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1.6 Shield stacking, infinity Ressources

  • Araxleon
    Araxleon
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    animation canceling healing ward is good enough to tank 2 bows sniping.
    If you use a class shield you can 3-4 since you can use class shield to defend ward.
  • Samadhi
    Samadhi
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    Valnas wrote: »
    Shields need to grant ultimate. currently if you light staff attack shield stackers (just like live w/ crit a year later ....) you can't initiate the ultimate gain hor minor heroism.

    one on one this creates an obvious imbalance in mitigation vs shields. If someone maintains shields they will gain ulti precipitously faster.

    So crits don't work through shields, the new Nightblade skill doesn't generate charge when hitting a shield, ultimate does not increase under the new system when attacking a shield.

    @ZOS_GinaBruno‌ and @ZOS_JessicaFolsom‌ are shield skills really supposed to be voiding multiple game mechanics, or are they supposed to simply be blocking damage?
    "If you want others to be happy, practice compassion. If you want to be happy, practice compassion." -- the 14th Dalai Lama
    Wisdom is doing Now that which benefits you later.
  • Armitas
    Armitas
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    I'm watching the guy in the video attack and he appears to only be using unmorphed veiled strike is this correct? It looks like he is just hitting 1 over and over again with no other attacks. Can anyone see any light attack weaves?
    Edited by Armitas on 29 January 2015 17:35
    Retired.
    Nord mDK
  • XEVENEX
    XEVENEX
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    Lionxoft wrote: »
    Araxleon wrote: »
    Merrak wrote: »
    DDuke wrote: »
    XEVENEX wrote: »
    Araxleon wrote: »
    XEVENEX wrote: »
    Knock him down FFS. This doesn't mean anything.

    Your right but the it shows how I can tank that must damage using 1 shield + having 100% magicka the whole time :/

    Araxleon you're a very skilled PvP player and it's compounded by the fact that you're sporting some of the best gear in the game (5 piece vr12 Warlock). The problem is that they are not putting out enough dps, not the shield, IMO. DPS seems low overall.

    I know Araxleon is a good player, but what he's doing in this video requires absolutely zero skill :smiley:

    It shouldn't be possible to tank two people like that & remain at 100% magicka while they go completely out of magicka, that's just stupid.

    I'd like to see this tested with other class shields and against stamina builds. I have a feeling it's just as broken.
    Sorry, but I agree with @XEVENEX‌ here. Having two people stage a full Magicka based DPS attack on one tank who is only spamming a Magicka Absorb shield only proves that it is working as intended. In a real setting, this isn't an issue.

    you guys need to realize IM NOT A TANK IM BUILT DPS. 1 skills (harness magicka alone) gives me that much defense.
    Im built for spell power...
    This is the standard shield for magicka DPS

    It's like they've never seen you PvP. I don't think they understand the amount of sustain and burst. :disappointed:

    *Mob Grabs Pitchforks*
    "We demand video!"

    I've seen him PvP. In fact I duel him all the time. His live build is ambush >>> sneak attack over and over and OVER. He didn't kill anyone on live because he was better. He killed them because his build was OP.

    He can't kill me on PTS. That build doesn't work. Your example carries no water.

    That said, Araxleon is an extremely skilled PvP player. <3
    Edited by XEVENEX on 29 January 2015 17:35
  • Araxleon
    Araxleon
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    Armitas wrote: »
    I'm watching the guy in the video attack and he appears to only be using unmorphed veiled strike is this correct? It looks like he is just hitting 1 over and over again. Can anyone see any light attack weaves?

    we felt it wasnt necessary... I was at 100% magicka and I want taking anymore damage
    He wasnt animation canceling nor was I animation canceling harness.
  • Araxleon
    Araxleon
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    XEVENEX wrote: »
    Lionxoft wrote: »
    Araxleon wrote: »
    Merrak wrote: »
    DDuke wrote: »
    XEVENEX wrote: »
    Araxleon wrote: »
    XEVENEX wrote: »
    Knock him down FFS. This doesn't mean anything.

    Your right but the it shows how I can tank that must damage using 1 shield + having 100% magicka the whole time :/

    Araxleon you're a very skilled PvP player and it's compounded by the fact that you're sporting some of the best gear in the game (5 piece vr12 Warlock). The problem is that they are not putting out enough dps, not the shield, IMO. DPS seems low overall.

    I know Araxleon is a good player, but what he's doing in this video requires absolutely zero skill :smiley:

    It shouldn't be possible to tank two people like that & remain at 100% magicka while they go completely out of magicka, that's just stupid.

