Honestly if they can't fix the ability then I'd go with replacing it, damage shield or self heal, then every class has one.
Just tested against same trolls, I received the immunity message, which I amuse is SOP, but cloak did work fine for me.In the video, it keeps saying "Target is Immune". I will do some checking but this may be WAI.
Cloak has had major issues since the removing of vamp sneak passive stacking. It wasn't perfect before, but we could at least rely upon it prior to that change. Now, it's flip a coin.
rendolpheb16_ESO wrote: »The problem I have so far with Dark Cloak in PvP is few skill by pass the Dark Cloak.
Crushing Shock
Invasion
Critical rush
Ambush
Top Pling charge
Crushing shock is the worst, because the user can detect you even if you vanish 1 second ago.
The other skills I mention are all ''Charge'' skill, eveytime they charge you from long distance and you vanish they will still hit you.
Other then this Dark Cloak fine.
If someone snipe me I just have to Dark Cloak and the arrow miss. Samething for Crystal shard and other projectile.
I've been thinking about this some more.rendolpheb16_ESO wrote: »The problem I have so far with Dark Cloak in PvP is few skill by pass the Dark Cloak.
Crushing Shock
Invasion
Critical rush
Ambush
Top Pling charge
Crushing shock is the worst, because the user can detect you even if you vanish 1 second ago.
The other skills I mention are all ''Charge'' skill, eveytime they charge you from long distance and you vanish they will still hit you.
Other then this Dark Cloak fine.
If someone snipe me I just have to Dark Cloak and the arrow miss. Samething for Crystal shard and other projectile.
Hmmm, yeah CS sounds like a bug for sure. I stopped using cloak in PvP because of the issues. So no surprise here. I did plan on using it again for 1.6.
But, and I may remember this incorrectly... I don't think cloak is supposed to win a tie between the gap closing skills.
For example, the game server gets two client/opponent requests within 0-.5 sec of each other... My understanding is that the gap closer wins and gets to execute. But if you're already cloaked in the eyes of the server (not your client and your perception necessarily), then the gap closer should not find you. After all the server made you invisible.
Sometimes you go invis on client side and in the mind/belief too, but the server hasn't yet written that state and here comes along a gap closer, which gets the lock on you. Is this what's happening to you possibly?
In order to prevent such possibilities, the cloak operation would require several perf-impacting phases (1) your execute and 2) server receipt and holding of other attacks against you until it confirms with you that cloak was not called. In order to complete cloak for us there has to be some fancy and blocking-style server comms (not technically always but effectively always) in order to ensure that all other possible enemies within execute range of you cannot hit you when you hit cloak.
Same goes for the teleport abilities too like ambush and streak, the gap closers can get a lock on them if timed properly. This of course is one of the things I love about mistform, it's absolute invis in terms of lock on you after entering and with reduced damage for anything active prior to entering.
ZOS_JessicaFolsom wrote: »We pinged our dev team about this and have a little clarification as to what is going on in the video you posted, @R3DTHR3AT. (Thank you for that, by the way. It really helped.)
The troll in the video is immune to stuns, which means it will not be affected by Shadow Cloak or any of its morphs. This is due to the troll's "Scary Immunities" passive. This is working as designed.
ZOS_JessicaFolsom wrote: »We pinged our dev team about this and have a little clarification as to what is going on in the video you posted, @R3DTHR3AT. (Thank you for that, by the way. It really helped.)
The troll in the video is immune to stuns, which means it will not be affected by Shadow Cloak or any of its morphs. This is due to the troll's "Scary Immunities" passive. This is working as designed.
So does this mean the "PvP trolls" are also immune to Shadow Cloak?
Because from what I've seen, pretty much anything breaks it (just like on the video).
The skill used to work fine before patch 1.4~, maybe you could have developers compare the code, see what changed and how it could be fixed?
At its current state, it is mostly just a waste of magicka.
