Thorjagger wrote: »DK talon spam. Defining the difference between a good DK and a bad DK.
Joy_Division wrote: »I actually agree with much of your analysis and I think the core of your message, that Talons is *not* Hard CC that prevents a target from attacking or defending themselves, is correct and people should be mindful of that before calling for blanket nerfs and immunities. CC immunity is a *very* powerful combat state and as such should not be granted to anything that is a mere inconvenience, such as talons, and only to effects that make the target 100% vulnerable to attacks. (For this reason I am annoyed at the Biting Jabs "fix" - yes the spam was unfair, but if ZoS is going to grant CC immunity that last Jab should put a legitimate CC on an opponent... but that is a different topic).
Where I disagree with you is when you drift away from the core of your message. 10 seconds of CC immunity is *way* too much. 5 seconds is more than enough for a player to recover and prevent a spam. I also disagree that it would somehow give PvP a better feel...as it is there is a huge break in verisimilitude why stuns and knockdowns all of a sudden stop working. I understand the need for fairness and nobody likes spending an entire fight on the ground, but if a player can't use those 5 seconds of immunity to reorient themselves and adequately prepare themselves from the next CC attack from an opponent, then that is the fault of the player. In short, too bad...you were given long enough and you weren't going to win anyway.
I also disagree with "significantly" reduces the cost of roll-dodging and breaking free. There are already options available in the game to so this; by reducing the costs significantly, you are basically making more armor sets worthless. There *should* be an opportunity cost to those people who are going to put all 62 attribute points into magicka and devote all their gear to spellpower. You proposed change will mean they no longer have to fear one of the main drawbacks into investing everything into offense. Sorry, but again too bad to all those spellpower and magicka stackers. Go ahead and build your character that way and ignore stuff like the Arena set. This may not prevent them from whining on the forums much when they get killed, but at least PvP will have some semblance of balance of these offensive juggernauts have weaknesses that can be exploited.
they don't need nerfing, they just need a tiny immunity timer.
just 2 seconds would be fine.
they don't need nerfing, they just need a tiny immunity timer.
just 2 seconds would be fine.
You basically disregarded everything... I'm trying to say that Talons is not a hard CC, and therefor shouldn't have any immunity. Whatsoever, at all, period. None. Notta, you can use magic or stamina, or both, to get yourself out of it. If they spam Talons, and you alternate between purge and dodge roll, they'll run out of magicka before you run out of stamina and magicka.
they don't need nerfing, they just need a tiny immunity timer.
just 2 seconds would be fine.
You basically disregarded everything... I'm trying to say that Talons is not a hard CC, and therefor shouldn't have any immunity. Whatsoever, at all, period. None. Notta, you can use magic or stamina, or both, to get yourself out of it. If they spam Talons, and you alternate between purge and dodge roll, they'll run out of magicka before you run out of stamina and magicka.
/sigh
If only you have dealt with what I had to deal with from DKs for the past however many months
Heck YOU once taloned me to death... the 2nd time you tried, I was already out of stamina and magicka before you even began attacking me with your whips;how can you sit there and say it is not a problem?
forgive me if i dont approve of a root making up for half-most of a DKs Damage... forgive me if I am tired of running out of stamina because I have to constantly roll out of a dang root every .5 seconds, I DO NOT HAVE THE STAMINA TO ROLL FOR THE AMOUNT OF TIMES THEY CAST TALONS. The most I can roll is SEVEN. SEVEN. WITH FULL MEDIUM ARMOR, 40 POINTS INTO STAMINA, ALL MEDIUM ARMOR PASSIVES, ALL STAMINA ENCHANTS WITH FOOD BUFFS, SEVEN.
and because I am a stamina build, I can only use dark cloak a few times(purge only once or twice). Perhaps a magicka build can deal with it, but not every one runs a magcika build. By the time the talon spam stops I will have taken a huge amount of physical damage, AND have run out of resources... all...from....a....root. A ROOT. Now add in the DK abiltites meant to do damage, whip, breath, all of those. and do not say " DKs cant talon that many times" because they can; iv seen it happen many a time. and would it really kill you, if your opponents had a TWO SECOND immunity from talons? Is your build that centered around them.
I am trying to get you to see it in your mind; if i cant, then fine, so be it.
