the item limit. These book cases have been empty since Homestead launched. I would PREFER to place real interactive books in those shelves, instead of decorative, but ZOS chose to make Eidetic Memory books individual. I have to use 12 item slots for one shelf collection.

    Who the f*ck thought that was appealing?!? Such a stupid stupid STUPID decision.

    They're are about 4-5 different filled bookcases that have basically 50 items stored in them as one decor so you could use those instead

    My library is made up of Imperial bookcases. The only ones I see at ESO Fashion prefilled are not of a design I prefer. Also, I don't think they are interactive, which goes back to my point of not wanting "decorative" bookcases. If you want to display all the actual readable book decorations in ESO, you have to reserve almost 300 item slots for them. That's approaching the item limit by itself in large homes. Dumb dumb dumb.

    I would love a library with all of the lorebooks inside, but I have unfortunately already come to the conclusion that this is never going to happen, with the current item limit. It is such a shame :neutral:

    I honestly do not understand the argument that ZOS use regarding performance issues when referring to item slots in houses, because some quest areas etc. In the game are filled with lots of items and many many players too at times. It is rare to see bare and empty areas in game, like certain areas of larger houses are often forced to be, and although lag happens here and there, for the most part performance is fine.
    Sorcerer, Templar, Wolf Collector, Housing Addict!

    GM of Salted Wings Tavern and Salted Wings Housing 🏠🌻

    'A House is Built with Boards and Beams, a Home is Built with Love and Dreams'

    Youtube - https://www.youtube.com/c/ElaraNorthwind
  • qsnoopyjr
    qsnoopyjr
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    I believe that we should have the ability to increase item slots in housing for both subscribers and non-subscribers alike, seeing as everybody pays the same amount of money for housing in the game.
    AlMcFly wrote: »
    qsnoopyjr wrote: »
    It's an instance, is it really taking up space???

    I think ZOS's argument is that their limited game engine can't support that much individual data in an instance + 12 players in that instance spamming skill effects without significant game lag and/or crashes. It's a decent argument, if true, but really sh*tty none-the-less.

    Put a limit on items then,
    But if you go over the limit, disable spell effects and what not. No limit.

    Ask yourself, whose going to duel someone in the smallest house possible in this game? No one.
    Make a separate instance, the dueling area.

    But then again.... You have instances already, more items and can fit a lot of people in them. Like when ESO first started and those quest NPCs in the instance, a lot of players in them doing spells and what not... You didnt see those instances crash.

    Sounds like another excuse being made for ZoS.
    Edited by qsnoopyjr on 8 August 2017 18:17
  • AlMcFly
    AlMcFly
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    I believe that we should have the ability to increase item slots in housing for both subscribers and non-subscribers alike, seeing as everybody pays the same amount of money for housing in the game.
    SadieJoan wrote: »
    I would love a library with all of the lorebooks inside, but I have unfortunately already come to the conclusion that this is never going to happen, with the current item limit. It is such a shame :neutral:

    I honestly do not understand the argument that ZOS use regarding performance issues when referring to item slots in houses, because some quest areas etc. In the game are filled with lots of items and many many players too at times. It is rare to see bare and empty areas in game, like certain areas of larger houses are often forced to be, and although lag happens here and there, for the most part performance is fine.

    Any player will tell them that the more efficient idea was make single Eidetic Memory collections be ONE furniture item. It takes up an entire row, and when you interact with it, you can scroll through all volumes of that collection at once. This is so basic and easily achievable. I feel like whomever is in charge of making these types of decisions at ZOS is so out of touch with reality and practicality.

    It's beyond my understanding how this wasn't the development choice. This had to have been brought up by somebody during design meetings. Who turned this idea down? Demote that man or woman immediately.
    qsnoopyjr wrote: »
    Sounds like another excuse being made for ZoS.

    Dude, you're preaching to the choir. I am not excusing their actions. I'm merely stating the excuse they have already used.

