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You ruined the only char ive ever played.

Sleevez340
Sleevez340
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Thanks ZOS. Ive been on the PTS for a bit now, playing with new changes to my Templar.

I can say for myself, this looks like the end of my ESO career. I loved my Templar on day one of release last year, when he was a bit gimped. I had no mana regen, stamina wasnt really an option at that point to do anything decent in pvp. But It looks like now youve basically ruined him all together, and spat in my face. Now I guess if i was to continue playing I would be forced, literally FORCED, to heal in PvP and deal with the fact that I WILL be killed in 1 hit from a crit charge if my life is not at 100%, or I must use a 2hander stamina build and deal with the fact that my magicka is low, borderline useless, and still no passive skill regens for anything close to worthwhile gains.

I ask why? Why did you do this? Why cant I still enjoy my templar with its current skills? I enjoy blinding flashes, let me keep it. Why not get rid of something that has limited to no use, Eclipse. Utility? Yeah sure it has that, but its cc breakable and there is VERY limited use for it in pve, its a waste of a slot in pve, and pvp. Between cc break and immovable (Which is manditory for pvp). Why is it that "too many ppl use light armor in cyrodiil, so its nerfed"? What are you doing to this game?

You have effectively taken magicka out of the game as an option for people, because the only reason to stay magicka is being stubborn, saying you play the game "the way you want", which is really just a prideful acceptance of being a gimp. Which NO ONE will ever say is fun and mean it.

Too many sweeping changes in a game that you still cant fix the basics of. Seriously getting skill locked (Grayed out skill bar) and not being able to do anything for 10-20 seconds. This bug has existed since release. SINCE RELEASE, some ppl have this misconception that you can press Esc twice and it will fix it, thats not true. If it works then you actually got the OTHER bug that you can fix. Your going to have to rescale all the difficulty in this game to compensate for that when you finally fix it.

Anyway I want to enjoy this game, but you just keep taking everything that i enjoy. You either break it, or remove it all together.

Cyrodiil has had too many ppl using light armor, and thats now nerfed. So you might as well just preemptively nerf 2h because the only ppl that wont be using that is healer, but im sure they will have it on their second bar, to quickly one shot ppl between heals.
Kaiser Dragon ~ VR14 Bosmer Templar
Dark Priest
Aldmeri Dominion
  • SanderBuraas
    SanderBuraas
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    Are you truly complaining about Templar? Hahahaha.
  • Fenris
    Fenris
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    Lots of magicka builds are complaining about these changes that are meant to upgrade stam builds to become comparable. It is quite ridiculous. You lost blinding flashes, frustrating I know. But we gained a strong execute. We needed one of those. Dark Flare is now an AOE defile debuff. That is huge. We lost a few of our magicka morphs, but was it really fair for ALL class abilities to be magicka based? I dont mind giving up a few to make stam builds viable.

    Yes, magicka builds feel weaker now - but in comparison to stam builds they are more equal. Melee stam builds should ALWAYS out DPS ranged magicka builds anyways. They sacrifice being able to do damage at a safe distance for more damage and more risk. Im getting tired of these "you ruined this" and "zos ruined that" threads. Im excited for these changes - My stam DK can use some of his fire attacks now. My templar's main heal might be useful in comparison to the resto staff (lingering ritual). DPS magicka templars have an execute. All classes have more of a reason to go into melee, so builds might start to vary a little bit away from destro/resto combos. Softcap removal might cause some glass cannon crazyness, but we will stop all having the SAME stats. Im tired of all melee DPSers being "softcapped stam, softcapped HP, 240ish weapon damage (over softcap), and then about 60% crit. Now we might see some uber high resource pools, some 1 shot wonders with a crazy high weapon damage, and some characters that crit on nearly every hit but are fairly behind aside from that.
  • johnyeh87
    johnyeh87
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    Hey Sleevez340. Tell me what armour/weapon you used before the 1.6 builds. I will make you a build and link it.
    I AM CANADIAN!!!
    Johny EH?
  • johnyeh87
    johnyeh87
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    Also, tell me what kind of play style you are. How you like to PvP.
    I AM CANADIAN!!!
    Johny EH?
  • Alcast
    Alcast
    Class Representative
    Templar is one of the stronger classes in 1.6. Talking PvE just fyi
    https://alcasthq.com - Alcasthq.com Builds & Guides
    https://eso-hub.com - ESO-Hub.com Sets, Skills, Guides & News
    https://dwemerautomaton.com - Discord, Telegram & Twitch Command Bot



  • Dracane
    Dracane
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    Uhm. Templar is the clear winner in 1.6 when it comes to buff.
    I am no Templar expert, so I can't say much. But Templar looks extremely strong from what I can see in game and what I can see in chat.