    I'd like to see this tested with other class shields and against stamina builds. I have a feeling it's just as broken.
    Sorry, but I agree with @XEVENEX‌ here. Having two people stage a full Magicka based DPS attack on one tank who is only spamming a Magicka Absorb shield only proves that it is working as intended. In a real setting, this isn't an issue.

    you guys need to realize IM NOT A TANK IM BUILT DPS. 1 skills (harness magicka alone) gives me that much defense.
    Im built for spell power...
    This is the standard shield for magicka DPS

    It's like they've never seen you PvP. I don't think they understand the amount of sustain and burst. :disappointed:

    *Mob Grabs Pitchforks*
    "We demand video!"

    I've seen him PvP. In fact I duel him all the time. His live build is ambush >>> sneak attack over and over and OVER. He didn't kill anyone on live because he was better. He killed them because his build was OP.

    He can't kill me on PTS. That build doesn't work. Your example carries no water.

    That said, Araxleon is an extremely skilled PvP player. <3

    nor does it work for stamina. like we tested shields were buffed cuz I was in a stam build ambush + surprise attack and it did nothing to your shields
  • Sharee
    Sharee
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    The "it's a shield against magicka abilities, of course it should make you immune to multiple people if they attack with magicka abilities!" argument is ridiculous.

    That's like saying my veiled strike should oneshot people just because killing people is what it is designed to do.
  • Merrak
    Merrak
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    Lionxoft wrote: »
    He's dueled THE BEST (in my opinion) stam build player in the entire game and came out on top with the final results across numerous duels.
    Araxleon wrote: »
    ummm 1 skill shouldnt make you immune to magicka attacks I could tank up to 4 magicka DPS builds.
    If you like I can make a the vid using same shields on bow its no diffrent.
    Then you both are claiming that Harness Magicka got reverted back to absorbing everything? Because last I checked, Harness Magicka only absorbs MAGICKA...which makes both your arguments invalid.

    Merrak | Templar Main
    The Descendants | NA Server | Daggerfall Covenant
  • Soulac
    Soulac
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    Armitas wrote: »
    I'm watching the guy in the video attack and he appears to only be using unmorphed veiled strike is this correct? It looks like he is just hitting 1 over and over again with no other attacks. Can anyone see any light attack weaves?

    Well I´m from EU, our chars weren´t copied.. no morphs for us :/
    We tested it completly without Animation Cancel, but i got a video with animation cancel too, then arax just using Healing Ward between the Harness Spams.

    This Shield Stacking is... you know.
    R.I.P Dawnbreaker / Auriel´s Bow
    Member of the Arena Guild and the overpowered Banana Squad.
    Nathaerizh aka Cat - Nightblade V16 - EU

    - Meow -
  • Armitas
    Armitas
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    Samadhi wrote: »
    Valnas wrote: »
    Shields need to grant ultimate. currently if you light staff attack shield stackers (just like live w/ crit a year later ....) you can't initiate the ultimate gain hor minor heroism.

    one on one this creates an obvious imbalance in mitigation vs shields. If someone maintains shields they will gain ulti precipitously faster.

    So crits don't work through shields, the new Nightblade skill doesn't generate charge when hitting a shield, ultimate does not increase under the new system when attacking a shield.

    @ZOS_GinaBruno‌ and @ZOS_JessicaFolsom‌ are shield skills really supposed to be voiding multiple game mechanics, or are they supposed to simply be blocking damage?

    Yeah I noticed even ftc wouldn't register a dps when attacking the bubble.
    Retired.
    Nord mDK
  • Araxleon
    Araxleon
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    Merrak wrote: »
    Lionxoft wrote: »
    He's dueled THE BEST (in my opinion) stam build player in the entire game and came out on top with the final results across numerous duels.
    Araxleon wrote: »
    ummm 1 skill shouldnt make you immune to magicka attacks I could tank up to 4 magicka DPS builds.
    If you like I can make a the vid using same shields on bow its no diffrent.
    Then you both are claiming that Harness Magicka got reverted back to absorbing everything? Because last I checked, Harness Magicka only absorbs MAGICKA...which makes both your arguments invalid.

    Harness spam - Immune to magicka builds
    Healing ward spam - Immune to DPS
    (throw in some class shields)
    The overall argument is that in 1.6 shields (all shields) are extremely powerful.

    We never suggested switching it back.
    Edited by Araxleon on 29 January 2015 17:47
  • Lionxoft
    Lionxoft
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    Armitas wrote: »
    Samadhi wrote: »
    Valnas wrote: »
    Shields need to grant ultimate. currently if you light staff attack shield stackers (just like live w/ crit a year later ....) you can't initiate the ultimate gain hor minor heroism.

    one on one this creates an obvious imbalance in mitigation vs shields. If someone maintains shields they will gain ulti precipitously faster.

    So crits don't work through shields, the new Nightblade skill doesn't generate charge when hitting a shield, ultimate does not increase under the new system when attacking a shield.

    @ZOS_GinaBruno‌ and @ZOS_JessicaFolsom‌ are shield skills really supposed to be voiding multiple game mechanics, or are they supposed to simply be blocking damage?

    Yeah I noticed even ftc wouldn't register a dps when attacking the bubble.