    Edited by AlMcFly on 8 August 2017 18:19
  • SirAndy
    SirAndy
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    I believe that we should have the ability to increase item slots in housing for both subscribers and non-subscribers alike, seeing as everybody pays the same amount of money for housing in the game.
    Item limits are waaaay too low, so yes, we need more ...
    shades.gif
  • qsnoopyjr
    qsnoopyjr
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    I believe that we should have the ability to increase item slots in housing for both subscribers and non-subscribers alike, seeing as everybody pays the same amount of money for housing in the game.
    AlMcFly wrote: »
    qsnoopyjr wrote: »
    Sounds like another excuse being made for ZoS.

    Dude, you're preaching to the choir. I am not excusing their actions. I'm merely stating the excuse they have already used.

    cite your sources when speaking to someone of master degree level
    SirAndy wrote: »
    Item limits are waaaay too low, so yes, we need more ...
    shades.gif

    yes, they worried that 12 people will show up to your tiny house and start doing spell effects, thats what this one guy told me is the reason.
    AlMcFly wrote: »
    qsnoopyjr wrote: »
    It's an instance, is it really taking up space???

    I think ZOS's argument is that their limited game engine can't support that much individual data in an instance + 12 players in that instance spamming skill effects without significant game lag and/or crashes. It's a decent argument, if true, but really sh*tty none-the-less.

    You expect 12 people outta nowhere to showup? LMAO, most people here are solo players, they'd win the lottery to have 12 people show up to their place.

    Research ESO developers, look at big data,
    Friends list of players
    How often they play with others
    When they play with others
    When they do things is it with others?

    Oh something big revealed itself?
    People are soloing most of the time.

    Yet make the houses based on if 12 people show up???
    Thats called not using research and not using resources appropriately, thus limiting capabilities and making consumer angry they are limited... all because you think these consumers will have 12 players show up in the tiny starter houses.

    A lot of failures are due tooo.... Not doing their research.
    That is why marketers, advertisers are more important than the IT team, the engineering team, the development team.
    You don't do your research, you will not get as good results as you would have gotten if you would have taken the time to do some research.
    Edited by qsnoopyjr on 8 August 2017 18:31
  • AlMcFly
    AlMcFly
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    I believe that we should have the ability to increase item slots in housing for both subscribers and non-subscribers alike, seeing as everybody pays the same amount of money for housing in the game.
    qsnoopyjr wrote: »
    Sounds like another excuse being made for ZoS.
    qsnoopyjr wrote: »
    AlMcFly wrote: »
    qsnoopyjr wrote: »
    Sounds like another excuse being made for ZoS.

    Dude, you're preaching to the choir. I am not excusing their actions. I'm merely stating the excuse they have already used.

    cite your sources when speaking to someone of master degree level

    Here comes @qsnoopyjr to derail your thread OP.
  • Dystopia2020
    Dystopia2020
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    I believe that only subscribers should have an increase in item limits in housing, and this is why...
    As a sub I would gladly pay more to increase MY item limit, having a larger item level is something you pay for; like endless bags and enlightenment.
    Apotheosis Priori~ EP Altmer Vamplar
    Illumanatus Priori~ EP Altmer Mag Sorc
    Apostate Priori~ EP Altmer Mag DK
    Apostate De'Void~ (retired) AD Altmer crafter
    PC/ NA, Vivec
    This is the Spiral Skein. The tower is One. The strands are Eight. The lessons are Forever.
    "No really, I AM an Ayleid".
  • qsnoopyjr
    qsnoopyjr
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    I believe that we should have the ability to increase item slots in housing for both subscribers and non-subscribers alike, seeing as everybody pays the same amount of money for housing in the game.
    You guys typical,
    think all marketers and advertisers do is sweet talk and sell.