    Best self heals, best execute in the game and hard hiting abilities. I would love to have that.
    Auri-El is my lord,
    Trinimac is my shield,
    Magnus is my mind.

    My debut album on YouTube: https://www.youtube.com/@Gleandra/videos
  • C0pp3rhead
    C0pp3rhead
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    What are you talking about?
    • Sun fire now provides a crit bonus, so you no longer have to slot magelight.
    • Backlash is now insta-cast and thus usable.
    • We got a powerful execute in Radiant Destruction.
    • Spear Shards is still boss.
    • Blazing Shield costs a little more, but is still worth it.
    • Our aura now restores magicka.
    • Rune Focus restores much more magicka than it costs, and its buffs remain while outside the circle.
    • Dark Flare is still super strong, applies a debuff to your enemy, and buffs the damage of your next attack.
    • Soul Strike now costs almost nothing.

    The new facemelt (w/o light attack weaving):
    1. Backlash -> Sun Fire -> Dark Flare -> Dark Flare -> Backlash Expires.
    2. Backlash -> Sun Fire -> Soul Strike -> Backlash expires -> Radiant Destruction.
    "Things which are alike in nature grow to look alike, and the speaking stones have lain a long time lookin' at the sun. Some believe they descend with the lightning, but I believe they are on the ground and are projected downward by the bolt."

    Fear my moustache powers.

    Tastes-New-Blood - V14 Argonian Templar
    Giblets N Bits - V2 Imperial Nightblade
    Skruyue N'Alyutu - V1 Altmer Sorcerer
    Jolbie Firecrotch - L31 Nord Dragonknight

    Vehemence - - Valhalla's Guard
  • technohic
    technohic
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    I'm guessing magicka melee based with the light armor being squishy now? Its still doable but you are going to have to hug blazing shield a lot more. Jabs having CC finally grant immunity like it should, but makes it kind of worthless now at the same time so the CC should go.
  • Islyn
    Islyn
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    C0pp3rhead wrote: »
    What are you talking about?
    • Sun fire now provides a crit bonus, so you no longer have to slot magelight.
    • Backlash is now insta-cast and thus usable.
    • We got a powerful execute in Radiant Destruction.
    • Spear Shards is still boss.
    • Blazing Shield costs a little more, but is still worth it.
    • Our aura now restores magicka.
    • Rune Focus restores much more magicka than it costs, and its buffs remain while outside the circle.
    • Dark Flare is still super strong, applies a debuff to your enemy, and buffs the damage of your next attack.
    • Soul Strike now costs almost nothing.

    The new facemelt (w/o light attack weaving):
    1. Backlash -> Sun Fire -> Dark Flare -> Dark Flare -> Backlash Expires.
    2. Backlash -> Sun Fire -> Soul Strike -> Backlash expires -> Radiant Destruction.

    Quoted because bookmark
  • johnyeh87
    johnyeh87
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    I am going light armour Magicka/Stamina mix Melee build. I still have to test it out, but that won't be until march 17th :P But I am pretty sure it will work fine.
    I AM CANADIAN!!!
    Johny EH?
  • Sleevez340
    Sleevez340
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    Some of these changes are very nice, but something alot of other classes dont understand is that templar skills are high mana cost. Templars dont get mana back like every other class. We rely on regen, light armor cast cost reduction, and what? That measly wannabe useful heavy armor passive? We are near forced to use resto staff, and warlock set for magicka builds.

    I know its not set in stone yet. But i have been 1 shot many times by crit charge in pts (Which is broken im quite certain) and i have 25k hp.

    Vs every melee build i dueled, or fought i found myself spamming heals until i ran oom.

