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https://forums.elderscrollsonline.com/en/discussion/684716

My DK Stamina Tank Build

Valn
Valn
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Thought i'd share my build as it seems quite effective, to the point I can survive almost indefinitely with a boss and a load of mobs attacking me. Since I've taken up this build I've only died because of instant kill mechanics.

Gear

5 piece Footmans Fortune Heavy
5 piece Hist Bark Heavy - All with block reduction trait + prismatic defence glyphs
2 piece Bloodspawn Heavy
(All Purple)

Sword and shield for both bars. Swords have Glyphs of Hardening and physical/spell resist traits, shields have prismatic defense glyphs and physical/spell resist trait

The focus of this build is mainly around blocking, taunting and taking damage. The majority of my abilities are focused towards defense, and so I do barely any damage in dungeons apart from light and heavy attacks.

Champion Points

I only have about 270 champion points. I have just about evenly distributed them in the following skills:

Quick Recovery
Increases the effectiveness of healing received by [x]%
Heavy Armor Focus
Increases your Physical Resistance by [x]% while wearing 5 or more pieces of Heavy Armor
Spell Shield
Increases Spell Resistance by [x]%.
Blessed
Increases the effectiveness by any healing done by [x]%.
Elfborn
Increases the damage and healing dealt by Spell Criticals by [x]%.
Healthy
Increases your Health Recovery by [x]%.
Mooncalf
Increases your Stamina Recovery by [x]%.
Arcanist
Increases your Magicka Recovery by [x]%.
Shadow Ward
Reduces the cost of blocking by [x]%. (lots of points into this)

I also put 64 points into stamina.

Abilities

1st Bar

Ransack - For extra resistance and taunting
Heroic Slash - For extra ultimate
Absorb Magic - For spamming when loads of magic mobs attack + block bonus
Inner Rage - For ranged taunting
Draw Essence - For large groups
Ultimate: Magma Shell, to help allies

2nd Bar
Igneous Shield - For extra healing done
Resolving Vigor - For extra healing
Green dragon blood - For stam regen
Reflective Plate - For extra spell resis
Turn undead - For when I'm not blocking
Ultimate: Magma Shell

Any questions please ask :)
  • Zerok
    Zerok
    ✭✭✭✭
    A screenshot of your character sheet fully buffed would be much appreciated :)
    Zeerok (the sneaky ruffian) - LV50 Bosmer stamblade DPS (AD)
    Gontrand de Bourbon (the greedy aristocrat) - LV50 Breton magsorc tank (DC)
    Augustus Aquilarios (the imperial claimant) - LV50 Imperial stamDK PvP (EP)
    Zeerokk (the AD zealot) - LV50 Altmer magblade PvP (AD)
    Lianna Storm (the inferno maiden) - LV50 Dunmer magDK DPS (EP)
    Fights-With-Khajiit (the gullible faithful) - LV5 Argonian templar (EP)
    Miner'va (the skooma addict) - LV3 Khajiit sorcerer (AD) - chaotic neutral
    Siggy Thorvaldsson (the charismatic baroness) - LV50 Nord stamwarden tank (DC)
  • Valn
    Valn
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    Zerok wrote: »
    A screenshot of your character sheet fully buffed would be much appreciated :)

    Sure, I will when the game is back online :)
  • leepalmer95
    leepalmer95
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    Pretty sure aggressive warhorn is must on all tanks.
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • ThePaleItalian
    ThePaleItalian
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    Pretty sure aggressive warhorn is must on all tanks.

    I agree, however I do not slot it when I run with my friends because they use it and alternate. Its still an amazing ultimate. My second would be Magma Armor, pretty much unkillable for its duration.
    Conan, what is good in life?
    Crush your enemies. See them driven before you. Hear the lamentations of their women.

    PS4 Screen Name: The_Pale_Italian
    ZweiHandler - Orc DK Tank
    Solstice StormHaven - Magika Sorc
    Oba Nobanaga - Stam NB
  • AverageJo3Gam3r
    AverageJo3Gam3r
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    Foot mans is getting nerfed in SotH, tho. It was already a lackluster set, now it's gonna be even worse. If you don't want to run the ultimate regen build, I'd suggest replacing footmans with ebon (jewlerys expensive though)
  • Travy_2Hype
    Travy_2Hype
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    Foot mans is getting nerfed in SotH, tho. It was already a lackluster set, now it's gonna be even worse. If you don't want to run the ultimate regen build, I'd suggest replacing footmans with ebon (jewlerys expensive though)

    I went with Tava's Favor for Ult Regen purposes.
    X-Box: EU

    Orc Stamina DragonKnight - Tank
    Altmer Magicka Templar - DPS
    Redguard Stamina Sorcerer - DPS
  • Woeler
    Woeler
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    ✭✭✭✭
    Pretty sure aggressive warhorn is must on all tanks.

    I agree, however I do not slot it when I run with my friends because they use it and alternate. Its still an amazing ultimate. My second would be Magma Armor, pretty much unkillable for its duration.

