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ZOS F'ed Tanks

Petros
Petros
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Phase: Adjusted this passive so you will gain Armor and Spell Resistance for three seconds after roll dodging.

Multiple Abilities: "based off your level or rank instead of your maximum health"

"Reduced all item set bonuses to your maximum health to (1.1 * base) from (1.5 * base) to match base stat changes."

So yeah, Tanks are screwed. I'd really like to be taken out to dinner before I get screwed like this.
"Our light will bring the dawning of a new hope!" ~ Petros Fordring -The Order of Mundus
- VR16 Imperial Dragonknight (DC -NA) & The One Handed Tank
  • ginoboehm
    ginoboehm
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    Wow you are fast with testing it and judging how it affects your playstyle
  • Petros
    Petros
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    Yeah, I guess ZOS is trying to make tanks not have high health, which sucks. IF these things were the original way and not this new way, I was enchanting with Stam for stam pool, but now....everything feels pointless.
    "Our light will bring the dawning of a new hope!" ~ Petros Fordring -The Order of Mundus
    - VR16 Imperial Dragonknight (DC -NA) & The One Handed Tank
  • ItsRejectz
    ItsRejectz
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    wow man, you downloaded it and tested it already?





    Didn't think so....
    Xbox EU - GT: o69 Woody 69o

    VR16 Sorc: Vlad V Impaler
    VR16 Sorc: Yes it's Woody
    VR16 NB: Prince of Wallachia
    VR16 Templar: Sir Lancelot the Brave
    VR16 DK: I'm Better Than You


  • ginoboehm
    ginoboehm
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    Yeah, I guess ZOS is trying to make tanks not have high health, which sucks. IF these things were the original way and not this new way, I was enchanting with Stam for stam pool, but now....everything feels pointless.

    Adapt! we are freaking dks what on earth should hurt us in heavy armor? Shields could go away and we would just push armor to hard cap and invest more in magicka and self heals. I have my stamina super low and use a lot of block cost reduction perhaps this is the way to go you have so many options with high magicka
  • Petros
    Petros
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    ItsRejectz wrote: »
    wow man, you downloaded it and tested it already?





    Didn't think so....

    Yep, D/L as soon it was ready, left the client up.
    "Our light will bring the dawning of a new hope!" ~ Petros Fordring -The Order of Mundus
    - VR16 Imperial Dragonknight (DC -NA) & The One Handed Tank
  • ginoboehm
    ginoboehm
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    ItsRejectz wrote: »
    wow man, you downloaded it and tested it already?





    Didn't think so....

    Yep, D/L as soon it was ready, left the client up.

    And you already tested endgame content and now it is impossible to do it?
  • Petros
    Petros
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    ginoboehm wrote: »
    ItsRejectz wrote: »
    wow man, you downloaded it and tested it already?





    Didn't think so....

    Yep, D/L as soon it was ready, left the client up.

    And you already tested endgame content and now it is impossible to do it?

    Who's talking about End Game content?
    "Our light will bring the dawning of a new hope!" ~ Petros Fordring -The Order of Mundus
    - VR16 Imperial Dragonknight (DC -NA) & The One Handed Tank
  • ginoboehm
    ginoboehm
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    ginoboehm wrote: »
    ItsRejectz wrote: »
    wow man, you downloaded it and tested it already?





    Didn't think so....

    Yep, D/L as soon it was ready, left the client up.

    And you already tested endgame content and now it is impossible to do it?

    Who's talking about End Game content?

    Because you could tank all other content naked and with a broom instead of sword and shield? What content you did with 1.6.1 is now impossible with 1.6.2?
    Edited by ginoboehm on 10 February 2015 23:41
  • Gyudan
    Gyudan
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    ginoboehm wrote: »
    ItsRejectz wrote: »
    wow man, you downloaded it and tested it already?





    Didn't think so....

    Yep, D/L as soon it was ready, left the client up.

    And you already tested endgame content and now it is impossible to do it?
    These are number modifications. They don't require extensive testing to figure out that something changed.