    I will have try some of above mentioned combos, which i was running similar combos of skills.. Thanks for that. As for saying the class is ruined, yes to me it is. I get to pick when i feel that its ruined to me. A dk has never been, and will never be in the situations ive been as a templar. They've never been anything close to as gimp as where the templar started. Granted i understand things are looking up from back then. I just feel a few things are a step in the wrong direction.
    Edited by Sleevez340 on 16 February 2015 17:21
    Kaiser Dragon ~ VR14 Bosmer Templar
    Dark Priest
    Aldmeri Dominion
  • Cinbri
    Cinbri
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    Templars indeed strongest class in 1.6... but only on paper.
  • johnyeh87
    johnyeh87
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    Here is a Templar build. Magicka focused, light armour, 1 bar has destro (you can change it if you want) 2nd bar has shield and sword (you can change it if you want) also, if you don't want to use crescent sweep, you can use meteor which is really nice.

    http://eso-skills.com/skill/index.html?m1=911191500100912091309101&m2=914092310331901192119001&i=0
    I AM CANADIAN!!!
    Johny EH?
  • johnyeh87
    johnyeh87
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    The skills on both bars give you sustain. Radiant glory gives you a heal and puncturing sweeps if people get close to you on the 2nd bar, heals for damage dealt. Also, repentance because it rocks.

    Forgot to add, total dark is epic because it heals you now.
    Edited by johnyeh87 on 16 February 2015 17:53
    I AM CANADIAN!!!
    Johny EH?
  • david.haypreub18_ESO
    david.haypreub18_ESO
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    Fenris wrote: »
    Dark Flare is now an AOE defile debuff.

    When did they make Dark Flare an AoE? I don't recall that in any of the patch notes.

    Edited by david.haypreub18_ESO on 16 February 2015 17:51
    Templars are 'just slower... by design'
    Yes, Gina actually said that (at least regarding Rushed Ceremony) right here:
    http://forums.elderscrollsonline.com/en/discussion/161959/templar-skills-bugged-made-useless-ignored/p24
    VR 16 Templar (retired until Templars get fixed)
    VR 16 Sorcerer
    38 Nightblade
    24 DK
  • r.jan_emailb16_ESO
    r.jan_emailb16_ESO
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    Stopped reading after you said that eclipse is a wasted slot.
    Lairgren | DC Dragonknight - August Palatine
    playing for eXile


    I'm done, CU somewhere else.
  • johnyeh87
    johnyeh87
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    Not darkflare, it's solar flares morph. You can have dark flare which is cast single target, or solar barrage which is AOE 5m radius.
    I AM CANADIAN!!!
    Johny EH?
  • johnyeh87
    johnyeh87
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    Eclipse is really strong... People use it instantly whenever they see someone... you shouldn't use it instantly, wait until you see a projectile coming to you, then you click it :P
    I AM CANADIAN!!!
    Johny EH?
  • C0pp3rhead
    C0pp3rhead
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    @Sleevez340‌
    Yes, many abilities are broken on PTS due to a bug in buff stacking.
    As far as mana is concerned, the mana restore from aura & channeled focus solves our magicka problems. Honestly though, I don't have magicka problems in live.
    Between a high magicka regen, throwing down Channeled Focus when I need to, and drinking lotsa mana pots, I have plenty of magicka.

    As far as healing yourself until you're OoM, try going 5LA/2HA. Also, note that the rotation I threw together above uses no weapon abilities. You could slot a 1h/Shield for extra block & armor. This also lets you slot the 1h/shield reflect for extra protection as well as shield charge for CC unless you prefer Spear Shards. (Until they fix that global cool down issue, Spear Charge worthless.) Also, damage shields are important, so don't forget your Templar Bubble, and Rushed Ceremony is much more efficient to use than Healing Springs when it's just you.

    Remember to keep Immovable and Blazing Shield up at all times. Use 1h/S Reflect when getting sniped, and use Rushed Ceremony when at low health. You have Sun Fire for sustained DPS and Radiant Destruction for the execute phase. Backlash and Dark Flare give you burst damage (provided you don't get interrupted). Meanwhile, Aura and Channeled Focus further provide regen and protection. With 1h/S equipped, you could always slot Low Slash or Ransack as a stamina dump. Another potent combo would be Shield Charge (knock 'em on their butts) + Biting Jabs (kick 'em while they're down) - doing this every 5s when their CC immunity wears off will keep 'em barely maintaining their stamina, and will heal you in the process (provided you take the magicka morph of Jabs).

