Shields need to grant ultimate. currently if you light staff attack shield stackers (just like live w/ crit a year later ....) you can't initiate the ultimate gain hor minor heroism.
one on one this creates an obvious imbalance in mitigation vs shields. If someone maintains shields they will gain ulti precipitously faster.
Sorry, but I agree with @XEVENEX here. Having two people stage a full Magicka based DPS attack on one tank who is only spamming a Magicka Absorb shield only proves that it is working as intended. In a real setting, this isn't an issue.
Araxleon you're a very skilled PvP player and it's compounded by the fact that you're sporting some of the best gear in the game (5 piece vr12 Warlock). The problem is that they are not putting out enough dps, not the shield, IMO. DPS seems low overall.
I know Araxleon is a good player, but what he's doing in this video requires absolutely zero skill
It shouldn't be possible to tank two people like that & remain at 100% magicka while they go completely out of magicka, that's just stupid.
I'd like to see this tested with other class shields and against stamina builds. I have a feeling it's just as broken.
you guys need to realize IM NOT A TANK IM BUILT DPS. 1 skills (harness magicka alone) gives me that much defense.
Im built for spell power...
This is the standard shield for magicka DPS
It's like they've never seen you PvP. I don't think they understand the amount of sustain and burst.
*Mob Grabs Pitchforks*
"We demand video!"
I'm watching the guy in the video attack and he appears to only be using unmorphed veiled strike is this correct? It looks like he is just hitting 1 over and over again. Can anyone see any light attack weaves?
Sorry, but I agree with @XEVENEX here. Having two people stage a full Magicka based DPS attack on one tank who is only spamming a Magicka Absorb shield only proves that it is working as intended. In a real setting, this isn't an issue.
Araxleon you're a very skilled PvP player and it's compounded by the fact that you're sporting some of the best gear in the game (5 piece vr12 Warlock). The problem is that they are not putting out enough dps, not the shield, IMO. DPS seems low overall.
I know Araxleon is a good player, but what he's doing in this video requires absolutely zero skill
It shouldn't be possible to tank two people like that & remain at 100% magicka while they go completely out of magicka, that's just stupid.
I'd like to see this tested with other class shields and against stamina builds. I have a feeling it's just as broken.
you guys need to realize IM NOT A TANK IM BUILT DPS. 1 skills (harness magicka alone) gives me that much defense.
Im built for spell power...
This is the standard shield for magicka DPS
It's like they've never seen you PvP. I don't think they understand the amount of sustain and burst.
*Mob Grabs Pitchforks*
"We demand video!"
I've seen him PvP. In fact I duel him all the time. His live build is ambush >>> sneak attack over and over and OVER. He didn't kill anyone on live because he was better. He killed them because his build was OP.
He can't kill me on PTS. That build doesn't work. Your example carries no water.
That said, Araxleon is an extremely skilled PvP player.
He's dueled THE BEST (in my opinion) stam build player in the entire game and came out on top with the final results across numerous duels.
Then you both are claiming that Harness Magicka got reverted back to absorbing everything? Because last I checked, Harness Magicka only absorbs MAGICKA...which makes both your arguments invalid.ummm 1 skill shouldnt make you immune to magicka attacks I could tank up to 4 magicka DPS builds.
If you like I can make a the vid using same shields on bow its no diffrent.
I'm watching the guy in the video attack and he appears to only be using unmorphed veiled strike is this correct? It looks like he is just hitting 1 over and over again with no other attacks. Can anyone see any light attack weaves?
Shields need to grant ultimate. currently if you light staff attack shield stackers (just like live w/ crit a year later ....) you can't initiate the ultimate gain hor minor heroism.
one on one this creates an obvious imbalance in mitigation vs shields. If someone maintains shields they will gain ulti precipitously faster.
So crits don't work through shields, the new Nightblade skill doesn't generate charge when hitting a shield, ultimate does not increase under the new system when attacking a shield.
@ZOS_GinaBruno and @ZOS_JessicaFolsom are shield skills really supposed to be voiding multiple game mechanics, or are they supposed to simply be blocking damage?
He's dueled THE BEST (in my opinion) stam build player in the entire game and came out on top with the final results across numerous duels.Then you both are claiming that Harness Magicka got reverted back to absorbing everything? Because last I checked, Harness Magicka only absorbs MAGICKA...which makes both your arguments invalid.ummm 1 skill shouldnt make you immune to magicka attacks I could tank up to 4 magicka DPS builds.
If you like I can make a the vid using same shields on bow its no diffrent.
