why, DKs are best DPS, best Tank and second best healers? (That BoL of Templars still pushes them ahead)
sounds like DKs need a healing buff, nothing else wrong here
Attorneyatlawl wrote: »I fear all the whining and complaining will lead to an overbuff.
Please let us at least get some buffs first. Talking about a was verbuff is harsh.
Sorcs did get nothing so far and I highly doubt, they will give us at least that, what we really deserve. We're still the step child never forget that.
Sorcs a stepchild....? They've been a consistently strong class since launch, and 1.6 is improving them further in most regards. The only significant change for the worse since launch was to negate magic which should have never gone live with trials patched in 1.2 (should have been done at the same time).
Really none of the classes have ever been particularly under par except situationally. Templars clearly weren't strong pve trial dps for example in the past but could heal them well, and rocked in every other game content type (long time dark horse of being top of the heap for pvp that everyone ignored). Nightblade players complained constantly about their pvp power, but unless you were trying to be a stereotypical melee physical stamina rogue type, they were great even with a few major bugs that have since been fixed with things like Dark cloak.
Sorcs were strong at launch, yes, because people didn't know how to counter all their skills.
Now people wear impenetrable, reflect, dodge and absorb projectiles, break negates, roll out of roots, interrupt channels, use gap closers against bolt escape...
And did you just say Cloak is fixed ?
Only two of the things you've listed effect Sorcerers specifically. The rest of those things effect every other class/build to varying degrees.
So what?
It does not change the fact that most Sorc skills can be countered much easier than other classes skills.
Actually it would be pretty hilarious if those counters worked only on Sorc skills ^^.
Joy_Division wrote: »It is only 6 seconds, not permanent...
Recast every 6 sec so your partymembers get a shield to protect themself? I do not see a problem there. That is first thing I would do as a DK Healer.
Joy_Division wrote: »Joy_Division wrote: »It is only 6 seconds, not permanent...
Recast every 6 sec so your partymembers get a shield to protect themself? I do not see a problem there. That is first thing I would do as a DK Healer.
When I see your guild run DK healers in your competitive SO raids, at that point will be right and I will be wrong.
Attorneyatlawl wrote: »I fear all the whining and complaining will lead to an overbuff.
Please let us at least get some buffs first. Talking about a was verbuff is harsh.
Sorcs did get nothing so far and I highly doubt, they will give us at least that, what we really deserve. We're still the step child never forget that.
Sorcs a stepchild....? They've been a consistently strong class since launch, and 1.6 is improving them further in most regards. The only significant change for the worse since launch was to negate magic which should have never gone live with trials patched in 1.2 (should have been done at the same time).
Really none of the classes have ever been particularly under par except situationally. Templars clearly weren't strong pve trial dps for example in the past but could heal them well, and rocked in every other game content type (long time dark horse of being top of the heap for pvp that everyone ignored). Nightblade players complained constantly about their pvp power, but unless you were trying to be a stereotypical melee physical stamina rogue type, they were great even with a few major bugs that have since been fixed with things like Dark cloak.
Sorcs were strong at launch, yes, because people didn't know how to counter all their skills.
Now people wear impenetrable, reflect, dodge and absorb projectiles, break negates, roll out of roots, interrupt channels, use gap closers against bolt escape...
And did you just say Cloak is fixed ?
Only two of the things you've listed effect Sorcerers specifically. The rest of those things effect every other class/build to varying degrees.
So what?
It does not change the fact that most Sorc skills can be countered much easier than other classes skills.
Actually it would be pretty hilarious if those counters worked only on Sorc skills ^^.
Oh really? Let's look at the DK and what you can counter.
- Searing Strike and Fiery Breath can completely negated with a simple cleanse.
- You can simply dodge out of Standard, Talons, Cinder Storm, Stonefist, and the damage from Inhale.
- Scales can be bypassed by any melee abilities and many ranged abilities such as mage's fury, daedric curse, resto staff heavy attack, etc.
- The healing from Dragon Blood can be massively reduced by a healing debuff.
So that leaves what offensive abilities? Lava Whip, Inferno(lol), and Dragon Leap. Objectively speaking every class can be easily countered with the proper builds, it's not a Sorc specific issue. Hell it's not an issue at all, certain builds/classes counter other builds, classes. That's how this works.
Teargrants wrote: »What's with all these ppl acting surprised that Igneous Shield gives a 30% boost to healing done? Been like that since launch, it's nothing new.
Igneous Shield -> GDB = 60% heal
Did ppl never understand what they were seeing?
Digiman wrote:
Mean while the pure magicka ranged class Sorcerer has to sit back and suck the dregs they consider buffs that come with a healthy dose poisoning nerfs.
Quite frankly reading this is making me sick to my stomach. To think they neglected a class is one thing, but now it seems they actually hate sorcerers with a passion and will do anything to keep them at the bottom. This PTS is making so... so... tired. Really think they need to clean house with the guys developing sorcerers because this is an outright waste of resources and money.
