Maintenance for the week of December 2:
• PC/Mac: NA and EU megaservers for patch maintenance – December 2, 4:00AM EST (9:00 UTC) - 9:00AM EST (14:00 UTC)
• Xbox: NA and EU megaservers for patch maintenance – December 4, 6:00AM EST (11:00 UTC) - 12:00PM EST (17:00 UTC)
• PlayStation®: NA and EU megaservers for patch maintenance – December 4, 6:00AM EST (11:00 UTC) - 12:00PM EST (17:00 UTC)

Werewolf Animation Bugs

Ertthewolf
Ertthewolf
✭✭✭
So, since the game was released on Xbox One, the werewolf morph has been riddled with annoying and sometimes funny animation bugs. I've been waiting each patch to see some form of resolve to this, but nothing to date other then balance fixes (And the awesome black berserker fix!!!).

So, my question is, are these being looked into/worked on?

The biggest one right now is appearing to players that you are still a werewolf after you morph back. This bug has always been in the game, but it was rare. Now since update 12, it's constant after 90% of the time morphing back. It starts by leaving you hunched over and sliding on the ground after morphing back, then you appear as a normal brown werewolf to other players (Even if you have Pack Leader or Berserker morph). The issue with this is people thinking you are cheating and threatening to report you....The reason being it looks like you're still a werewolf while using normal abilities and ultimates on your human (Errr or perhaps cat and lizard) bar. I constantly have to defend myself during or after duals because of this. This is more then an animation bug due to this. On a funny note, seeing a playing riding inside his while a werewolf mount can make you chuckle.

Number two! The dancing werewolf bug. This one seems to happen randomly after being knocked into the air, knocked down, or sometimes just CC'ed. After you regain movement the werewolve's feet start acting all kinds of crazy....And no longer move correctly with the upper body. In some worse cases it effects the whole body, and makes it very hard to play. The wonky animations make it hard to tell if your moves are making contact and it just feels terrible trying to move around out of AOE and through groups of enemies etc. It makes you want to just morph back just to fix it....Which shouldn't be the case.

And lastly, the leap bug. This one again has been around since Xbox launch. This one is also very random, but seems to have something to do with line of sight, as it happens more often when leaping to enemies on a higher or lower elevation then yourself. So, what happens is you go to leap at a foe. You press the button, and the werewolf crouches as if ready to jump!!! Then....Nothing. The worse part is...You are now stuck in the pre-crouch leap and can't use any moves other then just walking around. This can be a death sentence in Vet Maelstrom Arena. Sometimes spamming the right and left triggers can get you out of the animation, but other times you are stuck for about 10-15 seconds like this. The strange thing about this bug is it seems to only affect the original Pounce, and Feral Pounce morph. I never noticed it with Brutal Pounce.

So there you have it. I would love to hear other player feedback on this. Also, if you notice these issues on PC or PS4.

@ZOS_GinaBruno Would love to hear any Dev opinion or insight into fixes.

Thanks!
Sign In or Register to comment.