    I personally don't like the change from scaling based on max health to a flat value based on character level.
    The change to item sets from 1.5*base to 1.1*base makes sense though. It was probably just forgotten when the general modifier was adjusted with update 6 and I'm surprised that it wasn't already fixed in 1.6.1.
    Wololo.
  • NewBlacksmurf
    NewBlacksmurf
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    I don't follow what the issue is?

    I also don't understand why a tank would run into any problems because of any of these changes unless an unbalanced character is being created.
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • Petros
    Petros
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    I personally don't like the change from scaling based on max health to a flat value based on character level.

    I just really don't like this
    Edited by Petros on 11 February 2015 00:02
    "Our light will bring the dawning of a new hope!" ~ Petros Fordring -The Order of Mundus
    - VR16 Imperial Dragonknight (DC -NA) & The One Handed Tank
  • DeLindsay
    DeLindsay
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    ginoboehm wrote: »
    Wow you are fast with testing it and judging how it affects your playstyle
    Nope, just like 95% of the crying threads for any new content changes all he/she did is read the Patch notes and immediately started a complaint thread without ANY proper testing of any kind.
  • Jaerlach
    Jaerlach
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    I personally don't like the change from scaling based on max health to a flat value based on character level.

    I just really don't like this

    Set bonus change was expected. All health premium was reduced. Building needs a little tension. Having everything just incentivize max health doesn't make you make any interesting decisions. Currently you need at least a certain amount of health to tank and after that you have a variety of options: more health, max stam, stam recovery etc.

    Having all the tank passives be char level based gives you more options. Having them all be max health based makes max health the clear min max choice. Level based leaves more options available and still let's you stack health if you choose.

    Jaerlach Kesepton (DK)
    The 7th Vanguard
    DC - NA first SO speed run & first Hardmode Speedrun
    NA Record Vet DSA: 11519
  • Beleron
    Beleron
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    yay...... AS A TANK... i thought maybe we would be the ones NOT GETTING 1 HIT... in cyrodil.......... guess we weren't getting dominated hard enough?
  • Beleron
    Beleron
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    Jaerlach wrote: »
    I personally don't like the change from scaling based on max health to a flat value based on character level.

    I just really don't like this

    Set bonus change was expected. All health premium was reduced. Building needs a little tension. Having everything just incentivize max health doesn't make you make any interesting decisions. Currently you need at least a certain amount of health to tank and after that you have a variety of options: more health, max stam, stam recovery etc.

    Having all the tank passives be char level based gives you more options. Having them all be max health based makes max health the clear min max choice. Level based leaves more options available and still let's you stack health if you choose.

    The tanking passives need to be stronger for those whom are built to be tanks. If there scaled off your lvl / rank. There just as strong for those that are glass cannons. YOU MAKE NO SENSE. Tank passives should be stronger with tanky stats / gear. However it makes no difference if you just stack magica and go blow *** up. You get the same tanky bonuses from the passives. So does that mean that if I stack hp, I also get to 1 hit people in cyrodil ? no... well.... aren't you fare.
  • Beleron
    Beleron
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    DeLindsay wrote: »
    ginoboehm wrote: »
    Wow you are fast with testing it and judging how it affects your playstyle
    Nope, just like 95% of the crying threads for any new content changes all he/she did is read the Patch notes and immediately started a complaint thread without ANY proper testing of any kind.

    The client updates automatically if left open on your desktop. Many have had more than enough time to do a few trials and dungeons.
  • DeLindsay
    DeLindsay
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    Beleron wrote: »
    The client updates automatically if left open on your desktop. Many have had more than enough time to do a few trials and dungeons.
    Not even remotely what I'd call proper testing. Besides, this.
    Who's talking about End Game content?

    EDIT: Just checked PTS 1.6.2 with my VR14 NB, I'm NA so not a Template toon. For PvE the change to Tank Health is less than 700 with my exact same setup as 1.6 when NA had access before, no issue whatsoever there. For Healing I lost ~1K Health, I'm still at a reasonable amount. My DPS setup was the worst hit, I went from just over 21K to less than 18K. I'll have to drop some Magicka in order to get back up at least over 20K (roughly the minimum for Vet Dungeons/Trials) but should be fine as I also changed gear for SD stacking and lost (1) Health set bonus in doing so, ~2200 SD FTW lol.

