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Healer asking how to heal :)

divago
divago
Hi all
today for the first time i was the healer in a group; im lvl 16 breton templar and my build is something pretty similar to this one (honestly i can't remember the exact level of crafting skills so please forgive me if there are something inaccurate :D )

i also had a full clothing suit (i swap chest and legs with heavy armor while i solo, but use light when full healer) all lvl 14 (i crafted them! :) ) mainly with +magicka (not everything is + magicka 'cause makko rune are a pain in the arse to found...)

however, i had several problems:
- Honor of the Deads keep targeting wrong target (ie not the tank i was pointing at) and is fairly expensive
- Regeneration is an HoT so is pretty useful but does'nt save the day, not when things are getting rough; Healing Springs has similar problem
- Blessing of Protection many time fails to heal... i think range is too short
- Healing Ritual got casting time and many time it finish casting while tank was already dead
- Magicka end pretty soon... too quickly x_x

i understand i should need more practice: learning how manage heal/magicka spells, calculate exaclty how much time i need before casting Ritual, etc
it just seems to me is more difficult than in other games where i used to heal...
or it's just me? i did something wrong with my setup?

can you give me some advices? what i must focus on, and what should i avoid?
also pointing me to a good guide could be useful!

TY for your help :)
Edited by divago on 9 February 2015 22:03
--
Each Uisge
Breton Templar from Daggerfall Covenant
  • Aett_Thorn
    Aett_Thorn
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    The targeted heals are "smart" heals, meaning that they will pick their own targets. They are supposed to pick the target that needs them the most (i.e., whomever is closest to death). As such, they will not necessarily pick who you have in front of you if there is a more injured teammate in range.

    The HoTs (Heals over Time) are meant to be used a bit more strategically. Basically you want things like Regeneration cast on a target when they are doing fairly well. Regeneration lasts a decent amount of time (20s, I think), so you shouldn't need to cast it too often. Healing springs should be used when most of the team has injuries, and not just for when a single target needs it.

    Suggestions for you:

    1) The skill Rushed Ceremony should have been morphed into Breath of Life instead of Honor the Dead. This will now affect up to three targets, and will therefore likely hit the person you are targeting more often with a partial heal.

    2) Make sure to morph Regeneration into Mutagen when you get a chance. This will allow it to heal for a "burst" heal when the target gets low on health.

    3) Make sure to use Blessing of Protection proactively as well as reactively. It gives a good amount of armor and spell resistance, which can mean your allies take less damage from attacks in the first place, meaning that you need to heal them less over time. However, you do need to keep in mind the range of the skill, and the fact that it is a cone.

    4) Healing Ritual should be swapped out. The cast time is just too long for it to really be of too much benefit.

    5) Make sure that you grab Mage Light for now. It gives you extra spell critical which means that sometimes your heals will do 1.5x the heal. With update 1.6, this may change a bit, but it will probably still be useful.

    Can't see your exact current build because the link is broken, but this should give you some ideas.
  • DeLindsay
    DeLindsay
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    First off you're level 16, so don't read too much into your future in ESO as a Healer, it gets MUCH easier in later levels, then sharply harder when you hit Veteran Dungeons for the first time, as it should. At that low of level Magicka is going to be a constant problem. Even if you had the best possible gear for your level (say LvL 15 set of Warlock 5pc and LvL 16 crafted Seducer all Epic quality) plus all 3 Jewelry pcs with cost reduction and Magicka overcharged as far as it'll go using LvL 15 Blue Food for Magicka/Health you are still going to see issues with Magicka.

    One good way to combat that is by learning the fights. Boss fights don't do constant damage and it's a good time in between the big whammy spikes. If you time your HoT's while the damage is lower as well as a few Heavy attacks (to regen Magicka) then you'll have enough Magicka to spam the big Heals when the bad stuff happens.

