Yeah but with the increase to stamina cost of blocking and if they're already hiding behind damage shields, should be a lot easier on a dps standpoint.Merrak wrote:Then people would go back to complaining about block casting, because everyone would cast the bubble while blocking.
So, it's ok to live for a little while, as a DPS can still kill you. Got it.Yeah but with the increase to stamina cost of blocking and if they're already hiding behind damage shields, should be a lot easier on a dps standpoint.Merrak wrote:Then people would go back to complaining about block casting, because everyone would cast the bubble while blocking.
I don't care about my damage either, and I don't care if they nerf stacking. I care that this is painting a false picture for people who don't know any better. There is already enough whining about shields.
For a damn good reason.
There's also enough people trying to defend them, just because they themselves use them all the time.
I'm one-shotting people all the time in Cyrodiil. 3k Health? Boom, you're dead no matter who you are, or how good you are.
Is it fun for me? Sure.
Is it fair & good for the game? Nope, I don't think so...
Same with damage shields, they need adjustment so they aren't the thing literally almost everybody uses.
This is like complaining that everybody uses heals.
Same with damage shields, they need adjustment so they aren't the thing literally almost everybody uses.
Everyone uses jump in mario brothers. Everyone uses potions in ESO. This is a terrible argument for a nerf. It is intended to be an active, reactive defensive ability for an active, reactive combat game.
pmn100b16_ESO wrote: »Just compared with Iya on pts nb and other classes costs. Something about the nightblade magica base costs of funnel health without any gear is definetly not in line with sorcerer, dk and templar anytime nukes.
Edit: We just noticed the dmg on lavawhip is completely laughable too. In comparison veiled strike 2800 magic dmg naked all points in magica. Lavawhip 1300 dmg with the same stats.
And lava whip should do the same damage as veiled strike because? As lots of DKs like to say, they're a tank class, why should their damage output be the same as a dps class considering all their inherent survivability skills?
I don't care about my damage either, and I don't care if they nerf stacking. I care that this is painting a false picture for people who don't know any better. There is already enough whining about shields.
For a damn good reason.
There's also enough people trying to defend them, just because they themselves use them all the time.
I'm one-shotting people all the time in Cyrodiil. 3k Health? Boom, you're dead no matter who you are, or how good you are.
Is it fun for me? Sure.
Is it fair & good for the game? Nope, I don't think so...
Same with damage shields, they need adjustment so they aren't the thing literally almost everybody uses.
This is like complaining that everybody uses heals.
There are other things you can do in this "active, reactive combat game".
Have you bound a key yet for roll dodge?
I hear blocking is also a nice reactive defense ability.
Cloak used to be decent also for avoiding damage. When it still worked, that is.
I don't care about my damage either, and I don't care if they nerf stacking. I care that this is painting a false picture for people who don't know any better. There is already enough whining about shields.
For a damn good reason.
There's also enough people trying to defend them, just because they themselves use them all the time.
I'm one-shotting people all the time in Cyrodiil. 3k Health? Boom, you're dead no matter who you are, or how good you are.
Is it fun for me? Sure.
Is it fair & good for the game? Nope, I don't think so...
Same with damage shields, they need adjustment so they aren't the thing literally almost everybody uses.
This is like complaining that everybody uses heals.
It would be exactly like that if one could easily spam heals w/out running out of resources or health while being DPS'd full bore.
So basically, it's not really like that at all.
Also, Healing Ward. Why choose? : D
There are other things you can do in this "active, reactive combat game".
Have you bound a key yet for roll dodge?
I hear blocking is also a nice reactive defense ability.
Cloak used to be decent also for avoiding damage. When it still worked, that is.
Stamina
Stamina
Nightblade
Im a Sorc. Shields are my defense. I don't hold block or stack mitigation. I have to pay attention cause if my shield goes down I explode. You start crying for shield nerfs and I'm going to have to debate that.
There are other things you can do in this "active, reactive combat game".
Have you bound a key yet for roll dodge?
I hear blocking is also a nice reactive defense ability.
Cloak used to be decent also for avoiding damage. When it still worked, that is.
