Ok, great! Now define priorities. If I put one on myself, but a Healer casts one and it hits me, which stays and which is ignored? If ignored, then what happens to the cost of the ability that was cast? Is it my fault that I casted an ability to prevent damage or my healer for also trying to be proactive?Except that those so called "tanks" are usually perfectly capable of dishing out enough dmg to kill you in 3 seconds as well. Oh, and they're healing/shielding, so they're not technically tanks, but tank/healer hybrids.
Add to this the dps capability, and you get a "tank healer dps".
Understood. I can see the point you are trying to make. But I like playing "tealdeeps".
In all seriousness, I do understand how this is bad, so what is the solution?
- One Damage Shield at a time? What happens when I cast a damage shield on myself, but a Healer casts one that hits me as well?
- Cooldown on how often you can use shields? Well, that could be problematic for PvE, and in all honesty, I'm not a fan of getting nerfed "in the interest of fairness for PvP".
- Reduce strength of Damage Shields? Well, too much the wrong way and you again potentially nerf PvE players who use these for mechanics and not just shield spamming.
My solution: Make PvP have a different effect on abilities than PvE. Then they can do whatever they want and ruin abilities until they are blue in the face.Shields shouldn´t be stackable.
They need to make them the same was as the new buffs. Only one kind of each type can apply at a time
Whether this gets fixed pretty much determines if I'll keep playing this game in the coming months.
The expectations aren't high
sad part is... the DPS is not enough magicka feels weak...
shields are soo strong also.
also they could knock me down but I have 40% stam recovery soo if I just CC break and never block I cant die...
I don't know why ZOS keeps doing the exact opposite most players want:
TTK is too low, people die in <0,1 seconds. What does ZOS do?
Reduces health.
Shield/Heal spam is everywhere in PvP. What does ZOS do?
Makes it even stronger (and more shields).
Atleast the permablocking is somewhat limited now that it costs a lot more (without Champion Points), but I can't really find much else that would positively affect PvP
I don´t know what you want ppl to do.
"plz, plz, no shields so i can gank moar!!!"
Your always saying ppl don´t want shields and heal spamming but i´ve yet to see evidence of that claim. You don´t want shield and heal spam.Well here you go, just skip the Record problem.
https://www.youtube.com/watch?v=Rjv8L40w7a8
Bare in mind im a NB This is 1 shield.
I have healing ward if I get low.
DK/sorc/templar can do this but even stronger because they have a shield.
Shield stacking is powerful... and magicka DPS is just weak
This has always been possible on live. If a player focuses only on casting shields you wont kill him without cc. I don´t see the problem really.
So basically, with a multiple shield spam, he's acting like a tank, distracting everyone from something else, and just soaking up all the DPS.Sorry, but I agree with @XEVENEX here. Having two people stage a full Magicka based DPS attack on one tank who is only spamming a Magicka Absorb shield only proves that it is working as intended. In a real setting, this isn't an issue.
Araxleon you're a very skilled PvP player and it's compounded by the fact that you're sporting some of the best gear in the game (5 piece vr12 Warlock). The problem is that they are not putting out enough dps, not the shield, IMO. DPS seems low overall.
I know Araxleon is a good player, but what he's doing in this video requires absolutely zero skill
It shouldn't be possible to tank two people like that & remain at 100% magicka while they go completely out of magicka, that's just stupid.
I'd like to see this tested with other class shields and against stamina builds. I have a feeling it's just as broken.
In a real setting, just last night in fact, I alone was giving Araxleon everything I had. Knocking him down with every single shard proc, and weaving perfectly.
Did I kill him? No, but he was working his ass off trying to keep up, and I did get through his shield quite often. He also wasn't much of a threat, he was way to busy cc breaking, healing, and reapplying shields.
There needs to be some more balance work to be sure, but shields are an awesome, active defensive mechanic, and they do in fact take some skill to use effectively.
I'm not saying it's perfect by any means, but like you said, you are basically making one DPS a non-factor by forcing them to turtle into shield spamming. In a group setting, he would be ignored, the rest of his team burned to the ground and then the group refocused on him once he had no help. Fair assessment?
As for making these healers killable in PvP... well, that's another story. Perhaps make damaging abilities more cost efficient than heals/shields?