    The "Smart" Heals in ESO are sometimes anything but lol. It's a cool way to deal with combat versus clicking on your screen from Player to Player who needs a Heal but the system needs to be a tad smarter than it is now. All in all, it's just a learning curve as you sound new to ESO, or at least new to Healing in ESO. Once you get it down it's really not bad and can be a lot of fun.
  • dylanjaygrobbelaarb16_ESO
    dylanjaygrobbelaarb16_ESO
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    People already put good advice. respec and get breath of life is a must; even if your a healer who dosent like to rely on it to much its the best heal in the game (for a magica build) because its biggest range and biggest burst get you through an emergency or situation where you cant stack for area heals. honor of dead is really a self heal for a solo player or stam build that just cant afford to help others resource wise

    keep things like rapid regen up all the time they last a while rarely is the case nobody takes any damage at all, so heal tics are good. i use purifying ritual and rapid regen.

    as soon as you have 3 research traits in 5 items go to stormhaven and make seducer set, or ask a friend to make it, but doing it yourself is better so you can keep making it as you level up. ps research precise for resto staff asap for the extra crit rating
    as was said, level up magelight high crit gives a lot more overall heals.

    try differnt things out and level all your abilities at least to morph
  • Darlgon
    Darlgon
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    One thing to add:

    EVERYONE in this game has a heal. A healer provides ADDITIONAL healling, but ultimately, each player should ALSO be healing themselves with at least pots. At level 16, your tank and/or DPS may not understand this fact.

    Err two.. YOU are responsible for being in range of the tank/group with Blessing and other heals. It.. takes some getting used to and one of the morphs makes it wider and longer, but you prob dont have that morph yet. Just.. be aware that standing in the back 40 while healing may make your heals go to others because you are out of the tanks range. Also. the TANK needs to be situationallly aware to know when he is out of heal range.
    Edited by Darlgon on 9 February 2015 19:41
    Power level to CP160 in a week:
    Where is the end game? You just played it.
    Why don't I have 300+ skill points? Because you skipped content along the way.
    Where is new content? Sigh.
  • cote-bmsb16_ESO
    cote-bmsb16_ESO
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    I'd get my hands on the 5 set of Seducer and then maybe a 3 set of Willows Path. Keep leveling up your skills and it'll be easier to manage your magicka at higher levels. I use Rune Focus (Morph Channeled Focus), and it restores some magicka as you stand in the lil area. Also Grand Healing (Morph Healing Springs), restores some of your magicka as you heal people in it. Seems like you're just running out of your magicka, so Seducer set should help a lot with that.
  • Shunravi
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    Some good advice in here.

    I would also recommend keeping an eye out for what support abilities you can run to supplement. Things like weakness to elements, force siphon, circle of protection, bone shield, trapping webs, necrotic orb, and rapid maneuver can be helpful to have somewhere on one of your bars.

    I believe spinal surge, the bone shield morph, is getting a % healing increase in 1.6.

    Play around with things as you get your skills worked out. You may find a good number of things you would like to have in adition to your heals. Some healers pick up dps or offtank on their second bar. There are some instances where this can prove very useful.
    This one has an eloquent and well thought out response to tha... Ooh sweetroll!
  • divago
    divago
    Hi all
    thank you for your advices
    in the evening i did a second run and it was way more smooth
    no death, save for a timing error with some adds where dps initiated fight before tank did, no problem at all
    however, it maybe was also a better group... dunno... but that give me hope :)

    i also level up-ed (now i'm 17) and most important i earned a couple of point hunting for skyshard and i unlocked Mending (passive who give +30% critical while healing)
    Magelight you mean the one in mage guild skill line? mmmhhh ok looks fine... but... what else can i remove from bar?
    repsec for Breath of Life... ouch... it should be expensive x_x but i'll do asap!

    ps: looks like the lin on first post is uncorrect; this should be the new one
    --
    Each Uisge
    Breton Templar from Daggerfall Covenant
  • Aett_Thorn
    Aett_Thorn
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    Respecs at low level aren't that bad, especially since you only need to do a morph respec. It's about 100 gold per skill that you respec, so if you haven't morphed many skills, you're only looking at a few hundred gold.
  • Nestor
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    divago wrote: »
    (not everything is + magicka 'cause makko rune are a pain in the arse to found...)


    TY for your help :)

    Not the question you asked, but if you kill Undead, you tend to get Glyphs and enough of them are Magicka Glyphs that you can decon them for the Essence runes you need. I have over a 100 Magicka Runes just from deconning. Nice thing is they can be of any level too, so troll the stores for cheap low level Magicka Glyphs and decon those. In fact, I think the lowest level ones from a Mystic cost like 63 (or less) gold.

