Oh so you mean they are essentially what DK was in 1.5? Well... -shrugs- one overlord or another to rule over us mortal classes, who gives even a slight ***. I am mostly sad that they can't seem to fix the NB issues that are plaguing us, cloak being completely useless for example.
EDIT: Judging from your posts you are a vamp DK or something, welcome to how it has been for the rest of us (although I think DK is still stronger than both NB and sorc).
Oh so you mean they are essentially what DK was in 1.5? Well... -shrugs- one overlord or another to rule over us mortal classes, who gives even a slight ***. I am mostly sad that they can't seem to fix the NB issues that are plaguing us, cloak being completely useless for example.
EDIT: Judging from your posts you are a vamp DK or something, welcome to how it has been for the rest of us (although I think DK is still stronger than both NB and sorc).
Just to clarify, I'm going to have to add that into my signature xD.
Every class come 1.6 has gotten some pretty substantial nerfs, Templars included. Nothing about DKs will change aside from their ability to drop an Ultimate every 10 seconds, or ever 5 seconds when they were Emperor. But yeah, one overlord to rule us all eh? I'd rather it be the healers, than the damage dealers
Wat.monkeymystic wrote: »(they are useless healers, and lack range dps/utility as a class)
Teargrants wrote: »Wat.monkeymystic wrote: »(they are useless healers, and lack range dps/utility as a class)
- Igneous Shiled boosts healing done by 33% for 6 sec.
- DKs are built around melee, even so they have a number of semi ranged abilities: Dragon Leap, Obsidian Shard, Petrify, Chains.
- As I recall, DKs still pull the highest dps on PTS.
monkeymystic wrote: »they are useless healers
Obsidian Shards offers utility in that it has a 3 second knockdown + 5% stam back w/ Helping Hands.Teargrants wrote: »Wat.monkeymystic wrote: »(they are useless healers, and lack range dps/utility as a class)
- Igneous Shiled boosts healing done by 33% for 6 sec.
- DKs are built around melee, even so they have a number of semi ranged abilities: Dragon Leap, Obsidian Shard, Petrify, Chains.
- As I recall, DKs still pull the highest dps on PTS.
Obsidian Shard deals relatively no damage, costs a lot, and the animation is clunky.
Chains is chains. Horribad for DPS and the utility part hardly works in PvP.
Dragon Leap IS AND ULTIMATE when people use that as an excuse to explain DKs have ranged abilities I want to facedesk so hard... Lend me your desk Tear, I don't want to break my own as I repeatedly beat my head against it.
As far as being useless healers, when done correctly they have decent heals and high utility heals, but nothing like the almighty divine Breath-O-Life
Teargrants wrote: »Obsidian Shards offers utility in that it has a 3 second knockdown + 5% stam back w/ Helping Hands.Teargrants wrote: »Wat.monkeymystic wrote: »(they are useless healers, and lack range dps/utility as a class)
- Igneous Shiled boosts healing done by 33% for 6 sec.
- DKs are built around melee, even so they have a number of semi ranged abilities: Dragon Leap, Obsidian Shard, Petrify, Chains.
- As I recall, DKs still pull the highest dps on PTS.
Obsidian Shard deals relatively no damage, costs a lot, and the animation is clunky.
Chains is chains. Horribad for DPS and the utility part hardly works in PvP.
Dragon Leap IS AND ULTIMATE when people use that as an excuse to explain DKs have ranged abilities I want to facedesk so hard... Lend me your desk Tear, I don't want to break my own as I repeatedly beat my head against it.
As far as being useless healers, when done correctly they have decent heals and high utility heals, but nothing like the almighty divine Breath-O-Life
Chains works as a gap closer in 1.6, pulling you to them if they are CC immune. Ofc it's not a dps skill it's utility, that would be like me complaining that Bolt Escape is bad dps.
Dragon Leap has range, that's why I listed it, didn't say anything about it being a ranged sustained dps. It too is all about utility, resources back w/ Battle Roar + 106% dmg shield for 6 sec.
