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PST 1.6 - Werewolves feedback

gustavo_px
gustavo_px
Soul Shriven
With the new ultimate generation, and the Blood Rage of werewolf skill tree changes, werewolf transformation skill has become really expensive.

In 1.5 you get ultimate by:

- Successful hits (very little ultimate, but you get some)
- Successful blocks/dodging
- Successful interrupts
- Using Synergies
- Combos (e.g. attacking from sneak)

In 1.6 basically get all your ultimate from light and heavy attacks:

- "When you damage an enemy with a light or heavy attack, you will receive a buff that grants three Ultimate per second for eight seconds."

This is not really exciting, but it is worse for werewolves.

in 1.5:

Blood Rage II - Generates 5 Ultimate every 3 seconds by taking damage. Player must be in humanoid form.

in 1.6:

Blood Rage - Using this passive will now increase the amount of time you are transformed as a werewolf by 3 seconds every time you take damage.

Well, it's nice to have more time in WW form, but in exchange of ultimate generation, with an ultimate that costs 300 (Werewolf Berserker IV) that is a huge loss.

My suggestions are:

- Reduce Werewolf Transformation cost to something even with the common ultimate skills (at least 250).

OR

- Don't change Blood Rage passive.
Edited by gustavo_px on 5 February 2015 23:51
  • Lynx7386
    Lynx7386
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    Again: make werewolf a toggle with little or no ultimate cost and unlimited duration. We give up too much for too little by using werewolf.
    PS4 / NA
    M'asad - Khajiit Nightblade - Healer
    Pakhet - Khajiit Dragonknight - Tank
    Raksha - Khajiit Sorcerer - Stamina DPS
    Bastet - Khajiit Templar - Healer
    Leonin - Khajiit Warden - Tank
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