    Enjoy the game, life is what you really want to be worried about.

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  • GlassHalfFull
    GlassHalfFull
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    There is a lot of great advice here, out of a dungeon run, practice using your restoration staff heavy attacks to restore your own magicka pool until you get comfortable with what it does.

    In a dungeon run, if you do this when the boss is not pounding everyone hard, your magicka pool would be ready for the boss is doing a pounding attack, and you then switch to a skill to heal everyone, as others have mentioned.
    Curiosity is the cure for boredom, there is no cure for curiosity.
  • Kartalin
    Kartalin
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    You might switch your mundus stone when you get a chance. I know that at level 17 you don't have access to all of them, but you can get the mage mundus in your alliance's second zone (Grahtwood, Stormhaven, or Deshaan), which increases magicka by 100, and then the atronach mundus in your alliance's third zone (Greenshade, Rivenspire, or Shadowfen), which increases magicka regen.

    The aforementioned Seducer set has a crafting location in your alliance's second zone as well, which should be very helpful.

    And to be more specific, re-specs only cost 50g per skill point earned. So if you have 30 skill points you can do it for 1500g -- again in your alliance's second zone. At level 17 you should be about to move or have just moved to that new zone.
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  • divago
    divago
    Nestor wrote: »
    Not the question you asked, but if you kill Undead, you tend to get Glyphs and enough of them are Magicka Glyphs that you can decon them for the Essence runes you need. I have over a 100 Magicka Runes just from deconning. Nice thing is they can be of any level too, so troll the stores for cheap low level Magicka Glyphs and decon those. In fact, I think the lowest level ones from a Mystic cost like 63 (or less) gold.
    the stores you means guild stores?
    yep i know, i always check for them too
    i did'nt know about the undead dropping glyphs, however. While i was hunting for skyshard i also had a couple of "rift events" (or whatever they are called here) and sometime there where also undead... at the moment i got a lot of soul gem but not really a lot of glyphs (also, most of time deconstructing a glyph brings me nothing x_x )
    There is a lot of great advice here, out of a dungeon run, practice using your restoration staff heavy attacks to restore your own magicka pool until you get comfortable with what it does.
    I started as a 2h templar and i started using resto staff at level 10 or 11... then i almost always played with resto staff, and now i'm a resto/destro staff templar so i'm pretty used to charge attack with them...
    and that's bring me a little more question: in solo i use resto staff charged attack to recharge my magicka; in dungeon i fear this would give me aggro... it's a good thing to use resto high attack on boss to regen magicka? i suppose i could'nt steal aggro from tank, right?
    milthalas wrote: »
    You might switch your mundus stone when you get a chance. I know that at level 17 you don't have access to all of them, but you can get the mage mundus in your alliance's second zone (Grahtwood, Stormhaven, or Deshaan), which increases magicka by 100, and then the atronach mundus in your alliance's third zone (Greenshade, Rivenspire, or Shadowfen), which increases magicka regen.
    at the moment, in glenumbra, there are only 2 mundus stone: lover and lady. ofc i'll change it into something more mage-ish whenever i would have a chance
    milthalas wrote: »
    And to be more specific, re-specs only cost 50g per skill point earned. So if you have 30 skill points you can do it for 1500g -- again in your alliance's second zone. At level 17 you should be about to move or have just moved to that new zone.
    i know i know...
    as i stated before, i started as a 2h user templar and switched off to a light armor staff wielding templar just at lvl 14; i had to travel to wayrest (second zone) avoiding lvl 20 mobs to respec, and i already paid for a full respec something like 1000 gold
    and that was before i started hunting for skyshard so i expect to be way more x_x

    obviously, i can only change morph and that'll be cheaper... but i also did an error here and there so this could be the chance to recover from those errors... right?

    anyway, thanks to everyone.
    now i feel more confident about my healing skills :)
    --
    Each Uisge
    Breton Templar from Daggerfall Covenant
  • DschiPeunt
    DschiPeunt
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    divago wrote: »
    [...]
    now i feel more confident about my healing skills :)

    That is a good thing. As some said before: healing gets much easier at higher levels, when you have access to more skills and also morphed a lot of your skills.
    Keep up da healz, cause i really feel like healing is really fun in this game.