    Also, while checking all of that a fellow Guildee with his VR14 NB was messing around with a sustain-Tank build for Cyro and had 47K Health. As I said previously, people need to properly test things before just crying foul.
    Edited by DeLindsay on 11 February 2015 04:31
  • Beleron
    Beleron
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    =/ all i saying is tanks should get tank like bonuses from stacking tank like stats.
    just like dps get dps bonuses by stacking dps like stats, they make the skill more effective. Making tank stuff scale off lvl and vr means there just as effective for those stacking dps stats, which is not right.
  • Trayyacakes
    Trayyacakes
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    I'm sorry but maybe we come from different MMOs but in every MMO I have ever played just stacking health has not been the best way to go. If you don't have enough magicka/stam to taunt and control other mobs then your health pool doesn't do anything if the mobs gang bang your healer. In PvP if you hit like a wet noodle and can only throw out a few abilities here and there Why would anyone waste time trying to kill you before your group if you can't even annoy them properly. A tank is suppose to be a shield for his group. There are more important things than stacking health.
    Bjorn Uldnost
  • Beleron
    Beleron
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    I'm sorry but maybe we come from different MMOs but in every MMO I have ever played just stacking health has not been the best way to go. If you don't have enough magicka/stam to taunt and control other mobs then your health pool doesn't do anything if the mobs gang bang your healer. In PvP if you hit like a wet noodle and can only throw out a few abilities here and there Why would anyone waste time trying to kill you before your group if you can't even annoy them properly. A tank is suppose to be a shield for his group. There are more important things than stacking health.

    This is true. However when you only have magica stamina health. You need things to scale off health so people stacking magica or stamina for dps, dont get the same strength from tank passives and tank skills, that a tank does. No different than a stamina dps gets more weight on there weapon attacks than a magica dps, tanks need to get more weight out of the tank skill and passives than the dps.
    Problem is they only have 3 stat pools. Which means you need some things to come from health.
  • Trayyacakes
    Trayyacakes
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    Beleron wrote: »
    I'm sorry but maybe we come from different MMOs but in every MMO I have ever played just stacking health has not been the best way to go. If you don't have enough magicka/stam to taunt and control other mobs then your health pool doesn't do anything if the mobs gang bang your healer. In PvP if you hit like a wet noodle and can only throw out a few abilities here and there Why would anyone waste time trying to kill you before your group if you can't even annoy them properly. A tank is suppose to be a shield for his group. There are more important things than stacking health.

    This is true. However when you only have magica stamina health. You need things to scale off health so people stacking magica or stamina for dps, dont get the same strength from tank passives and tank skills, that a tank does. No different than a stamina dps gets more weight on there weapon attacks than a magica dps, tanks need to get more weight out of the tank skill and passives than the dps.
    Problem is they only have 3 stat pools. Which means you need some things to come from health.

    I can agree with this. I am in the court that all damage shields should be based on health, but other than that I'm not sure what you can base off of health in this system.
    Bjorn Uldnost
  • Petros
    Petros
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    Having abilities based off your level or rank instead of your maximum health is a horrid idea.

    Phase: Adjusted this passive so you will gain Armor and Spell Resistance for three seconds after roll dodging.
    This is no better, the dodge was better, even if it was for 3 secs. Before getting this passive, players should easily get to Hard capped. (Yes, there is still a point that once you reached, any thing more is a waste)
    "Our light will bring the dawning of a new hope!" ~ Petros Fordring -The Order of Mundus
    - VR16 Imperial Dragonknight (DC -NA) & The One Handed Tank
  • Beleron
    Beleron
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    mmhmm, you need to build your character for certain abilities to be strong. If you build tanky, tank stuff should be stronger then if you build yourself for damage. Its not a hard concept. Having anything at all scale off of level and rank just means you don't have to build for it, and your handed it. It's lazy, and dumbed down.
  • paulsimonps
    paulsimonps
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    Everyone on the forums keep saying that tanks have been nerfed and that tanks are weak now and oh lord what should we do now. I for one think my build is stronger now then what it was on live and that is not counting with the full CP we got this patch. Not all build will work as they did in 1.5, think outside the box a little. There are more than enough options to get you the result you want, that is to win and not die.

