Maintenance for the week of December 2:
• PC/Mac: NA and EU megaservers for patch maintenance – December 2, 4:00AM EST (9:00 UTC) - 9:00AM EST (14:00 UTC)
• Xbox: NA and EU megaservers for patch maintenance – December 4, 6:00AM EST (11:00 UTC) - 12:00PM EST (17:00 UTC)
• PlayStation®: NA and EU megaservers for patch maintenance – December 4, 6:00AM EST (11:00 UTC) - 12:00PM EST (17:00 UTC)

List Of Bugs

Wolverton808b14_ESO
* Abilities tend not to work at all when on slight inclines, almost never when on stairs.
* NPCs such as the banker in the Imperial City will spawn in the floor.
* Potions will not be used sometimes even though the sound for consumption will fire off.
* Falling through the map in Cyrodiil is still a thing.
* Flag NPCs in PvP tend to detect through walls and shoot through walls at an extreme range. This can be replicated by running away from mobs as well by running upstairs and you will be shot through the floor.
* NPCs in Direfrost keep will shoot through floors on the section where you step on pressure plates to open the gate, drop down and fight draugr.
* In fact, almost anything can possibly shoot through walls sometimes.
* Weapon bugs where it screws up which weapon you're holding and attacking with your fists with an invisible weapon is still a thing.
* Sometimes you can't switch/unequip the weapon you are currently wielding. You have to switch to your other weapon in order to change it out.
* (Not sure if this was fixed yet) Dual wield ability "Bloodthrist" is NOT a projectile or spell, but is reflected by eclipse, specifically by flag NPCs in PvP.
* Breaking free from stuns are slow and unreliable most of the time. Sometimes you can spam break free for a good 3 seconds even bound to a single key instead of left+right click on mouse and still suffer the full stun.
* Slow sliding off steep inclines such as the side of cliffs needs to STOP being a thing.
* Full sprint into a static jump in place needs to STOP being a thing.
*(Not sure if fixed yet) Trying to kill gargoyle boss in Spindleclutch 2 sometimes bugs the cave, and as you run through after killing the boss, you will instantly die from a bugged out "Cave in" after running through doorway.
*(Not sure if fixed yet) Specter boss in Spindleclutch 2 will sometimes randomly reset in the middle of the fight. All players will be in close proximity of boss; nowhere near de-aggro range at all.

Please feel free to add any more bugs to the list as I'm sure there are many more. Try to keep it clean so zenny can access the lists easily.
  • Tasear
    Tasear
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    There's a wedding flower stuck in my house wall that can't be retrieved.

    Vines lock doors like aniversity cake

    Can't trade housing items in another person house or it disappears


    Gold disappears from guild banks.

    Disguises not showings crown hair..

    Rngess needs token system

    Trials in general
  • Tasear
    Tasear
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    Getting locked in starter homes
  • FluffyReachWitch
    FluffyReachWitch
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    Frequent bug for me: Occasionally can't do a thing after combat. Will wind up getting stuck with my weapon out, unable to switch, put it away, or open containers or doors, sometimes for more than one minute. Does not seem to be connected to framerate or latency.

    Sacrament bug: I don't recall the name of the cell; it's the one with the huge cave and immediately when you get in the main area you can choose a high or low path. It's not the sewer. On the high path, near where the victim usually is, it becomes impossible for me to return to the hiding spot after exiting it the first time. Mousing over it doesn't even display an [E] label for actions.

    Imperial Sewers: Occasionally discover one of those roving bosses (the one in the zombie/necromancer area near AD) has stopped in their tracks. Suddenly, they become aggro'd and know exactly where I am, despite me being nowhere near their circle or an enemy. Has led to character running away, crying in horror, while casting shields and dodging attacks coming through walls. No signs of lag at all.
  • DoctorAlcatraz
    One thing I've noticed since Homestead is that NPC's will randomly spawn in the floor. I've had all of the NPC's in Shor's Stone spawn under the ground. Seems to be fixed by leaving the area and coming back.

    Still getting randomly detected when in sneak and there's no NPC or player near you is still a thing. Also, why should one get detected when interacting with a chest, lock or quest item when in sneak? Makes sneaking pretty pointless.
  • LordSock
    LordSock
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    Random Dungeon LFG is broken. Boots you out of instance almost every time and more then 50% of the time you wont get your random daily exp when you port back in manually and complete the dungeon. PS4
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