    P.S.: Someone should make a list with all the tips in this thread and make a healing guide :wink:
    Edited by DschiPeunt on 10 February 2015 01:14
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  • Tankqull
    Tankqull
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    my advices try to get the lowlvl warlock set can be obtained from lvl 16-21 [21 would be the best as you are wearing it ´till vet1 as a healer [3x jewlery + hands & shoes or belt]

    healing springs is the heal to be used its tremendously cheap if casted on 3 players and thx to its stackability heals alot so do not understimate it. i´m a heal templar too and healing springs is currently at a 56:1 HP ratio compared to breath of life for me [for those not understanding for every HP healed by BoL i´ve healed 56 with springs]

    wich leads to the next point group behavior especially in low lvl areas every player should contribute to healing atleast a bit, and have to try to make the healers life as easy as possible if they are to dumb to avoid voids make them stick together so you get the most out of your heals. and the first thing you should check is if you group tank knows the behaviour of taunting in this game [especially at low lvls comming from other games tanks are spamming their taunts wich is contraproductive in this game as it makes the target untauntable] so teach him taunt once every 10s other wise a boss may go havoc...

    get used to heavy restostaff attacks for mana recharge to be used properly youll need to know the mobs you are fighting to get a feeling for a save moment to channel it. and to allways have a proper amount of mana to heal through the *** coming at you and your grp members.
    Edited by Tankqull on 10 February 2015 02:02
    spelling and grammar errors are free to be abused

    Sallington wrote: »
    Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"


  • newtinmpls
    newtinmpls
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    Communication and timing!

    Make sure that the group stays fairly together - it's really hard to keep someone alive if they hare off too far.

    And yes, Templar is the ideal healing build in this game, but I've kept a group of 4 alive in Spindleclutch and Banished cells (ranged from about 12 to about 24th in levels - been through each about 3+ times) with only a character who had the first two restoration staff skills morphed.

    Definitely start with the slow heal lower cost spells BEFORE you think you need them.
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    ***
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  • Lord Xanhorn
    Lord Xanhorn
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    Also if you cast 3 healing springs in a row, they stack and do quite a bit of healing. All I use to heal even the toughest vet dungeons is healing springs, breath of life, and steadfast ward....its a shield....I dont even use mutagen or blessing of protection.
    I'm kind of a small deal!
  • divago
    divago
    Oh... healing spring healing is stacking? so in the need i should spam that a couple of time?
    coool

    btw today i did another run of Splindleclutch and i had absolutely no problem. Ok one time i had problem with a swarm of mobs and mana ending up and i paniced a little and did'nt use magicka potion.
    Oh and tank died on last boss BUT i resurrected him with soul gem and we finished the fight while the boss was distracted by mate
    ok ok it looks like a total disaster, but we where fighting lvl 17 mobs with tank lvl 14 and a lvl 8 in the party, and we died all just once, and two time the tank, so for me is a good thing :)
    i'm starting learning a bit more how to use the healer, and that's thank to you all!!
    if someone whanna put together all those advices and brings up a mini guide could be useful for the future generation (and i think next month we'll see a lot more of those questions...)

    At the moment i'm this (and don't think i could play until tomorrow night so i'll stay in this build for a couple of days u_u). I still have a spare point to assign but i'm thinking about morph regeneration into mutagen (that or a crafting skill, just to keep pace with the progress)
    --
    Each Uisge
    Breton Templar from Daggerfall Covenant
  • Robbmrp
    Robbmrp
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    My templar is setup with Breath of Life, Regeneration, Spear Shards(dps + stamina return for tank), Combat Prayer and Restoring Aura. Before any fight I automatically hit CP and RA. Then regeneration during the fight to help keep up healing. BoL is mainly only used when 2 people are down on health. There could be times where it's spammed 1-4 times if the whole group takes a big hit but not that often. The second bar you can setup however you like just add in Cleansing Ritual and for my Ultimate I use Right of Passage for an entire group HoT.
    NA Server - Kildair
  • Joy_Division
    Joy_Division
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    My advice for healers:

    1. Magicka management / efficiency is probably the most important factor in healing. If I have terrible gear and do not know the fights, I can still keep people alive even spamming bad skills. Bottom line is if you have mana, you can keep people alive providing you are paying attention. Healers need to run a full set dedicated to this (warlock, seducer, or magnus) and some healers run 2. From your first post I see you noticed this.

