1. When trying to pop a potion off d-pad while fighting, there's a 50% chance it won't register. "Potion Ready" flashes, the sound effect as if you'd drunk it triggers, the potion acts like it was used, but it wasn't actually applied and is still "Ready".
Have had to literally stop, stand perfectly still, and spam the d-pad ("UP" in my case) 6-10 times with each time making the sound effect as if it was successful. Since you make stam regen a PITA with retroactive nerfs, the potion being able to properly pop is crucial in certain Vet situations, especially when healers don't understand what shards are for.
2. Please add an on/off disable function for controller buttons. Constantly swapping between Dual wield and Bow while in battle, the d-pad instead changes from 3rd player to 1st, which can be a nightmare if at wrong time. A simple disable or remap option would go a LONG way.
3. "A" button as a universal prompt is lazy. Roll-dodging over corpses that have loot while avoiding AOE as a boss runs around them, has a chance of entering the loot screen instead of rolling. Or trying to jump and you open a random barrel because you weren't looking up at the sky? Seriously?
4. Controller stick dead zone sensitivity option would be extremely helpful for both sticks.
I've been playing for months and the game pad option is still listed as (BETA)? Come and get it going correctly already. People are NOT leaving because Viper hits a PvE enemy, they are leaving because as a company your priorities are askew.