    Also applies to Syphoning attacks and constitution passive.
  • Merrak
    Merrak
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    Araxleon wrote: »
    Merrak wrote: »
    Lionxoft wrote: »
    He's dueled THE BEST (in my opinion) stam build player in the entire game and came out on top with the final results across numerous duels.
    Araxleon wrote: »
    ummm 1 skill shouldnt make you immune to magicka attacks I could tank up to 4 magicka DPS builds.
    If you like I can make a the vid using same shields on bow its no diffrent.
    Then you both are claiming that Harness Magicka got reverted back to absorbing everything? Because last I checked, Harness Magicka only absorbs MAGICKA...which makes both your arguments invalid.

    Harness spam - Immune to magicka builds
    Healing ward spam - Immune to DPS
    (throw in some class shields)
    The overall argument is that in 1.6 shields (all shields) are extremely powerful.

    We never suggested switching it back.
    Nono, I was under the impression that you were only using Harness Magicka. I'm sorry about the confusion there.
    Merrak | Templar Main
    The Descendants | NA Server | Daggerfall Covenant
  • Armitas
    Armitas
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    Soulac wrote: »
    Armitas wrote: »
    I'm watching the guy in the video attack and he appears to only be using unmorphed veiled strike is this correct? It looks like he is just hitting 1 over and over again with no other attacks. Can anyone see any light attack weaves?

    Well I´m from EU, our chars weren´t copied.. no morphs for us :/
    We tested it completly without Animation Cancel, but i got a video with animation cancel too, then arax just using Healing Ward between the Harness Spams.

    This Shield Stacking is... you know.

    I take it he had to stack because your dps picked up? If that is the case then the real culprit may be shield stacking and possibly sustain, if there is a problem.

    Shields were likely not brought into the major/minor system due the abundance of minor shield sources and how much morph/glyph re balancing it would take. It really should be brought into the system though, even if it does take more work.

    Perhaps what is needed is not set values for major and minor but just inclusive classifications. For example...

    Major - Ferocious leap, Barrier.
    Minor - Blazing shield, healing ward, and obsidian shield.
    Exempt - Stuff like the shielding glyphs, the shield charge bubble, 2 handed bubble are all exempt and stackable.
    (Not sure how to handle healing wards heal though.)

    Edited by Armitas on 29 January 2015 20:51
    Retired.
    Nord mDK
  • XEVENEX
    XEVENEX
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    Merrak wrote: »
    DDuke wrote: »
    XEVENEX wrote: »
    Araxleon wrote: »
    XEVENEX wrote: »
    Knock him down FFS. This doesn't mean anything.

    Your right but the it shows how I can tank that must damage using 1 shield + having 100% magicka the whole time :/

    Araxleon you're a very skilled PvP player and it's compounded by the fact that you're sporting some of the best gear in the game (5 piece vr12 Warlock). The problem is that they are not putting out enough dps, not the shield, IMO. DPS seems low overall.

    I know Araxleon is a good player, but what he's doing in this video requires absolutely zero skill :smiley:

    It shouldn't be possible to tank two people like that & remain at 100% magicka while they go completely out of magicka, that's just stupid.

    I'd like to see this tested with other class shields and against stamina builds. I have a feeling it's just as broken.
    Sorry, but I agree with @XEVENEX‌ here. Having two people stage a full Magicka based DPS attack on one tank who is only spamming a Magicka Absorb shield only proves that it is working as intended. In a real setting, this isn't an issue.

    In a real setting, just last night in fact, I alone was giving Araxleon everything I had. Knocking him down with every single shard proc, streaking, and weaving perfectly.

    Did I kill him? No, but he was working his ass off trying to keep up, and I did get through his shield quite often. He also wasn't much of a threat, he was way to busy cc breaking, healing, and reapplying shields.

    There needs to be some more balance work to be sure, but shields are an awesome, active defensive mechanic, and they do in fact take some skill to use effectively.
    Edited by XEVENEX on 29 January 2015 17:58
  • Naivefanboi
    Naivefanboi
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    DDuke wrote: »
    XEVENEX wrote: »
    Araxleon wrote: »
    XEVENEX wrote: »
    Knock him down FFS. This doesn't mean anything.

    Your right but the it shows how I can tank that must damage using 1 shield + having 100% magicka the whole time :/

    Araxleon you're a very skilled PvP player and it's compounded by the fact that you're sporting some of the best gear in the game (5 piece vr12 Warlock). The problem is that they are not putting out enough dps, not the shield, IMO. DPS seems low overall.

    I know Araxleon is a good player, but what he's doing in this video requires absolutely zero skill :smiley:

    It shouldn't be possible to tank two people like that & remain at 100% magicka while they go completely out of magicka, that's just stupid.

