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ESO Economy - Buff or Break - Due to Justice and refining Nerf

Kingdinguhling
Kingdinguhling
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Wondering if people think the Economy is gonna raise or lower for Sought after items.

Especially Refining items and Recipes.

Anyone speculated on how this will effect the Economy.

I feel this could really Intensify the Economy especially now that you could potentially die in most places just for looting and trying to find good recipes
  • DeLindsay
    DeLindsay
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    The cost of Motifs will likely go up a little right after 1.6 hits Live but then simmer down in a few weeks once people realize Motif farming is no more difficult in 1.6 than it is on Live right now, it just requires a little more care while looting and 1 additional 10-13g step.

    Legendary Tempers might increase but it's hard to say as players are flooded with them right now. Kuta however may go up dramatically based on the absolutely horrible Global drop rate that we tested on PTS of 1.8-2.2% via all sources.

    Recipes are a hard one to call as the prices right now are stupidly low. At first when 1.6 hits Live expect the prices of at least the new VR10 Recipes to be high, but I don't honestly see the rest going through the roof so to speak.

    Nothing else really looks like it will increase or decrease in 1.6 other than maybe Martial Knowledge VR14 to replace Soulshine VR10 Jewelry for high turn over at a good price, ~20K each or so.
  • Elsonso
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    DeLindsay wrote: »
    The cost of Motifs will likely go up a little right after 1.6 hits Live but then simmer down in a few weeks once people realize Motif farming is no more difficult in 1.6 than it is on Live right now, it just requires a little more care while looting and 1 additional 10-13g step.

    Legendary Tempers might increase but it's hard to say as players are flooded with them right now. Kuta however may go up dramatically based on the absolutely horrible Global drop rate that we tested on PTS of 1.8-2.2% via all sources.

    Recipes are a hard one to call as the prices right now are stupidly low. At first when 1.6 hits Live expect the prices of at least the new VR10 Recipes to be high, but I don't honestly see the rest going through the roof so to speak.

    Nothing else really looks like it will increase or decrease in 1.6 other than maybe Martial Knowledge VR14 to replace Soulshine VR10 Jewelry for high turn over at a good price, ~20K each or so.

    +1 for insightfulness... Good analysis, and I agree, but I do have to ask what the additional 10-13g step is.

    As for recipes, I am starting to toss green ones rather than sell them if my bags are full.
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  • Max2497
    Max2497
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    DeLindsay wrote: »
    The cost of Motifs will likely go up a little right after 1.6 hits Live but then simmer down in a few weeks once people realize Motif farming is no more difficult in 1.6 than it is on Live right now, it just requires a little more care while looting and 1 additional 10-13g step.

    Legendary Tempers might increase but it's hard to say as players are flooded with them right now. Kuta however may go up dramatically based on the absolutely horrible Global drop rate that we tested on PTS of 1.8-2.2% via all sources.

    Recipes are a hard one to call as the prices right now are stupidly low. At first when 1.6 hits Live expect the prices of at least the new VR10 Recipes to be high, but I don't honestly see the rest going through the roof so to speak.

    Nothing else really looks like it will increase or decrease in 1.6 other than maybe Martial Knowledge VR14 to replace Soulshine VR10 Jewelry for high turn over at a good price, ~20K each or so.

    +1 for insightfulness... Good analysis, and I agree, but I do have to ask what the additional 10-13g step is.

    As for recipes, I am starting to toss green ones rather than sell them if my bags are full.

    The extra step is that you will have to pay money to launder them before you can sell them to other players.
  • kaorunandrak
    kaorunandrak
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    So what is the nerf to the refinement of items? I thought the patch notes said that you had the refinement increased?
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  • Dominoid
    Dominoid
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    So what is the nerf to the refinement of items? I thought the patch notes said that you had the refinement increased?