My point was, of course DKs lack range, they are a melee class by design just as sorcs are a ranged class that is lacking in melee by design. The part in OP about DKs being useless healers and lacking utility is total rubbish.
You can have my desk, but only if you can catch my blinky blink.
Teargrants wrote: »Obsidian Shards offers utility in that it has a 3 second knockdown + 5% stam back w/ Helping Hands.Teargrants wrote: »Wat.monkeymystic wrote: »(they are useless healers, and lack range dps/utility as a class)
- Igneous Shiled boosts healing done by 33% for 6 sec.
- DKs are built around melee, even so they have a number of semi ranged abilities: Dragon Leap, Obsidian Shard, Petrify, Chains.
- As I recall, DKs still pull the highest dps on PTS.
Obsidian Shard deals relatively no damage, costs a lot, and the animation is clunky.
Chains is chains. Horribad for DPS and the utility part hardly works in PvP.
Dragon Leap IS AND ULTIMATE when people use that as an excuse to explain DKs have ranged abilities I want to facedesk so hard... Lend me your desk Tear, I don't want to break my own as I repeatedly beat my head against it.
As far as being useless healers, when done correctly they have decent heals and high utility heals, but nothing like the almighty divine Breath-O-Life
Chains works as a gap closer in 1.6, pulling you to them if they are CC immune. Ofc it's not a dps skill it's utility, that would be like me complaining that Bolt Escape is bad dps.
Dragon Leap has range, that's why I listed it, didn't say anything about it being a ranged sustained dps. It too is all about utility, resources back w/ Battle Roar + 106% dmg shield for 6 sec.
My point was, of course DKs lack range, they are a melee class by design just as sorcs are a ranged class that is lacking in melee by design. The part in OP about DKs being useless healers and lacking utility is total rubbish.
You can have my desk, but only if you can catch my blinky blink.
If I catch your blinking arse do I have permission to /pushups and pilfer 10 tripots from your person?
I wear the Engine Guardian set in Medium Armor, so with GDB up I have about 126 stamina recovery, with one stamina cost reduction enchant, and usually, not always, but I'd say 3/4 of the time a Sorcerer streaks away from the fight, I'll purposefully chase them down and catch them because I have about 50 speed pots at all time for these occasions. Most of the time I'll catch up and kill them because they've wasted magicka running, sometimes they'll turn around and fight for a little bit then run away again, but usually I catch them. It's when they dodge behind rocks and use dark exchange that I don't catch them, but at that point I know they have no intention to ever turn around, they're recharging their magic to run like hell away from the DK that somehow caught up.
There was this one time though, I had just got done doing DSA and Extended Changes was on my bar because I have to yank in the adds right? I hopped off the east gate and started making my way to Bloodmayne (Chillrend, map was all blue) A Sorcerer decided he wanted to try ganking me with a 2H, so he gets me down to 30ish percent. (I had my soda in my hand ) Then healed and nearly killed him, and so began the bolt escape. Switched bars, saw chains, yanked him back and killed him with a Flame Lash xD
Teargrants wrote: »Obsidian Shards offers utility in that it has a 3 second knockdown + 5% stam back w/ Helping Hands.Teargrants wrote: »Wat.monkeymystic wrote: »(they are useless healers, and lack range dps/utility as a class)
- Igneous Shiled boosts healing done by 33% for 6 sec.
- DKs are built around melee, even so they have a number of semi ranged abilities: Dragon Leap, Obsidian Shard, Petrify, Chains.
- As I recall, DKs still pull the highest dps on PTS.
Obsidian Shard deals relatively no damage, costs a lot, and the animation is clunky.
Chains is chains. Horribad for DPS and the utility part hardly works in PvP.
Dragon Leap IS AND ULTIMATE when people use that as an excuse to explain DKs have ranged abilities I want to facedesk so hard... Lend me your desk Tear, I don't want to break my own as I repeatedly beat my head against it.