    Sure, you'll have trouble against DK's & their Flappy Wings, but everybody does. That's why you have a shield. You can block what they reflect back at you, and it will do minimum damage & negate the CC/debuff. Biting Jabs & Spear Shards can't be reflected, nor can weapon attacks like Pierce Armor, Low Slash, & Shield Charge. Our Aedric Spear ultimate Radial Sweep can't be reflected either and provides solid damage mitigation. Have fun. Don't Give Up. Templars are the new Master Class.
    Edited by C0pp3rhead on 16 February 2015 18:11
    "Things which are alike in nature grow to look alike, and the speaking stones have lain a long time lookin' at the sun. Some believe they descend with the lightning, but I believe they are on the ground and are projected downward by the bolt."

    Fear my moustache powers.

    Tastes-New-Blood - V14 Argonian Templar
    Giblets N Bits - V2 Imperial Nightblade
    Skruyue N'Alyutu - V1 Altmer Sorcerer
    Jolbie Firecrotch - L31 Nord Dragonknight

    Vehemence - - Valhalla's Guard
  • RinaldoGandolphi
    RinaldoGandolphi
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    Stamina builds are the way to go period. Magic and light armor will just get you killed, that long with the coming damage shield Nerf made me shelf my sorc, the class is now useless unless you want to be a togglemancer.

    Also if you look at the champ state its clearly melee based, all the magic based bonuses are utter trash compared to the melee stamina bonus, heck the magic side even has bonus for melee that is far better then anything offered magic wise.

    Its clear ZOS wants 90% of the pvp pop wearing med or heavy armor melee. Light armor casters will be rare, no one going to play a class with zero surviability that can be 1-2 shotted behind worthless nerfed shields that can probably be critted.

    Those who do stick with sorcs will be wearing more med armor then light, very stamina based, the traditional caster class I wanted to play in this game is dead...go ahead olay a light armor caster if you like dying alot just being sneezed in.

    Waits for the stamina supporters to come in and tell me why they should be able to do god like damage while casters can't do poo for damage and are easier to kill then ever.

    I mean after all, Zurin Arctus, Jager Tharn, etc are staples of TES lore, were casters, and not a warrior in tamriel could hold a candle to them, at least powerful casters have a basis in lore unlike this stamina god like damage we have now.

    I'd be ok with stamina getting 4-5% more damage, but right now its more like 40% magic based characters flat out suck now period. I have no problem calling a spade a spade because that's what it is.

    To think, some two handed warrior going to kill Zurin Arctus, haha, he would hand them their liver on a plate. Because you know, it took Wulfharth, The Ash King, who was not only a great warrior, but a master if The Voice to kill the Mage Caster Arctus, and he himself was killed too

    But mages should be pathetically weak in ESO she games worth and hundreds of established lore and in game books state otherwise.

    Rinaldo Gandolphi-Breton Sorcerer Daggerfall Covenant
    Juste Gandolphi Dark Elf Templar Daggerfall Covenant
    Richter Gandolphi - Dark Elf Dragonknight Daggerfall Covenant
    Mathias Gandolphi - Breton Nightblade Daggerfall Covenant
    RinaldoGandolphi - High Elf Sorcerer Aldmeri Dominion
    Officer Fire and Ice
    Co-GM - MVP



    Sorcerer's - The ONLY class in the game that is punished for using its class defining skill (Bolt Escape)

    "Here in his shrine, that they have forgotten. Here do we toil, that we might remember. By night we reclaim, what by day was stolen. Far from ourselves, he grows ever near to us. Our eyes once were blinded, now through him do we see. Our hands once were idle, now through them does he speak. And when the world shall listen, and when the world shall see, and when the world remembers, that world will cease to be. - Miraak

  • johnyeh87
    johnyeh87
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    woodsro wrote: »
    Stamina builds are the way to go period. Magic and light armor will just get you killed, that long with the coming damage shield Nerf made me shelf my sorc, the class is now useless unless you want to be a togglemancer.

    Also if you look at the champ state its clearly melee based, all the magic based bonuses are utter trash compared to the melee stamina bonus, heck the magic side even has bonus for melee that is far better then anything offered magic wise.

    Its clear ZOS wants 90% of the pvp pop wearing med or heavy armor melee. Light armor casters will be rare, no one going to play a class with zero surviability that can be 1-2 shotted behind worthless nerfed shields that can probably be critted.

