I tried my Sorc first, and will try my other VR14s over time. My impression is that 99% of the time, TTK was much better. People would try to use burst, and I had time to pop a heal or a shield to counter or to Streak and stun them, and the fights were more like 15-20 seconds rather than 0.5 to 5. Maybe some of those people aren't regular PvPers and just didn't know the right builds/combos. One known skilled stam player did hit for quite a bit of damage and fast, but that was the only time I got in trouble one and one and there was still time to react.HeroOfNone wrote: »Maybe it's lag, but the damage reduction in PVP doesn't seem to be reducing the 1-2 second kills. From what @ZOS_BrianWheeler and Eric Worbel (can't find a forum account?) Previouslystated the effort was being made to make it feel less like a First person shooter where you turn a corner and "bam" dead, and more like an RPG, where the damage would go down slowly, you'd have time to react, but heals are also reduced. This means you can't simply panic heal forever, and should do damage.
From some of my experiences abilities hit for 13k on a crit, on a player using medium and mage light. Other time you feel you should block, but fear the stamina regen lose, so folks keep it down and then end up being killed easily. Then there are the sweeper bosses, where a wrecking blowchain, knock down, etc. Can get enemies killed before they can CC break.
Don't take this as simple complaining though, some of the combat is much more drawn out than it used to be. The changes could be made better I feel, and it seems unnecessary to keep certain abilities damage low on different weapons or classes when a few other classes are able to superstck their damage and escape. Risk and reward.
So folks, on either side (gankers or their victims) does the damage reduction give you time to react? Does it feel less FPS and more RPG?
tinythinker wrote: »I tried my Sorc first, and will try my other VR14s over time. My impression is that 99% of the time, TTK was much better. People would try to use burst, and I had time to pop a heal or a shield to counter or to Streak and stun them, and the fights were more like 15-20 seconds rather than 0.5 to 5. Maybe some of those people aren't regular PvPers and just didn't know the right builds/combos. One known skilled stam player did hit for quite a bit of damage and fast, but that was the only time I got in trouble one and one and there was still time to react.HeroOfNone wrote: »Maybe it's lag, but the damage reduction in PVP doesn't seem to be reducing the 1-2 second kills. From what @ZOS_BrianWheeler and Eric Worbel (can't find a forum account?) Previouslystated the effort was being made to make it feel less like a First person shooter where you turn a corner and "bam" dead, and more like an RPG, where the damage would go down slowly, you'd have time to react, but heals are also reduced. This means you can't simply panic heal forever, and should do damage.
From some of my experiences abilities hit for 13k on a crit, on a player using medium and mage light. Other time you feel you should block, but fear the stamina regen lose, so folks keep it down and then end up being killed easily. Then there are the sweeper bosses, where a wrecking blowchain, knock down, etc. Can get enemies killed before they can CC break.
Don't take this as simple complaining though, some of the combat is much more drawn out than it used to be. The changes could be made better I feel, and it seems unnecessary to keep certain abilities damage low on different weapons or classes when a few other classes are able to superstck their damage and escape. Risk and reward.
So folks, on either side (gankers or their victims) does the damage reduction give you time to react? Does it feel less FPS and more RPG?
I absolutely think it gives me more time to react. I played as a Stam NB last night, so I usually only get 2 or 3 Dark Cloaks off before I run out of magicka, but the extra 4 or 5 seconds to react definitely, definitely allowed me to escape some situations I otherwise wouldn't have been able to.
IC is built to encourage juking and confusing the enemy to escape. This isn't possible if everyone is one shot all the time. I really like the new battle leveling changes.
HeroOfNone wrote: »I absolutely think it gives me more time to react. I played as a Stam NB last night, so I usually only get 2 or 3 Dark Cloaks off before I run out of magicka, but the extra 4 or 5 seconds to react definitely, definitely allowed me to escape some situations I otherwise wouldn't have been able to.
IC is built to encourage juking and confusing the enemy to escape. This isn't possible if everyone is one shot all the time. I really like the new battle leveling changes.
From a damage perspective how fast were you killing players?
HeroOfNone wrote: »I absolutely think it gives me more time to react. I played as a Stam NB last night, so I usually only get 2 or 3 Dark Cloaks off before I run out of magicka, but the extra 4 or 5 seconds to react definitely, definitely allowed me to escape some situations I otherwise wouldn't have been able to.
IC is built to encourage juking and confusing the enemy to escape. This isn't possible if everyone is one shot all the time. I really like the new battle leveling changes.
From a damage perspective how fast were you killing players?
It really depended on the situation. Did they have heals or shields? Were they alone? Were they expecting a fight?
I had several instances where I could still Ambush > Incapacitating Strike > Surprise Attack to get a kill, but there were also situations where that clearly did not work if they were expecting a fight. The fights were several seconds longer. I really enjoyed it.
I absolutely think it gives me more time to react. I played as a Stam NB last night, so I usually only get 2 or 3 Dark Cloaks off before I run out of magicka, but the extra 4 or 5 seconds to react definitely, definitely allowed me to escape some situations I otherwise wouldn't have been able to.
IC is built to encourage juking and confusing the enemy to escape. This isn't possible if everyone is one shot all the time. I really like the new battle leveling changes.