Makes TOTAL sense given that they previously increased dodge cost, added a cost penalty to such moves in the current patch being tested, and that characters who use such shields are usually magicka based and have low stamina.If your taking too much damage while being shielded....DODGE....
tinythinker wrote: »Makes TOTAL sense given that they previously increased dodge cost, added a cost penalty to such moves in the current patch being tested, and that characters who use such shields are usually magicka based and have low stamina.If your taking too much damage while being shielded....DODGE....
How many times while also using Break Free and blocking? Enough to avoid the same amount of damage mitigated by shields?tinythinker wrote: »Makes TOTAL sense given that they previously increased dodge cost, added a cost penalty to such moves in the current patch being tested, and that characters who use such shields are usually magicka based and have low stamina.If your taking too much damage while being shielded....DODGE....
I'm a magicka templar and still have stamina to dodge.
Your not supposed to just stand there and block or shield the whole time. When someone can stand in one spot and block and shield from 10 opponents, there's an issue.
It isn't about standing in one spot. Lots of enemies use CC, and you either lose mobility/take damage from it or Break Free. If you see a big attack coming you block or dodge. These things rapidly drain stam from magicka builds, who are going to stack magicka because it boosts their damage/healing/defense. Magicka builds tend to use light armor, which was changed to offer very little actual protection for the wearer. In this scenario, what would a typical player do to try to stay alive? Faulting players for shield stacking is ignoring the game mechanics.Your not supposed to just stand there and block or shield the whole time. When someone can stand in one spot and block and shield from 10 opponents, there's an issue.
tinythinker wrote: »It isn't about standing in one spot. Lots of enemies use CC, and you either lose mobility/take damage from it or Break Free. If you see a big attack coming you block or dodge. These things rapidly drain stam from magicka builds, who are going to stack magicka because it boosts their damage/healing/defense. Magicka builds tend to use light armor, which was changed to offer very little actual protection for the wearer. In this scenario, what would a typical player do to try to stay alive? Faulting players for shield stacking is ignoring the game mechanics.Your not supposed to just stand there and block or shield the whole time. When someone can stand in one spot and block and shield from 10 opponents, there's an issue.
People wanted light armor nerfed and they wanted damage shields nerfed and they want shield stacking nerfed, so, at some point the question becomes a matter of how the basic mechanics work. Take the following example. If you look at Templars, since you brought up that class, they had a great shield for tanky types that people would run away from until it exploded. No need to stack shields, just pop a Blazing Shield and watch people scatter. Then it got nerfed. Unless you have a really, really large health pool, it doesn't do much anymore. Players frequently don't even run away from it since it was changed.
Again, players will gravitate toward what gives the best return for the investment and minimizes weakness. If the mechanics say shield stacking is your best (or only) option, that's what they will do.
IMHO the biggest PvP issue in this game is the self heals / shields. In most games you need another player to keep you healed / up, in this game a player can self heal through a big chunk of damage and some heals even give a bonus to yourself. This is something that I always found very strange.
Makes solo'ing easy in the game, but the self heals are too strong in many cases.
If they ever change Healing Ward to ntw give such a huge self heal (but keep the strength for healing others), I think much of the shield stacking issue would become a non-issue.. as it is now, that 300% increase for low health combined with extra shielding is what is causing many problems. (even more so in non-vet, where healing ward is basically an I-WIN button).
Your not supposed to just stand there and block or shield the whole time. When someone can stand in one spot and block and shield from 10 opponents, there's an issue.
Forestd16b14_ESO wrote: »Shields are still a little bit to strong but again it isn't the shield the problem but the stacking of 5 or 6 and of course the easiest answer is only allow to stack 2 shields.
IMHO the biggest PvP issue in this game is the self heals / shields. In most games you need another player to keep you healed / up, in this game a player can self heal through a big chunk of damage and some heals even give a bonus to yourself. This is something that I always found very strange.
Makes solo'ing easy in the game, but the self heals are too strong in many cases.
If they ever change Healing Ward to ntw give such a huge self heal (but keep the strength for healing others), I think much of the shield stacking issue would become a non-issue.. as it is now, that 300% increase for low health combined with extra shielding is what is causing many problems. (even more so in non-vet, where healing ward is basically an I-WIN button).
NTclaymore wrote: »I think removing shield stacking would give some problems.
Bone shield for example only Blocks phychial damage. so if i want to reflect spell damage aswell i need another shield.
what about the hardening enchantment? it will be completely useless if shieldstacking would get removed. It could block the use of healing Ward because i used a heavy attack. That would not be good!
If someone just stands there spamming shields to defend themself you might be 10+ on him/her n still take some time before you kill the person. but how much damage did he/she manage to do while he stood there? none. All resources was spend spamming shields n breaking free. no time to offensive skills or he/she would just die faster.
(remember you cant hold block either anymore while shield spamming or use histbark with evasion)
But if we must you chould make it so your second shield will only be 80% of its original power because you had a shield up.
then just stack that so each shield gets weaker. It would still ruin the hardening enchant , Spikey bone shield and more.
So no. i dont think shieldstack removial is the thing we need.
IMHO the biggest PvP issue in this game is the self heals / shields. In most games you need another player to keep you healed / up, in this game a player can self heal through a big chunk of damage and some heals even give a bonus to yourself. This is something that I always found very strange.
Makes solo'ing easy in the game, but the self heals are too strong in many cases.
If they ever change Healing Ward to ntw give such a huge self heal (but keep the strength for healing others), I think much of the shield stacking issue would become a non-issue.. as it is now, that 300% increase for low health combined with extra shielding is what is causing many problems. (even more so in non-vet, where healing ward is basically an I-WIN button).
That's because the -50% Shield debuff in cyrodiil is *additive* with every other increase instead of being multiplicative. This means that a 300% healing ward becomes "only" 250%.