    They're only nerfed from hireling mails. They are increased elsewhere - like writs.
  • DeLindsay
    DeLindsay
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    So what is the nerf to the refinement of items? I thought the patch notes said that you had the refinement increased?
    Refining of Legendary Tempers is roughly the same on PTS as it is on Live, ~5%. Hirelings got an astronomical decrease for Legendary Tempers and a large decrease to Kuta. Writs are where ZoS increased both the most. When you turn in the Writ and get the Coffer to open the drop rate of Legendaries in that box has gone up significantly.

    And yes as @Max2497 pointed out, when you loot a stolen Motif you then have to Launder said Motif for 10g (Blue) or 13g (Purple) and then can sell it just like now. The drop rates for Motifs didn't change at all from what I could tell. I also found several Recipes on PTS including 1 Epic one so those drop rates seem fine too. Although I can honestly say I didn't find that many Green Recipes, could just be the containers I was looting to level Legerdemain.

  • Cody
    Cody
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    so we will no longer get legendaries from hirlings...

    these writs had better be a good replacement.
  • daemonios
    daemonios
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    Cody wrote: »
    so we will no longer get legendaries from hirlings...

    these writs had better be a good replacement.

    They've GOT to rebalance crafting writs. As it is now, you can make provisioning, alchemy or enchanting writs practically for free (about 3 materials required per writ, in enchanting you only ever need white glyphs), while the other professions require something like 60-100 materials, and they're not balanced among them.

    I did writs only until I got the achievement and IIRC clothing required the largest amount of gear, and therefore materials. After a few days you find yourself having to dedicate some time to harvesting nodes so you can complete the writs.

    I would like to see clothing, woodworking and blacksmithing writs require about the same materials, and the number of pieces required for the writs reduced to 3-5 instead of the 8-10 that you currently need to make.
  • Tankqull
    Tankqull
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    daemonios wrote: »
    Cody wrote: »
    so we will no longer get legendaries from hirlings...

    these writs had better be a good replacement.

    They've GOT to rebalance crafting writs. As it is now, you can make provisioning, alchemy or enchanting writs practically for free (about 3 materials required per writ, in enchanting you only ever need white glyphs), while the other professions require something like 60-100 materials, and they're not balanced among them.

    I did writs only until I got the achievement and IIRC clothing required the largest amount of gear, and therefore materials. After a few days you find yourself having to dedicate some time to harvesting nodes so you can complete the writs.

    I would like to see clothing, woodworking and blacksmithing writs require about the same materials, and the number of pieces required for the writs reduced to 3-5 instead of the 8-10 that you currently need to make.

    even that is too much of items to be handed in, using alchemy as an example you have 6 different items possible to be handed in each is crafted 4 times with 3 resources to be used so you invest 18 resources and are able to complete 12 writs [6*4(per craft)/2(number of items to be handed in)] so that means 1.5 resources per writ wich is half the resources needed to create one item.
    transfer that to the "main" crafts to create a fair system... especially when you have in mind that the resource spawns do not contain only top end resources but down to vet 3 item-resources.
    so in general one item is/should be more than enough to be crafted to finish the writ...
    spelling and grammar errors are free to be abused

    Sallington wrote: »
    Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"


  • BlackEar
    BlackEar
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    daemonios wrote: »
    Cody wrote: »
    so we will no longer get legendaries from hirlings...

    these writs had better be a good replacement.

    They've GOT to rebalance crafting writs. As it is now, you can make provisioning, alchemy or enchanting writs practically for free (about 3 materials required per writ, in enchanting you only ever need white glyphs), while the other professions require something like 60-100 materials, and they're not balanced among them.

    I did writs only until I got the achievement and IIRC clothing required the largest amount of gear, and therefore materials. After a few days you find yourself having to dedicate some time to harvesting nodes so you can complete the writs.

    I would like to see clothing, woodworking and blacksmithing writs require about the same materials, and the number of pieces required for the writs reduced to 3-5 instead of the 8-10 that you currently need to make.

    Same. I only did it for the achievement but I was frequently looking to buy cheap stacks of refined mats to complete the gear writs.

    I have been stocking up on the packs since the news.
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