It's not that hard to balance a ranged magicka class. Because the community on the PTS is doing all the work with calculations and suggestions I would hate to think what would become of a class is no Sorcerer's bothered with PTS testing, because the only thing that seems to get the core developers aware of the problems is with the backlash from the sorcerer community.
Sorc's needs more synergy with stam builds via morphs just like every other class and they need a spammable instant damage ability. They also need some kind of viable self-heal that is useful inside of combat. Outside of that Sorc's don't need a whole lot and I fear all the whining and complaining will lead to an overbuff.
Teargrants wrote: »What's with all these ppl acting surprised that Igneous Shield gives a 30% boost to healing done? Been like that since launch, it's nothing new.
Igneous Shield -> GDB = 60% heal
Did ppl never understand what they were seeing?
Its actually just under a 50% missing health heal - you get 133% of 33% of missing health, which ends up being like 46% of missing health.
Teargrants wrote: »What's with all these ppl acting surprised that Igneous Shield gives a 30% boost to healing done? Been like that since launch, it's nothing new.
Igneous Shield -> GDB = 60% heal
Did ppl never understand what they were seeing?
Earthen Heart
- Igneous Shield (Obsidian Shield morph): This ability now increases the healing you deal to allies for 5 seconds instead of increasing your shield value.
Its actually just under a 50% missing health heal - you get 133% of 33% of missing health, which ends up being like 46% of missing health.
Dragon's Blood = 33% of Missing Health.
Igneous Shield = +30% Healing Done.
For easy math purposes, let's say the Dragonknight is missing exactly 10,000 Health.
33% of 10,000 = 3,300
30% of 3,300 = 990
3,300 + 990 = 4290
Basically it buffs GDB to heal for 42.9% instead of 33%, but in game that'd get rounded to 43%, so you were very close Jaer, very close indeed. What you're getting at @Jaerlach is Coagulating Blood.
- Coagulating Blood = Minor Vitality: Increases healing taken by 8%
- Igneous Shield = Major Mending: Increases healing done by 30%
So. If you use Coagulating Blood, and Igneous Shield. They stack, because they're different buffs, now again, for easy math. Let's say the Dragonknight has lost exactly 10,000 Health.
With Green Dragon's Blood
33% of 10,000 = 3,300
30% of 3,300 = 990
3,300 + 990 = 4290
With Coagulating Blood
8% of 4,290 = 343.2
4,290 + 343.2= 4633.2
Also known as 46% of your Maximum Health
You're all welcome, by the by. You can thank me with an Awesome
Completely forgot about that, I'll edit the post to reflect it.Its actually just under a 50% missing health heal - you get 133% of 33% of missing health, which ends up being like 46% of missing health.
Dragon's Blood = 33% of Missing Health.
Igneous Shield = +30% Healing Done.
For easy math purposes, let's say the Dragonknight is missing exactly 10,000 Health.
33% of 10,000 = 3,300
30% of 3,300 = 990
3,300 + 990 = 4290
Basically it buffs GDB to heal for 42.9% instead of 33%, but in game that'd get rounded to 43%, so you were very close Jaer, very close indeed. What you're getting at @Jaerlach is Coagulating Blood.
- Coagulating Blood = Minor Vitality: Increases healing taken by 8%
- Igneous Shield = Major Mending: Increases healing done by 30%
So. If you use Coagulating Blood, and Igneous Shield. They stack, because they're different buffs, now again, for easy math. Let's say the Dragonknight has lost exactly 10,000 Health.
With Green Dragon's Blood
33% of 10,000 = 3,300
30% of 3,300 = 990
3,300 + 990 = 4290
With Coagulating Blood
8% of 4,290 = 343.2
4,290 + 343.2= 4633.2
Also known as 46% of your Maximum Health
You're all welcome, by the by. You can thank me with an Awesome
Remember there is also the passive that gives you increased healing taken if you have an active draconic power ability. I use green, but usually you have it active when you recast it and get that benefit.
Sure, why not give the Dragonknights the STRONGEST healing buff in the game?
EDIT: Just tested, works also on groupmembers
http://youtu.be/jW7NEvEPb7c
So When poping Igneous shield you get 30% inc healing and 5% more weap dmg for the whole group. Awesomo, gonna roll a DK healer
Ok let me make it perfectly clear so that everyone understands how Igneous Shield works (and has worked for MONTHS). The Shield portion goes to the DK and your nearest Allies. The Healing done reflects ALL Healing that the DK who casted Igneous Shield does but does NOT effect Healing done by other nearby Players. The moment the DK starts to stomp the 7 second timer begins. There is a 1.3 second animation for all instant abilities, that means that DK is only realistically getting off 4-5 Heals that gain the 30% Healing done buff. Then the DK has to cast Igneous Shield again. Casting this ability every 6-7 seconds eats up valuable time that they could use for other things, like Healing or Heavy attacks to regen Magicka, etc. It's not a very efficient way to Heal but is great for Burst Healing and is actually highest capable Burst Healing for groups of more than 4 Players.And speaking of tooltips, this one says the heal buff is for the DK only, not the group. Sooo is it a bug that the group gets it, or is your testing bogus? and.. how many heals can a DK get off in 7 seconds? One, two?