Shields need to grant ultimate. currently if you light staff attack shield stackers (just like live w/ crit a year later ....) you can't initiate the ultimate gain hor minor heroism.
one on one this creates an obvious imbalance in mitigation vs shields. If someone maintains shields they will gain ulti precipitously faster.
So crits don't work through shields, the new Nightblade skill doesn't generate charge when hitting a shield, ultimate does not increase under the new system when attacking a shield.
@ZOS_GinaBruno and @ZOS_JessicaFolsom are shield skills really supposed to be voiding multiple game mechanics, or are they supposed to simply be blocking damage?
Yeah I noticed even ftc wouldn't register a dps when attacking the bubble.
Nono, I was under the impression that you were only using Harness Magicka. I'm sorry about the confusion there.He's dueled THE BEST (in my opinion) stam build player in the entire game and came out on top with the final results across numerous duels.Then you both are claiming that Harness Magicka got reverted back to absorbing everything? Because last I checked, Harness Magicka only absorbs MAGICKA...which makes both your arguments invalid.ummm 1 skill shouldnt make you immune to magicka attacks I could tank up to 4 magicka DPS builds.
If you like I can make a the vid using same shields on bow its no diffrent.
Harness spam - Immune to magicka builds
Healing ward spam - Immune to DPS
(throw in some class shields)
The overall argument is that in 1.6 shields (all shields) are extremely powerful.
We never suggested switching it back.
I'm watching the guy in the video attack and he appears to only be using unmorphed veiled strike is this correct? It looks like he is just hitting 1 over and over again with no other attacks. Can anyone see any light attack weaves?
Well I´m from EU, our chars weren´t copied.. no morphs for us
We tested it completly without Animation Cancel, but i got a video with animation cancel too, then arax just using Healing Ward between the Harness Spams.
This Shield Stacking is... you know.
Sorry, but I agree with @XEVENEX here. Having two people stage a full Magicka based DPS attack on one tank who is only spamming a Magicka Absorb shield only proves that it is working as intended. In a real setting, this isn't an issue.
Araxleon you're a very skilled PvP player and it's compounded by the fact that you're sporting some of the best gear in the game (5 piece vr12 Warlock). The problem is that they are not putting out enough dps, not the shield, IMO. DPS seems low overall.
I know Araxleon is a good player, but what he's doing in this video requires absolutely zero skill
It shouldn't be possible to tank two people like that & remain at 100% magicka while they go completely out of magicka, that's just stupid.
I'd like to see this tested with other class shields and against stamina builds. I have a feeling it's just as broken.
Araxleon you're a very skilled PvP player and it's compounded by the fact that you're sporting some of the best gear in the game (5 piece vr12 Warlock). The problem is that they are not putting out enough dps, not the shield, IMO. DPS seems low overall.
I know Araxleon is a good player, but what he's doing in this video requires absolutely zero skill
It shouldn't be possible to tank two people like that & remain at 100% magicka while they go completely out of magicka, that's just stupid.
I'd like to see this tested with other class shields and against stamina builds. I have a feeling it's just as broken.
So basically, with a multiple shield spam, he's acting like a tank, distracting everyone from something else, and just soaking up all the DPS.Sorry, but I agree with @XEVENEX here. Having two people stage a full Magicka based DPS attack on one tank who is only spamming a Magicka Absorb shield only proves that it is working as intended. In a real setting, this isn't an issue.
Araxleon you're a very skilled PvP player and it's compounded by the fact that you're sporting some of the best gear in the game (5 piece vr12 Warlock). The problem is that they are not putting out enough dps, not the shield, IMO. DPS seems low overall.
I know Araxleon is a good player, but what he's doing in this video requires absolutely zero skill
It shouldn't be possible to tank two people like that & remain at 100% magicka while they go completely out of magicka, that's just stupid.
I'd like to see this tested with other class shields and against stamina builds. I have a feeling it's just as broken.
In a real setting, just last night in fact, I alone was giving Araxleon everything I had. Knocking him down with every single shard proc, and weaving perfectly.
Did I kill him? No, but he was working his ass off trying to keep up, and I did get through his shield quite often. He also wasn't much of a threat, he was way to busy cc breaking, healing, and reapplying shields.
There needs to be some more balance work to be sure, but shields are an awesome, active defensive mechanic, and they do in fact take some skill to use effectively.
So basically, with a multiple shield spam, he's acting like a tank, distracting everyone from something else, and just soaking up all the DPS.Sorry, but I agree with @XEVENEX here. Having two people stage a full Magicka based DPS attack on one tank who is only spamming a Magicka Absorb shield only proves that it is working as intended. In a real setting, this isn't an issue.