There is no point in arguing with you; your mind is set, and so is mine. perhaps it will be different in 1.6
and don't sit there and call me a whiner or a "nerf crier" as ill call it. you know dang well I do not whine about every single thing about this game.(im sure you intended to call me it, if you do not in your reply, then forgive me)
they don't need nerfing, they just need a tiny immunity timer.
just 2 seconds would be fine.
You basically disregarded everything... I'm trying to say that Talons is not a hard CC, and therefor shouldn't have any immunity. Whatsoever, at all, period. None. Notta, you can use magic or stamina, or both, to get yourself out of it. If they spam Talons, and you alternate between purge and dodge roll, they'll run out of magicka before you run out of stamina and magicka.
/sigh
If only you have dealt with what I had to deal with from DKs for the past however many months
Heck YOU once taloned me to death... the 2nd time you tried, I was already out of stamina and magicka before you even began attacking me with your whips;how can you sit there and say it is not a problem?
forgive me if i dont approve of a root making up for half-most of a DKs Damage... forgive me if I am tired of running out of stamina because I have to constantly roll out of a dang root every .5 seconds, I DO NOT HAVE THE STAMINA TO ROLL FOR THE AMOUNT OF TIMES THEY CAST TALONS. The most I can roll is SEVEN. SEVEN. WITH FULL MEDIUM ARMOR, 40 POINTS INTO STAMINA, ALL MEDIUM ARMOR PASSIVES, ALL STAMINA ENCHANTS WITH FOOD BUFFS, SEVEN.
and because I am a stamina build, I can only use dark cloak a few times(purge only once or twice). Perhaps a magicka build can deal with it, but not every one runs a magcika build. By the time the talon spam stops I will have taken a huge amount of physical damage, AND have run out of resources... all...from....a....root. A ROOT. Now add in the DK abiltites meant to do damage, whip, breath, all of those. and do not say " DKs cant talon that many times" because they can; iv seen it happen many a time. and would it really kill you, if your opponents had a TWO SECOND immunity from talons? Is your build that centered around them.
I am trying to get you to see it in your mind; if i cant, then fine, so be it.
There is no point in arguing with you; your mind is set, and so is mine. perhaps it will be different in 1.6
and don't sit there and call me a whiner or a "nerf crier" as ill call it. you know dang well I do not whine about every single thing about this game.(im sure you intended to call me it, if you do not in your reply, then forgive me)
My mind is never set in stone, I understand that Talons has high damage for a utility spell, but that's not what this post is about... I can assure you the only reason I ever use Talons is if my target/targets are retreating, or I'm generating Ultimate, which won't work in 1.6, so Talons will be used less, I hope. I'm not that heavily invested in Spell Damage so I can't speak for people that are, but I'm pretty sure from what I can remember my Talons did anywhere from 350 damage, to 400 damage, on both mobs and players. The synergy, is what does a crap ton of damage, if I use it, it deals anywhere from 700-1,000 damage on Live, but that's also besides the point, the only time Talons outright kills someone is if as you pointed at, they're already low on resources and Health, and would've probably died regardless of Talons.
I won't be upset if the damage on Talons is nerfed, it's a utility spell not a damage spell, but once again, besides the point of this post, this post is more about CC and CC immunity in regards to Talons... I'm sorry to have offended you Cody, you know I like you
they don't need nerfing, they just need a tiny immunity timer.
just 2 seconds would be fine.
You basically disregarded everything... I'm trying to say that Talons is not a hard CC, and therefor shouldn't have any immunity. Whatsoever, at all, period. None. Notta, you can use magic or stamina, or both, to get yourself out of it. If they spam Talons, and you alternate between purge and dodge roll, they'll run out of magicka before you run out of stamina and magicka.
