MaximusDargus wrote: »The fact that IC way of access will encourage harassing and ganking like this, form nearest keep to server entrance.
It just proves how wrong is the idea of making just one entry point for each alliance.
Whole Idea of IC just encourages harassing, ganking and all sick antisocial behaviours
Rev Rielle wrote: »MaximusDargus wrote: »The fact that IC way of access will encourage harassing and ganking like this, form nearest keep to server entrance.
It just proves how wrong is the idea of making just one entry point for each alliance.
Whole Idea of IC just encourages harassing, ganking and all sick antisocial behaviours
I agree. A better idea would have been removing the slaughterfish and integrated the city into the main Cyrodiil map at least a bit better, and having multiple entrances that didn't so clearly correlate to the factions. Bottlenecks always lead to these problems, I'm amazed that at conception it was even allowed to proceed further, nevertheless on to the finished state that it is.
NovaShadow wrote: »Case & Point.
This is the entrance closest to Ash.
MaximusDargus wrote: »Whole Idea of IC just encourages harassing, ganking and all sick antisocial behaviours
NovaShadow wrote: »Case & Point.
This is the entrance closest to Ash.
Why are there no guards?
ewhite106b16_ESO wrote: »I fail to see what is wrong with ganking people at bottlenecks in a PVP zone. This is the combat zone, and I've seen WAY more gankers stalking players inside then at the entrance. If you think the whole concept is "anti-social" rather then fun, then don't go into the Imperial City via the sewers, port directly to the PVE dungeons. If camping the entrance gets really out of hand, having say 2 entrances per faction might be an idea but most of the posts in this thread seem to be coming from people who dislike the concept of ganking and non-consensual PVP in general.
ewhite106b16_ESO wrote: »I fail to see what is wrong with ganking people at bottlenecks in a PVP zone. This is the combat zone, and I've seen WAY more gankers stalking players inside then at the entrance. If you think the whole concept is "anti-social" rather then fun, then don't go into the Imperial City via the sewers, port directly to the PVE dungeons. If camping the entrance gets really out of hand, having say 2 entrances per faction might be an idea but most of the posts in this thread seem to be coming from people who dislike the concept of ganking and non-consensual PVP in general.
The whole point of a pts server is to test content.
These people are obstructing the ability to test the new content.
I get your argument if it were a regular server, but they dont gain anything by ganking the entrances in this instance.
MaximusDargus wrote: »ewhite106b16_ESO wrote: »I fail to see what is wrong with ganking people at bottlenecks in a PVP zone. This is the combat zone, and I've seen WAY more gankers stalking players inside then at the entrance. If you think the whole concept is "anti-social" rather then fun, then don't go into the Imperial City via the sewers, port directly to the PVE dungeons. If camping the entrance gets really out of hand, having say 2 entrances per faction might be an idea but most of the posts in this thread seem to be coming from people who dislike the concept of ganking and non-consensual PVP in general.
The whole point of a pts server is to test content.
These people are obstructing the ability to test the new content.
I get your argument if it were a regular server, but they dont gain anything by ganking the entrances in this instance.
Who says, that they will stop on test server? What will prevent doing them from doing EXACTLY SAME THING on live server?
NOTHING
The fact that they do it in PTS means they WILL DO it on live server.
On PTS they are obstructing the ability to test the new content.
On LIVE server they will be obstructing the ability to play content you PAID FOR. Sorry, but no matter how i look at it, when someone doesnt let you use something you paid for, there is no other name for it beside harassment.
ewhite106b16_ESO wrote: »I fail to see what is wrong with ganking people at bottlenecks in a PVP zone. This is the combat zone, and I've seen WAY more gankers stalking players inside then at the entrance. If you think the whole concept is "anti-social" rather then fun, then don't go into the Imperial City via the sewers, port directly to the PVE dungeons. If camping the entrance gets really out of hand, having say 2 entrances per faction might be an idea but most of the posts in this thread seem to be coming from people who dislike the concept of ganking and non-consensual PVP in general.
The whole point of a pts server is to test content.
These people are obstructing the ability to test the new content.
I get your argument if it were a regular server, but they dont gain anything by ganking the entrances in this instance.
lordrichter wrote: »Inevitably, someone will post a request to have characters moved from PTS to Live.
Great question. People can try to gank or ambush wherever they want, but, why would something so critical to the plans of your Alliance be left unguarded...? Ummm...NovaShadow wrote: »Case & Point.
This is the entrance closest to Ash.
Why are there no guards?
tinythinker wrote: »Great question. People can try to gank or ambush wherever they want, but, why would something so critical to the plans of your Alliance be left unguarded...? Ummm...NovaShadow wrote: »Case & Point.
This is the entrance closest to Ash.
Why are there no guards?
tinythinker wrote: »Great question. People can try to gank or ambush wherever they want, but, why would something so critical to the plans of your Alliance be left unguarded...? Ummm...NovaShadow wrote: »Case & Point.
This is the entrance closest to Ash.
Why are there no guards?
lordrichter wrote: »Inevitably, someone will post a request to have characters moved from PTS to Live.
I don't think you can get to the IC proper from a direct port to the Dungeons. I entered the door to White-Gold tower to discover the dungeon and then walked right back out the door I came in. It dropped me off in my faction's capital city.ewhite106b16_ESO wrote: »If you think the whole concept is "anti-social" rather then fun, then don't go into the Imperial City via the sewers, port directly to the PVE dungeons.
driosketch wrote: »I don't think you can get to the IC proper from a direct port to the Dungeons. I entered the door to White-Gold tower to discover the dungeon and then walked right back out the door I came in. It dropped me off in my faction's capital city.ewhite106b16_ESO wrote: »If you think the whole concept is "anti-social" rather then fun, then don't go into the Imperial City via the sewers, port directly to the PVE dungeons.
Incidentally, a later time zone seems to mean I miss most of this fun. I toggled walk all the way from Ash to the sewer entrance and didn't encounter a single enemy player.