    2. To further make your magicka more efficient, you need to run mage light: you have a limited magicka pool and this not only boosts your overall healing about by 10%, but (as of 1.5) gives you more ultimate and Nova is one of the best in the game. I know you want more than 4 skills per bar, but trust me it is the way to go.

    3. Learn what skills suck: healing ritual is cute for Fungal Grotto but will get your players killed when content because more difficult. I used to be a believer in Honor the dead, but the reality is that that morph is only good for solo play. Breathe of life is much more efficient for groups.

    4. You have to weave full heavy attacks with your restoration bar to maintain your magicka. Helps with point #1.

    5. Heals Over Time are more efficient than burst heals. If players are grouped together, healing springs them not breath of life. Have regeneration up at all times. They aren't meant to save the day as you say, but make it so you don't have to save the day nearly as often.

    6. Think of blessing of protection as something to prevent a disease rather than a cure.

    7. Your off-bar needs work. Breath of Life needs to be on your off bar. Aurora Javelin and Destructive Reach are redundant. I like Dark Flare because that does something more than damage. For low level, I'd recommend: Auora Javelin (for CC / escapability), Dark Flare (decent damage / debuff / buff all in one), some sort of AOE (biting jabs / volcanic rune), breathe of life, mage light.

    8. As others have said, heals are smart and you don't have to target them. I know some people complain about this because they are used to other games where they select the target, but I have healed all content in the game and the "smart" system is actually "smart" and grants you additional time to micromanage other stuff. Just get Breath of Life and be happy for a better spell and less buttons to click. This really only becomes an issue is say Cyrodiil where you probably would rather heal your group member than a random PuG.

    9. I know some of the game's best healers do this, but it drives me crazy when the healer gets into a DPS competition with the DPS. Your off bar is just that, an off bar. This does not mean that healers should not contribute DPS, on the contrary they should. But learn to appreciate the fine line between killing some useless mob one and a half seconds earlier and having to say over Teamspeak "Sorry, out of magicka."
  • danno8
    danno8
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    Not sure at what level you can get it, but Focused Healing passive in the Restoring Aura tree will give you 15/30% more healing power if you can keep up cleansing/purifying ritual.
  • Kartalin
    Kartalin
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    Just an fyi on my healer build I use the Healer's Habit set and the Eyes of Mara set, 5 piece set of each (Healer's has 3 jewelry which may be pricey).

    Both sets have added magicka, magicka regen, and spell damage, and Healer's Habit increases amounts you heal (yourself and others) by 8% while Eyes of Mara reduces the costs of Resto staff abilities by 12%. So if you're relying on a resto staff for at least some of your healing abilities, I think it's a pretty effective combo.
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  • Lord Xanhorn
    Lord Xanhorn
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    @Joy_Division‌ While most of your post is spot on, I would disagree on some points. However, one reading this should realize there are many ways to get to the same goal which is keeping everyone healed and having a clean dungeon run.

    1. I don't run mage light. Having 20% of your slots gone is too much to give up for a higher crit chance especially considering we already have BOL on both bars. Here's my thinking....my normal healing is healing springs and Hots in general. I really only use this when dmg is light to medium and I can stay ahead of it. Critting in those circumstances really isnt going to help as much since there is no real immediate threat of death. The oh crap button is BOL and that already does a bunch of healing without critting. At least enough healing to get the ally to the spot where the hots can take back over. So critting during healing is not that impactful for what you have to give up which is either DPS, defense, or utility.

    2. You didnt mention utility which in most cases is the templars best attribute as a healer. Luminous shards(Spear Shards), Purifying light(Backlash), and Purifying Ritual(Cleansing Ritual) are just too good to not have in your normal rotation. Also something defensive like Annulment, Bone Shield. Immovable, and Circle of Protection are really helpful for surviving in some situations. In difficult content, I would argue that utility and defense is more important than added dps. Although granted lower level dungeons you usually can get away with less utility/defense.