/sigh
If only you have dealt with what I had to deal with from DKs for the past however many months
Heck YOU once taloned me to death... the 2nd time you tried, I was already out of stamina and magicka before you even began attacking me with your whips;how can you sit there and say it is not a problem?
forgive me if i dont approve of a root making up for half-most of a DKs Damage... forgive me if I am tired of running out of stamina because I have to constantly roll out of a dang root every .5 seconds, I DO NOT HAVE THE STAMINA TO ROLL FOR THE AMOUNT OF TIMES THEY CAST TALONS. The most I can roll is SEVEN. SEVEN. WITH FULL MEDIUM ARMOR, 40 POINTS INTO STAMINA, ALL MEDIUM ARMOR PASSIVES, ALL STAMINA ENCHANTS WITH FOOD BUFFS, SEVEN.
and because I am a stamina build, I can only use dark cloak a few times(purge only once or twice). Perhaps a magicka build can deal with it, but not every one runs a magcika build. By the time the talon spam stops I will have taken a huge amount of physical damage, AND have run out of resources... all...from....a....root. A ROOT. Now add in the DK abiltites meant to do damage, whip, breath, all of those. and do not say " DKs cant talon that many times" because they can; iv seen it happen many a time. and would it really kill you, if your opponents had a TWO SECOND immunity from talons? Is your build that centered around them.
I am trying to get you to see it in your mind; if i cant, then fine, so be it.
There is no point in arguing with you; your mind is set, and so is mine. perhaps it will be different in 1.6
and don't sit there and call me a whiner or a "nerf crier" as ill call it. you know dang well I do not whine about every single thing about this game.(im sure you intended to call me it, if you do not in your reply, then forgive me)
My mind is never set in stone, I understand that Talons has high damage for a utility spell, but that's not what this post is about... I can assure you the only reason I ever use Talons is if my target/targets are retreating, or I'm generating Ultimate, which won't work in 1.6, so Talons will be used less, I hope. I'm not that heavily invested in Spell Damage so I can't speak for people that are, but I'm pretty sure from what I can remember my Talons did anywhere from 350 damage, to 400 damage, on both mobs and players. The synergy, is what does a crap ton of damage, if I use it, it deals anywhere from 700-1,000 damage on Live, but that's also besides the point, the only time Talons outright kills someone is if as you pointed at, they're already low on resources and Health, and would've probably died regardless of Talons.
I won't be upset if the damage on Talons is nerfed, it's a utility spell not a damage spell, but once again, besides the point of this post, this post is more about CC and CC immunity in regards to Talons... I'm sorry to have offended you Cody, you know I like you
you did not offend me. I typed in all caps to try to make a point.
I know i made it sound nothing like it, but the physical damage is NOT why i want an immunity timer, it is nowhere near the reason, I only stated how it could potentially add to the issue. the damage by itself is not what i find ridiculous, nor is it even the damage itself, it is the SPAMMING of it, (like why i despise damage shield spam) I get annoyed and ticked off when I see a DK talon me or someone else OVER AND OVER AND OVER, WHILE STILL using a crap ton of whips and heals and all that crap. It makes it seem like resource management is not a concern for the DK.It frustrates me, that I have to make tactical use of my abilities,(i cannot spam fear, nor would i, that is a stupid tactic for any NB) then see some random DK use talons about 7 times, then use about 3-5 whips after that, WITH dragon blood. It makes it look like the class requires no skill to play(and no, i do not think that, it makes it LOOK like it)
In case you did not read that big wall of tiny text: Two reasons I don't like Talon spam
1. seeing someone use it 7 times in a row, and me losing all my resources over it before even fighting me
2. them using that, PLUS a crap ton of whips, dragon bloods, and all the other stuff DKs use, making it seem like no tactical resource management is required.
it may not be on topic with the post... but i have already posted it. Now we will see if a dev deletes it:)
If it is uselees in 1.6, then i will shut up and see how it is when 1.6 goes live(the only DKs I have faced in the PTS are people taking advantage of the 2H bugs and damage shield stackers/spammers, so idk how talons is in 1.6)
and i like you too:) even though you are a weak, pathetic soldier of the aldmeri dominion, even though you are in service to a false and arrogant queen, even though we were arch enemies in blackwater blade, and even though you and I have two polar opposite opinions about talons, I still like you:)
You should make a stamina build and come gank with me some when 1.6 goes live:)
they don't need nerfing, they just need a tiny immunity timer.
just 2 seconds would be fine.
You basically disregarded everything... I'm trying to say that Talons is not a hard CC, and therefor shouldn't have any immunity. Whatsoever, at all, period. None. Notta, you can use magic or stamina, or both, to get yourself out of it. If they spam Talons, and you alternate between purge and dodge roll, they'll run out of magicka before you run out of stamina and magicka.