    I'd like to see this tested with other class shields and against stamina builds. I have a feeling it's just as broken.

    this is why we cant have dueling lol.
  • Merrak
    Merrak
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    XEVENEX wrote: »
    Merrak wrote: »
    DDuke wrote: »
    XEVENEX wrote: »
    Araxleon wrote: »
    XEVENEX wrote: »
    Knock him down FFS. This doesn't mean anything.

    Your right but the it shows how I can tank that must damage using 1 shield + having 100% magicka the whole time :/

    Araxleon you're a very skilled PvP player and it's compounded by the fact that you're sporting some of the best gear in the game (5 piece vr12 Warlock). The problem is that they are not putting out enough dps, not the shield, IMO. DPS seems low overall.

    I know Araxleon is a good player, but what he's doing in this video requires absolutely zero skill :smiley:

    It shouldn't be possible to tank two people like that & remain at 100% magicka while they go completely out of magicka, that's just stupid.

    I'd like to see this tested with other class shields and against stamina builds. I have a feeling it's just as broken.
    Sorry, but I agree with @XEVENEX‌ here. Having two people stage a full Magicka based DPS attack on one tank who is only spamming a Magicka Absorb shield only proves that it is working as intended. In a real setting, this isn't an issue.

    In a real setting, just last night in fact, I alone was giving Araxleon everything I had. Knocking him down with every single shard proc, and weaving perfectly.

    Did I kill him? No, but he was working his ass off trying to keep up, and I did get through his shield quite often. He also wasn't much of a threat, he was way to busy cc breaking, healing, and reapplying shields.

    There needs to be some more balance work to be sure, but shields are an awesome, active defensive mechanic, and they do in fact take some skill to use effectively.
    So basically, with a multiple shield spam, he's acting like a tank, distracting everyone from something else, and just soaking up all the DPS.

    I'm not saying it's perfect by any means, but like you said, you are basically making one DPS a non-factor by forcing them to turtle into shield spamming. In a group setting, he would be ignored, the rest of his team burned to the ground and then the group refocused on him once he had no help. Fair assessment?
    Merrak | Templar Main
    The Descendants | NA Server | Daggerfall Covenant
  • XEVENEX
    XEVENEX
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    Merrak wrote: »
    XEVENEX wrote: »
    Merrak wrote: »
    DDuke wrote: »
    XEVENEX wrote: »
    Araxleon wrote: »
    XEVENEX wrote: »
    Knock him down FFS. This doesn't mean anything.

    Your right but the it shows how I can tank that must damage using 1 shield + having 100% magicka the whole time :/

    Araxleon you're a very skilled PvP player and it's compounded by the fact that you're sporting some of the best gear in the game (5 piece vr12 Warlock). The problem is that they are not putting out enough dps, not the shield, IMO. DPS seems low overall.

    I know Araxleon is a good player, but what he's doing in this video requires absolutely zero skill :smiley:

    It shouldn't be possible to tank two people like that & remain at 100% magicka while they go completely out of magicka, that's just stupid.

    I'd like to see this tested with other class shields and against stamina builds. I have a feeling it's just as broken.
    Sorry, but I agree with @XEVENEX‌ here. Having two people stage a full Magicka based DPS attack on one tank who is only spamming a Magicka Absorb shield only proves that it is working as intended. In a real setting, this isn't an issue.

    In a real setting, just last night in fact, I alone was giving Araxleon everything I had. Knocking him down with every single shard proc, and weaving perfectly.

    Did I kill him? No, but he was working his ass off trying to keep up, and I did get through his shield quite often. He also wasn't much of a threat, he was way to busy cc breaking, healing, and reapplying shields.

    There needs to be some more balance work to be sure, but shields are an awesome, active defensive mechanic, and they do in fact take some skill to use effectively.
    So basically, with a multiple shield spam, he's acting like a tank, distracting everyone from something else, and just soaking up all the DPS.

    I'm not saying it's perfect by any means, but like you said, you are basically making one DPS a non-factor by forcing them to turtle into shield spamming. In a group setting, he would be ignored, the rest of his team burned to the ground and then the group refocused on him once he had no help. Fair assessment?

    Absolutely, and I apologize that wasn't necessarily directed at you, your post was just relevant to what I had to say.
  • DDuke
    DDuke
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    Merrak wrote: »
    XEVENEX wrote: »
    Merrak wrote: »
    DDuke wrote: »
    XEVENEX wrote: »
    Araxleon wrote: »
    XEVENEX wrote: »
    Knock him down FFS. This doesn't mean anything.

    Your right but the it shows how I can tank that must damage using 1 shield + having 100% magicka the whole time :/

    Araxleon you're a very skilled PvP player and it's compounded by the fact that you're sporting some of the best gear in the game (5 piece vr12 Warlock). The problem is that they are not putting out enough dps, not the shield, IMO. DPS seems low overall.

    I know Araxleon is a good player, but what he's doing in this video requires absolutely zero skill :smiley:

    It shouldn't be possible to tank two people like that & remain at 100% magicka while they go completely out of magicka, that's just stupid.