    Those who do stick with sorcs will be wearing more med armor then light, very stamina based, the traditional caster class I wanted to play in this game is dead...go ahead olay a light armor caster if you like dying alot just being sneezed in.

    Waits for the stamina supporters to come in and tell me why they should be able to do god like damage while casters can't do poo for damage and are easier to kill then ever.

    I mean after all, Zurin Arctus, Jager Tharn, etc are staples of TES lore, were casters, and not a warrior in tamriel could hold a candle to them, at least powerful casters have a basis in lore unlike this stamina god like damage we have now.

    I'd be ok with stamina getting 4-5% more damage, but right now its more like 40% magic based characters flat out suck now period. I have no problem calling a spade a spade because that's what it is.

    To think, some two handed warrior going to kill Zurin Arctus, haha, he would hand them their liver on a plate. Because you know, it took Wulfharth, The Ash King, who was not only a great warrior, but a master if The Voice to kill the Mage Caster Arctus, and he himself was killed too

    But mages should be pathetically weak in ESO she games worth and hundreds of established lore and in game books state otherwise.

    Magicka builds will be fine. All you need is immovable and you are harder to kill.
    I AM CANADIAN!!!
    Johny EH?
  • Khivas_Carrick
    Khivas_Carrick
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    I have never, and I mean never fully tried a destro Templar before, and Templar is my main. After 1.6 hit, I did, and god damn was it fun. I won't leave stamina of course, but hell man, Magicka templars are fine
    Bobbity Boop, this game might become poop, but I'll still play because I'm just a pile of goop!
  • david.haypreub18_ESO
    david.haypreub18_ESO
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    C0pp3rhead wrote: »
    Use 1h/S Reflect when getting sniped, and use Rushed Ceremony when at low health.

    Correct me if I am wrong, but the 1HS Reflect (I assume you mean Defensive Stance) does not reflect Snipe or any weapon skill. It only reflects spell projectiles.

    Templars are 'just slower... by design'
    Yes, Gina actually said that (at least regarding Rushed Ceremony) right here:
    http://forums.elderscrollsonline.com/en/discussion/161959/templar-skills-bugged-made-useless-ignored/p24
    VR 16 Templar (retired until Templars get fixed)
    VR 16 Sorcerer
    38 Nightblade
    24 DK
  • C0pp3rhead
    C0pp3rhead
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    And this is why I take the stance that you should dump all (or the majority) of your attribute points into health, and let your gear buff your stats. I do very little soloing in PvP or PvE, so going 5LA/2HA is still doable, even if I'm a little squishy. Just remember, blocking saves lives. If I find that I'm still dying all the time, I'll go 5MA/2HA and wait till I have more CP before I go back to LA. Templars have lots of options in 1.6. Both Magicka and Stamina DPS have gotten a huge boost. We're just as good at tanking as in 1.5. And, we're still the best healers.

    Templar = Master Class
    "Things which are alike in nature grow to look alike, and the speaking stones have lain a long time lookin' at the sun. Some believe they descend with the lightning, but I believe they are on the ground and are projected downward by the bolt."

    Fear my moustache powers.

    Tastes-New-Blood - V14 Argonian Templar
    Giblets N Bits - V2 Imperial Nightblade
    Skruyue N'Alyutu - V1 Altmer Sorcerer
    Jolbie Firecrotch - L31 Nord Dragonknight

    Vehemence - - Valhalla's Guard
  • C0pp3rhead
    C0pp3rhead
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    C0pp3rhead wrote: »
    Use 1h/S Reflect when getting sniped, and use Rushed Ceremony when at low health.

    Correct me if I am wrong, but the 1HS Reflect (I assume you mean Defensive Stance) does not reflect Snipe or any weapon skill. It only reflects spell projectiles.

    Nope, AFAIK it reflects all projectiles. Or maybe I'm thinking of the Absorb morph which definitely absorbs all projectiles.
    Edited by C0pp3rhead on 16 February 2015 18:35
    "Things which are alike in nature grow to look alike, and the speaking stones have lain a long time lookin' at the sun. Some believe they descend with the lightning, but I believe they are on the ground and are projected downward by the bolt."

    Fear my moustache powers.