/sigh
If only you have dealt with what I had to deal with from DKs for the past however many months
Heck YOU once taloned me to death... the 2nd time you tried, I was already out of stamina and magicka before you even began attacking me with your whips;how can you sit there and say it is not a problem?
forgive me if i dont approve of a root making up for half-most of a DKs Damage... forgive me if I am tired of running out of stamina because I have to constantly roll out of a dang root every .5 seconds, I DO NOT HAVE THE STAMINA TO ROLL FOR THE AMOUNT OF TIMES THEY CAST TALONS. The most I can roll is SEVEN. SEVEN. WITH FULL MEDIUM ARMOR, 40 POINTS INTO STAMINA, ALL MEDIUM ARMOR PASSIVES, ALL STAMINA ENCHANTS WITH FOOD BUFFS, SEVEN.
and because I am a stamina build, I can only use dark cloak a few times(purge only once or twice). Perhaps a magicka build can deal with it, but not every one runs a magcika build. By the time the talon spam stops I will have taken a huge amount of physical damage, AND have run out of resources... all...from....a....root. A ROOT. Now add in the DK abiltites meant to do damage, whip, breath, all of those. and do not say " DKs cant talon that many times" because they can; iv seen it happen many a time. and would it really kill you if your opponents had a TWO SECOND immunity from talons? Is your build that centered around them?
I am trying to get you to see it in your mind; if i cant, then fine, so be it.
There is no point in arguing with you; your mind is set, and so is mine. perhaps it will be different in 1.6
and don't sit there and call me a whiner or a "nerf crier" as ill call it. you know dang well I do not whine about every single thing about this game.(im sure you intended to call me it, if you do not in your reply, then forgive me)
Joy_Division wrote: »I actually agree with much of your analysis and I think the core of your message, that Talons is *not* Hard CC that prevents a target from attacking or defending themselves, is correct and people should be mindful of that before calling for blanket nerfs and immunities. CC immunity is a *very* powerful combat state and as such should not be granted to anything that is a mere inconvenience, such as talons, and only to effects that make the target 100% vulnerable to attacks. (For this reason I am annoyed at the Biting Jabs "fix" - yes the spam was unfair, but if ZoS is going to grant CC immunity that last Jab should put a legitimate CC on an opponent... but that is a different topic).
Where I disagree with you is when you drift away from the core of your message. 10 seconds of CC immunity is *way* too much. 5 seconds is more than enough for a player to recover and prevent a spam. I also disagree that it would somehow give PvP a better feel...as it is there is a huge break in verisimilitude why stuns and knockdowns all of a sudden stop working. I understand the need for fairness and nobody likes spending an entire fight on the ground, but if a player can't use those 5 seconds of immunity to reorient themselves and adequately prepare themselves from the next CC attack from an opponent, then that is the fault of the player. In short, too bad...you were given long enough and you weren't going to win anyway.
I also disagree with "significantly" reduces the cost of roll-dodging and breaking free. There are already options available in the game to so this; by reducing the costs significantly, you are basically making more armor sets worthless. There *should* be an opportunity cost to those people who are going to put all 62 attribute points into magicka and devote all their gear to spellpower. You proposed change will mean they no longer have to fear one of the main drawbacks into investing everything into offense. Sorry, but again too bad to all those spellpower and magicka stackers. Go ahead and build your character that way and ignore stuff like the Arena set. This may not prevent them from whining on the forums much when they get killed, but at least PvP will have some semblance of balance of these offensive juggernauts have weaknesses that can be exploited.
Well you understood the core message and that's all that really matters, the only reason I continued typing was because the people that don't like inconveniences in their PvP won't quit whining, and I'd rather there be a fix that doesn't involve nerfing Talons into the dirt, because then the DK population would be very, very unhappy. As you said, stacking everything into offense and then not having to worry about getting CC'd would cause other issues, so that's probably not going to help at all. I'll edit that bit out, for the whiners though, a fix still is needed, a global cool-down on Talons might help. Just a tiny bit, then again it's a nuisance not a hard CC, so that tiny bit that helps you best be the tiny bit that you use. People would be surprised by how long ten seconds can feel in PvP, and how long ten seconds can grant you to fight back or run and hide.
