I've decided to make this thread for people to post their feedback on the new Wailing Prison in 1.6. This is only for the Wailing Prison. I have not found any other threads about the Wailing Prison Changes that were a lengthy collection of many people's feedback on this. If there is, please direct me to it.
With that being said, Lets dive in.
So my experience with the new tutorial in as much detail as I can provide. Not everyone's is the same. I went into the tutorial with the mindset of just starting out as never playing before.
I entered the prison confused, why I was put here, how I got here. Brand new players would get the cinematic right before or after character creation.. I can't remember. That would clear that up a little bit. Anyways, I thought the initial sense of direction was clear. In my opinion the opening "cell" was much larger than previous elder scrolls games. I was disappointed the campfire did not damage me. Anyways, after I left the initial cell, I knew exactly where to go. Lyris made me loot a 2h and this is where I think the first problem comes in. I absolutely HATE 2h swords.
Anyways, I then spent my next few minutes paying more attention to "where can I find another weapon?" In that time, during the fighting and learning to play with the "ques" I was confused why I would be frozen as the screen seemed to close in on me. Pressing the "ques" made such confusion go away, but still confusing the first time nonetheless. I really loved the scene where the guy throws a soul shriven to his death. I enjoyed the sneaking aspect of the sentinel as well. Really interesting, I even allowed my self to get caught. I'll have to agree with what I heard someone else say though, there should be a consequence for being spotted. I enjoy Cadwell's songs he plays, even if they are lyrically horrifying. I did happen to catch a few other players running through, and I do not know if it was instanced specifically or something but it seemed I only saw someone when it was not part of me critically helping Lyris or the Prophet. Oh I almost forgot, the feral shriven in the cages!!!! There are a few that lunge out at you. I think they should do damage when they do that if you are within range! That would add to the more immersive factor. These are the cages you see on your way to the exit after talking to Cadwell. I was also very thankful the lockpick scene would not prevent you from progressing if you broke all of your lockpicks. I broke them intentionally to check this. The next part was probably my favorite, because of how it played out. I went into the next room and was told to follow the light. I see a skeleton shooting a bow, and I think "man, maybe he will drop a bow." I kill him, and was slightly disappointed to find no bow. HOWEVER, I found a bow on the ground next to him with a pile of arrows. That was the most useful I have ever found picking up a weapon in the world. Later I found a pyromancer, and killed him. Then I found a inferno staff leaning against a wall. I thought that was VERY well done. The rest was kinda interesting, however, it killed me when the Bone guy was summoned and his feet slid across the ground as he approached me.
Overall I really enjoyed the new tutorial. I think it helps new players adjust to the combat ques, and get a feel for the controls. New players however, should be directed towards the starter islands. Make it possible to travel out, but I think as a new player, they should know "Hey, there are actually starter islands."
Anyways, I hope this helps. Feel free to comment on how you experienced things and what you did or did not like about the new tutorial! Keep the topic ONLY on the new Wailing Prison though. Thanks!
Edited by WatchYourSixx on 30 January 2015 01:55 The only thing to fear is, fear itself. - FDR
CP 800
PC NA
- Maximus the Marksman (AD) Temp
- Rex the Unstoppable Force (DC) DK
- Sodor Dragonfire (DC) DK
- Masha'Dar Shadow-Paw (DC) NB
- Magnus the Mage (DC) Sorc