Maintenance for the week of December 2:
• PC/Mac: NA and EU megaservers for patch maintenance – December 2, 4:00AM EST (9:00 UTC) - 9:00AM EST (14:00 UTC)
• Xbox: NA and EU megaservers for patch maintenance – December 4, 6:00AM EST (11:00 UTC) - 12:00PM EST (17:00 UTC)
• PlayStation®: NA and EU megaservers for patch maintenance – December 4, 6:00AM EST (11:00 UTC) - 12:00PM EST (17:00 UTC)
Combat fluidity between 1.5 and 1.6.1
I have been testing PTS for the past week since EU characters were copied. The transition to the very clunky weapon swap and the new animations took a bit of time to digest.
However, now I am back on the live server and the combat fluidity feels on another level compared to 1.6.1. The combat on PTS feels as clunky as it can get and I am not referring just on weapon swapping (which is very unresponsive and slower for sure). The transition from one skill to light/heavy attack to another skill/dodge roll/block/weapon swap is far more fluid on 1.5 compared to 1.6.1.
Does anyone else have the same feeling or is it maybe the 200 extra latency between the 2 servers for me?