    There can never be too many war horns.
  • Wrecking_Blow_Spam
    Wrecking_Blow_Spam
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    Valn wrote: »
    Thought i'd share my build as it seems quite effective, to the point I can survive almost indefinitely with a boss and a load of mobs attacking me. Since I've taken up this build I've only died because of instant kill mechanics.

    Gear

    5 piece Footmans Fortune Heavy
    5 piece Hist Bark Heavy - All with block reduction trait + prismatic defence glyphs
    2 piece Bloodspawn Heavy
    (All Purple)

    Sword and shield for both bars. Swords have Glyphs of Hardening and physical/spell resist traits, shields have prismatic defense glyphs and physical/spell resist trait

    The focus of this build is mainly around blocking, taunting and taking damage. The majority of my abilities are focused towards defense, and so I do barely any damage in dungeons apart from light and heavy attacks.

    Champion Points

    I only have about 270 champion points. I have just about evenly distributed them in the following skills:

    Quick Recovery
    Increases the effectiveness of healing received by [x]%
    Heavy Armor Focus
    Increases your Physical Resistance by [x]% while wearing 5 or more pieces of Heavy Armor
    Spell Shield
    Increases Spell Resistance by [x]%.
    Blessed
    Increases the effectiveness by any healing done by [x]%.
    Elfborn
    Increases the damage and healing dealt by Spell Criticals by [x]%.
    Healthy
    Increases your Health Recovery by [x]%.
    Mooncalf
    Increases your Stamina Recovery by [x]%.
    Arcanist
    Increases your Magicka Recovery by [x]%.
    Shadow Ward
    Reduces the cost of blocking by [x]%. (lots of points into this)

    I also put 64 points into stamina.

    Abilities

    1st Bar

    Ransack - For extra resistance and taunting
    Heroic Slash - For extra ultimate
    Absorb Magic - For spamming when loads of magic mobs attack + block bonus
    Inner Rage - For ranged taunting
    Draw Essence - For large groups
    Ultimate: Magma Shell, to help allies

    2nd Bar
    Igneous Shield - For extra healing done
    Resolving Vigor - For extra healing
    Green dragon blood - For stam regen
    Reflective Plate - For extra spell resis
    Turn undead - For when I'm not blocking
    Ultimate: Magma Shell

    Any questions please ask :)

    Generally better to go with pierce armour, that major spell fracture helps your team mag dps a bunch.
    Xbox one EU
    8 Flawless conquerors on all class specs (4 stam, 4 magicka)
    Doesn't stand in red
  • Hutch679
    Hutch679
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    Valn wrote: »
    Thought i'd share my build as it seems quite effective, to the point I can survive almost indefinitely with a boss and a load of mobs attacking me. Since I've taken up this build I've only died because of instant kill mechanics.

    Gear

    5 piece Footmans Fortune Heavy
    5 piece Hist Bark Heavy - All with block reduction trait + prismatic defence glyphs
    2 piece Bloodspawn Heavy
    (All Purple)

    Sword and shield for both bars. Swords have Glyphs of Hardening and physical/spell resist traits, shields have prismatic defense glyphs and physical/spell resist trait

    The focus of this build is mainly around blocking, taunting and taking damage. The majority of my abilities are focused towards defense, and so I do barely any damage in dungeons apart from light and heavy attacks.

    Champion Points

    I only have about 270 champion points. I have just about evenly distributed them in the following skills:

    Quick Recovery
    Increases the effectiveness of healing received by [x]%
    Heavy Armor Focus
    Increases your Physical Resistance by [x]% while wearing 5 or more pieces of Heavy Armor
    Spell Shield
    Increases Spell Resistance by [x]%.
    Blessed
    Increases the effectiveness by any healing done by [x]%.
    Elfborn
    Increases the damage and healing dealt by Spell Criticals by [x]%.
    Healthy
    Increases your Health Recovery by [x]%.
    Mooncalf
    Increases your Stamina Recovery by [x]%.
    Arcanist
    Increases your Magicka Recovery by [x]%.
    Shadow Ward
    Reduces the cost of blocking by [x]%. (lots of points into this)

    I also put 64 points into stamina.

    Abilities

    1st Bar

    Ransack - For extra resistance and taunting
    Heroic Slash - For extra ultimate
    Absorb Magic - For spamming when loads of magic mobs attack + block bonus
    Inner Rage - For ranged taunting
    Draw Essence - For large groups
    Ultimate: Magma Shell, to help allies

    2nd Bar
    Igneous Shield - For extra healing done
    Resolving Vigor - For extra healing
    Green dragon blood - For stam regen
    Reflective Plate - For extra spell resis
    Turn undead - For when I'm not blocking
    Ultimate: Magma Shell

    Any questions please ask :)

    Armor Master > Hist Bark.

    Why lose out on a 5 piece bonus when you can just use shuffle and gain an additional 5k armor when you use it?
  • AverageJo3Gam3r
    AverageJo3Gam3r
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    Armor master is overkill. You can cap resistances without it. I agree that hist bark isn't the best. Tavas favor is love, tavas favor is life.
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