Here are videos I recorded a couple months ago, showcasing some of the problems, which still haven't been fixed:
http://forums.elderscrollsonline.com/en/discussion/145718/stealth-cloak-tests-videos
I could record some more footage (from 1.6 PTS), if that'd help.
However, a lot of effort goes into these videos in form of editing, rendering & uploading them, so I'd rather not do that unless I can be sure these issues are taken seriously.
ZOS_JessicaFolsom wrote: »So does this mean the "PvP trolls" are also immune to Shadow Cloak?
Because from what I've seen, pretty much anything breaks it (just like on the video).
The skill used to work fine before patch 1.4~, maybe you could have developers compare the code, see what changed and how it could be fixed?
At its current state, it is mostly just a waste of magicka.
Here are videos I recorded a couple months ago, showcasing some of the problems, which still haven't been fixed:
http://forums.elderscrollsonline.com/en/discussion/145718/stealth-cloak-tests-videos
I could record some more footage (from 1.6 PTS), if that'd help.
However, a lot of effort goes into these videos in form of editing, rendering & uploading them, so I'd rather not do that unless I can be sure these issues are taken seriously.
Thanks, @DDuke!
We'll dig into what the change was before 1.4 and what is currently on the PTS. That may take a little time to get an answer to, so maybe hold off on any more video work for now? It may be a simple change that we can report back on. In the meantime, here is a little more clarification on monsters that are immune to Shadow Cloak and its morphs because they're ultimately immune to stuns:
- Bone Colossus
- Daedroth
- Dwarven Centurion
- Frost Atronach
- Gargoyle
- Giant
- Harvester
- Lich
- Mammoth
- Netch Bull
- Storm Atronach
- Titan
- Troll
- Wamasu
- Watcher
- Wispmoth
There are also some monsters that have been given the "Scary" or "Boss" immunities in dungeons, Trials, and group boss encounters.
rendolpheb16_ESO wrote: »The problem I have so far with Dark Cloak in PvP is few skill by pass the Dark Cloak.
Crushing Shock
Invasion
Critical rush
Ambush
Top Pling charge
Crushing shock is the worst, because the user can detect you even if you vanish 1 second ago.
The other skills I mention are all ''Charge'' skill, eveytime they charge you from long distance and you vanish they will still hit you.
Other then this Dark Cloak fine.
If someone snipe me I just have to Dark Cloak and the arrow miss. Samething for Crystal shard and other projectile.
Nazon_Katts wrote: »ZOS_GinaBruno wrote: »Everyone, we certainly understand that these issues are frustrating, and that the recent round after 1.4.3 are severe. Please understand, though, that there are only certain fixes that can be hotfixed. It depends on many factors such as the complexity of the fix, what gets changed in the code, the degree of testing needed, and more. As mentioned earlier, we do plan on getting these Nightblade fixes into the next patch, which we're still targeting for early next week.
We definitely appreciate your patience and understanding, and letting us know what issues you've run into. The more information we can get, the quicker we can address the issue(s). Thanks again, guys, and we apologize for the frustration that this is causing.
And what about the homing mobs? Those that apparently can see thru stealth and invis? Is this working as intended? And are you aware that those mobs (mainly bosses and storm atronarchs) tend to reset if there's been to many pops in and out of invis?
It's been totally fun getting those down 30% even despite all the current problems, burning thru pots due to this, just to see them jumping to full health and casually walking back to their spawn point again. That's a big fat middle finger right in my face, so thank you for that.
Get your act together and think of some kind of reimbursement for the part of your player base you constantly alienate, maybe a few will stick it out with ya a lil while longer. Maybe.
ZOS_JessicaFolsom wrote: »So does this mean the "PvP trolls" are also immune to Shadow Cloak?
Because from what I've seen, pretty much anything breaks it (just like on the video).
The skill used to work fine before patch 1.4~, maybe you could have developers compare the code, see what changed and how it could be fixed?
At its current state, it is mostly just a waste of magicka.
Here are videos I recorded a couple months ago, showcasing some of the problems, which still haven't been fixed:
http://forums.elderscrollsonline.com/en/discussion/145718/stealth-cloak-tests-videos
I could record some more footage (from 1.6 PTS), if that'd help.