    Marketers and advertisers are like athletes.
    All you see athletes do is perform good
    All you see marketers and advertisers do is sell stuff good

    What you do not see is all the HARD WORK athletes put in, to be able to perform good
    What you do not see is all the RESEARCH marketers and advertisers have looked at, in order to be able to know HOW to sweet talk you which leads to selling good

    day in day out, athletes, marketers, advertisers, on the grind.
    You miss practice it will cost you, you miss days of conducting research it will cost you.
    Edited by qsnoopyjr on 8 August 2017 18:34
  • qsnoopyjr
    qsnoopyjr
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    I believe that we should have the ability to increase item slots in housing for both subscribers and non-subscribers alike, seeing as everybody pays the same amount of money for housing in the game.
    AlMcFly wrote: »
    qsnoopyjr wrote: »
    Sounds like another excuse being made for ZoS.
    qsnoopyjr wrote: »
    AlMcFly wrote: »
    qsnoopyjr wrote: »
    Sounds like another excuse being made for ZoS.

    Dude, you're preaching to the choir. I am not excusing their actions. I'm merely stating the excuse they have already used.

    cite your sources when speaking to someone of master degree level

    Here comes @qsnoopyjr to derail your thread OP.

    derail thread?
    idk what you talking about.
    All i see you do is make excuses

    I'm trying to convince people there should be no limits, and use you as a reference to why they current restrict us, "12 people might come in and do spell effects, so have to limit items just in case that happens"

    I told them (Developers) how they can increase items, cloud computing. Making instances of an instance. Having the limit, but if going over the limit block all spells and skills.

    Perhaps you are the derailer, because all you want to talk about is me, and here to make excuses of why its not possible and provide no solutions youself.
    As a sub I would gladly pay more to increase MY item limit, having a larger item level is something you pay for; like endless bags and enlightenment.

    Sorry not physically possible, according to someone, its because "12 people might show up and do particle effects". The limit its at, is the highest it can be in the case of 12 people rolling up into your place.

    Bad research on them (I know you dont expect 12 people showing up to your place), leads to silly restrictions. Very sad.
    AlMcFly wrote: »
    I think ZOS's argument is that their limited game engine can't support that much individual data in an instance + 12 players in that instance spamming skill effects without significant game lag and/or crashes. It's a decent argument, if true, but really sh*tty none-the-less.

    Edited by qsnoopyjr on 8 August 2017 18:47
  • MUSTACHMAN654
    MUSTACHMAN654
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    I believe that we should have the ability to increase item slots in housing for both subscribers and non-subscribers alike, seeing as everybody pays the same amount of money for housing in the game.
    The housing system in eso is as stupid as Fallout 4 settlements. Don't get me wrong, I love customizing my own base, though everyone should be able to increase the quantity of items that we can have in our homes. I'm not saying that Bethesda or Zos is money-hungry, though if you play eso, (which everyone on this forum does) there's a good chance that you spend money on crowns in order to get things that we like in game, including houses and decorations (which if you don't know, costs a lot of crowns, and thus a lot of real cash). I currently own Daggerfall overlook, and I want to make it a fortress, not a petty shamble of furniture with tons of empty space because I used up my size gap. It would be smart if furniture vendors could have a section where you could increase your furniture quantity in your house for a fee of gold, much like how you could increase your inventory storage.
  • 16BitForestCat
    16BitForestCat
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    I believe that we should have the ability to increase item slots in housing for both subscribers and non-subscribers alike, seeing as everybody pays the same amount of money for housing in the game.
    The item limits are pretty ridiculously low, especially when it comes to larger homes. Even after removing the items I didn't want that came with the (non-furnished) Grand Topal Hideaway, and even with nearly all the rooms empty, I'm STILL butting up against the item cap. I want to fully landscape the exterior, which was a huge reason for getting Grand Topal, but there's no way to do so. Even if I removed every item except flowers and trees and trellises, I'd still hit the cap long before I had a complete lawnscape. I'm a subscriber, too, so I've got the expanded item slots. I have plenty of large trees and other items, so it's not just a matter of my furnishings being too small for the space (and I agree we need more items like walls instead of so many single blocks for building).