Araxleon you're a very skilled PvP player and it's compounded by the fact that you're sporting some of the best gear in the game (5 piece vr12 Warlock). The problem is that they are not putting out enough dps, not the shield, IMO. DPS seems low overall.
I know Araxleon is a good player, but what he's doing in this video requires absolutely zero skill
It shouldn't be possible to tank two people like that & remain at 100% magicka while they go completely out of magicka, that's just stupid.
I'd like to see this tested with other class shields and against stamina builds. I have a feeling it's just as broken.
In a real setting, just last night in fact, I alone was giving Araxleon everything I had. Knocking him down with every single shard proc, and weaving perfectly.
Did I kill him? No, but he was working his ass off trying to keep up, and I did get through his shield quite often. He also wasn't much of a threat, he was way to busy cc breaking, healing, and reapplying shields.
There needs to be some more balance work to be sure, but shields are an awesome, active defensive mechanic, and they do in fact take some skill to use effectively.
I'm not saying it's perfect by any means, but like you said, you are basically making one DPS a non-factor by forcing them to turtle into shield spamming. In a group setting, he would be ignored, the rest of his team burned to the ground and then the group refocused on him once he had no help. Fair assessment?
So basically, with a multiple shield spam, he's acting like a tank, distracting everyone from something else, and just soaking up all the DPS.Sorry, but I agree with @XEVENEX here. Having two people stage a full Magicka based DPS attack on one tank who is only spamming a Magicka Absorb shield only proves that it is working as intended. In a real setting, this isn't an issue.
Araxleon you're a very skilled PvP player and it's compounded by the fact that you're sporting some of the best gear in the game (5 piece vr12 Warlock). The problem is that they are not putting out enough dps, not the shield, IMO. DPS seems low overall.
I know Araxleon is a good player, but what he's doing in this video requires absolutely zero skill
It shouldn't be possible to tank two people like that & remain at 100% magicka while they go completely out of magicka, that's just stupid.
I'd like to see this tested with other class shields and against stamina builds. I have a feeling it's just as broken.
In a real setting, just last night in fact, I alone was giving Araxleon everything I had. Knocking him down with every single shard proc, and weaving perfectly.
Did I kill him? No, but he was working his ass off trying to keep up, and I did get through his shield quite often. He also wasn't much of a threat, he was way to busy cc breaking, healing, and reapplying shields.
There needs to be some more balance work to be sure, but shields are an awesome, active defensive mechanic, and they do in fact take some skill to use effectively.
I'm not saying it's perfect by any means, but like you said, you are basically making one DPS a non-factor by forcing them to turtle into shield spamming. In a group setting, he would be ignored, the rest of his team burned to the ground and then the group refocused on him once he had no help. Fair assessment?
Can they do both at the same time? In my build I can shift resources to defense or damage, but I can't run both simultaneously. I often have my opponents resources in mind as I switch between attack and defense. My goal in mind is to kill his ability to heal via magicka, or protect himself from CC via stamina while also not losing my own ability to do either. If they are any good I can't just kill them outright, I have to open a window in which I can kill him. I can switch between defend and attack with mostly equal effectiveness in a second but I'm only built to sustain 1 at a time.So basically, with a multiple shield spam, he's acting like a tank, distracting everyone from something else, and just soaking up all the DPS.Sorry, but I agree with @XEVENEX here. Having two people stage a full Magicka based DPS attack on one tank who is only spamming a Magicka Absorb shield only proves that it is working as intended. In a real setting, this isn't an issue.
Araxleon you're a very skilled PvP player and it's compounded by the fact that you're sporting some of the best gear in the game (5 piece vr12 Warlock). The problem is that they are not putting out enough dps, not the shield, IMO. DPS seems low overall.
I know Araxleon is a good player, but what he's doing in this video requires absolutely zero skill
It shouldn't be possible to tank two people like that & remain at 100% magicka while they go completely out of magicka, that's just stupid.
I'd like to see this tested with other class shields and against stamina builds. I have a feeling it's just as broken.
In a real setting, just last night in fact, I alone was giving Araxleon everything I had. Knocking him down with every single shard proc, and weaving perfectly.
Did I kill him? No, but he was working his ass off trying to keep up, and I did get through his shield quite often. He also wasn't much of a threat, he was way to busy cc breaking, healing, and reapplying shields.
There needs to be some more balance work to be sure, but shields are an awesome, active defensive mechanic, and they do in fact take some skill to use effectively.