    My setup is like this. Double healing staff

    Healing Springs
    Breath of Life
    Ward Ally
    Purifying Light
    Puncturing Sweep

    Bone Shield/Annulment/Circle of Prot
    Breath of Life
    Purifying Ritual
    Luminous Shards
    Repentance/Radiant Aura

    Ult: Solar Disturbance
    I'm kind of a small deal!
  • Joy_Division
    Joy_Division
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    @Joy_Division‌ While most of your post is spot on, I would disagree on some points. However, one reading this should realize there are many ways to get to the same goal which is keeping everyone healed and having a clean dungeon run.

    1. I don't run mage light. Having 20% of your slots gone is too much to give up for a higher crit chance especially considering we already have BOL on both bars. Here's my thinking....my normal healing is healing springs and Hots in general. I really only use this when dmg is light to medium and I can stay ahead of it. Critting in those circumstances really isnt going to help as much since there is no real immediate threat of death. The oh crap button is BOL and that already does a bunch of healing without critting. At least enough healing to get the ally to the spot where the hots can take back over. So critting during healing is not that impactful for what you have to give up which is either DPS, defense, or utility.

    2. You didnt mention utility which in most cases is the templars best attribute as a healer. Luminous shards(Spear Shards), Purifying light(Backlash), and Purifying Ritual(Cleansing Ritual) are just too good to not have in your normal rotation. Also something defensive like Annulment, Bone Shield. Immovable, and Circle of Protection are really helpful for surviving in some situations. In difficult content, I would argue that utility and defense is more important than added dps. Although granted lower level dungeons you usually can get away with less utility/defense.

    My setup is like this. Double healing staff

    Healing Springs
    Breath of Life
    Ward Ally
    Purifying Light
    Puncturing Sweep

    Bone Shield/Annulment/Circle of Prot
    Breath of Life
    Purifying Ritual
    Luminous Shards
    Repentance/Radiant Aura

    Ult: Solar Disturbance

    Thank you for the cordial and well reasoned reply.

    1. I used to think the way you do re: mage light. But the reality of ESO is that it is a resource management game and magicka builds, heals or DPS, really should run mage light. Specialization and efficiency trump jack of all trades. You are simply doing more damage, more healing, more ultimate for the same amount of magicka. And on some of the game's most difficult content, you need those HoTs to crit.

    2. You are right about those skills. I didn't mention these skills because the OP is too low a level to have them. When a Templar has all abilities unlocked, Blazing Spear and Extended Ritual will be on their bars. Also others such Siphon Spirit, Power of the Light, and even Elemental Drain depending on the circumstances.

    To your specific bars, I would argue that Ward Ally is a terrible skill for a Templar Healer to run. It is strictly inferior to Breath of Life and fulfills the same purpose. your build would be instantly more than 10% better if you had mage light slotted instead of that.

    Your second bar has a lot of good skills, but there will be redundancy because most tanks will run Circle of Prot, and Shards / Radiant Aura kind of serve the same function, and with Puncturing Sweep, you now have 3 DPS abilities.

    I'm not saying all these skills can't help a group or even suggesting this build couldn't do the game's most difficult concept: it could if run by a good player who is comfortable with it.