As far as being useless healers, when done correctly they have decent heals and high utility heals, but nothing like the almighty divine Breath-O-Life
Chains works as a gap closer in 1.6, pulling you to them if they are CC immune. Ofc it's not a dps skill it's utility, that would be like me complaining that Bolt Escape is bad dps.
Dragon Leap has range, that's why I listed it, didn't say anything about it being a ranged sustained dps. It too is all about utility, resources back w/ Battle Roar + 106% dmg shield for 6 sec.
My point was, of course DKs lack range, they are a melee class by design just as sorcs are a ranged class that is lacking in melee by design. The part in OP about DKs being useless healers and lacking utility is total rubbish.
You can have my desk, but only if you can catch my blinky blink.
If I catch your blinking arse do I have permission to /pushups and pilfer 10 tripots from your person?
I wear the Engine Guardian set in Medium Armor, so with GDB up I have about 126 stamina recovery, with one stamina cost reduction enchant, and usually, not always, but I'd say 3/4 of the time a Sorcerer streaks away from the fight, I'll purposefully chase them down and catch them because I have about 50 speed pots at all time for these occasions. Most of the time I'll catch up and kill them because they've wasted magicka running, sometimes they'll turn around and fight for a little bit then run away again, but usually I catch them. It's when they dodge behind rocks and use dark exchange that I don't catch them, but at that point I know they have no intention to ever turn around, they're recharging their magic to run like hell away from the DK that somehow caught up.
There was this one time though, I had just got done doing DSA and Extended Changes was on my bar because I have to yank in the adds right? I hopped off the east gate and started making my way to Bloodmayne (Chillrend, map was all blue) A Sorcerer decided he wanted to try ganking me with a 2H, so he gets me down to 30ish percent. (I had my soda in my hand ) Then healed and nearly killed him, and so began the bolt escape. Switched bars, saw chains, yanked him back and killed him with a Flame Lash xD
Teargrants wrote: »Obsidian Shards offers utility in that it has a 3 second knockdown + 5% stam back w/ Helping Hands.Teargrants wrote: »Wat.monkeymystic wrote: »(they are useless healers, and lack range dps/utility as a class)
- Igneous Shiled boosts healing done by 33% for 6 sec.
- DKs are built around melee, even so they have a number of semi ranged abilities: Dragon Leap, Obsidian Shard, Petrify, Chains.
- As I recall, DKs still pull the highest dps on PTS.
Obsidian Shard deals relatively no damage, costs a lot, and the animation is clunky.
Chains is chains. Horribad for DPS and the utility part hardly works in PvP.
Dragon Leap IS AND ULTIMATE when people use that as an excuse to explain DKs have ranged abilities I want to facedesk so hard... Lend me your desk Tear, I don't want to break my own as I repeatedly beat my head against it.
As far as being useless healers, when done correctly they have decent heals and high utility heals, but nothing like the almighty divine Breath-O-Life
Chains works as a gap closer in 1.6, pulling you to them if they are CC immune. Ofc it's not a dps skill it's utility, that would be like me complaining that Bolt Escape is bad dps.
Dragon Leap has range, that's why I listed it, didn't say anything about it being a ranged sustained dps. It too is all about utility, resources back w/ Battle Roar + 106% dmg shield for 6 sec.
My point was, of course DKs lack range, they are a melee class by design just as sorcs are a ranged class that is lacking in melee by design. The part in OP about DKs being useless healers and lacking utility is total rubbish.
You can have my desk, but only if you can catch my blinky blink.
If I catch your blinking arse do I have permission to /pushups and pilfer 10 tripots from your person?
I wear the Engine Guardian set in Medium Armor, so with GDB up I have about 126 stamina recovery, with one stamina cost reduction enchant, and usually, not always, but I'd say 3/4 of the time a Sorcerer streaks away from the fight, I'll purposefully chase them down and catch them because I have about 50 speed pots at all time for these occasions. Most of the time I'll catch up and kill them because they've wasted magicka running, sometimes they'll turn around and fight for a little bit then run away again, but usually I catch them. It's when they dodge behind rocks and use dark exchange that I don't catch them, but at that point I know they have no intention to ever turn around, they're recharging their magic to run like hell away from the DK that somehow caught up.