Stamina
Stamina
Nightblade
Im a Sorc. Shields are my defense. I don't hold block or stack mitigation. I have to pay attention cause if my shield goes down I explode. You start crying for shield nerfs and I'm going to have to debate that.
Last I checked, you could block & dodge roll as a magicka user as well.
No one is saying you shouldn't be able to shield up, if you want to build & play defensively then by all means do so.
What I don't want to see is that playstyle forced on others as well.
It should come at the cost of your dps, if you decided to play a full healer character capable of outhealing/shielding multiple sources of damage.
If you wanted to be a good dps, then the shields should be significantly less potent as well.
Easy to way to make this happen: separate spell dmg & healing, make dmg shields/heals scale from +healing.
Want to be "decent" in both? Go for it.
Want to be pure dps? Absolutely.
Want to be a healer? Feel free to do so.
To compensate for this, I'd like to see more defensive abilities for specs that aren't focused on healing/dmg shields (e.g. sorcs have streak, NBs have cloak, DKs have reflect) and semi-defensive abilities that would feel good in a pure DPS build (e.g. the new DW cloak).
I also wouldn't mind if they gave people 10X the health they currently do, so it's not about "one shotting" people (which I also disagree with).
Im a Sorc. Shields are my defense. I don't hold block or stack mitigation. I have to pay attention cause if my shield goes down I explode. You start crying for shield nerfs and I'm going to have to debate that.
xsorusb14_ESO wrote: »heh...Brawler right now for 2 hander stacks with itself...Meaning you can keep using the ability and stacking shields ontop of one another...if you have multiple enemies you can hit it like twice and have almost 30k shielding
Tried to gank a sorcerer yesterday... I couldn't get past his damage shield before he killed me. Now, I'm not saying that I was expecting a one shot kill, nothing of the sort, but you'd at least figure I could force him to reapply it... no.
The game's a joke. 1.6 isn't the game saver many of us had hoped it would be. If anything, it's worse.
Harness Magicka only blocks spells. Hit him with anything else and it goes right through, this video is just showcasing general idiocy
Its a test yeah, it means nothing in the grand scheme of things. Hit him with any physical-nonspell and it'll go through the shield... Unless they changed the way harness magicka works.
Harness Magicka only blocks spells. Hit him with anything else and it goes right through, this video is just showcasing general idiocy
Its a test yeah, it means nothing in the grand scheme of things. Hit him with any physical-nonspell and it'll go through the shield... Unless they changed the way harness magicka works.
I'd be interested in seeing a similar test done w/ Hardened Ward / Healing Ward stacking, personally.
I feel like the results would be a bit more palatable.
Harness Magicka only blocks spells. Hit him with anything else and it goes right through, this video is just showcasing general idiocy
Its a test yeah, it means nothing in the grand scheme of things. Hit him with any physical-nonspell and it'll go through the shield... Unless they changed the way harness magicka works.
I'd be interested in seeing a similar test done w/ Hardened Ward / Healing Ward stacking, personally.
I feel like the results would be a bit more palatable.
Regardless, you shouldn't be totally invincible against spellcasters by spamming a single dmg shield, that's just bad design.
You can't really expect magicka users to use physical skills either, that's not really what comes to mind when you want to play a spellcaster.
As a stamina Nightblade, I'd be incredibly pissed if someone told me I had to slot a magic damaging spell (that'd be a complete waste in all other scenarios) in order to be able to kill someone who happened to slot an ability.
So either: a) bad design or b) overpowered
I'm also interested in seeing tests with other dmg shields.
CPT_CAPSLOCK wrote: »Whats happening in ur video is happening on live in any vs sorc duel, welcome to the world of harness vs only spell dmg @Soulac
http://youtu.be/w_we9vHdemw
Nothing new in 1.6, dmg shields and dmg values are both raised up the same amount.
Well here you go, just skip the Record problem.
https://www.youtube.com/watch?v=Rjv8L40w7a8
Bare in mind im a NB This is 1 shield.
I have healing ward if I get low.
DK/sorc/templar can do this but even stronger because they have a shield.
Shield stacking is powerful... and magicka DPS is just weak
CPT_CAPSLOCK wrote: »Whats happening in ur video is happening on live in any vs sorc duel, welcome to the world of harness vs only spell dmg @Soulac
http://youtu.be/w_we9vHdemw
Nothing new in 1.6, dmg shields and dmg values are both raised up the same amount.
