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Overload and the CP System

Stella75
Stella75
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The problem I believe I was encountering with Overload was not based on the raw points I was adding to the stars in the constellations which I do understand about the diminishing returns. It was about Overload not properly increase with the actual bonus I was getting from the stars. I will try to explain better. I have made the next sentence bold to make it easier for you to find when I use the term "raw points" later on. By raw points I mean I put a point into any blue constellation and I receive more max magicka which increases my damage output. The problem I believe I was encountering on the stars called elemental expert and staff expert was the actual bonus of the stars where not applying to overload, not the raw points increasing my magicka. So, in the tool tip of Overload it is a switch from regular light and heavy to a special electric light and heavy attack. Staff expert increases light and heavy attacks of staves from 1-25%, and as I had a staff as my equipped weapon when I was using Overload I was expecting to see a percent increase based off the staff expert star. I figured easiest way to tell would be to look at the difference between 0-100 cp in the staff expert star if I remember the increase to Overload was under 300 damage. I assumed that 300 damage was from the raw points as I would expect Overload to increase by 25%. I thought maybe technically Overload is not a staff weapon, so that could be the reason it was not applying. My question is this issue by design or a bug. I then tried Elemental Expert because I knew Overload was electrical damage, but once again I only got a 300 damage increase.

I have gone back and retested. I am running 3 ather v14, 3 willow v14, and 5 warlock v12 the warlock neck and 2 rings are blue gloves and shoes are gold all armor is infused trait. Giving me max mag of 20,140 and sp dmg of 1208. I was not running inner light or bound aegis, I was yesterday, also not running major or minor sorcery, and had no champion points. All of that brought Energy Overload IV to 6,235 shock damage light attacks and 2,461 shock damage heavy attacks. I will add this here , the 200 cp I put into the system did not give me any passives that would increase the output of Energy Overload IV. The first 100 cp I put into Staff Expert. That kept me flat I was still at max mag 20,140, sp dmg 1208, and Energy Overload IV 6,235 shock damage light attacks and 2461 shock damage heavy attacks. Keeping the 100 cp in Staff Expert I then add 100 cp into Elemental Expert. This is what I got max mag 21,283, sp dmg 1208, and Energy Overload IV 6452 shock damage light attacks and 2,547 shock damage heavy attacks.

I then went and removed the 100 cp out of staff expert star. Bringing my max mag to 20,140, sp dmg 1208, and Energy Overload IV to 6,235 shock damage light attacks and 2,461 shock damage heavy attacks which was all my original stats. To me this says when I got a bump in max magicka I got a bump in the output of Energy Overload IV, and received no bump from the actual stars themselves, just from the raw points. The 25% from either star with 100 cp in it should be 1558.75 damage to light attacks and 615.25 damage to heavy attacks.

My question is. Is this a bug or by design? Also, are ultimate not suppose to be effected by the champion system?

As a side note to all of this I find it strange that 100 cp did nothing to my max magicka. I would report this as a bug if I had found it separate of this testing.
  • Ezareth
    Ezareth
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    Elemental expert *should* increase overload damage.

    Did you try the magic damage increase ability? Maybe it isn't classified as Lightning damage.

    Staff damage increase shouldn't affect it as your weapons become unequipped when you use it and you get none of the passives/benefits of any weapon/shield slot. I always considered that the tradeoff for having a third spell bar.
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  • Dracane
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    Overload has always been a weird thing.
    The staff expert is not going to affect it anyway, as this only counts for real staff light and heavy attacks. But the elemental passive should affect it, so this is a bug in my opinion.

    Also the tooltip is not reliable. The 5% damage passive from the storm calling tree does work, but is not added to the tooltip. (this exists since the Beta, so it might be intended) same goes for the Altmer passive.

    However. The thing with the stars and Overload must be a bug.
    Auri-El is my lord,
    Trinimac is my shield,
    Magnus is my mind.

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  • Ezareth
    Ezareth
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    Dracane wrote: »
    Overload has always been a weird thing.
    The staff expert is not going to affect it anyway, as this only counts for real staff light and heavy attacks. But the elemental passive should affect it, so this is a bug in my opinion.

    Also the tooltip is not reliable. The 5% damage passive from the storm calling tree does work, but is not added to the tooltip. (this exists since the Beta, so it might be intended) same goes for the Altmer passive.

    However. The thing with the stars and Overload must be a bug.

    Are you sure you're not confusing the increased damage from Power Overload for the storm calling/altmer passives? Power overload tooltip says "heavy attack" but it affects the light attacks as well and for whatever reason all "Morph" increase abilities are never reflected in the tooltip, like Conjured Ward or Dampen Magic for instance.