    I'd like to see this tested with other class shields and against stamina builds. I have a feeling it's just as broken.
    Sorry, but I agree with @XEVENEX‌ here. Having two people stage a full Magicka based DPS attack on one tank who is only spamming a Magicka Absorb shield only proves that it is working as intended. In a real setting, this isn't an issue.

    In a real setting, just last night in fact, I alone was giving Araxleon everything I had. Knocking him down with every single shard proc, and weaving perfectly.

    Did I kill him? No, but he was working his ass off trying to keep up, and I did get through his shield quite often. He also wasn't much of a threat, he was way to busy cc breaking, healing, and reapplying shields.

    There needs to be some more balance work to be sure, but shields are an awesome, active defensive mechanic, and they do in fact take some skill to use effectively.
    So basically, with a multiple shield spam, he's acting like a tank, distracting everyone from something else, and just soaking up all the DPS.

    I'm not saying it's perfect by any means, but like you said, you are basically making one DPS a non-factor by forcing them to turtle into shield spamming. In a group setting, he would be ignored, the rest of his team burned to the ground and then the group refocused on him once he had no help. Fair assessment?

    Except that those so called "tanks" are usually perfectly capable of dishing out enough dmg to kill you in 3 seconds as well. Oh, and they're healing/shielding, so they're not technically tanks, but tank/healer hybrids.
    Add to this the dps capability, and you get a "tank healer dps".

    You sacrifice nothing in terms of damage, when both your offensive & defensive abilities scale off the same resource & can be spammed (since there's no CDs).

    And there's really no counters to their playstyle, except playing in the same way.

    In other MMOs, you're usually able to interrupt heals or CC lock people to deal with these issues, but that's sadly not possible in ESO.
    Edited by DDuke on 29 January 2015 18:18
  • Armitas
    Armitas
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    DDuke wrote: »
    Merrak wrote: »
    XEVENEX wrote: »
    Merrak wrote: »
    DDuke wrote: »
    XEVENEX wrote: »
    Araxleon wrote: »
    XEVENEX wrote: »
    Knock him down FFS. This doesn't mean anything.

    Your right but the it shows how I can tank that must damage using 1 shield + having 100% magicka the whole time :/

    Araxleon you're a very skilled PvP player and it's compounded by the fact that you're sporting some of the best gear in the game (5 piece vr12 Warlock). The problem is that they are not putting out enough dps, not the shield, IMO. DPS seems low overall.

    I know Araxleon is a good player, but what he's doing in this video requires absolutely zero skill :smiley:

    It shouldn't be possible to tank two people like that & remain at 100% magicka while they go completely out of magicka, that's just stupid.

    I'd like to see this tested with other class shields and against stamina builds. I have a feeling it's just as broken.
    Sorry, but I agree with @XEVENEX‌ here. Having two people stage a full Magicka based DPS attack on one tank who is only spamming a Magicka Absorb shield only proves that it is working as intended. In a real setting, this isn't an issue.

    In a real setting, just last night in fact, I alone was giving Araxleon everything I had. Knocking him down with every single shard proc, and weaving perfectly.

    Did I kill him? No, but he was working his ass off trying to keep up, and I did get through his shield quite often. He also wasn't much of a threat, he was way to busy cc breaking, healing, and reapplying shields.

    There needs to be some more balance work to be sure, but shields are an awesome, active defensive mechanic, and they do in fact take some skill to use effectively.
    So basically, with a multiple shield spam, he's acting like a tank, distracting everyone from something else, and just soaking up all the DPS.

    I'm not saying it's perfect by any means, but like you said, you are basically making one DPS a non-factor by forcing them to turtle into shield spamming. In a group setting, he would be ignored, the rest of his team burned to the ground and then the group refocused on him once he had no help. Fair assessment?

    Except that those so called "tanks" are usually perfectly capable of dishing out enough dmg to kill you in 3 seconds as well. Oh, and they're healing/shielding, so they're not technically tanks, but tank/healer hybrids.
    Add to this the dps capability, and you get a "tank healer dps".
    Can they do both at the same time? In my build I can shift resources to defense or damage, but I can't run both simultaneously. I often have my opponents resources in mind as I switch between attack and defense. My goal in mind is to kill his ability to heal via magicka, or protect himself from CC via stamina while also not losing my own ability to do either. If they are any good I can't just kill them outright, I have to open a window in which I can kill him. I can switch between defend and attack with mostly equal effectiveness in a second but I'm only built to sustain 1 at a time.

    Are these guys able to do both simultaneously?
    Edited by Armitas on 29 January 2015 18:42
    Retired.
    Nord mDK
  • XEVENEX
    XEVENEX
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    Armitas wrote: »
    DDuke wrote: »
    Merrak wrote: »
    XEVENEX wrote: »
    Merrak wrote: »
    DDuke wrote: »
    XEVENEX wrote: »
    Araxleon wrote: »
    XEVENEX wrote: »
    Knock him down FFS. This doesn't mean anything.