Well now Harness absorbs melee spells too, it's stronger and Magicka skills are dealing less dmg (at least Veiled Strike and Funnel Health)
It's not the same, it's worse..
I'm feeling like they force me to go Stamina as a Nightblade.
Whether this gets fixed pretty much determines if I'll keep playing this game in the coming months.
The expectations aren't high
sad part is... the DPS is not enough magicka feels weak...
shields are soo strong also.
also they could knock me down but I have 40% stam recovery soo if I just CC break and never block I cant die...
I don't know why ZOS keeps doing the exact opposite most players want:
TTK is too low, people die in <0,1 seconds. What does ZOS do?
Reduces health.
Shield/Heal spam is everywhere in PvP. What does ZOS do?
Makes it even stronger (and more shields).
Atleast the permablocking is somewhat limited now that it costs a lot more (without Champion Points), but I can't really find much else that would positively affect PvP
I don´t know what you want ppl to do.
"plz, plz, no shields so i can gank moar!!!"
Your always saying ppl don´t want shields and heal spamming but i´ve yet to see evidence of that claim. You don´t want shield and heal spam.Well here you go, just skip the Record problem.
https://www.youtube.com/watch?v=Rjv8L40w7a8
Bare in mind im a NB This is 1 shield.
I have healing ward if I get low.
DK/sorc/templar can do this but even stronger because they have a shield.
Shield stacking is powerful... and magicka DPS is just weak
This has always been possible on live. If a player focuses only on casting shields you wont kill him without cc. I don´t see the problem really.
Personally, I just want shields to be a situational ability, stack them to survive at the cost of resources.
Clearly, the resource cost for the survival the shields provide simply isn't high enough, because it isn't situational. People shield stack 24/7, and I believe it's a design flaw to be able to count on them that much w/ such little penalty in both dps (granted, magicka itself seems a bit low damage-wise atm, but you don't lose any damage for shield stacking) and resource management.
One might be tempted to say "But if you're spending all your time casting shields, you aren't doing any damage", which is partially true. But on the flipside, if you can endlessly cast those shields while keeping up Immovable, then there is no downside to shield-stacking. You will simply outlast your opponent's resources and win, or they will give up and you continue doing your thing, which is still a win.
CPT_CAPSLOCK wrote: »Whats happening in ur video is happening on live in any vs sorc duel, welcome to the world of harness vs only spell dmg @Soulac
http://youtu.be/w_we9vHdemw
Nothing new in 1.6, dmg shields and dmg values are both raised up the same amount.
Well now Harness absorbs melee spells too, it's stronger and Magicka skills are dealing less dmg (at least Veiled Strike and Funnel Health)
It's not the same, it's worse..
I'm feeling like they force me to go Stamina as a Nightblade.
You´re a little crybaby. You yourself have been abusing the living hell out of harness magica on live. Now that it affects your build you come to the forum with "video evidence" claiming its stupid and broken.
Someone took your candy? You mad?
Welcome to the real world of magica builds soulac. The way its on live for a sorc and caster nightblades.
They also broke the dmg on veiled strike and whip for that matter. Nobody knows why.Whether this gets fixed pretty much determines if I'll keep playing this game in the coming months.
The expectations aren't high
sad part is... the DPS is not enough magicka feels weak...
shields are soo strong also.
also they could knock me down but I have 40% stam recovery soo if I just CC break and never block I cant die...
I don't know why ZOS keeps doing the exact opposite most players want:
TTK is too low, people die in <0,1 seconds. What does ZOS do?
Reduces health.
Shield/Heal spam is everywhere in PvP. What does ZOS do?
Makes it even stronger (and more shields).
Atleast the permablocking is somewhat limited now that it costs a lot more (without Champion Points), but I can't really find much else that would positively affect PvP
I don´t know what you want ppl to do.
"plz, plz, no shields so i can gank moar!!!"
Your always saying ppl don´t want shields and heal spamming but i´ve yet to see evidence of that claim. You don´t want shield and heal spam.Well here you go, just skip the Record problem.
https://www.youtube.com/watch?v=Rjv8L40w7a8
Bare in mind im a NB This is 1 shield.