There, edited the post. Do you at least agree with this fix? Should there be a fix, this at least doesn't make CC immunity overpowered, it doesn't change the ability itself, and it doesn't have the reduced roll dodge cost.
Joy_Division wrote: »Joy_Division wrote: »I actually agree with much of your analysis and I think the core of your message, that Talons is *not* Hard CC that prevents a target from attacking or defending themselves, is correct and people should be mindful of that before calling for blanket nerfs and immunities. CC immunity is a *very* powerful combat state and as such should not be granted to anything that is a mere inconvenience, such as talons, and only to effects that make the target 100% vulnerable to attacks. (For this reason I am annoyed at the Biting Jabs "fix" - yes the spam was unfair, but if ZoS is going to grant CC immunity that last Jab should put a legitimate CC on an opponent... but that is a different topic).
Where I disagree with you is when you drift away from the core of your message. 10 seconds of CC immunity is *way* too much. 5 seconds is more than enough for a player to recover and prevent a spam. I also disagree that it would somehow give PvP a better feel...as it is there is a huge break in verisimilitude why stuns and knockdowns all of a sudden stop working. I understand the need for fairness and nobody likes spending an entire fight on the ground, but if a player can't use those 5 seconds of immunity to reorient themselves and adequately prepare themselves from the next CC attack from an opponent, then that is the fault of the player. In short, too bad...you were given long enough and you weren't going to win anyway.
I also disagree with "significantly" reduces the cost of roll-dodging and breaking free. There are already options available in the game to so this; by reducing the costs significantly, you are basically making more armor sets worthless. There *should* be an opportunity cost to those people who are going to put all 62 attribute points into magicka and devote all their gear to spellpower. You proposed change will mean they no longer have to fear one of the main drawbacks into investing everything into offense. Sorry, but again too bad to all those spellpower and magicka stackers. Go ahead and build your character that way and ignore stuff like the Arena set. This may not prevent them from whining on the forums much when they get killed, but at least PvP will have some semblance of balance of these offensive juggernauts have weaknesses that can be exploited.
Well you understood the core message and that's all that really matters, the only reason I continued typing was because the people that don't like inconveniences in their PvP won't quit whining, and I'd rather there be a fix that doesn't involve nerfing Talons into the dirt, because then the DK population would be very, very unhappy. As you said, stacking everything into offense and then not having to worry about getting CC'd would cause other issues, so that's probably not going to help at all. I'll edit that bit out, for the whiners though, a fix still is needed, a global cool-down on Talons might help. Just a tiny bit, then again it's a nuisance not a hard CC, so that tiny bit that helps you best be the tiny bit that you use. People would be surprised by how long ten seconds can feel in PvP, and how long ten seconds can grant you to fight back or run and hide.
There, edited the post. Do you at least agree with this fix? Should there be a fix, this at least doesn't make CC immunity overpowered, it doesn't change the ability itself, and it doesn't have the reduced roll dodge cost.
In general, I do not think it is a good idea in any aspect of life to give into whiners. If there is something legitimately inconsistent about skill, then yes, an adjustment should be made. But your basically saying "x skill is fine but we should change it because of whiners." No. I would never vote for a politician who advocated that, hire a employee who felt that was a good idea, or in general trust that person to exhibit good or sound judgement.
A DK who spams talons every half second is just wasting their mana...that damage does not stack, it is a high cost spell for moderate damage at best, and their spamming has zero influence on my ability to fight or defend myself against said DK. So not only do I not care if a DK does so, I actually hope the DK does spam talons. There are many ways in the game to comabt talons, drop an eclipse, fear the DK, use the arena set to break free for cheap, bolt escape away, use blazing shield and return the damage to the DK, etc., or, simply ignore them - most of the time I do not find a pressing reason to move of them (such as a standard and approaching zerg).
Joy_Division wrote: »they don't need nerfing, they just need a tiny immunity timer.
just 2 seconds would be fine.
You basically disregarded everything... I'm trying to say that Talons is not a hard CC, and therefor shouldn't have any immunity. Whatsoever, at all, period. None. Notta, you can use magic or stamina, or both, to get yourself out of it. If they spam Talons, and you alternate between purge and dodge roll, they'll run out of magicka before you run out of stamina and magicka.
