Teargrants wrote: »Because blocking and damage shields are two different things. Crazy idea, I know.
Show me where damage shields give me CC immunity.
Teargrants wrote: »Because blocking and damage shields are two different things. Crazy idea, I know.
Show me where damage shields give me CC immunity.
perma block hinders mobility substantially but has limited CC immunity (limited: Fear etc)
perma damage shield has free mobility
The issue is damage mitigation
MaximusDargus wrote: »More nerfs?
I just hope whatever is done, will be limited only to PVP and Cyriodiil using battle spirit buff.
No more PVP ruining PVE just like with "0 stamina regeneration while blocking"
MaximusDargus wrote: »More nerfs?
I just hope whatever is done, will be limited only to PVP and Cyriodiil using battle spirit buff.
No more PVP ruining PVE just like with "0 stamina regeneration while blocking"
That's all very funny, now how about you actually drop the hyperbole and address facts?Teargrants wrote: »Because blocking and damage shields are two different things. Crazy idea, I know.
Show me where damage shields give me CC immunity.
perma block hinders mobility substantially but has limited CC immunity (limited: Fear etc)
perma damage shield has free mobility
The issue is damage mitigation
No need to cc immunity if you arent able to critical strike shields with that 50% damage nerf in pvp. Sorcs still run (pardon, streak) around with 20+k damage shields, while you deal much less damage then before.
shadowcoder wrote: »Talking about shields...
shadowcoder wrote: »Talking about shields...
Teargrants wrote: »That's all very funny, now how about you actually drop the hyperbole and address facts?Teargrants wrote: »Because blocking and damage shields are two different things. Crazy idea, I know.
Show me where damage shields give me CC immunity.
perma block hinders mobility substantially but has limited CC immunity (limited: Fear etc)
perma damage shield has free mobility
The issue is damage mitigation
No need to cc immunity if you arent able to critical strike shields with that 50% damage nerf in pvp. Sorcs still run (pardon, streak) around with 20+k damage shields, while you deal much less damage then before.
1. When you are CC'd you cannot recast shields. This has always been the way to kill shield stackers, and people who would rather just whack away at the shields without working to drain stamina have always complained about it.
2. On top of not taking crit damage, damage shields also function with 0 armor/spell resist for all dmg calculations - as opposed to HP which can reach 50% passive mitigation.
3. Damage on live is -20%, shields -15%. Damage on PTS is -50%, shields -50%. That means that functionally shields are 5% smaller in relation to damage. Saying damage is much less than before is just a strawman that ignores the fact that shields are now even weaker in relation to damage than on live.
4. You ignore what that "20+k damage shield" is comprised of on PTS: it's about 1/3 Hardened Ward, 1/3 Harness Magicka, 1/3 Healing Ward at low health. In other words, 1/3 of it does nothing to stop physical dmg, and another 1/3 of it only lasts 6 sec, requires a resto staff, and has just been double nerfed compared to live - the size of Healing Ward is nerfed 35%, and the heal which is dependent on the shield's size is nerfed another 30%.
Teargrants wrote: »That's all very funny, now how about you actually drop the hyperbole and address facts?Teargrants wrote: »Because blocking and damage shields are two different things. Crazy idea, I know.
Show me where damage shields give me CC immunity.
perma block hinders mobility substantially but has limited CC immunity (limited: Fear etc)
perma damage shield has free mobility
The issue is damage mitigation
No need to cc immunity if you arent able to critical strike shields with that 50% damage nerf in pvp. Sorcs still run (pardon, streak) around with 20+k damage shields, while you deal much less damage then before.
1. When you are CC'd you cannot recast shields. This has always been the way to kill shield stackers, and people who would rather just whack away at the shields without working to drain stamina have always complained about it.
2. On top of not taking crit damage, damage shields also function with 0 armor/spell resist for all dmg calculations - as opposed to HP which can reach 50% passive mitigation.
3. Damage on live is -20%, shields -15%. Damage on PTS is -50%, shields -50%. That means that functionally shields are 5% smaller in relation to damage. Saying damage is much less than before is just a strawman that ignores the fact that shields are now even weaker in relation to damage than on live.
4. You ignore what that "20+k damage shield" is comprised of on PTS: it's about 1/3 Hardened Ward, 1/3 Harness Magicka, 1/3 Healing Ward at low health. In other words, 1/3 of it does nothing to stop physical dmg, and another 1/3 of it only lasts 6 sec, requires a resto staff, and has just been double nerfed compared to live - the size of Healing Ward is nerfed 35%, and the heal which is dependent on the shield's size is nerfed another 30%.
WRONG: Dampen Magic + Hardened Ward bugs itself to get a full (physical and magical) damage absorbing shield
look at the screenshot of pts cyrodiil please: i.imgur.com/BdNH1yJ.jpg
Saint_JiubB14_ESO wrote: »shadowcoder wrote: »Talking about shields...
Funny thing about that is it clearly shows they don't know their own game. Irresistible damage? shields already have no mitigation, and the bleed through bug means if it breaks the shield you also have no mitigation, somebody thought this up, specifically coded that damage type, wrote that tooltip, even though it was redundant.