I mention this in every thread I see about house item limits: I have several rows of empty bookcases because I'm approaching the item limit. These book cases have been empty since Homestead launched. I would PREFER to place real interactive books in those shelves, instead of decorative, but ZOS chose to make Eidetic Memory books individual. I have to use 12 item slots for one shelf collection.
Who the f*ck thought that was appealing?!? Such a stupid stupid STUPID decision.
Kyle1983b14_ESO wrote: »I mention this in every thread I see about house item limits: I have several rows of empty bookcases because I'm approaching the item limit. These book cases have been empty since Homestead launched. I would PREFER to place real interactive books in those shelves, instead of decorative, but ZOS chose to make Eidetic Memory books individual. I have to use 12 item slots for one shelf collection.
Who the f*ck thought that was appealing?!? Such a stupid stupid STUPID decision.
They're are about 4-5 different filled bookcases that have basically 50 items stored in them as one decor so you could use those instead
Here are the changes I would like to see in regards to the furnishing limits.
Inns - 30/60 (15/30 current)
Small - 180/340 (100/200 current)
Medium - 400/600 (200/400 current)
Large - 600/1000 (300/600 current)
Manors - 700/1200 (350/700 current)
This should give a more realistic number of slots to be able to funish a home properly without it seeming sparce in the larger homes, while also taking care of the outside.
It's an instance, is it really taking up space???
Kyle1983b14_ESO wrote: »I mention this in every thread I see about house item limits: I have several rows of empty bookcases because I'm approaching the item limit. These book cases have been empty since Homestead launched. I would PREFER to place real interactive books in those shelves, instead of decorative, but ZOS chose to make Eidetic Memory books individual. I have to use 12 item slots for one shelf collection.
Who the f*ck thought that was appealing?!? Such a stupid stupid STUPID decision.
They're are about 4-5 different filled bookcases that have basically 50 items stored in them as one decor so you could use those instead
My library is made up of Imperial bookcases. The only ones I see at ESO Fashion prefilled are not of a design I prefer. Also, I don't think they are interactive, which goes back to my point of not wanting "decorative" bookcases. If you want to display all the actual readable book decorations in ESO, you have to reserve almost 300 item slots for them. That's approaching the item limit by itself in large homes. Dumb dumb dumb.
It's an instance, is it really taking up space???
I think ZOS's argument is that their limited game engine can't support that much individual data in an instance + 12 players in that instance spamming skill effects without significant game lag and/or crashes. It's a decent argument, if true, but really sh*tty none-the-less.
I would love a library with all of the lorebooks inside, but I have unfortunately already come to the conclusion that this is never going to happen, with the current item limit. It is such a shame
I honestly do not understand the argument that ZOS use regarding performance issues when referring to item slots in houses, because some quest areas etc. In the game are filled with lots of items and many many players too at times. It is rare to see bare and empty areas in game, like certain areas of larger houses are often forced to be, and although lag happens here and there, for the most part performance is fine.
Sounds like another excuse being made for ZoS.
Item limits are waaaay too low, so yes, we need more ...
It's an instance, is it really taking up space???
I think ZOS's argument is that their limited game engine can't support that much individual data in an instance + 12 players in that instance spamming skill effects without significant game lag and/or crashes. It's a decent argument, if true, but really sh*tty none-the-less.
Sounds like another excuse being made for ZoS.
Dystopia2020 wrote: »As a sub I would gladly pay more to increase MY item limit, having a larger item level is something you pay for; like endless bags and enlightenment.
I think ZOS's argument is that their limited game engine can't support that much individual data in an instance + 12 players in that instance spamming skill effects without significant game lag and/or crashes. It's a decent argument, if true, but really sh*tty none-the-less.
16BitForestCat wrote: »The item limits are pretty ridiculously low, especially when it comes to larger homes. Even after removing the items I didn't want that came with the (non-furnished) Grand Topal Hideaway, and even with nearly all the rooms empty, I'm STILL butting up against the item cap. I want to fully landscape the exterior, which was a huge reason for getting Grand Topal, but there's no way to do so. Even if I removed every item except flowers and trees and trellises, I'd still hit the cap long before I had a complete lawnscape. I'm a subscriber, too, so I've got the expanded item slots. I have plenty of large trees and other items, so it's not just a matter of my furnishings being too small for the space (and I agree we need more items like walls instead of so many single blocks for building).
(Tangent: I bought the Grand Topal Hideaway because it was exactly the kind of home I wanted, even though I don't approve of all this "limited time" crap and think most of these Crown store prices are pure price-gouging. The low item limits feel like a bit of an added slap to the face. [Take note, ZOS: BECAUSE I paid too much for this one item and felt pressured into the purchase, I've become burned out on purchasing other items. If the Crown store prices and item availabilities were far more reasonable and I didn't feel burned out on buying, you would've actually made MORE money on me in the long run. Re: burning out on pricing and limited-time deals, see also: Crown Crates, which I have never bought, but their existence contributed to my collector burnout because I find the whole "Buy now! Spend lots NOW!" marketing mentality so distasteful.])
