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Why nerf perma block casting ? and not nerf perma damage shield casting !

hrothbern
hrothbern
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If perma block casting means 0% Stamina Recovery
then
perma damage shield casting should mean 0% Magicka Recovery

or not?

Edited:
And what I really mean:
Do not nerf the block costs... a little tweak ... ok...
But if we now sacrifice blocking, the next nerf to satisfy the mobs will be damage shields... and so on....

So I expect some prudency
THAT is the intention of this post.... AND please whatever is done... ONLY in PVP
Edited by hrothbern on 29 July 2015 08:58
"I still do not understand why I followed the advice of Captain Rana to bring the villagers of Bleakrock into safety. We should have fought for our village and not have backed down, with our tail between our legs. Now my home village is in shambles, the houses burning, the invaders feasting.I swear every day to Shor that after Molag Bal has been defeated, I will hunt down the invaders and restore peace in Bleakrock and drink my mead with my friends at the market place".PC-EU
  • Teargrants
    Teargrants
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    Because blocking and damage shields are two different things. Crazy idea, I know.

    Show me where damage shields give me CC immunity.
    POST EQVITEM SEDET ATRA CVRA
    ▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀
    EP ※ Teargrants ※
    EP ※ Kissgrants ※
    DC ※ Kirsi ※
    Vehemence Council
    #JustOutOfRenderRange
    ~Teargrants YouTube~
    ┬┴┬┴┤(・_├┬┴┬┴
  • hrothbern
    hrothbern
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    Teargrants wrote: »
    Because blocking and damage shields are two different things. Crazy idea, I know.

    Show me where damage shields give me CC immunity.



    perma block hinders mobility substantially but has limited CC immunity (limited: Fear etc)

    perma damage shield has free mobility

    The issue is damage mitigation
    "I still do not understand why I followed the advice of Captain Rana to bring the villagers of Bleakrock into safety. We should have fought for our village and not have backed down, with our tail between our legs. Now my home village is in shambles, the houses burning, the invaders feasting.I swear every day to Shor that after Molag Bal has been defeated, I will hunt down the invaders and restore peace in Bleakrock and drink my mead with my friends at the market place".PC-EU
  • Fearce
    Fearce
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    hrothbern wrote: »
    Teargrants wrote: »
    Because blocking and damage shields are two different things. Crazy idea, I know.

    Show me where damage shields give me CC immunity.



    perma block hinders mobility substantially but has limited CC immunity (limited: Fear etc)

    perma damage shield has free mobility

    The issue is damage mitigation

    No need to cc immunity if you arent able to critical strike shields with that 50% damage nerf in pvp. Sorcs still run (pardon, streak) around with 20+k damage shields, while you deal much less damage then before.
  • actosh
    actosh
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    Wanna Kill a shield Stacker? Team up with someone, 1 needs to be Vampire and use Essence Drain to keep em Perma cc´ed and the other one kills ^^.

    Its in the Patch notes that there is no CD on that cc and it ignores all CC Immunitys ^^
  • Rinmaethodain
    Rinmaethodain
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    More nerfs?

    I just hope whatever is done, will be limited only to PVP and Cyriodiil using battle spirit buff.

    No more PVP ruining PVE just like with "0 stamina regeneration while blocking"
  • Mojmir
    Mojmir
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    More nerfs?

    I just hope whatever is done, will be limited only to PVP and Cyriodiil using battle spirit buff.

    No more PVP ruining PVE just like with "0 stamina regeneration while blocking"

    Yeah your not gonna like it
  • Morvul
    Morvul
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    casting a shield actually takes time - time which is not spend doing offensive things
    holding block does not take time - you can block and attack at once...

    see the difference?
  • hrothbern
    hrothbern
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    More nerfs?

    I just hope whatever is done, will be limited only to PVP and Cyriodiil using battle spirit buff.

