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You know what doesn't need testing? Gank ability between keeps and sewer entrance in Cyrodiil

BoloBoffin
BoloBoffin
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We all know it's going to be a great place to gank - between the closest keep and the Imperial City sewer entrance. When IC goes live, everyone will be ready!

But right now??? Let us get to the city so the actual testing on the test server can happen. Gank IN the IC. That's what it's there for! Sigh...
Been there, got the Molag Bal polymorph.
  • tinythinker
    tinythinker
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    But what about all that AP they won't be able to keep or use because it doesn't translate over the live server? How can people be expected to give it up?
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    Elsonso
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    Inevitably, someone will post a request to have characters moved from PTS to Live.
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  • Rinmaethodain
    Rinmaethodain
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    The fact that IC way of access will encourage harassing and ganking like this, form nearest keep to server entrance.

    It just proves how wrong is the idea of making just one entry point for each alliance.

    Whole Idea of IC just encourages harassing, ganking and all sick antisocial behaviours
  • Mojmir
    Mojmir
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    I'm really having trouble finding a positive to this update
  • Cathexis
    Cathexis
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    Shows how players care more about cheap ganks than about the game.

    You'd think that would be incentive for Zen to get off their ass and rebalance the game away from the nightblade favourite.
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  • Rev Rielle
    Rev Rielle
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    The fact that IC way of access will encourage harassing and ganking like this, form nearest keep to server entrance.

    It just proves how wrong is the idea of making just one entry point for each alliance.

    Whole Idea of IC just encourages harassing, ganking and all sick antisocial behaviours

    I agree. A better idea would have been removing the slaughterfish and integrated the city into the main Cyrodiil map at least a bit better, and having multiple entrances that didn't so clearly correlate to the factions. Bottlenecks always lead to these problems, I'm amazed that at conception it was even allowed to proceed further, nevertheless on to the finished state that it is.
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  • Rinmaethodain
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    Rev Rielle wrote: »
    The fact that IC way of access will encourage harassing and ganking like this, form nearest keep to server entrance.

    It just proves how wrong is the idea of making just one entry point for each alliance.

    Whole Idea of IC just encourages harassing, ganking and all sick antisocial behaviours

    I agree. A better idea would have been removing the slaughterfish and integrated the city into the main Cyrodiil map at least a bit better, and having multiple entrances that didn't so clearly correlate to the factions. Bottlenecks always lead to these problems, I'm amazed that at conception it was even allowed to proceed further, nevertheless on to the finished state that it is.

    Maybe if people would listen to other who pointed it out before PTS was up, instead of just yelling them down "wait for PTS, we must test everything" then ZOS would direct their attention at this issue.

    Unless they like the idea that group of characters will harass other players and PREVENT them from accessing a content they PAID for.
  • NovaShadow
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    Case & Point.

    This is the entrance closest to Ash.
    Edited by NovaShadow on 29 July 2015 06:46
    PC NA - EPHS
  • Cathexis
    Cathexis
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    NovaShadow wrote: »
    Case & Point.

    This is the entrance closest to Ash.

    Why are there no guards?
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  • nikolaj.lemcheb16_ESO
    nikolaj.lemcheb16_ESO
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    Whole Idea of IC just encourages harassing, ganking and all sick antisocial behaviours

    BINGO! That is the entire IC concept.
  • NovaShadow
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    Cathexis wrote: »
    NovaShadow wrote: »
    Case & Point.

    This is the entrance closest to Ash.

    Why are there no guards?

    Dunno. But anyone who hasn't realised yet, sorcs still OP with their shield stacking.

    They got rekt though.
    PC NA - EPHS
  • ewhite106b16_ESO
    ewhite106b16_ESO
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    I fail to see what is wrong with ganking people at bottlenecks in a PVP zone. This is the combat zone, and I've seen WAY more gankers stalking players inside then at the entrance. If you think the whole concept is "anti-social" rather then fun, then don't go into the Imperial City via the sewers, port directly to the PVE dungeons. If camping the entrance gets really out of hand, having say 2 entrances per faction might be an idea but most of the posts in this thread seem to be coming from people who dislike the concept of ganking and non-consensual PVP in general.
  • BRogueNZ
    BRogueNZ
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    ..sigh..


    Edited by BRogueNZ on 29 July 2015 07:18
  • Cathexis
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    I fail to see what is wrong with ganking people at bottlenecks in a PVP zone. This is the combat zone, and I've seen WAY more gankers stalking players inside then at the entrance. If you think the whole concept is "anti-social" rather then fun, then don't go into the Imperial City via the sewers, port directly to the PVE dungeons. If camping the entrance gets really out of hand, having say 2 entrances per faction might be an idea but most of the posts in this thread seem to be coming from people who dislike the concept of ganking and non-consensual PVP in general.