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  • Dracane
    Dracane
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    Dracane wrote: »
    Overload has always been a weird thing.
    The staff expert is not going to affect it anyway, as this only counts for real staff light and heavy attacks. But the elemental passive should affect it, so this is a bug in my opinion.

    Also the tooltip is not reliable. The 5% damage passive from the storm calling tree does work, but is not added to the tooltip. (this exists since the Beta, so it might be intended) same goes for the Altmer passive.

    However. The thing with the stars and Overload must be a bug.

    Are you sure you're not confusing the increased damage from Power Overload for the storm calling/altmer passives? Power overload tooltip says "heavy attack" but it affects the light attacks as well and for whatever reason all "Morph" increase abilities are never reflected in the tooltip, like Conjured Ward or Dampen Magic for instance.

    1000% sure. And as soon as you activate Overload, you are going to see the 15% increase of power Overload in the tooltip. ( at least in 1.5, I am sure it is the same in 1.6)

    And both, Storm calling damage passive and the Altmer passive increase the damage of all storm calling abilities (besides Surge) But it is not shown in the tooltip
    Auri-El is my lord,
    Trinimac is my shield,
    Magnus is my mind.

    My debut album on YouTube: https://www.youtube.com/@Gleandra/videos
  • Ezareth
    Ezareth
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    I swear I've tested Storm calling and Altmer damage in the past and both were reflected exactly in tooltips. I'll have to check again when I get on tonight.

    Someone also mentioned that the Draconic Armor morph that increases heavy attacks now works on overload as well (need to test that).
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  • Dracane
    Dracane
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    I swear I've tested Storm calling and Altmer damage in the past and both were reflected exactly in tooltips. I'll have to check again when I get on tonight.

    Someone also mentioned that the Draconic Armor morph that increases heavy attacks now works on overload as well (need to test that).

    I don't want to question the storm king, but you should indeed test it again.
    I admit, my informations are from 1.5. Where I have tested this a lot. Take mage's fury for example. my tooltip says, 196 damage.

    Now I go to a low level enemy on Khenarthi's Island (they have 0 spell resistance) Stormcalling passive (5%)+ Altmer Passive (4%) should give me +9% damage, so I should be doing 213 damage on hit.

    And this is indeed the case. And Overload is the same thing.
    Auri-El is my lord,
    Trinimac is my shield,
    Magnus is my mind.

    My debut album on YouTube: https://www.youtube.com/@Gleandra/videos
  • Ezareth
    Ezareth
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    Well I would have tested it back in 1.1 or something around there. It just goes to show you have to test *everything* in every patch. I've seen many changes to things that were never made in the patch notes between patches. Like Shadow Mundus being increased from 1.55% damage to 1.65% crit damage for example.
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  • Dracane
    Dracane
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    That's true. I feel like 30% of the changes weren't in the 1.6 patchnotes.
    Maybe, they just forget to mention it, or they don't want to mention it.

    To be honest: If I was a developer, I wouldn't tell each Ninja Nerf ^^
    Auri-El is my lord,
    Trinimac is my shield,
    Magnus is my mind.

    My debut album on YouTube: https://www.youtube.com/@Gleandra/videos
  • Weng
    Weng
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    I am playing a stamina based sorcerer and with update 6 the Overload damage scales with weapon damage and stamina, if the stats are higher than magicka.

    What I observed is that the Overload damage scales with the weapon you have equipped, when you activate the ultimate. That is my 2h sword has increased weapon damage as set bonus and overload damage is higher. If I equip a set without the bonus, the Overload damage is lower.

    Therefore I wonder why Overload damage does not scale with the CP weapon bonus for 2h sword or staff in your case (since you're spell damage based).

    And I forgot to mention that Bound Armaments (the new stamina based morph) increases Overload heavy attack damage at a higher degree than light damage. So the buff obviously applies to Overload damage.
    Edited by Weng on 14 February 2015 01:12
  • Ezareth
    Ezareth
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    Ok I just tested on PTS and all damage modifiers are working correctly on Overload but the tooltip definitely doesn't display *any* of them

    All damage modifiers are additive and then multipled to the base damage with the exception of the champion elemental modifier which is multiplicative and makes the altmer damage bonus +5% for example.
    Permanently banned from the forums for displaying dissent: ESO - The Year Behind
    Too Much Bolt Escape - banned for "hacking the game to create movement not otherwise permitted by in game mechanics."
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  • ToRelax
    ToRelax
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    Ok I just tested on PTS and all damage modifiers are working correctly on Overload but the tooltip definitely doesn't display *any* of them

    All damage modifiers are additive and then multipled to the base damage with the exception of the champion elemental modifier which is multiplicative and makes the altmer damage bonus +5% for example.

    Thank you, seems to be like that for almost all (if not all) CS passives.

    edit: those who are actually working as they state, that is.
    Edited by ToRelax on 14 February 2015 06:43
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