    No more PVP ruining PVE just like with "0 stamina regeneration while blocking"

    yessss.... fully agree :-)

    But I do stick to my point:

    either both get nerfed or both stay as they are.... and :-) only in PVP
    Leave the old fashioned tanks as they are in PVE, enjoying the game solo or in groups, teaming up, helping eachother.
    "I still do not understand why I followed the advice of Captain Rana to bring the villagers of Bleakrock into safety. We should have fought for our village and not have backed down, with our tail between our legs. Now my home village is in shambles, the houses burning, the invaders feasting.I swear every day to Shor that after Molag Bal has been defeated, I will hunt down the invaders and restore peace in Bleakrock and drink my mead with my friends at the market place".PC-EU
  • Teargrants
    Teargrants
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    Fearce wrote: »
    hrothbern wrote: »
    Teargrants wrote: »
    Because blocking and damage shields are two different things. Crazy idea, I know.

    Show me where damage shields give me CC immunity.



    perma block hinders mobility substantially but has limited CC immunity (limited: Fear etc)

    perma damage shield has free mobility

    The issue is damage mitigation

    No need to cc immunity if you arent able to critical strike shields with that 50% damage nerf in pvp. Sorcs still run (pardon, streak) around with 20+k damage shields, while you deal much less damage then before.
    That's all very funny, now how about you actually drop the hyperbole and address facts?

    1. When you are CC'd you cannot recast shields. This has always been the way to kill shield stackers, and people who would rather just whack away at the shields without working to drain stamina have always complained about it.

    2. On top of not taking crit damage, damage shields also function with 0 armor/spell resist for all dmg calculations - as opposed to HP which can reach 50% passive mitigation.

    3. Damage on live is -20%, shields -15%. Damage on PTS is -50%, shields -50%. That means that functionally shields are 5% smaller in relation to damage. Saying damage is much less than before is just a strawman that ignores the fact that shields are now even weaker in relation to damage than on live.

    4. You ignore what that "20+k damage shield" is comprised of on PTS: it's about 1/3 Hardened Ward, 1/3 Harness Magicka, 1/3 Healing Ward at low health. In other words, 1/3 of it does nothing to stop physical dmg, and another 1/3 of it only lasts 6 sec, requires a resto staff, and has just been double nerfed compared to live - the size of Healing Ward is nerfed 35%, and the heal which is dependent on the shield's size is nerfed another 30%.
    POST EQVITEM SEDET ATRA CVRA
    ▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀
    EP ※ Teargrants ※
    EP ※ Kissgrants ※
    DC ※ Kirsi ※
    Vehemence Council
    #JustOutOfRenderRange
    ~Teargrants YouTube~
    ┬┴┬┴┤(・_├┬┴┬┴
  • shadowcoder
    shadowcoder
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    Talking about shields...

    1OF3MzK.png
    EU Server DC PC | Azuras Star

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  • Saint_JiubB14_ESO
    Saint_JiubB14_ESO
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    Talking about shields...

    1OF3MzK.png

    Funny thing about that is it clearly shows they don't know their own game. Irresistible damage? shields already have no mitigation, and the bleed through bug means if it breaks the shield you also have no mitigation, somebody thought this up, specifically coded that damage type, wrote that tooltip, even though it was redundant.
    You have enemies? Good. That means you've stood up for something, sometime in your life.

    Winston Churchill
  • Fearce
    Fearce
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    Talking about shields...

    1OF3MzK.png

    Very funny 1k Damage on a light attack against a 34k Shield? Tell me how long this will take?
    Heres the 2.1.0 PTS Shieldstack in cyrodiil screenshot:http://i.imgur.com/BdNH1yJ.jpg
  • Fearce
    Fearce
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    Teargrants wrote: »
    Fearce wrote: »
    hrothbern wrote: »
    Teargrants wrote: »
    Because blocking and damage shields are two different things. Crazy idea, I know.

    Show me where damage shields give me CC immunity.



    perma block hinders mobility substantially but has limited CC immunity (limited: Fear etc)

    perma damage shield has free mobility

    The issue is damage mitigation

    No need to cc immunity if you arent able to critical strike shields with that 50% damage nerf in pvp. Sorcs still run (pardon, streak) around with 20+k damage shields, while you deal much less damage then before.
    That's all very funny, now how about you actually drop the hyperbole and address facts?