    (Tangent: I bought the Grand Topal Hideaway because it was exactly the kind of home I wanted, even though I don't approve of all this "limited time" crap and think most of these Crown store prices are pure price-gouging. The low item limits feel like a bit of an added slap to the face. [Take note, ZOS: BECAUSE I paid too much for this one item and felt pressured into the purchase, I've become burned out on purchasing other items. If the Crown store prices and item availabilities were far more reasonable and I didn't feel burned out on buying, you would've actually made MORE money on me in the long run. Re: burning out on pricing and limited-time deals, see also: Crown Crates, which I have never bought, but their existence contributed to my collector burnout because I find the whole "Buy now! Spend lots NOW!" marketing mentality so distasteful.])
    Edited by 16BitForestCat on 8 August 2017 21:29
    —PC/NA, never Steam—
    Getting lost in TESO Tamriel and beyond since Beta 2013!
    Alliance agnostic: all factions should chill the fetch out and party together.
    If you ever wonder why certain official fandom spaces are so often toxic and awful, remember: corruption starts from the top. And if you don't want me to call you out for being terrible, maybe you should consider not being terrible. ^^v
  • qsnoopyjr
    qsnoopyjr
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    I believe that we should have the ability to increase item slots in housing for both subscribers and non-subscribers alike, seeing as everybody pays the same amount of money for housing in the game.
    The item limits are pretty ridiculously low, especially when it comes to larger homes. Even after removing the items I didn't want that came with the (non-furnished) Grand Topal Hideaway, and even with nearly all the rooms empty, I'm STILL butting up against the item cap. I want to fully landscape the exterior, which was a huge reason for getting Grand Topal, but there's no way to do so. Even if I removed every item except flowers and trees and trellises, I'd still hit the cap long before I had a complete lawnscape. I'm a subscriber, too, so I've got the expanded item slots. I have plenty of large trees and other items, so it's not just a matter of my furnishings being too small for the space (and I agree we need more items like walls instead of so many single blocks for building).

    (Tangent: I bought the Grand Topal Hideaway because it was exactly the kind of home I wanted, even though I don't approve of all this "limited time" crap and think most of these Crown store prices are pure price-gouging. The low item limits feel like a bit of an added slap to the face. [Take note, ZOS: BECAUSE I paid too much for this one item and felt pressured into the purchase, I've become burned out on purchasing other items. If the Crown store prices and item availabilities were far more reasonable and I didn't feel burned out on buying, you would've actually made MORE money on me in the long run. Re: burning out on pricing and limited-time deals, see also: Crown Crates, which I have never bought, but their existence contributed to my collector burnout because I find the whole "Buy now! Spend lots NOW!" marketing mentality so distasteful.])
    AlMcFly wrote: »
    qsnoopyjr wrote: »
    It's an instance, is it really taking up space???

    I think ZOS's argument is that their limited game engine can't support that much individual data in an instance + 12 players in that instance spamming skill effects without significant game lag and/or crashes. It's a decent argument, if true, but really sh*tty none-the-less.

    this is ZoS's defense according to this guy,

    there could potentially be 12+ players coming to your house and they might all... do some spell effects.

    If item cap was increased, it would result in a crash. But thankfully ESO keeps an item cap, so when 12 players come to your place, they can feel free to do... As many spell effects as they please.

    So you guys should be thanking ZoS, they are ensuring that the instance doesnt crash, when you bring your 12 friends to come see it.
    Edited by qsnoopyjr on 8 August 2017 22:26
  • 16BitForestCat
    16BitForestCat
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    I believe that we should have the ability to increase item slots in housing for both subscribers and non-subscribers alike, seeing as everybody pays the same amount of money for housing in the game.
    qsnoopyjr wrote: »
    this is ZoS's defense according to this guy,

    there could potentially be 12+ players coming to your house and they might all... do some spell effects.

