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What is the reason for the up-to-five-target scaling of magicka detonation?

Kas
Kas
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Why on earth is scaling up to __FIVE__ enemies a thing?
I'm all up for making people split up. But why stop at 5? 3-8 players in a spot should be more vulnerable to AoE but have synergy + assist potential.
I get that scaling to 1-hit kill everyone should be prevented. But up to 25 * 1% (or imho 2%) sounds much better than 5 * 5%, if you ask me.

~5 players are group sizes that make for interesting and fun battles, punishment through siege and AoE for balling and benefits from AoE hals, synergies and assisted damage should be relatively close and call for in-fight decision making. 24-48 inside the same AoE range is what should just be punished. Sure, they still take the same damage as 5 peole do, but barriers, springs, etc give them additional benefits. If 5 players now have to think and decide quickyl, if they want to split are stay balled, 40+ people can just stay balled in a lot more situations.
Huge groups can still play together but in order to make use of their numbers, they would have to resort to more coordination than "everyone stick on the crown".
Edited by Kas on 29 July 2015 12:19
@bbu - AD/EU
Kasiia - Templar (AR46)
Kasiir Aberion - Sorc (AR38)
Dr Kastafari - Warden (~AR31)
+ many others
  • BuggeX
    BuggeX
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    The scaling should not stop at a point if you ask me, if a zerg think its cool to blob around, well then, 24x5% more DMG
    #makemagickadkgreataigan
    #givemeaexecute
    #ineedheal
    #betterhotfixgrindspots
  • ewhite106b16_ESO
    ewhite106b16_ESO
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    I like the scaling, IMO it should really go up to 50% at ten targets hit.
  • Kas
    Kas
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    BuggeX wrote: »
    The scaling should not stop at a point if you ask me, if a zerg think its cool to blob around, well then, 24x5% more DMG
    I like the scaling, IMO it should really go up to 50% at ten targets hit.

    i also like the scaling and i'd probably also iek what you propose. however, i can see why ZOS does not want to make one-hitting of entire zergs possible. However, if they want to avoid that, I think there are better ways than a limit at the low (and rather arbitrary?) number 5.
    @bbu - AD/EU
    Kasiia - Templar (AR46)
    Kasiir Aberion - Sorc (AR38)
    Dr Kastafari - Warden (~AR31)
    + many others
  • eliisra
    eliisra
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    I don't think it's so much about zerg busting. If that was the case the dmg should have scaled up to way more targets than 5.

    They dont want players to use Detonation for single target burst, like we do today. It hits harder than any other magicka, single target and non ulti ability. The skill was also changed to insta-cast, so they had to tone down the single target element. That's most likely the main reason for the change, not blowing up a fat lump of 40+ Steel Tornado spam, ruining your game play experience.

    Of course the dmg should scaled up on way more targets the 5. This change punishes small groups a lot, way more than it affects zergs.
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