However, a lot of effort goes into these videos in form of editing, rendering & uploading them, so I'd rather not do that unless I can be sure these issues are taken seriously.
Thanks, @DDuke!
We'll dig into what the change was before 1.4 and what is currently on the PTS. That may take a little time to get an answer to, so maybe hold off on any more video work for now? It may be a simple change that we can report back on. In the meantime, here is a little more clarification on monsters that are immune to Shadow Cloak and its morphs because they're ultimately immune to stuns:
- Bone Colossus
- Daedroth
- Dwarven Centurion
- Frost Atronach
- Gargoyle
- Giant
- Harvester
- Lich
- Mammoth
- Netch Bull
- Storm Atronach
- Titan
- Troll
- Wamasu
- Watcher
- Wispmoth
There are also some monsters that have been given the "Scary" or "Boss" immunities in dungeons, Trials, and group boss encounters.
Ok, thank you.
I'll test things again at a later date (hopefully soon, though).
I'd also like to mention that several other MMOs I have played have also had similar issues with invisibility/stealth granting skills.
How they have fixed them varies, but a common fix seems giving the invisibility granting ability a short period of total invisibility, when no damage can break it.
After this short period, AoE, DoTs etc are able to break it again.
I believe that adding one second total invisibility (shouldn't prevent damage taken though) to Cloak would fix many of the issues of incoming projectiles & charge attacks breaking it, making it more reliable.
Rest of the cloak timer would work normally (broken by AoEs, DoTs, Magelight & Detection Potions).
Potential issue: people spamming the skill for permanent unbreakable invisibility
Fix for the potential issue: increase cloak cost & duration (making spamming it have bigger drawback) and/or giving it the "Bolt Escape treatment".
In case nothing else you have planned manages to fix the cloak, perhaps this could
From my experience cloak works.
From my experience cloak works.
Watch videos from this thread
http://forums.elderscrollsonline.com/en/discussion/145718/stealth-cloak-tests-videos
ZOS_JessicaFolsom wrote: »We pinged our dev team about this and have a little clarification as to what is going on in the video you posted, @R3DTHR3AT. (Thank you for that, by the way. It really helped.)
The troll in the video is immune to stuns, which means it will not be affected by Shadow Cloak or any of its morphs. This is due to the troll's "Scary Immunities" passive. This is working as designed.
ZOS_JessicaFolsom wrote: »So does this mean the "PvP trolls" are also immune to Shadow Cloak?
Because from what I've seen, pretty much anything breaks it (just like on the video).
The skill used to work fine before patch 1.4~, maybe you could have developers compare the code, see what changed and how it could be fixed?
At its current state, it is mostly just a waste of magicka.
Here are videos I recorded a couple months ago, showcasing some of the problems, which still haven't been fixed:
http://forums.elderscrollsonline.com/en/discussion/145718/stealth-cloak-tests-videos
I could record some more footage (from 1.6 PTS), if that'd help.
However, a lot of effort goes into these videos in form of editing, rendering & uploading them, so I'd rather not do that unless I can be sure these issues are taken seriously.
Thanks, @DDuke!
We'll dig into what the change was before 1.4 and what is currently on the PTS. That may take a little time to get an answer to, so maybe hold off on any more video work for now? It may be a simple change that we can report back on. In the meantime, here is a little more clarification on monsters that are immune to Shadow Cloak and its morphs because they're ultimately immune to stuns:
- Bone Colossus
- Daedroth
- Dwarven Centurion
- Frost Atronach
- Gargoyle
- Giant
- Harvester
- Lich
- Mammoth
- Netch Bull
- Storm Atronach
- Titan
- Troll
- Wamasu
- Watcher
- Wispmother
There are also some monsters that have been given the "Scary" or "Boss" immunities in dungeons, Trials, and group boss encounters.
Nazon_Katts wrote: »Ah, so now it is working as intended. Could have said that sooner. Like half a year sooner.