I have healing ward if I get low.
DK/sorc/templar can do this but even stronger because they have a shield.
Shield stacking is powerful... and magicka DPS is just weak
This has always been possible on live. If a player focuses only on casting shields you wont kill him without cc. I don´t see the problem really.
Personally, I just want shields to be a situational ability, stack them to survive at the cost of resources.
Clearly, the resource cost for the survival the shields provide simply isn't high enough, because it isn't situational. People shield stack 24/7, and I believe it's a design flaw to be able to count on them that much w/ such little penalty in both dps (granted, magicka itself seems a bit low damage-wise atm, but you don't lose any damage for shield stacking) and resource management.
One might be tempted to say "But if you're spending all your time casting shields, you aren't doing any damage", which is partially true. But on the flipside, if you can endlessly cast those shields while keeping up Immovable, then there is no downside to shield-stacking. You will simply outlast your opponent's resources and win, or they will give up and you continue doing your thing, which is still a win.
Well the video here is utterly stupid. It shows low-dmg vr14 template chars hitting magica attacks on a character with live equipment.
Why do i not think shields are broken? Shields are somewhat broken in a 1vs1 scenario, I have to admit that. But i do not think they should be balanced in that regard. Shields and Heals need their current strengh to be worth casting in grp encounters. Even with shields you´re melting in seconds when focused.
They also don´t come "free". Shield casting comes at the cost of opportunity and momentum in a fight. You don´t put pressure on your opponent when you´re casting shields. Most People dont realize that in open world encounters this can cost you the kill or even your life because every second longer is a second of potential adds.
Ppl saying shields are to strong for their magica cost and output in comparison to dmg abilities: Go take a look at the numbers on PTS. Shields are more expensive than most offensive maneuvers now. They are minimally stronger (you can´t compare DK and NB melee abilities atm bc zenimax decided for whatever reason to nerf the living hell out of magica versions of Lava Whip and Veiled Strike).
My last Point is personal: I don´t like stealth gameplay. I refuse to stealth for longer periods (i do so to chat in cyrodiil). Without shields and strong heals this gameplay would no longer be vaible because initiative is to important to give up. Nobody would be able to recover from Stealth hits without shields/heals.
The only two shields that are majorly broken atm (and will be in 1.6) are blazing shield and harness Magica (my personal opinion ofc):
1. Harness Magica does not have a cost. It is stupid by design to stay at 100% resources casting 1 shield against 1 or multiple magica using enemies. This is the case in the video (it is also the same issue on live).
2. Blazing Shield: This one is a little bit tricky. Blazing shield is an ability that does not have a downside to use. It has a moderate magica cost and is strong in both aspects - offense and defense. This means you don´t have to split your resources and time deciding what you do. You have great dmg and great defense with 1 button press and 1 gcd. Its broken in a resource based game system to have abilities offer strong offense and defense in the same cast. Their use is a nobrainer.
TL;DR shields are fine in grp encounters. blazing shield and harness magica got design issues. Soulacs vid is stupid
CPT_CAPSLOCK wrote: »Whats happening in ur video is happening on live in any vs sorc duel, welcome to the world of harness vs only spell dmg @Soulac
http://youtu.be/w_we9vHdemw
Nothing new in 1.6, dmg shields and dmg values are both raised up the same amount.
Well now Harness absorbs melee spells too, it's stronger and Magicka skills are dealing less dmg (at least Veiled Strike and Funnel Health)
It's not the same, it's worse..
I'm feeling like they force me to go Stamina as a Nightblade.
You´re a little crybaby. You yourself have been abusing the living hell out of harness magica on live. Now that it affects your build you come to the forum with "video evidence" claiming its stupid and broken.
Someone took your candy? You mad?
Welcome to the real world of magica builds soulac. The way its on live for a sorc and caster nightblades.
They also broke the dmg on veiled strike and whip for that matter. Nobody knows why.Whether this gets fixed pretty much determines if I'll keep playing this game in the coming months.