    If item cap was increased, it would result in a crash. But thankfully ESO keeps an item cap, so when 12 players come to your place, they can feel free to do... As many spell effects as they please.

    So you guys should be thanking ZoS, they are ensuring that the instance doesnt crash, when you bring your 12 friends to come see it.

    Dude. I don't know either of you, but PLEASE take your beef with with this AIMcFly person elsewhere and stop using other people's comments to keep pushing it on the thread and derailing. I'm not trying to be mean, but let's be honest here: NO ONE CARES about whatever your disagreement is.
    Edited by 16BitForestCat on 9 August 2017 00:32
    —PC/NA, never Steam—
    Getting lost in TESO Tamriel and beyond since Beta 2013!
    Alliance agnostic: all factions should chill the fetch out and party together.
    If you ever wonder why certain official fandom spaces are so often toxic and awful, remember: corruption starts from the top. And if you don't want me to call you out for being terrible, maybe you should consider not being terrible. ^^v
  • qsnoopyjr
    qsnoopyjr
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    I believe that we should have the ability to increase item slots in housing for both subscribers and non-subscribers alike, seeing as everybody pays the same amount of money for housing in the game.
    qsnoopyjr wrote: »
    this is ZoS's defense according to this guy,

    there could potentially be 12+ players coming to your house and they might all... do some spell effects.

    If item cap was increased, it would result in a crash. But thankfully ESO keeps an item cap, so when 12 players come to your place, they can feel free to do... As many spell effects as they please.

    So you guys should be thanking ZoS, they are ensuring that the instance doesnt crash, when you bring your 12 friends to come see it.

    Dude. I don't know either of you, but PLEASE take your beef with with this AIMcFly person elsewhere and stop using other people's comments to keep pushing it on the thread and derailing. I'm not trying to be mean, but let's be honest here: NO ONE CARES about whatever your disagreement is.

    Why you getting all angry?
    I been using his post to answer the same question everyone is asking
    I don't approve of all this "limited time" crap and think most of these Crown store prices are pure price-gouging. The low item limits feel like a bit of an added slap to the face.

    in the quote i been using it says in short, theres a limit because 12+ people in your house start doing spell effects the zone will crash.

    Do you want a ZoS quote instead?
    As we mentioned when the system launched, the caps are there for performance reasons. We all want the caps to be higher as well and are working to find ways to try and raise them in the future.

    wtf you looking for?

    Performance reasons... If 12+ people show up and start casting spells, the zone... WILL CRASH.
    That is why.

    It's not that they can and want to secretly sell it on crown store.
    They cannot increase item capacity. It's impossible as of right now.

    They know if they raise the cap, people will complain zone is crashing, they need to do something about it, which is lower the cap, and lowering the cap makes people more angry, than keeping the cap lowered, so that no crashes occur, and raise it when they have the ability to do so. Because when 12+ people show up to your house to party with you and spell effects go off. IT WILL CRASH if they raised the item capacity.

    so there, you have your answer both from a player and an employee perspective.
    btw look at my earlier post, the first post here of mine, it gives a solution to how they can turn that impossibility to a possibility.
    Edited by qsnoopyjr on 9 August 2017 00:53
  • 16BitForestCat
    16BitForestCat
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    I believe that we should have the ability to increase item slots in housing for both subscribers and non-subscribers alike, seeing as everybody pays the same amount of money for housing in the game.
    qsnoopyjr wrote: »
    Why you getting all angry?
    I been using his post to answer the same question everyone is asking

    Bless your heart! Take a look at my two responses to you here including this one, then take a look at your string of response after response after response and repeat quotes of AIMcFly to see who the truly upset one is.