    As a DK Dunmer Stamina Tank I have yet to have a problem with anything I have faced so far, still need more testing but I think I will be just fine.
  • Petros
    Petros
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    Has anyone else notice that the Armor ring Enchant was nerfed.

    I seem to recall it was 3k ish on 1.6 and 1.6.1

    Now it's dropped to 1116?!
    Edited by Petros on 11 February 2015 17:03
    "Our light will bring the dawning of a new hope!" ~ Petros Fordring -The Order of Mundus
    - VR16 Imperial Dragonknight (DC -NA) & The One Handed Tank
  • DeLindsay
    DeLindsay
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    Has anyone else notice that the Armor ring Enchant was nerfed.

    I seem to recall it was 3k ish on 1.6 and 1.6.1

    Now it's dropped to 1116?!
    Fire Resist got nerfed too. It was over 3K in 1.6 and is now just over 2K, or 3.5% Fire Resistance for a Legendary VR10-14 Glyph. I added up all the Resistance % I could find in the CS (even the full 100 points' value) + 5/7 Light Armor + Fire Glyph and only came up with 45.5% to Fire with a single Glyph. It seems obvious now why ZoS reduced the Fire weakness on Vampires to 40%, because they were planning to nerf the crap out of any way to deal with it. Though I cannot confirm if Fire dmg taken by Vampires using a single Legendary Fire Glyph is worse in 1.6.2 or better (than Live) so it's only my speculation.
  • Petros
    Petros
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    DeLindsay wrote: »
    Has anyone else notice that the Armor ring Enchant was nerfed.

    I seem to recall it was 3k ish on 1.6 and 1.6.1

    Now it's dropped to 1116?!
    Fire Resist got nerfed too. It was over 3K in 1.6 and is now just over 2K, or 3.5% Fire Resistance for a Legendary VR10-14 Glyph. I added up all the Resistance % I could find in the CS (even the full 100 points' value) + 5/7 Light Armor + Fire Glyph and only came up with 45.5% to Fire with a single Glyph. It seems obvious now why ZoS reduced the Fire weakness on Vampires to 40%, because they were planning to nerf the crap out of any way to deal with it. Though I cannot confirm if Fire dmg taken by Vampires using a single Legendary Fire Glyph is worse in 1.6.2 or better (than Live) so it's only my speculation.

    All for the sake of balance
    "Our light will bring the dawning of a new hope!" ~ Petros Fordring -The Order of Mundus
    - VR16 Imperial Dragonknight (DC -NA) & The One Handed Tank
  • Dracane
    Dracane
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    Tanks and melee's are extreeemly strong, especially with the CPs O.o With CPs, I would even call them overpowered.
    Auri-El is my lord,
    Trinimac is my shield,
    Magnus is my mind.

    My debut album on YouTube: https://www.youtube.com/@Gleandra/videos
  • likewow777
    likewow777
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    Dracane wrote: »
    Tanks and melee's are extreeemly strong, especially with the CPs O.o With CPs, I would even call them overpowered.

    Yeah, I'd have to agree on this. Just installed the new patch and put a bunch of points into various things that reduce this and reduce that. It's my main, so I know how to play her, and I figured a nice test would be doing a Magical Anomaly in Craglorn. I've done several of these, but only ever with a group as the healer, so tanking one by myself was new. I gotta say, I wasn't really straining for resources or near death. In fact, I'd almost call the experience mundane.

    Edit: There's a screenshot at the end with damage results, that really doesn't prove anything other than the amount of damage I did in a single battle. Plus it's showing up weird on my computer. Oh well...
    Edited by likewow777 on 12 February 2015 07:08
    "War doesn't build character, it reveals it."
  • Petros
    Petros
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    We are not talking about CPs. CPs right now mean nothing. You get 3600 CPs and just upgrade everything to the max, of course you might feel OP.

    What I'm talking about is the changes they made to abilities, CP passives, armor sets, and jewelry glyphs.
    Edited by Petros on 12 February 2015 08:32
    "Our light will bring the dawning of a new hope!" ~ Petros Fordring -The Order of Mundus
    - VR16 Imperial Dragonknight (DC -NA) & The One Handed Tank
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