    Your right but the it shows how I can tank that must damage using 1 shield + having 100% magicka the whole time :/

    Araxleon you're a very skilled PvP player and it's compounded by the fact that you're sporting some of the best gear in the game (5 piece vr12 Warlock). The problem is that they are not putting out enough dps, not the shield, IMO. DPS seems low overall.

    I know Araxleon is a good player, but what he's doing in this video requires absolutely zero skill :smiley:

    It shouldn't be possible to tank two people like that & remain at 100% magicka while they go completely out of magicka, that's just stupid.

    I'd like to see this tested with other class shields and against stamina builds. I have a feeling it's just as broken.
    Sorry, but I agree with @XEVENEX‌ here. Having two people stage a full Magicka based DPS attack on one tank who is only spamming a Magicka Absorb shield only proves that it is working as intended. In a real setting, this isn't an issue.

    In a real setting, just last night in fact, I alone was giving Araxleon everything I had. Knocking him down with every single shard proc, and weaving perfectly.

    Did I kill him? No, but he was working his ass off trying to keep up, and I did get through his shield quite often. He also wasn't much of a threat, he was way to busy cc breaking, healing, and reapplying shields.

    There needs to be some more balance work to be sure, but shields are an awesome, active defensive mechanic, and they do in fact take some skill to use effectively.
    So basically, with a multiple shield spam, he's acting like a tank, distracting everyone from something else, and just soaking up all the DPS.

    I'm not saying it's perfect by any means, but like you said, you are basically making one DPS a non-factor by forcing them to turtle into shield spamming. In a group setting, he would be ignored, the rest of his team burned to the ground and then the group refocused on him once he had no help. Fair assessment?

    Except that those so called "tanks" are usually perfectly capable of dishing out enough dmg to kill you in 3 seconds as well. Oh, and they're healing/shielding, so they're not technically tanks, but tank/healer hybrids.
    Add to this the dps capability, and you get a "tank healer dps".
    Can they do both at the same time? In my build I can shift resources to defense or damage, but I can't run both simultaneously. I often have my opponents resources in mind as I switch between attack and defense. My goal in mind is to kill his ability to heal via magicka, or protect himself from CC via stamina while also not losing my own ability to do either. I can switch between defend and attack with mostly equal effectiveness on a dime but I'm only built to sustain 1 at a time.

    Are these guys able to do both simultaneously?

    No. What you see in duels a lot is one person going all out offensive and the other one having to push that back by going all out defensive, waiting for the opportunity to go offensive. It's interesting to watch each player switch modes. Knowing when to do so is very tactical, as you've already stated.

    I'm not saying there doesnt need to be any balance adjustments though. We don't want to be unkillable 1v1 either.
    Edited by XEVENEX on 29 January 2015 18:31
  • Soulac
    Soulac
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    Shields shouldn´t be stackable.
    R.I.P Dawnbreaker / Auriel´s Bow
    Member of the Arena Guild and the overpowered Banana Squad.
    Nathaerizh aka Cat - Nightblade V16 - EU

    - Meow -
  • Merrak
    Merrak
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    DDuke wrote: »
    Except that those so called "tanks" are usually perfectly capable of dishing out enough dmg to kill you in 3 seconds as well. Oh, and they're healing/shielding, so they're not technically tanks, but tank/healer hybrids.
    Add to this the dps capability, and you get a "tank healer dps".

    Understood. I can see the point you are trying to make. But I like playing "tealdeeps". :smile:

    In all seriousness, I do understand how this is bad, so what is the solution?
    • One Damage Shield at a time? What happens when I cast a damage shield on myself, but a Healer casts one that hits me as well?
    • Cooldown on how often you can use shields? Well, that could be problematic for PvE, and in all honesty, I'm not a fan of getting nerfed "in the interest of fairness for PvP".
    • Reduce strength of Damage Shields? Well, too much the wrong way and you again potentially nerf PvE players who use these for mechanics and not just shield spamming.

    My solution: Make PvP have a different effect on abilities than PvE. Then they can do whatever they want and ruin abilities until they are blue in the face. :grinning:
    Merrak | Templar Main
    The Descendants | NA Server | Daggerfall Covenant
  • Sharee
    Sharee
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    Merrak wrote: »
    DDuke wrote: »
    Except that those so called "tanks" are usually perfectly capable of dishing out enough dmg to kill you in 3 seconds as well. Oh, and they're healing/shielding, so they're not technically tanks, but tank/healer hybrids.
    Add to this the dps capability, and you get a "tank healer dps".