    I am saying that this game is primarily based on managing resources and those builds who use their scarce resources efficiently succeed more often than those that do not. Mage light by itself makes me a 10% better damager and healer, and this does not even consider the unquantifiable factor of dropping more Novas.
  • divago
    divago
    HI all
    My advice for healers:
    Healers need to run a full set dedicated to this (warlock, seducer, or magnus) and some healers run 2. From your first post I see you noticed this.
    At the moment i can use only glenumbra set, and noone is magic-user oriented :\
    i'm researching new traits so hopefully i could build seducer set asap, but still i need more time :)
    To further make your magicka more efficient, you need to run mage light: you have a limited magicka pool and this not only boosts your overall healing about by 10%, but (as of 1.5) gives you more ultimate and Nova is one of the best in the game. I know you want more than 4 skills per bar, but trust me it is the way to go.
    ;_;
    4 skill per bar are veeeeeeery few :(
    however, i'll try it thx
    Learn what skills suck: healing ritual is cute for Fungal Grotto but will get your players killed when content because more difficult.
    :dizzy_face: ok i will remove it from bar... :\
    Your off-bar needs work. Breath of Life needs to be on your off bar. Aurora Javelin and Destructive Reach are redundant. I like Dark Flare because that does something more than damage. For low level, I'd recommend: Auora Javelin (for CC / escapability), Dark Flare (decent damage / debuff / buff all in one), some sort of AOE (biting jabs / volcanic rune), breathe of life, mage light.
    9. I know some of the game's best healers do this, but it drives me crazy when the healer gets into a DPS competition with the DPS. Your off bar is just that, an off bar. This does not mean that healers should not contribute DPS, on the contrary they should. But learn to appreciate the fine line between killing some useless mob one and a half seconds earlier and having to say over Teamspeak "Sorry, out of magicka."
    Wait... my second bar is for solo playing :V
    i would never use Silver Bolts on an healer build :V

    i know in the long run i will have enough skill i would need to use both bar for full healing (and maybe i should change skill on both bar everytime i swap from solo playing to group playing) but at the moment i have just those :)
    i can't play full healer while solo, 'cause the lack of dps will make me AGES just to complete a single quest, and this game have a lot of quests! x_x
    (however, Destructive Reach and Aurora Javelin are redudant, right... i'm planning on change the latter with Force Shock asap)
    --
    Each Uisge
    Breton Templar from Daggerfall Covenant
  • DschiPeunt
    DschiPeunt
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    divago wrote: »
    [...]
    Wait... my second bar is for solo playing :V
    i would never use Silver Bolts on an healer build :V

    i know in the long run i will have enough skill i would need to use both bar for full healing (and maybe i should change skill on both bar everytime i swap from solo playing to group playing) but at the moment i have just those :)
    i can't play full healer while solo, 'cause the lack of dps will make me AGES just to complete a single quest, and this game have a lot of quests! x_x
    (however, Destructive Reach and Aurora Javelin are redudant, right... i'm planning on change the latter with Force Shock asap)

    I recommend an AddOn like wykkyd's outfitter. You can create presets for the skill bars and the equipment you're wearing with that.
    As an example: I have a preset for soloplay with 1 DPS and 1 Healing Bar, but when I heal, I use both bars for healing.

    Use all help you can get for the healing ;)
    Server: EU AD || Guilds: EquinoX

    Telleno || Dro-M'Athra Destroyer || Magicka DK || My YouTube-Channel || Profile on ESO-Database

    World 1st vMoL Hardmode
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  • divago
    divago
    DschiPeunt wrote: »
    [
    I recommend an AddOn like wykkyd's outfitter. You can create presets for the skill bars and the equipment you're wearing with that.
    oooooh
    :o:)
    i did'nt think about addons... honestly, in almost all the game i play, i do very minimal use of addon
    so i did'nt think about them...
    what else i should use?

    maybe i could use some "buff timer" addon to track HoT duration (so to avoid overheal)? something else i _should_ have to help me in healing stuff?

    edit: it says wykkyd's outfitter is out of date
    also, i tried srendarr buff status but it worked only one time, then stopped working x_x

    Edited by divago on 11 February 2015 19:06
    --
    Each Uisge
    Breton Templar from Daggerfall Covenant
  • Darlgon
    Darlgon
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    I have a couple setups using Wykkyds. One for solo running. Frankly, its IHS/Resto. Another is called Ultimate Heals and has two resto staves, with different healing/cleansing things (first bar group heals, second self heals=damage shields) on it, for dedicated healing.However, as a user above posted, that is really something to concern yourself with when you get more skill points and more levels.
    Power level to CP160 in a week:
    Where is the end game? You just played it.
    Why don't I have 300+ skill points? Because you skipped content along the way.
    Where is new content? Sigh.
  • DschiPeunt
    DschiPeunt
    ✭✭✭✭
    divago wrote: »
    DschiPeunt wrote: »
    [
    I recommend an AddOn like wykkyd's outfitter. You can create presets for the skill bars and the equipment you're wearing with that.
    oooooh
    :o:)
    i did'nt think about addons... honestly, in almost all the game i play, i do very minimal use of addon
    so i did'nt think about them...
    what else i should use?

    maybe i could use some "buff timer" addon to track HoT duration (so to avoid overheal)? something else i _should_ have to help me in healing stuff?

    edit: it says wykkyd's outfitter is out of date
    also, i tried srendarr buff status but it worked only one time, then stopped working x_x

    I didn't use AddOns at first too, but I must say they are really good for getting to know your char and how to play, because they give you a lot of information.