    Edited by 16BitForestCat on 9 August 2017 01:15
    —PC/NA, never Steam—
    Getting lost in TESO Tamriel and beyond since Beta 2013!
    Alliance agnostic: all factions should chill the fetch out and party together.
    If you ever wonder why certain official fandom spaces are so often toxic and awful, remember: corruption starts from the top. And if you don't want me to call you out for being terrible, maybe you should consider not being terrible. ^^v
  • notimetocare
    notimetocare
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    I do not believe that we should have an increase in item limits in housing, and this is why...
    MornaBaine wrote: »
    Faunter wrote: »
    As we mentioned when the system launched, the caps are there for performance reasons. We all want the caps to be higher as well and are working to find ways to try and raise them in the future.

    Can "the future" be NOW please? We had to wait so long to even GET player housing because, first, it never occurred to ZOS that players would actually WANT housing and then because they didn't want to release it until they could "do it right."

    Um, ZOS... it still ain't "right." Prices are too high for digital items. Especially for what you get. Player caps need to be tripled, at minimum. Item slots need to be doubled, at minimum.

    Doubt they need to be tripled/doubled. Doubt most people even come near either cap outside of the tiny homes
  • notimetocare
    notimetocare
    ✭✭✭✭✭
    I do not believe that we should have an increase in item limits in housing, and this is why...
    qsnoopyjr wrote: »
    Boy,

    You have free data storage these days, the cloud is for everyone.
    Why they use free stuff and charge us (more space) for the free stuff they have?

    Does everything they get for free, do all of those things, must they put on a price tag?

    You don't know what free means... Do you? And their data store is far from free like yours is (or so you think it's free)
  • qsnoopyjr
    qsnoopyjr
    ✭✭✭✭
    I believe that we should have the ability to increase item slots in housing for both subscribers and non-subscribers alike, seeing as everybody pays the same amount of money for housing in the game.
    qsnoopyjr wrote: »
    Boy,

    You have free data storage these days, the cloud is for everyone.
    Why they use free stuff and charge us (more space) for the free stuff they have?

    Does everything they get for free, do all of those things, must they put on a price tag?

    You don't know what free means... Do you? And their data store is far from free like yours is (or so you think it's free)

    You know what hasnt been done yet and could make multimillions?
    Lending data, like you lend 500 GB to the cloud for someone else to use.

    Kinda like Uber, the apartment thing going on right now, that truck rental place... Lending is what seems to be the cash cow right now.

    Everyone needs data it seems, wanna pay hefty fee from corporate??? Or cheap cheap data from others who have tons of memory storage on computer and end up never using it?

    But believe me, there is free data out there. Just gotta find it.
    Just like watching GoT free $$$ for the series... Maybe get lucky and find Floyd vs Connor fight free ($99 to watch fight live)...
    I'm sure theres free 500 TBs of data storage laying somewhere in the cloud.. But you gotta go find it.
    Edited by qsnoopyjr on 9 August 2017 02:05
  • lasertooth
    lasertooth
    ✭✭✭✭✭

    Doubt they need to be tripled/doubled. Doubt most people even come near either cap outside of the tiny homes

    Do you live under a rock? Lmfao
    Lasertooth
    GM of ESO Grand Designs, Grand Designs Too, and Grand Designs Trinity
    Xbox/NA
  • malchior
    malchior
    ✭✭✭✭
    I believe that we should have the ability to increase item slots in housing for both subscribers and non-subscribers alike, seeing as everybody pays the same amount of money for housing in the game.
    What do you mean it will crash? If that's so Trials are doomed! Oh noes....yet they don't crash the zone.
    qsnoopyjr wrote: »
    qsnoopyjr wrote: »
    this is ZoS's defense according to this guy,

    there could potentially be 12+ players coming to your house and they might all... do some spell effects.

    If item cap was increased, it would result in a crash. But thankfully ESO keeps an item cap, so when 12 players come to your place, they can feel free to do... As many spell effects as they please.

    So you guys should be thanking ZoS, they are ensuring that the instance doesnt crash, when you bring your 12 friends to come see it.