    Understood. I can see the point you are trying to make. But I like playing "tealdeeps". :smile:

    In all seriousness, I do understand how this is bad, so what is the solution?
    • One Damage Shield at a time? What happens when I cast a damage shield on myself, but a Healer casts one that hits me as well?
    • Cooldown on how often you can use shields? Well, that could be problematic for PvE, and in all honesty, I'm not a fan of getting nerfed "in the interest of fairness for PvP".
    • Reduce strength of Damage Shields? Well, too much the wrong way and you again potentially nerf PvE players who use these for mechanics and not just shield spamming.

    My solution: Make PvP have a different effect on abilities than PvE. Then they can do whatever they want and ruin abilities until they are blue in the face. :grinning:

    How'bout giving shields the bolt escape treatment? The more you spam it, the more expensive it gets.
    Edited by Sharee on 29 January 2015 18:33
  • XEVENEX
    XEVENEX
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    Sharee wrote: »
    Merrak wrote: »
    DDuke wrote: »
    Except that those so called "tanks" are usually perfectly capable of dishing out enough dmg to kill you in 3 seconds as well. Oh, and they're healing/shielding, so they're not technically tanks, but tank/healer hybrids.
    Add to this the dps capability, and you get a "tank healer dps".

    Understood. I can see the point you are trying to make. But I like playing "tealdeeps". :smile:

    In all seriousness, I do understand how this is bad, so what is the solution?
    • One Damage Shield at a time? What happens when I cast a damage shield on myself, but a Healer casts one that hits me as well?
    • Cooldown on how often you can use shields? Well, that could be problematic for PvE, and in all honesty, I'm not a fan of getting nerfed "in the interest of fairness for PvP".
    • Reduce strength of Damage Shields? Well, too much the wrong way and you again potentially nerf PvE players who use these for mechanics and not just shield spamming.

    My solution: Make PvP have a different effect on abilities than PvE. Then they can do whatever they want and ruin abilities until they are blue in the face. :grinning:

    How'bout giving shields the bolt escape treatment? The more you spam it, the more expensive it gets.

    I might be ok with that, but you'd have to do it to reflective scales too. Pretty much everything.
  • Grim13
    Grim13
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    Merrak wrote: »
    DDuke wrote: »
    Except that those so called "tanks" are usually perfectly capable of dishing out enough dmg to kill you in 3 seconds as well. Oh, and they're healing/shielding, so they're not technically tanks, but tank/healer hybrids.
    Add to this the dps capability, and you get a "tank healer dps".

    Understood. I can see the point you are trying to make. But I like playing "tealdeeps". :smile:

    In all seriousness, I do understand how this is bad, so what is the solution?
    • One Damage Shield at a time? What happens when I cast a damage shield on myself, but a Healer casts one that hits me as well?
    • Cooldown on how often you can use shields? Well, that could be problematic for PvE, and in all honesty, I'm not a fan of getting nerfed "in the interest of fairness for PvP".
    • Reduce strength of Damage Shields? Well, too much the wrong way and you again potentially nerf PvE players who use these for mechanics and not just shield spamming.

    My solution: Make PvP have a different effect on abilities than PvE. Then they can do whatever they want and ruin abilities until they are blue in the face. :grinning:
    Soulac wrote: »
    Shields shouldn´t be stackable.

    They need to make them the same was as the new buffs. Only one kind of each type can apply at a time
  • XEVENEX
    XEVENEX
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    Grim13 wrote: »
    Merrak wrote: »
    DDuke wrote: »
    Except that those so called "tanks" are usually perfectly capable of dishing out enough dmg to kill you in 3 seconds as well. Oh, and they're healing/shielding, so they're not technically tanks, but tank/healer hybrids.
    Add to this the dps capability, and you get a "tank healer dps".

    Understood. I can see the point you are trying to make. But I like playing "tealdeeps". :smile:

    In all seriousness, I do understand how this is bad, so what is the solution?
    • One Damage Shield at a time? What happens when I cast a damage shield on myself, but a Healer casts one that hits me as well?
    • Cooldown on how often you can use shields? Well, that could be problematic for PvE, and in all honesty, I'm not a fan of getting nerfed "in the interest of fairness for PvP".
    • Reduce strength of Damage Shields? Well, too much the wrong way and you again potentially nerf PvE players who use these for mechanics and not just shield spamming.

    My solution: Make PvP have a different effect on abilities than PvE. Then they can do whatever they want and ruin abilities until they are blue in the face. :grinning:
    Soulac wrote: »
    Shields shouldn´t be stackable.

    They need to make them the same was as the new buffs. Only one kind of each type can apply at a time

    I like this idea better.
  • Soulac
    Soulac
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    Sharee wrote: »
    Merrak wrote: »
    DDuke wrote: »
    Except that those so called "tanks" are usually perfectly capable of dishing out enough dmg to kill you in 3 seconds as well. Oh, and they're healing/shielding, so they're not technically tanks, but tank/healer hybrids.
    Add to this the dps capability, and you get a "tank healer dps".