    Best site for AddOns for ESO is esoui.com

    First I would recommend Minion, which is a serparate programm to manage your AddOns. You can make Minion automatically get the newest version of your AddOns, everytime you start it.
    minion

    A buff tracker is really good for the reasons you gave. I use srendarr myself and if I remember that right there is some update for srendarr to make it work with the newest ESO-version.
    Srendarr
    Srendarr Update

    And I think you may have an old version of Wykkyds outfitter, because it was updated less than 2 weeks ago.
    Outfitter

    Almost forgot: This one helps me with magicka management, cause it autoselects a special potion if your health/magicka/stamina drops below a certain percentage. (My settings: magicka potion at 40% magicka)
    Potion Alert

    I also use FTC (Foundry Tactical Combat) and Combat Cloud which are good for combat in general and a lot of people use them.
    Of course you don't need these AddOns to play, but they make some things easier imho.
    Also take some time to get to know the features of all these AddOns. FTC and Combat Cloud both have on-screen text for the damage/healing you do. Maybe you want to disable this feature in one of these AddOns.
    Edited by DschiPeunt on 11 February 2015 20:59
    Server: EU AD || Guilds: EquinoX

    Telleno || Dro-M'Athra Destroyer || Magicka DK || My YouTube-Channel || Profile on ESO-Database

    World 1st vMoL Hardmode
    World 1st vHRC Hardmode (SotH)
    World 1st vAA Hardmode (SotH)
    World 1st vSO Hardmode (Dark Brotherhood)
  • dylanjaygrobbelaarb16_ESO
    dylanjaygrobbelaarb16_ESO
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    divago wrote: »
    Hi all
    thank you for your advices
    in the evening i did a second run and it was way more smooth
    no death, save for a timing error with some adds where dps initiated fight before tank did, no problem at all
    however, it maybe was also a better group... dunno... but that give me hope :)

    i also level up-ed (now i'm 17) and most important i earned a couple of point hunting for skyshard and i unlocked Mending (passive who give +30% critical while healing)
    Magelight you mean the one in mage guild skill line? mmmhhh ok looks fine... but... what else can i remove from bar?
    repsec for Breath of Life... ouch... it should be expensive x_x but i'll do asap!

    you can respec morphs only, its not very expensive, make sure to do that and NOT respec EVERYTNIG. back before they made full respec half price and brought in option to respec morphs only I spent 20K just to change one morph:(
  • DschiPeunt
    DschiPeunt
    ✭✭✭✭
    divago wrote: »
    Hi all
    thank you for your advices
    in the evening i did a second run and it was way more smooth
    no death, save for a timing error with some adds where dps initiated fight before tank did, no problem at all
    however, it maybe was also a better group... dunno... but that give me hope :)

    i also level up-ed (now i'm 17) and most important i earned a couple of point hunting for skyshard and i unlocked Mending (passive who give +30% critical while healing)
    Magelight you mean the one in mage guild skill line? mmmhhh ok looks fine... but... what else can i remove from bar?
    repsec for Breath of Life... ouch... it should be expensive x_x but i'll do asap!

    you can respec morphs only, its not very expensive, make sure to do that and NOT respec EVERYTNIG. back before they made full respec half price and brought in option to respec morphs only I spent 20K just to change one morph:(

    Or wait for update 6 and get a free respec. Whenever it may come to the live servers.
    Server: EU AD || Guilds: EquinoX

    Telleno || Dro-M'Athra Destroyer || Magicka DK || My YouTube-Channel || Profile on ESO-Database

    World 1st vMoL Hardmode
    World 1st vHRC Hardmode (SotH)
    World 1st vAA Hardmode (SotH)
    World 1st vSO Hardmode (Dark Brotherhood)
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