The expectations aren't high
sad part is... the DPS is not enough magicka feels weak...
shields are soo strong also.
also they could knock me down but I have 40% stam recovery soo if I just CC break and never block I cant die...
I don't know why ZOS keeps doing the exact opposite most players want:
TTK is too low, people die in <0,1 seconds. What does ZOS do?
Reduces health.
Shield/Heal spam is everywhere in PvP. What does ZOS do?
Makes it even stronger (and more shields).
Atleast the permablocking is somewhat limited now that it costs a lot more (without Champion Points), but I can't really find much else that would positively affect PvP
I don´t know what you want ppl to do.
"plz, plz, no shields so i can gank moar!!!"
Your always saying ppl don´t want shields and heal spamming but i´ve yet to see evidence of that claim. You don´t want shield and heal spam.Well here you go, just skip the Record problem.
https://www.youtube.com/watch?v=Rjv8L40w7a8
Bare in mind im a NB This is 1 shield.
I have healing ward if I get low.
DK/sorc/templar can do this but even stronger because they have a shield.
Shield stacking is powerful... and magicka DPS is just weak
This has always been possible on live. If a player focuses only on casting shields you wont kill him without cc. I don´t see the problem really.
Personally, I just want shields to be a situational ability, stack them to survive at the cost of resources.
Clearly, the resource cost for the survival the shields provide simply isn't high enough, because it isn't situational. People shield stack 24/7, and I believe it's a design flaw to be able to count on them that much w/ such little penalty in both dps (granted, magicka itself seems a bit low damage-wise atm, but you don't lose any damage for shield stacking) and resource management.
One might be tempted to say "But if you're spending all your time casting shields, you aren't doing any damage", which is partially true. But on the flipside, if you can endlessly cast those shields while keeping up Immovable, then there is no downside to shield-stacking. You will simply outlast your opponent's resources and win, or they will give up and you continue doing your thing, which is still a win.
Well the video here is utterly stupid. It shows low-dmg vr14 template chars hitting magica attacks on a character with live equipment.
Why do i not think shields are broken? Shields are somewhat broken in a 1vs1 scenario, I have to admit that. But i do not think they should be balanced in that regard. Shields and Heals need their current strengh to be worth casting in grp encounters. Even with shields you´re melting in seconds when focused.
They also don´t come "free". Shield casting comes at the cost of opportunity and momentum in a fight. You don´t put pressure on your opponent when you´re casting shields. Most People dont realize that in open world encounters this can cost you the kill or even your life because every second longer is a second of potential adds.
Ppl saying shields are to strong for their magica cost and output in comparison to dmg abilities: Go take a look at the numbers on PTS. Shields are more expensive than most offensive maneuvers now. They are minimally stronger (you can´t compare DK and NB melee abilities atm bc zenimax decided for whatever reason to nerf the living hell out of magica versions of Lava Whip and Veiled Strike).
My last Point is personal: I don´t like stealth gameplay. I refuse to stealth for longer periods (i do so to chat in cyrodiil). Without shields and strong heals this gameplay would no longer be vaible because initiative is to important to give up. Nobody would be able to recover from Stealth hits without shields/heals.
The only two shields that are majorly broken atm (and will be in 1.6) are blazing shield and harness Magica (my personal opinion ofc):
1. Harness Magica does not have a cost. It is stupid by design to stay at 100% resources casting 1 shield against 1 or multiple magica using enemies. This is the case in the video (it is also the same issue on live).
2. Blazing Shield: This one is a little bit tricky. Blazing shield is an ability that does not have a downside to use. It has a moderate magica cost and is strong in both aspects - offense and defense. This means you don´t have to split your resources and time deciding what you do. You have great dmg and great defense with 1 button press and 1 gcd. Its broken in a resource based game system to have abilities offer strong offense and defense in the same cast. Their use is a nobrainer.
TL;DR shields are fine in grp encounters. blazing shield and harness magica got design issues. Soulacs vid is stupid
On live if you deal massive damage harness procs one maybe twice and you will run out of magicka + some attack dealt physical damage making harness not that powerful. in this vid I had insane magicka regen higher than the cost of the shield itself and shield can be abused like this. (Harness half the time wasnt even providing magicka return because regen was higher than cost making it free.