    Dude. I don't know either of you, but PLEASE take your beef with with this AIMcFly person elsewhere and stop using other people's comments to keep pushing it on the thread and derailing. I'm not trying to be mean, but let's be honest here: NO ONE CARES about whatever your disagreement is.

    Why you getting all angry?
    I been using his post to answer the same question everyone is asking
    I don't approve of all this "limited time" crap and think most of these Crown store prices are pure price-gouging. The low item limits feel like a bit of an added slap to the face.

    in the quote i been using it says in short, theres a limit because 12+ people in your house start doing spell effects the zone will crash.

    Do you want a ZoS quote instead?
    As we mentioned when the system launched, the caps are there for performance reasons. We all want the caps to be higher as well and are working to find ways to try and raise them in the future.

    wtf you looking for?

    Performance reasons... If 12+ people show up and start casting spells, the zone... WILL CRASH.
    That is why.

    It's not that they can and want to secretly sell it on crown store.
    They cannot increase item capacity. It's impossible as of right now.

    They know if they raise the cap, people will complain zone is crashing, they need to do something about it, which is lower the cap, and lowering the cap makes people more angry, than keeping the cap lowered, so that no crashes occur, and raise it when they have the ability to do so. Because when 12+ people show up to your house to party with you and spell effects go off. IT WILL CRASH if they raised the item capacity.

    so there, you have your answer both from a player and an employee perspective.
    btw look at my earlier post, the first post here of mine, it gives a solution to how they can turn that impossibility to a possibility.

  • qsnoopyjr
    qsnoopyjr
    ✭✭✭✭
    I believe that we should have the ability to increase item slots in housing for both subscribers and non-subscribers alike, seeing as everybody pays the same amount of money for housing in the game.
    When you have too many people in a small instance then when you have too many people in same spot in small instance than when you have too many spells being casted in same spot in small instance.

    If any of you played Everquest you'd know what I'm talking about.
    Guild Lobby anyone?
    100 people sitting in the center, so you zone in, you go in... MASSIVE lag spike because your approaching the center, and then you turn away from center and run to the sides and lag goes away.
    Meanwhile, back in the old old days of Everquest, Plane of Knowledge, casting buffs at the stones, huge gatherings didnt not create such a lag spike as the Guild Lobby did, it was more breathable.

    Things you learn from playing older games.

    I liked that from EQ though, one spot everyone gathers too, common lands, pok, then guild lobby, then you have massive housing area which never became popular because housing was introduced too late in the game.
    This game would do very well if it had a giant housing area and had all the right vendors and trade stations in it, and crafting writ turn ins in the zone too. It would defiantly increase the role-playing part of the game, which it lacks in.
    Edited by qsnoopyjr on 9 August 2017 13:37
  • AlMcFly
    AlMcFly
    ✭✭✭✭✭
    I believe that we should have the ability to increase item slots in housing for both subscribers and non-subscribers alike, seeing as everybody pays the same amount of money for housing in the game.
    qsnoopyjr wrote: »
    Why you getting all angry?
    I been using his post to answer the same question everyone is asking

    Bless your heart! Take a look at my two responses to you here including this one, then take a look at your string of response after response after response and repeat quotes of AIMcFly to see who the truly upset one is.

    @16BitForestCat I really don't know why this guy latched onto me, I've never interacted with him before Monday. My interaction wasn't even hostile toward him. He's posted these same types of repeat dreailing comments in at least 7 other threads in General Discussion, like an epidemic.

    On topic, when Homestead launched' I bought Forsaken Stronghold and quickly reached item limit on it, even though it remained VASTLY empty because of its shear size. This gave me tons of buyer remorse so I appealed to ZOS customer service, got a full Crown refund, and instead bought Strident Springs Demesne. I'm close to item cap in my current home but it doesn't seem nearly as empty compared to Forsaken, due to it being muh smaller.

    At launch of Homestead there were a ton of complaints, so ZOS gave lots of refunds out. I don't think they will do that anymore since the backlash about housing has calmed down.
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