/sigh
If only you have dealt with what I had to deal with from DKs for the past however many months
Heck YOU once taloned me to death... the 2nd time you tried, I was already out of stamina and magicka before you even began attacking me with your whips;how can you sit there and say it is not a problem?
forgive me if i dont approve of a root making up for half-most of a DKs Damage... forgive me if I am tired of running out of stamina because I have to constantly roll out of a dang root every .5 seconds, I DO NOT HAVE THE STAMINA TO ROLL FOR THE AMOUNT OF TIMES THEY CAST TALONS. The most I can roll is SEVEN. SEVEN. WITH FULL MEDIUM ARMOR, 40 POINTS INTO STAMINA, ALL MEDIUM ARMOR PASSIVES, ALL STAMINA ENCHANTS WITH FOOD BUFFS, SEVEN.
and because I am a stamina build, I can only use dark cloak a few times(purge only once or twice). Perhaps a magicka build can deal with it, but not every one runs a magcika build. By the time the talon spam stops I will have taken a huge amount of physical damage, AND have run out of resources... all...from....a....root. A ROOT. Now add in the DK abiltites meant to do damage, whip, breath, all of those. and do not say " DKs cant talon that many times" because they can; iv seen it happen many a time. and would it really kill you if your opponents had a TWO SECOND immunity from talons? Is your build that centered around them?
I am trying to get you to see it in your mind; if i cant, then fine, so be it.
There is no point in arguing with you; your mind is set, and so is mine. perhaps it will be different in 1.6
and don't sit there and call me a whiner or a "nerf crier" as ill call it. you know dang well I do not whine about every single thing about this game.(im sure you intended to call me it, if you do not in your reply, then forgive me)
Seriously, why are you having such problems with talons? It is not a high damage attack, it does not prevent you from counter-attacking or defending yourself. You don't *have* to drain your stamina to break out of them. I wear light armor and can only roll out 3 times...it's not a big deal.
Joy_Division wrote: »Well, I am glad neither one of you are King for a day. If everyone were made King for a day, it is clear we'd have a crap game with no useful or interesting abilities.
You cannot give an entire group CC immunity for a .5 second root that is rolled out of.
dylanjaygrobbelaarb16_ESO wrote: »i think some people just want an account wide cc immunity that only they have. they will never be ok with things that kill them often they will always complain. you can tell who they are because they dont use argument the just state things.
I completely agree, changing talons means changing all roots and snares... seems crazy.
on the topic of cc and how small changes can have big effects
changing puncturing sweep/jabbs to a hard cc is a problem. it was badly designed to permastun but the cc is too weak to be a legit hard cc. I vote it gets removed and changed to a root/snare. currently on pts its almost helping the target by bumping them then granting immunity
Aye, removing the stagger effect from Jabs and giving it a high level snare makes a lot more sense, at least then you can hit them 2-3 times before you have to move to catch up. Cause Jabs has what? 8m range?
dylanjaygrobbelaarb16_ESO wrote: »i think some people just want an account wide cc immunity that only they have. they will never be ok with things that kill them often they will always complain. you can tell who they are because they dont use argument the just state things.
I completely agree, changing talons means changing all roots and snares... seems crazy.
on the topic of cc and how small changes can have big effects
changing puncturing sweep/jabbs to a hard cc is a problem. it was badly designed to permastun but the cc is too weak to be a legit hard cc. I vote it gets removed and changed to a root/snare. currently on pts its almost helping the target by bumping them then granting immunity
Aye, removing the stagger effect from Jabs and giving it a high level snare makes a lot more sense, at least then you can hit them 2-3 times before you have to move to catch up. Cause Jabs has what? 8m range?
danno816_ESO wrote: »dylanjaygrobbelaarb16_ESO wrote: »i think some people just want an account wide cc immunity that only they have. they will never be ok with things that kill them often they will always complain. you can tell who they are because they dont use argument the just state things.
I completely agree, changing talons means changing all roots and snares... seems crazy.
on the topic of cc and how small changes can have big effects
changing puncturing sweep/jabbs to a hard cc is a problem. it was badly designed to permastun but the cc is too weak to be a legit hard cc. I vote it gets removed and changed to a root/snare. currently on pts its almost helping the target by bumping them then granting immunity
Aye, removing the stagger effect from Jabs and giving it a high level snare makes a lot more sense, at least then you can hit them 2-3 times before you have to move to catch up. Cause Jabs has what? 8m range?
