Veteran Ranks
Actually, veteran ranks are not an issue by themselves, it's the statistics gap between :
- VR(max) Gold
- VR(max) Green
- VR(max-1) Gold
If the gap is short, it's more about skill than gear, but gear still matter.
If it is not, what can do a skilled player against (PvP) or with (PvE) someone with three times more health, regen, ressource, and damage?
Compressing the statistics to shorten these gaps, bringing veteran ranks to "normal levels" is the way to deal with them without worrying about how to remove them. Also, it let them add new VR each patch requirring it.
Guilds
Currently, guilds would benefit from a split into two separated entities.
- Consortium (Dedicated to economy, trade, the hired merchants, with a higher membership limitation (1000 max), no chat channel, no vault (bank))
- Guild (With fewer member than currently (50 max), the guild vault (bank), and dedicated to others activities (PvE, PvP, RP, craft))
The game lack a friendly emphasing organisation, which is impossible when too much people are stuck together, but it is needed for economy since there are no auction house(s). With fewer players, we could enhance fellowship and team work.
Hired Merchant
With the "no vault" consortium idea, the way to hire a merchant would need to change.
The consortium master could choose a merchant for the next cycle.
At the begenning of the cycle, the merchant will offer a daily quest to the consortium members, asking for 1000 gold.
At the end of the cycle, the consortium which did the most offerings successfully hier the merchant for the whole new cycle.
It still cost some golds, but it need from the consortium members to invest themselves in the bidding.
Also, it prevent consortiums to hire merchants they'll not use because of the lack of active members.
Coward Argonian scholar of the Ebonheart Pact