I jump around like a Jackalope in PvP........ Because! I spent a week tailing @ezareth_ESO in Cyrodiil and it rubbed off, and now I just do it to make it harder for people to target me off the bat, I don't do it much inside a hard combat situation unless I'm bored, know I'm going to win/live, or I want to die. It's a silly mechanic, but an effective one, it also adds skill to duels, if there wasn't animation canceling, then duels would be essentially who has the highest damaging skill, and spam it over and over.I understand it is in other games as well, my only real problem is it just seems completely immersion breaking.
If I see someone in the act of casting a spell, I might try to hit them with an interrupt of some kind -- with animation canceling, I simply "receive" damage and have no idea what you did to cause it.
As far as Dodge Roll canceling - I meant canceling the actual dodge animation and just "teleporting" the character to the end-point of the roll. How's that any different? You would just suddenly appear 10 feet away.
What if Mohammed Ali could have just "flexed" and suddenly you had a bloody mouth. It's just lame and a totally unrealistic combat mechanic.
And they could absolutely, easily fix animation canceling by simply canceling the spell cost/damage/effect at the same time.
If I'm casting a spell and an arrow is flying at my head and I dodge, I fully expect that spell to not work and not be cast.
To me it just panders to the FPS crowd even more. It's annoying (IMHO) to see them jumping around like jackas...er, jack-rabbits as well when we've got tab-targeting.
But then again I'm an old-fart and prefer realism to twitch maximized DPS.
@ZOS_GinaBruno -- it would be nice to know if keyboard/mouse macros are okay for us non-young'ns if AC remains.
I jump around like a Jackalope in PvP........ Because! I spent a week tailing @ezareth_ESO in Cyrodiil and it rubbed off, and now I just do it to make it harder for people to target me off the bat, ...
I jump around like a Jackalope in PvP........ Because! I spent a week tailing @ezareth_ESO in Cyrodiil and it rubbed off, and now I just do it to make it harder for people to target me off the bat, ...
Yep. Misinformation. Jumping around has absolutely NO effect on targeting. This is not a FPS.
Simply hit tab and ta-da you're targeted. You're just wasting keypresses/network packets/etc. ...and looking like a jack-a....lope.
They have to be hovering over me with their cursor thingy in order to Tab Target me, and even if I am Tab Targeted, it's not some god-tier auto-aim, you still have to look at me.
They have to be hovering over me with their cursor thingy in order to Tab Target me, and even if I am Tab Targeted, it's not some god-tier auto-aim, you still have to look at me.
Hmm, how unusual. It certainly auto-aims and locks on target on my machine. I just tverified it in Cyrodil. I just hit tab when I was pointed "in the general direction" of someone, and it locked on the closest one, tabbing again selected the next one.
But, by all means, feel free to waste your network bandwidth.
- Does your PvP opponent get a chance to "see" what spell you are casting to respond or counter it?
- Does your spell still occur if your opponent "interrupts" you after you have canceled the animation?
- Can a baseball player hit a home run off a check-swing?
- How about a touch-down pass off of a pump-fake?
- Why not cancel dodge animation and just "appear" where you would end up?
- Can you shoot an arrow without drawing back the bowstring?
- If I raise my sword for an overhead swing and dodge at the same time how do you get hit?
ZoS "not an exploit" answer for this is just plain ridiculous and caters 1,000% to only the hardcore min/max PvP players.
If you're a casual player (or an older, slower person) and don't learn all the magical twitch-centric special moves, you are going to be at a major disadvantage in PvP and may as well not even bother.
I guess I'm forced to only man siege weapons and/or repairs.
Thanks ZoS.
ezareth_ESO wrote: »
- Does your PvP opponent get a chance to "see" what spell you are casting to respond or counter it?
- Does your spell still occur if your opponent "interrupts" you after you have canceled the animation?
- Can a baseball player hit a home run off a check-swing?
- How about a touch-down pass off of a pump-fake?
- Why not cancel dodge animation and just "appear" where you would end up?
- Can you shoot an arrow without drawing back the bowstring?
- If I raise my sword for an overhead swing and dodge at the same time how do you get hit?
ZoS "not an exploit" answer for this is just plain ridiculous and caters 1,000% to only the hardcore min/max PvP players.
If you're a casual player (or an older, slower person) and don't learn all the magical twitch-centric special moves, you are going to be at a major disadvantage in PvP and may as well not even bother.
I guess I'm forced to only man siege weapons and/or repairs.
Thanks ZoS.
I don't animation cancel at all, or if I do it is unintentional.
I don't consider myself to be at a major disadvantage at all because of this. There really isn't a major difference between those who do this and those who don't but you'll generally find the majority of skilled players are doing this and thus it is easy to confuse causation with effect.
In 1.6 with the increased effectiveness of light/heavy attacks animation cancelling will likely become much more useful though and I'll probably begin some form of weaving those with my normally attacks.
Any species other than Khajiit riding Senche is immersion breaking. For that reason alone, it shouldn't be in the game.TheVindelator wrote: »Animation canceling is immersion breaking. For that reason alone, it shouldn't be in the game.
Any species other than Khajiit riding Senche is immersion breaking. For that reason alone, it shouldn't be in the game.TheVindelator wrote: »Animation canceling is immersion breaking. For that reason alone, it shouldn't be in the game.
Cyrodiil is suppose to be a jungle, that's immersion breaking. For this reason alone, it shouldn't be in game.
Not being able to swim underwater is immersion breaking. For this reason alone, you shouldn't be able to swim.
See where I'm going with this... Your statement is invalid, it makes legitimately no sense. If things are immersion breaking and shouldn't be in game you may as well remove half the game, and rebuild it from scratch.
ZOS already said it is not "intended", just wait until they fix it.