    1. When you are CC'd you cannot recast shields. This has always been the way to kill shield stackers, and people who would rather just whack away at the shields without working to drain stamina have always complained about it.

    2. On top of not taking crit damage, damage shields also function with 0 armor/spell resist for all dmg calculations - as opposed to HP which can reach 50% passive mitigation.

    3. Damage on live is -20%, shields -15%. Damage on PTS is -50%, shields -50%. That means that functionally shields are 5% smaller in relation to damage. Saying damage is much less than before is just a strawman that ignores the fact that shields are now even weaker in relation to damage than on live.

    4. You ignore what that "20+k damage shield" is comprised of on PTS: it's about 1/3 Hardened Ward, 1/3 Harness Magicka, 1/3 Healing Ward at low health. In other words, 1/3 of it does nothing to stop physical dmg, and another 1/3 of it only lasts 6 sec, requires a resto staff, and has just been double nerfed compared to live - the size of Healing Ward is nerfed 35%, and the heal which is dependent on the shield's size is nerfed another 30%.

    WRONG: Dampen Magic + Hardened Ward bugs itself to get a full (physical and magical) damage absorbing shield

    look at the screenshot of pts cyrodiil please: i.imgur.com/BdNH1yJ.jpg
  • Morvul
    Morvul
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    Fearce wrote: »
    Teargrants wrote: »
    Fearce wrote: »
    hrothbern wrote: »
    Teargrants wrote: »
    Because blocking and damage shields are two different things. Crazy idea, I know.

    Show me where damage shields give me CC immunity.



    perma block hinders mobility substantially but has limited CC immunity (limited: Fear etc)

    perma damage shield has free mobility

    The issue is damage mitigation

    No need to cc immunity if you arent able to critical strike shields with that 50% damage nerf in pvp. Sorcs still run (pardon, streak) around with 20+k damage shields, while you deal much less damage then before.
    That's all very funny, now how about you actually drop the hyperbole and address facts?

    1. When you are CC'd you cannot recast shields. This has always been the way to kill shield stackers, and people who would rather just whack away at the shields without working to drain stamina have always complained about it.

    2. On top of not taking crit damage, damage shields also function with 0 armor/spell resist for all dmg calculations - as opposed to HP which can reach 50% passive mitigation.

    3. Damage on live is -20%, shields -15%. Damage on PTS is -50%, shields -50%. That means that functionally shields are 5% smaller in relation to damage. Saying damage is much less than before is just a strawman that ignores the fact that shields are now even weaker in relation to damage than on live.

    4. You ignore what that "20+k damage shield" is comprised of on PTS: it's about 1/3 Hardened Ward, 1/3 Harness Magicka, 1/3 Healing Ward at low health. In other words, 1/3 of it does nothing to stop physical dmg, and another 1/3 of it only lasts 6 sec, requires a resto staff, and has just been double nerfed compared to live - the size of Healing Ward is nerfed 35%, and the heal which is dependent on the shield's size is nerfed another 30%.

    WRONG: Dampen Magic + Hardened Ward bugs itself to get a full (physical and magical) damage absorbing shield

    look at the screenshot of pts cyrodiil please: i.imgur.com/BdNH1yJ.jpg

    that screenshot shows exactly what @Teargrants just wrote:
    a large portion of that 34k shield will be gone in 2.3 seconds (the healing ward part) and a further large portion does nothing against physical damage (the harness magick part)

    the fact that the UI can't distinguish between those shields and simply shows one huge orange bar (on FTC) does not change the mechanics of the shields involved...
  • Morvul
    Morvul
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    Talking about shields...

    1OF3MzK.png

    Funny thing about that is it clearly shows they don't know their own game. Irresistible damage? shields already have no mitigation, and the bleed through bug means if it breaks the shield you also have no mitigation, somebody thought this up, specifically coded that damage type, wrote that tooltip, even though it was redundant.

    oh... my interpretation was actually, that the ~1k "irresistible" damage in that context would simply by-pass the shield...

    has anyone actually tested that set yet?
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