It's an instance, is it really taking up space???
I think ZOS's argument is that their limited game engine can't support that much individual data in an instance + 12 players in that instance spamming skill effects without significant game lag and/or crashes. It's a decent argument, if true, but really sh*tty none-the-less.
this is ZoS's defense according to this guy,
there could potentially be 12+ players coming to your house and they might all... do some spell effects.
If item cap was increased, it would result in a crash. But thankfully ESO keeps an item cap, so when 12 players come to your place, they can feel free to do... As many spell effects as they please.
So you guys should be thanking ZoS, they are ensuring that the instance doesnt crash, when you bring your 12 friends to come see it.
16BitForestCat wrote: »this is ZoS's defense according to this guy,
there could potentially be 12+ players coming to your house and they might all... do some spell effects.
If item cap was increased, it would result in a crash. But thankfully ESO keeps an item cap, so when 12 players come to your place, they can feel free to do... As many spell effects as they please.
So you guys should be thanking ZoS, they are ensuring that the instance doesnt crash, when you bring your 12 friends to come see it.
Dude. I don't know either of you, but PLEASE take your beef with with this AIMcFly person elsewhere and stop using other people's comments to keep pushing it on the thread and derailing. I'm not trying to be mean, but let's be honest here: NO ONE CARES about whatever your disagreement is.
16BitForestCat wrote: »I don't approve of all this "limited time" crap and think most of these Crown store prices are pure price-gouging. The low item limits feel like a bit of an added slap to the face.
ZOS_RichLambert wrote: »As we mentioned when the system launched, the caps are there for performance reasons. We all want the caps to be higher as well and are working to find ways to try and raise them in the future.
Why you getting all angry?
I been using his post to answer the same question everyone is asking
MornaBaine wrote: »ZOS_RichLambert wrote: »As we mentioned when the system launched, the caps are there for performance reasons. We all want the caps to be higher as well and are working to find ways to try and raise them in the future.
Can "the future" be NOW please? We had to wait so long to even GET player housing because, first, it never occurred to ZOS that players would actually WANT housing and then because they didn't want to release it until they could "do it right."
Um, ZOS... it still ain't "right." Prices are too high for digital items. Especially for what you get. Player caps need to be tripled, at minimum. Item slots need to be doubled, at minimum.
Boy,
You have free data storage these days, the cloud is for everyone.
Why they use free stuff and charge us (more space) for the free stuff they have?
Does everything they get for free, do all of those things, must they put on a price tag?
notimetocare wrote: »Boy,
You have free data storage these days, the cloud is for everyone.
Why they use free stuff and charge us (more space) for the free stuff they have?
Does everything they get for free, do all of those things, must they put on a price tag?
You don't know what free means... Do you? And their data store is far from free like yours is (or so you think it's free)
notimetocare wrote: »
Doubt they need to be tripled/doubled. Doubt most people even come near either cap outside of the tiny homes
16BitForestCat wrote: »this is ZoS's defense according to this guy,
there could potentially be 12+ players coming to your house and they might all... do some spell effects.
If item cap was increased, it would result in a crash. But thankfully ESO keeps an item cap, so when 12 players come to your place, they can feel free to do... As many spell effects as they please.
So you guys should be thanking ZoS, they are ensuring that the instance doesnt crash, when you bring your 12 friends to come see it.
Dude. I don't know either of you, but PLEASE take your beef with with this AIMcFly person elsewhere and stop using other people's comments to keep pushing it on the thread and derailing. I'm not trying to be mean, but let's be honest here: NO ONE CARES about whatever your disagreement is.
Why you getting all angry?
I been using his post to answer the same question everyone is asking16BitForestCat wrote: »I don't approve of all this "limited time" crap and think most of these Crown store prices are pure price-gouging. The low item limits feel like a bit of an added slap to the face.
in the quote i been using it says in short, theres a limit because 12+ people in your house start doing spell effects the zone will crash.
Do you want a ZoS quote instead?ZOS_RichLambert wrote: »As we mentioned when the system launched, the caps are there for performance reasons. We all want the caps to be higher as well and are working to find ways to try and raise them in the future.
wtf you looking for?
Performance reasons... If 12+ people show up and start casting spells, the zone... WILL CRASH.
That is why.
It's not that they can and want to secretly sell it on crown store.
They cannot increase item capacity. It's impossible as of right now.
They know if they raise the cap, people will complain zone is crashing, they need to do something about it, which is lower the cap, and lowering the cap makes people more angry, than keeping the cap lowered, so that no crashes occur, and raise it when they have the ability to do so. Because when 12+ people show up to your house to party with you and spell effects go off. IT WILL CRASH if they raised the item capacity.
so there, you have your answer both from a player and an employee perspective.
btw look at my earlier post, the first post here of mine, it gives a solution to how they can turn that impossibility to a possibility.
16BitForestCat wrote: »Why you getting all angry?
I been using his post to answer the same question everyone is asking
Bless your heart! Take a look at my two responses to you here including this one, then take a look at your string of response after response after response and repeat quotes of AIMcFly to see who the truly upset one is.