The future of PVE tanking is clear - RIP Tanks
So among all the changes going along with "You will no longer regenerate stamina while blocking" the only thing ZOS added to "help" to balance this unnesesary nerf is to make serpent mundus stone give stamina regeneration.
TOO BAD that still when blocking even serpent mundus stone will give absolute 0 of stamina.
Thanks for gimping and crippling every tank in game just because some PVPers made false accusations that "tanks are OP in PVP". Thank you for ignoring whole community of PVE tanks and taking away their right to regenerate stamina while blocking.
When are we expecting "no mana regeneration while casting spells and healing" and "no health regeneration while doing anything"?
This change cripples every tank in PVE. Makes tanking boring and now limits tanks to "taunt and block and then die because ran out of stamina".
To everyone (especially to PVP dpses who are most happy with this change so they can now one shot kill everyone) who claims "its to make tanking more fun and less boring".
Tanking is nothing near boring. Actually stripping tanks from their right to have stamina regeneration will make tanking boring after 1.7
Against popular belief, tanks do not only taunt and hold block. They also sprint to run from AOE circles, dodge roll to avoid big AOEs.
They are usually the last one standing when whole group goes down. They are capable of resing people even if attacked by multiple mobs while standing in AOE. They can survive alone long enough to charge an ultimate with high damage shield (leap or magma shell) and bring whole party back to game.
But not anymore. Thanks to ZOS "0 stamina regen while blocking" now every bit of tank stamina will be precious and spent only on blocking attacks.
No more rolling, no more dodging, no more sprinting to save party members who went down.
Only NOW thanks to "0 stamina regen while blocking" nerf, tanking will become boring and not possible for those who are not in the 1% of know every mechanic without looking at boss.
If you think its not true, and you still are a tank then you probably spent last 50 dungeon runs with your special selected group of perfect DPSes and Healers doing your perfect runs and your group chat was full of "FTC report player X on enemy Y DPS OVER 9000!!". And of course when your perfect run didnt go as planned, one dps got killed then everyone on chat started crying "wipe wipe" because its not like, a party can get up in middle of fight and recover from that situation? No, in the perfect world boss dies in 30 seconds and if not whole party suicides to restart.
Try running a 100% pug with people who never been in that dungeon, see how "boring" tanking is.
Edited by Rinmaethodain on 28 July 2015 18:25