    Tastes-New-Blood - V14 Argonian Templar
    Giblets N Bits - V2 Imperial Nightblade
    Skruyue N'Alyutu - V1 Altmer Sorcerer
    Jolbie Firecrotch - L31 Nord Dragonknight

    Vehemence - - Valhalla's Guard
  • Vis
    Vis
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    I know this is a thread for templars and I not going to derail that. I think most of the changes have been fun exploring. My templar feels like a better dps caster, though the 2h damage has made him far less of a tank (but the same hit happened to my dk). I am willing to see how templar continues to adapt once these changes go into place.

    Now my one derail comment : try being a sorc at the moment and you will feel better about templar changes too.
    v14 Sorc Vae Exillis
    v14 DK Costs
    v14 NB 'Vis
    v14 Temp Fiat Lux

  • johnyeh87
    johnyeh87
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    C0pp3rhead wrote: »
    And this is why I take the stance that you should dump all (or the majority) of your attribute points into health, and let your gear buff your stats. I do very little soloing in PvP or PvE, so going 5LA/2HA is still doable, even if I'm a little squishy. Just remember, blocking saves lives. If I find that I'm still dying all the time, I'll go 5MA/2HA and wait till I have more CP before I go back to LA. Templars have lots of options in 1.6. Both Magicka and Stamina DPS have gotten a huge boost. We're just as good at tanking as in 1.5. And, we're still the best healers.

    Templar = Master Class

    I agree with you on the "dumping all your attributes into health". I did the math, if you compare attributes to armour enchants, you gain more out of any attribute compared to armour...

    Stamina/Magicka, if you place all 62 points in 1, you get 6882. If you use all 7 armour pieces enchants as Stamina or Magicka, it only gives you a total of 5348. So you lose out on your max stamina/magicka if you place them in armour enchants instead of attribute points. The same thing goes for health, 7564 health for 62 points in health attributes VS 5880 7 armour enchants.

    But I would still place 62 points in health attributes and leave the enchants to placing stamina/magicka... Reason is, if you want to get different gear and change from stamina build to magicka, you simply use different enchants. Yes you do lose out on max stamina/magicka, but you gain more health regardless of what enchants you use.

    Cons:
    Losing out on max Stamina/Magicka

    Pros:
    Gaining more health
    Able to switch gear and change from stamina build to magicka build or vice versa.
    Also you can change armour types and not have to worry about attributes changing.

    Pros outweigh cons by a lot.
    I AM CANADIAN!!!
    Johny EH?
  • david.haypreub18_ESO
    david.haypreub18_ESO
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    C0pp3rhead wrote: »
    C0pp3rhead wrote: »
    Use 1h/S Reflect when getting sniped, and use Rushed Ceremony when at low health.

    Correct me if I am wrong, but the 1HS Reflect (I assume you mean Defensive Stance) does not reflect Snipe or any weapon skill. It only reflects spell projectiles.

    Nope, AFAIK it reflects all projectiles. Or maybe I'm thinking of the Absorb morph which definitely absorbs all projectiles.

    The skill has never worked that way. The base skill and both morphs both say 'spell projectiles', and Snipe is a weapon feat, not a spell.
    Templars are 'just slower... by design'
    Yes, Gina actually said that (at least regarding Rushed Ceremony) right here:
    http://forums.elderscrollsonline.com/en/discussion/161959/templar-skills-bugged-made-useless-ignored/p24
    VR 16 Templar (retired until Templars get fixed)
    VR 16 Sorcerer
    38 Nightblade
    24 DK
  • Gokmak
    Gokmak
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    Finally, my 7-piece medium armor, stamina-based Templar will be viable again. Looking forward to 1.6 :smile:
  • Cinbri
    Cinbri
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    C0pp3rhead wrote: »
    C0pp3rhead wrote: »
    Use 1h/S Reflect when getting sniped, and use Rushed Ceremony when at low health.

    Correct me if I am wrong, but the 1HS Reflect (I assume you mean Defensive Stance) does not reflect Snipe or any weapon skill. It only reflects spell projectiles.

    Nope, AFAIK it reflects all projectiles. Or maybe I'm thinking of the Absorb morph which definitely absorbs all projectiles.

    The skill has never worked that way. The base skill and both morphs both say 'spell projectiles', and Snipe is a weapon feat, not a spell.

    However in 1.5 i noticed, perhaps bug, that sometimes (didn't figure out when exactly coz 1.6 changes anyway) Lethal Arrow refelecting back on sniper when he is under Total Dark morph of Eclipse.
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