There was this one time though, I had just got done doing DSA and Extended Changes was on my bar because I have to yank in the adds right? I hopped off the east gate and started making my way to Bloodmayne (Chillrend, map was all blue) A Sorcerer decided he wanted to try ganking me with a 2H, so he gets me down to 30ish percent. (I had my soda in my hand ) Then healed and nearly killed him, and so began the bolt escape. Switched bars, saw chains, yanked him back and killed him with a Flame Lash xD
extended chains OP
Tonnopesceb16_ESO wrote: »My healing springs crit for 360 hp and my Blessing of Restoration crit nearly 1 k on live no templar can do it and i do belive that with the right choices in the ch pionts the number will increase moooore.
I'm doing the dk healer from 5 days now and i've already healed tru all the engame except trials....
monkeymystic wrote: »DKs really got a big nerf across the board for 1.6, too much in my opinion (they are useless healers, and lack range dps/utility as a class)
At the same time they buffed Templars even more (what? they were already strong).
Templars on PTS are:
The best healers.
The best DPS (and they are not limited to melee range, they can choose..)
The best tank.
The new execute ability is so unbalanced its a joke.
Balance 1.6 please, before everyone has rerolled templar..
monkeymystic wrote: »DKs really got a big nerf across the board for 1.6, too much in my opinion (they are useless healers, and lack range dps/utility as a class)
At the same time they buffed Templars even more (what? they were already strong).
Templars on PTS are:
The best healers.
The best DPS (and they are not limited to melee range, they can choose..)
The best tank.
The new execute ability is so unbalanced its a joke.
Balance 1.6 please, before everyone has rerolled templar..
Tonnopesceb16_ESO wrote: »My healing springs crit for 360 hp and my Blessing of Restoration crit nearly 1 k on live no templar can do it and i do belive that with the right choices in the ch pionts the number will increase moooore.
I'm doing the dk healer from 5 days now and i've already healed tru all the engame except trials....
Aye, DKs are technically the second best healers in the game... The only reason they aren't the best, is because they don't have Purifying Ritual or Breath of Life.
Tonnopesceb16_ESO wrote: »Tonnopesceb16_ESO wrote: »My healing springs crit for 360 hp and my Blessing of Restoration crit nearly 1 k on live no templar can do it and i do belive that with the right choices in the ch pionts the number will increase moooore.
I'm doing the dk healer from 5 days now and i've already healed tru all the engame except trials....
Aye, DKs are technically the second best healers in the game... The only reason they aren't the best, is because they don't have Purifying Ritual or Breath of Life.
You can easy replace the cleansing with the pvp cleanse, if you do group play with a guild on ts when the others call the purge tou heal them a lot more than a purifing.
Yes we do lack of breath of life but comeon.... is like playng easy mode, the worst thing is that most of the groups are used with templars and they dont know how to handle a dk healer
monkeymystic wrote: »DKs really got a big nerf across the board for 1.6, too much in my opinion (they are useless healers, and lack range dps/utility as a class)
At the same time they buffed Templars even more (what? they were already strong).
Templars on PTS are:
The best healers.
The best DPS (and they are not limited to melee range, they can choose..)
The best tank.
The new execute ability is so unbalanced its a joke.
Balance 1.6 please, before everyone has rerolled templar..
monkeymystic wrote: »DKs really got a big nerf across the board for 1.6, too much in my opinion (they are useless healers, and lack range dps/utility as a class)
At the same time they buffed Templars even more (what? they were already strong).
Templars on PTS are:
The best healers.
The best DPS (and they are not limited to melee range, they can choose..)
The best tank.
The new execute ability is so unbalanced its a joke.
Balance 1.6 please, before everyone has rerolled templar..