Ok let me make it perfectly clear so that everyone understands how Igneous Shield works (and has worked for MONTHS). The Shield portion goes to the DK and your nearest Allies. The Healing done reflects ALL Healing that the DK who casted Igneous Shield does (except pots) but does NOT effect Healing done by other nearby Players. The moment the DK starts to stomp the 7 second timer begins. There is a 1.3 second animation for all instant abilities, that means that DK is only realistically getting off 4-5 Heals that gain the 30% Healing done buff. Then the DK has to cast Igneous Shield again. Casting this ability every 6-7 seconds eats up valuable time that they could use for other things, like Healing or Heavy attacks to regen Magicka, etc. It's not a very efficient way to Heal but is great for Burst Healing and is actually highest capable Burst Healing for groups of more than 4 Players.And speaking of tooltips, this one says the heal buff is for the DK only, not the group. Sooo is it a bug that the group gets it, or is your testing bogus? and.. how many heals can a DK get off in 7 seconds? One, two?
Also if there is a Shield remaining on the DK or an Ally and Igneous Shield is recast it will not place a new Shield on the Player(s). The timer of the original Shield must expire, or the Shield itself must burst, before another can be placed on. I don't know if that part is a bug or is intended but that's how it's worked for as long as I can remember.
Sure, why not give the Dragonknights the STRONGEST healing buff in the game?
EDIT: Just tested, works also on groupmembers
http://youtu.be/jW7NEvEPb7c
So When poping Igneous shield you get 30% inc healing and 5% more weap dmg for the whole group. Awesomo, gonna roll a DK healer
It's not a very efficient way to Heal but is great for Burst Healing and is actually highest capable Burst Healing for groups of more than 4 Players.
It's not a very efficient way to Heal but is great for Burst Healing and is actually highest capable Burst Healing for groups of more than 4 Players.
That's not true anymore. Healing Ritual is - after the buff - by far the strongest heal in the game. It heals twice as much as a buffed Combat Prayer from a DK when the Templar is standing in his focus or the Purifying Ritual zone.
It's not a very efficient way to Heal but is great for Burst Healing and is actually highest capable Burst Healing for groups of more than 4 Players.
That's not true anymore. Healing Ritual is - after the buff - by far the strongest heal in the game. It heals twice as much as a buffed Combat Prayer from a DK when the Templar is standing in his focus or the Purifying Ritual zone.
Although healing ritual is very strong now, it is still completely useless due to cast time.
I fear all the whining and complaining will lead to an overbuff.
Please let us at least get some buffs first. Talking about an overbuff is harsh.
Sorcs did get nothing so far and I highly doubt, they will give us at least that, what we really deserve. We're still the step child never forget that.
Sorcs are a strong ranged class now.
Qualifier : if no one has reflect or BoL.
He's just a PvE hero. Also thinks Liquid Lightning is a good DoT .
I fear all the whining and complaining will lead to an overbuff.
Please let us at least get some buffs first. Talking about an overbuff is harsh.
Sorcs did get nothing so far and I highly doubt, they will give us at least that, what we really deserve. We're still the step child never forget that.
Sorcs are a strong ranged class now.
Qualifier : if no one has reflect or BoL.
He's just a PvE hero. Also thinks Liquid Lightning is a good DoT .
In 1.6 liquid lightning will be the best non-ultimate DoT in the game. Do your math.
I fear all the whining and complaining will lead to an overbuff.
Please let us at least get some buffs first. Talking about an overbuff is harsh.
Sorcs did get nothing so far and I highly doubt, they will give us at least that, what we really deserve. We're still the step child never forget that.
Sorcs are a strong ranged class now.
Qualifier : if no one has reflect or BoL.
He's just a PvE hero. Also thinks Liquid Lightning is a good DoT .
In 1.6 liquid lightning will be the best non-ultimate DoT in the game. Do your math.
Yep, it ticks so fast, I may even hit them twice before they run out .
This is getting off topic btw... but I admit the topic of this thread can hardly be taken serious.
I fear all the whining and complaining will lead to an overbuff.
Please let us at least get some buffs first. Talking about an overbuff is harsh.
Sorcs did get nothing so far and I highly doubt, they will give us at least that, what we really deserve. We're still the step child never forget that.
Sorcs are a strong ranged class now.
Qualifier : if no one has reflect or BoL.
He's just a PvE hero. Also thinks Liquid Lightning is a good DoT .
In 1.6 liquid lightning will be the best non-ultimate DoT in the game. Do your math.
Yep, it ticks so fast, I may even hit them twice before they run out .
This is getting off topic btw... but I admit the topic of this thread can hardly be taken serious.
All the hard work I put into that pots for the numbers and the percentages and the passives and the buffs.... And we're getting off topic, HELL! Not even one person mentioned that post... I'm going to go sit in a corner and sob deeply now.