    The whole point of a pts server is to test content.

    These people are obstructing the ability to test the new content.

    I get your argument if it were a regular server, but they dont gain anything by ganking the entrances in this instance.
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  • Rinmaethodain
    Rinmaethodain
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    Cathexis wrote: »
    I fail to see what is wrong with ganking people at bottlenecks in a PVP zone. This is the combat zone, and I've seen WAY more gankers stalking players inside then at the entrance. If you think the whole concept is "anti-social" rather then fun, then don't go into the Imperial City via the sewers, port directly to the PVE dungeons. If camping the entrance gets really out of hand, having say 2 entrances per faction might be an idea but most of the posts in this thread seem to be coming from people who dislike the concept of ganking and non-consensual PVP in general.

    The whole point of a pts server is to test content.

    These people are obstructing the ability to test the new content.

    I get your argument if it were a regular server, but they dont gain anything by ganking the entrances in this instance.

    Who says, that they will stop on test server? What will prevent doing them from doing EXACTLY SAME THING on live server?

    NOTHING

    The fact that they do it in PTS means they WILL DO it on live server.

    On PTS they are obstructing the ability to test the new content.

    On LIVE server they will be obstructing the ability to play content you PAID FOR. Sorry, but no matter how i look at it, when someone doesnt let you use something you paid for, there is no other name for it beside harassment.
  • Epona222
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    I have been trying to test out various characters in the IC after I noticed that 1 of my characters was 'crash, crash, crash" as soon as they were in there, and others were more stable - so trying to go in with no gear, or no skillpoints spent, or no CP spent, to try to narrow down the cause (if it's not a hardware/driver issue) - and getting ganked on the way to the IC is NOT helping me to provide as much information as possible about a major gamebreaking stability issue.
    Edited by Epona222 on 29 July 2015 08:28
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  • SantieClaws
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    It's going to be a real fine update if actually no one gets to test it or play it when it goes live.

    There probably need to be "safe paths" or "safe zones" or safe something to allow for a balance between the PvP and PvE aspects.

    If it isn't working as intended on the PTS then it won't do when it goes live.
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  • BoloBoffin
    BoloBoffin
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    Cathexis wrote: »
    I fail to see what is wrong with ganking people at bottlenecks in a PVP zone. This is the combat zone, and I've seen WAY more gankers stalking players inside then at the entrance. If you think the whole concept is "anti-social" rather then fun, then don't go into the Imperial City via the sewers, port directly to the PVE dungeons. If camping the entrance gets really out of hand, having say 2 entrances per faction might be an idea but most of the posts in this thread seem to be coming from people who dislike the concept of ganking and non-consensual PVP in general.

    The whole point of a pts server is to test content.

    These people are obstructing the ability to test the new content.

    I get your argument if it were a regular server, but they dont gain anything by ganking the entrances in this instance.

    Who says, that they will stop on test server? What will prevent doing them from doing EXACTLY SAME THING on live server?

    NOTHING

    The fact that they do it in PTS means they WILL DO it on live server.

    On PTS they are obstructing the ability to test the new content.

    On LIVE server they will be obstructing the ability to play content you PAID FOR. Sorry, but no matter how i look at it, when someone doesnt let you use something you paid for, there is no other name for it beside harassment.

    I expect it on the live server.

    I understand the frustration with ganking and zerging, but this is what PvP is. People are going to band together to accomplish what they can't in small groups. They are going to try to find a bottleneck and exploit the advantage. That's the game. Though I understand the frustration, I'm down with it.

    There are going to be a number of conditions for entry to the IC in each campaign. Find the one with the most stringent (most keeps needed to be held) and then join that one. Once entry is granted, the other two sides will have more on their mind than trying to stop some randoms from getting into the sewers. And also set out with the group of people heading to IC. They will zerg over any gankers on the way and get everyone into the city.

    Been there, got the Molag Bal polymorph.
  • starkerealm
    starkerealm
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    Cathexis wrote: »
    I fail to see what is wrong with ganking people at bottlenecks in a PVP zone. This is the combat zone, and I've seen WAY more gankers stalking players inside then at the entrance. If you think the whole concept is "anti-social" rather then fun, then don't go into the Imperial City via the sewers, port directly to the PVE dungeons. If camping the entrance gets really out of hand, having say 2 entrances per faction might be an idea but most of the posts in this thread seem to be coming from people who dislike the concept of ganking and non-consensual PVP in general.