    Understood. I can see the point you are trying to make. But I like playing "tealdeeps". :smile:

    In all seriousness, I do understand how this is bad, so what is the solution?
    • One Damage Shield at a time? What happens when I cast a damage shield on myself, but a Healer casts one that hits me as well?
    • Cooldown on how often you can use shields? Well, that could be problematic for PvE, and in all honesty, I'm not a fan of getting nerfed "in the interest of fairness for PvP".
    • Reduce strength of Damage Shields? Well, too much the wrong way and you again potentially nerf PvE players who use these for mechanics and not just shield spamming.

    My solution: Make PvP have a different effect on abilities than PvE. Then they can do whatever they want and ruin abilities until they are blue in the face. :grinning:

    How'bout giving shields the bolt escape treatment? The more you spam it, the more expensive it gets.

    I actually like this idea.


    Edit: With one shield active at the time, what are u doing with Harness and Healing Ward? Harness absorbs Magicka only, Healing Ward absorbs every dmg.

    Edited by Soulac on 29 January 2015 18:39
    R.I.P Dawnbreaker / Auriel´s Bow
    Member of the Arena Guild and the overpowered Banana Squad.
    Nathaerizh aka Cat - Nightblade V16 - EU

    - Meow -
  • Merrak
    Merrak
    ✭✭✭
    Sharee wrote: »
    Merrak wrote: »
    DDuke wrote: »
    Except that those so called "tanks" are usually perfectly capable of dishing out enough dmg to kill you in 3 seconds as well. Oh, and they're healing/shielding, so they're not technically tanks, but tank/healer hybrids.
    Add to this the dps capability, and you get a "tank healer dps".

    Understood. I can see the point you are trying to make. But I like playing "tealdeeps". :smile:

    In all seriousness, I do understand how this is bad, so what is the solution?
    • One Damage Shield at a time? What happens when I cast a damage shield on myself, but a Healer casts one that hits me as well?
    • Cooldown on how often you can use shields? Well, that could be problematic for PvE, and in all honesty, I'm not a fan of getting nerfed "in the interest of fairness for PvP".
    • Reduce strength of Damage Shields? Well, too much the wrong way and you again potentially nerf PvE players who use these for mechanics and not just shield spamming.

    My solution: Make PvP have a different effect on abilities than PvE. Then they can do whatever they want and ruin abilities until they are blue in the face. :grinning:

    How'bout giving shields the bolt escape treatment?

    OH! Nice suggestion. Making each one cost more if applied on top of each other. I can see a positive for that! I would just hope it doesn't adjust too much the wrong way.

    From my standpoint, being mainly PvE based, I use Blazing Shield as a spammed ability when facing Ra Ko'tu in HRC. He hits his spinning blades of death phase, I Shield Spam to mitigate it. If amped up too much, this would mean that Templar tanks would no longer be able to stand still and actually tank the boss, but would have to resort to running for their lives. Unlike a DK which can hit Magma Armor and be done with it.
    Merrak | Templar Main
    The Descendants | NA Server | Daggerfall Covenant
  • DDuke
    DDuke
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    Merrak wrote: »
    DDuke wrote: »
    Except that those so called "tanks" are usually perfectly capable of dishing out enough dmg to kill you in 3 seconds as well. Oh, and they're healing/shielding, so they're not technically tanks, but tank/healer hybrids.
    Add to this the dps capability, and you get a "tank healer dps".

    Understood. I can see the point you are trying to make. But I like playing "tealdeeps". :smile:

    In all seriousness, I do understand how this is bad, so what is the solution?
    • One Damage Shield at a time? What happens when I cast a damage shield on myself, but a Healer casts one that hits me as well?
    • Cooldown on how often you can use shields? Well, that could be problematic for PvE, and in all honesty, I'm not a fan of getting nerfed "in the interest of fairness for PvP".
    • Reduce strength of Damage Shields? Well, too much the wrong way and you again potentially nerf PvE players who use these for mechanics and not just shield spamming.

    My solution: Make PvP have a different effect on abilities than PvE. Then they can do whatever they want and ruin abilities until they are blue in the face. :grinning:

    First of all, I'd make dmg shields/heals scale off from different resource, so you don't run around doing as a tank healer dps character, but would have to make sacrifices,

    E.g. if you make a separate "spell healing" stat and make heals/dmg shields scale off from it, you'll see a lot more pure dps builds, you'll see hybrid builds (weaker dmg than pure dps & weaker heals than pure healer). If you want to be able to heal/shield & be very hard to kill, go for it. But your dmg will be weak.

    This wouldn't affect PvE, since you're not using shields/heals if you are a dps, and you're not using them as a tank much either. If you're a healer, it'd mean you deal less dmg (which you weren't doing in the first place).

    As for making these healers killable in PvP... well, that's another story. Perhaps make damaging abilities more cost efficient than heals/shields?
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