Ok, great! Now define priorities. If I put one on myself, but a Healer casts one and it hits me, which stays and which is ignored? If ignored, then what happens to the cost of the ability that was cast? Is it my fault that I casted an ability to prevent damage or my healer for also trying to be proactive?Except that those so called "tanks" are usually perfectly capable of dishing out enough dmg to kill you in 3 seconds as well. Oh, and they're healing/shielding, so they're not technically tanks, but tank/healer hybrids.
Add to this the dps capability, and you get a "tank healer dps".
Understood. I can see the point you are trying to make. But I like playing "tealdeeps".
In all seriousness, I do understand how this is bad, so what is the solution?
- One Damage Shield at a time? What happens when I cast a damage shield on myself, but a Healer casts one that hits me as well?
- Cooldown on how often you can use shields? Well, that could be problematic for PvE, and in all honesty, I'm not a fan of getting nerfed "in the interest of fairness for PvP".
- Reduce strength of Damage Shields? Well, too much the wrong way and you again potentially nerf PvE players who use these for mechanics and not just shield spamming.
My solution: Make PvP have a different effect on abilities than PvE. Then they can do whatever they want and ruin abilities until they are blue in the face.Shields shouldn´t be stackable.
They need to make them the same was as the new buffs. Only one kind of each type can apply at a time
Ok, great! Now define priorities. If I put one on myself, but a Healer casts one and it hits me, which stays and which is ignored? If ignored, then what happens to the cost of the ability that was cast? Is it my fault that I casted an ability to prevent damage or my healer for also trying to be proactive?Except that those so called "tanks" are usually perfectly capable of dishing out enough dmg to kill you in 3 seconds as well. Oh, and they're healing/shielding, so they're not technically tanks, but tank/healer hybrids.
Add to this the dps capability, and you get a "tank healer dps".
Understood. I can see the point you are trying to make. But I like playing "tealdeeps".
In all seriousness, I do understand how this is bad, so what is the solution?
- One Damage Shield at a time? What happens when I cast a damage shield on myself, but a Healer casts one that hits me as well?
- Cooldown on how often you can use shields? Well, that could be problematic for PvE, and in all honesty, I'm not a fan of getting nerfed "in the interest of fairness for PvP".
- Reduce strength of Damage Shields? Well, too much the wrong way and you again potentially nerf PvE players who use these for mechanics and not just shield spamming.
My solution: Make PvP have a different effect on abilities than PvE. Then they can do whatever they want and ruin abilities until they are blue in the face.Shields shouldn´t be stackable.
They need to make them the same was as the new buffs. Only one kind of each type can apply at a time
Shields are not the problem here.
It's possible to have enough magicka regen that you will never run out of magicka, that is a design flaw that needs fixed.
Warlock didn't proc, no cost reduction glyphs used.
Do you read the stuff arax and me are writing here?
Bottom line is these two dudes are dealing *** poor magic damage while feeding him magicka through harness magicka to get the results that they want you to see.
I did far, far more damage to him solo, breaking his shield on multiple occasions. He was struggling to keep up and only did so because he is an excellent player.
This is a terrible example on so many levels.
I don't care about my damage either, and I don't care if they nerf stacking. I care that this is painting a false picture for people who don't know any better. There is already enough whining about shields.
I don't care about my damage either, and I don't care if they nerf stacking. I care that this is painting a false picture for people who don't know any better. There is already enough whining about shields.
For a damn good reason.
There's also enough people trying to defend them, just because they themselves use them all the time.
I'm one-shotting people all the time in Cyrodiil. 3k Health? Boom, you're dead no matter who you are, or how good you are.
Is it fun for me? Sure.
Is it fair & good for the game? Nope, I don't think so...
Same with damage shields, they need adjustment so they aren't the thing literally almost everybody uses.
I don't care about my damage either, and I don't care if they nerf stacking. I care that this is painting a false picture for people who don't know any better. There is already enough whining about shields.
Same with damage shields, they need adjustment so they aren't the thing literally almost everybody uses.
Let's not get everyone started about the Damage Shield attached to potions now either...Same with damage shields, they need adjustment so they aren't the thing literally almost everybody uses.
Everyone uses jump in mario brothers. Everyone uses potions in ESO. This is a terrible argument for a nerf. It is intended to be an active, reactive defensive ability for an active, reactive combat game.