    The whole point of a pts server is to test content.

    These people are obstructing the ability to test the new content.

    I get your argument if it were a regular server, but they dont gain anything by ganking the entrances in this instance.
    Inevitably, someone will post a request to have characters moved from PTS to Live.

    There's always someone who's a bit fuzzy on the concept of what the PTS server actually is, and will come onto these boards begging that, "no, really this kitten will die, lonely and afraid if you don't transfer my character back over from the PTS."

    It's like they don't even understand what testing content IS.
  • tinythinker
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    Cathexis wrote: »
    NovaShadow wrote: »
    Case & Point.

    This is the entrance closest to Ash.

    Why are there no guards?
    Great question. People can try to gank or ambush wherever they want, but, why would something so critical to the plans of your Alliance be left unguarded...? Ummm...
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  • starkerealm
    starkerealm
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    Cathexis wrote: »
    NovaShadow wrote: »
    Case & Point.

    This is the entrance closest to Ash.

    Why are there no guards?
    Great question. People can try to gank or ambush wherever they want, but, why would something so critical to the plans of your Alliance be left unguarded...? Ummm...

    In theory you can go to a different entrance. Any of the three will dump you into your sewer enclave.
  • RinaldoGandolphi
    RinaldoGandolphi
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    Cathexis wrote: »
    NovaShadow wrote: »
    Case & Point.

    This is the entrance closest to Ash.

    Why are there no guards?
    Great question. People can try to gank or ambush wherever they want, but, why would something so critical to the plans of your Alliance be left unguarded...? Ummm...

    Yeah there should be unkillable guards, the same kind that are in the justice system posted at each alliance's entrance.

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  • Robbmrp
    Robbmrp
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    Inevitably, someone will post a request to have characters moved from PTS to Live.

    They can request this all they want, it will NEVER happen...
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  • DisgracefulMind
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    Same people stopping people from getting into IC to TEST content that are on live making the game miserable for other players. It just shows they don't care about that game. Really sad, in my opinion.
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  • BoloBoffin
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    I'm glad a lot of people agree with me. Now when the PTS server changes conditions for being able to go into IC, then maybe we can put up with some sewer entrance gankers. That will be more like gameday conditions - the balance of going in and out of IC to get your buddies in, etc. But while all entrances are open, take the ganking to the city already.
    Been there, got the Molag Bal polymorph.
  • alainjbrennanb16_ESO
    alainjbrennanb16_ESO
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    ofc there will be gankers between there and big zergs, these are the ones who can't do things in small groups, they just enjoy running things, i can't for the life figure out why they are ganking between the keeps and sewer entrance, they have no gain from it, well apart from ruining things for everyone else
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  • Forestd16b14_ESO
    Forestd16b14_ESO
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    Some players are just that sad and pathetic that they have to grief and gank on PTS. They could argue that there testing out there DPS to see if it holds when it goes live. No that is not a argument that's just a excuss for being a son for a troll ***. Let players test the city in peace and try to kill each other in there.
  • ToRelax
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    I get the argument players shouldn't hinder others from getting into the IC for testing and agree with it.
    But for some posters here anything PvP related seems to be "griefing and harassment".
    To those I can only say - try to enjoy the pure PvE content and buy the sets you need that are only obtainable with risk of PvP for gold. It was designed that way, arguing against that is like saying there should be some PvP involved in Orsinium because PvPers want to enjoy the new content without being forced to only PvE!
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  • driosketch
    driosketch
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    If you think the whole concept is "anti-social" rather then fun, then don't go into the Imperial City via the sewers, port directly to the PVE dungeons.
    I don't think you can get to the IC proper from a direct port to the Dungeons. I entered the door to White-Gold tower to discover the dungeon and then walked right back out the door I came in. It dropped me off in my faction's capital city.

    Incidentally, a later time zone seems to mean I miss most of this fun. I toggled walk all the way from Ash to the sewer entrance and didn't encounter a single enemy player.
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  • Rinmaethodain
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    driosketch wrote: »
    If you think the whole concept is "anti-social" rather then fun, then don't go into the Imperial City via the sewers, port directly to the PVE dungeons.
    I don't think you can get to the IC proper from a direct port to the Dungeons. I entered the door to White-Gold tower to discover the dungeon and then walked right back out the door I came in. It dropped me off in my faction's capital city.

    Incidentally, a later time zone seems to mean I miss most of this fun. I toggled walk all the way from Ash to the sewer entrance and didn't encounter a single enemy player.

    Exiting dungeon via its exit will always bring you back to your capital city, even if you enter dungeon from inside IC. You will be still kicked out of cyriodiil an IC.
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