Jabs is the perfect example of play/counterplay. It is a very obvious, telegraphed 1+ second channel. The knockback spam was cheap, but a snare would be perfect. If you fail to dodge, block, bash or simply move out of the way in the 1+ second channel you deserve a good long snare.
Talons, on the other hand, is instant and has no easily recognizable telegraph. If you choose to spend a dodge roll to get out of it, draining a good portion of your stamina, I believe you should be immune for a few seconds.
danno816_ESO wrote: »dylanjaygrobbelaarb16_ESO wrote: »i think some people just want an account wide cc immunity that only they have. they will never be ok with things that kill them often they will always complain. you can tell who they are because they dont use argument the just state things.
I completely agree, changing talons means changing all roots and snares... seems crazy.
on the topic of cc and how small changes can have big effects
changing puncturing sweep/jabbs to a hard cc is a problem. it was badly designed to permastun but the cc is too weak to be a legit hard cc. I vote it gets removed and changed to a root/snare. currently on pts its almost helping the target by bumping them then granting immunity
Aye, removing the stagger effect from Jabs and giving it a high level snare makes a lot more sense, at least then you can hit them 2-3 times before you have to move to catch up. Cause Jabs has what? 8m range?
Jabs is the perfect example of play/counterplay. It is a very obvious, telegraphed 1+ second channel. The knockback spam was cheap, but a snare would be perfect. If you fail to dodge, block, bash or simply move out of the way in the 1+ second channel you deserve a good long snare.
Talons, on the other hand, is instant and has no easily recognizable telegraph. If you choose to spend a dodge roll to get out of it, draining a good portion of your stamina, I believe you should be immune for a few seconds.
It's not a hard CC, no immunity. If they ever had soft CC immunity, then I would be inclined to agree with you... But since it's not in game, I can't. Also, a lot of people are telling me Magicka S/B DKs can't spam talons come 1.6, so we may not even have this problem in a few weeks.
danno816_ESO wrote: »danno816_ESO wrote: »dylanjaygrobbelaarb16_ESO wrote: »i think some people just want an account wide cc immunity that only they have. they will never be ok with things that kill them often they will always complain. you can tell who they are because they dont use argument the just state things.
I completely agree, changing talons means changing all roots and snares... seems crazy.
on the topic of cc and how small changes can have big effects
changing puncturing sweep/jabbs to a hard cc is a problem. it was badly designed to permastun but the cc is too weak to be a legit hard cc. I vote it gets removed and changed to a root/snare. currently on pts its almost helping the target by bumping them then granting immunity
Aye, removing the stagger effect from Jabs and giving it a high level snare makes a lot more sense, at least then you can hit them 2-3 times before you have to move to catch up. Cause Jabs has what? 8m range?
Jabs is the perfect example of play/counterplay. It is a very obvious, telegraphed 1+ second channel. The knockback spam was cheap, but a snare would be perfect. If you fail to dodge, block, bash or simply move out of the way in the 1+ second channel you deserve a good long snare.
Talons, on the other hand, is instant and has no easily recognizable telegraph. If you choose to spend a dodge roll to get out of it, draining a good portion of your stamina, I believe you should be immune for a few seconds.
It's not a hard CC, no immunity. If they ever had soft CC immunity, then I would be inclined to agree with you... But since it's not in game, I can't. Also, a lot of people are telling me Magicka S/B DKs can't spam talons come 1.6, so we may not even have this problem in a few weeks.
Actually I agree that 1.6 changes the game quite a bit. I would not do anything regarding talons until 1.6 has been out a while.
However, to keep the conversation going...it seems you are saying that not being able to move for 5 seconds is not enough of a reason to get immunity because you can still use your skills. I contend that in a game like this one, where movement and positioning is extremely important, that being rooted to the ground is a very potent cc. Not as potent as complete stun, no, but still very strong.
The opposite effect, "silence" which stops skills (granted magicka skills only, but what have we all been playing for the last 9 months?) but still allows you to move around, CAN in fact be "break freed" giving you cc immunity. I am curious as to whether you think this should be allowed seeing as how it is not a hard CC, and how you reconcile it with the fact that Talons can not.