I'm not saying it's perfect by any means, but like you said, you are basically making one DPS a non-factor by forcing them to turtle into shield spamming. In a group setting, he would be ignored, the rest of his team burned to the ground and then the group refocused on him once he had no help. Fair assessment?
Except that those so called "tanks" are usually perfectly capable of dishing out enough dmg to kill you in 3 seconds as well. Oh, and they're healing/shielding, so they're not technically tanks, but tank/healer hybrids.
Add to this the dps capability, and you get a "tank healer dps".
Can they do both at the same time? In my build I can shift resources to defense or damage, but I can't run both simultaneously. I often have my opponents resources in mind as I switch between attack and defense. My goal in mind is to kill his ability to heal via magicka, or protect himself from CC via stamina while also not losing my own ability to do either. I can switch between defend and attack with mostly equal effectiveness on a dime but I'm only built to sustain 1 at a time.So basically, with a multiple shield spam, he's acting like a tank, distracting everyone from something else, and just soaking up all the DPS.Sorry, but I agree with @XEVENEX here. Having two people stage a full Magicka based DPS attack on one tank who is only spamming a Magicka Absorb shield only proves that it is working as intended. In a real setting, this isn't an issue.
Araxleon you're a very skilled PvP player and it's compounded by the fact that you're sporting some of the best gear in the game (5 piece vr12 Warlock). The problem is that they are not putting out enough dps, not the shield, IMO. DPS seems low overall.
I know Araxleon is a good player, but what he's doing in this video requires absolutely zero skill
It shouldn't be possible to tank two people like that & remain at 100% magicka while they go completely out of magicka, that's just stupid.
I'd like to see this tested with other class shields and against stamina builds. I have a feeling it's just as broken.
In a real setting, just last night in fact, I alone was giving Araxleon everything I had. Knocking him down with every single shard proc, and weaving perfectly.
Did I kill him? No, but he was working his ass off trying to keep up, and I did get through his shield quite often. He also wasn't much of a threat, he was way to busy cc breaking, healing, and reapplying shields.
There needs to be some more balance work to be sure, but shields are an awesome, active defensive mechanic, and they do in fact take some skill to use effectively.
I'm not saying it's perfect by any means, but like you said, you are basically making one DPS a non-factor by forcing them to turtle into shield spamming. In a group setting, he would be ignored, the rest of his team burned to the ground and then the group refocused on him once he had no help. Fair assessment?
Except that those so called "tanks" are usually perfectly capable of dishing out enough dmg to kill you in 3 seconds as well. Oh, and they're healing/shielding, so they're not technically tanks, but tank/healer hybrids.
Add to this the dps capability, and you get a "tank healer dps".
Are these guys able to do both simultaneously?
Except that those so called "tanks" are usually perfectly capable of dishing out enough dmg to kill you in 3 seconds as well. Oh, and they're healing/shielding, so they're not technically tanks, but tank/healer hybrids.
Add to this the dps capability, and you get a "tank healer dps".
Except that those so called "tanks" are usually perfectly capable of dishing out enough dmg to kill you in 3 seconds as well. Oh, and they're healing/shielding, so they're not technically tanks, but tank/healer hybrids.
Add to this the dps capability, and you get a "tank healer dps".
Understood. I can see the point you are trying to make. But I like playing "tealdeeps".
In all seriousness, I do understand how this is bad, so what is the solution?
- One Damage Shield at a time? What happens when I cast a damage shield on myself, but a Healer casts one that hits me as well?
- Cooldown on how often you can use shields? Well, that could be problematic for PvE, and in all honesty, I'm not a fan of getting nerfed "in the interest of fairness for PvP".
- Reduce strength of Damage Shields? Well, too much the wrong way and you again potentially nerf PvE players who use these for mechanics and not just shield spamming.
My solution: Make PvP have a different effect on abilities than PvE. Then they can do whatever they want and ruin abilities until they are blue in the face.
Except that those so called "tanks" are usually perfectly capable of dishing out enough dmg to kill you in 3 seconds as well. Oh, and they're healing/shielding, so they're not technically tanks, but tank/healer hybrids.
Add to this the dps capability, and you get a "tank healer dps".
Understood. I can see the point you are trying to make. But I like playing "tealdeeps".
In all seriousness, I do understand how this is bad, so what is the solution?
- One Damage Shield at a time? What happens when I cast a damage shield on myself, but a Healer casts one that hits me as well?
- Cooldown on how often you can use shields? Well, that could be problematic for PvE, and in all honesty, I'm not a fan of getting nerfed "in the interest of fairness for PvP".
- Reduce strength of Damage Shields? Well, too much the wrong way and you again potentially nerf PvE players who use these for mechanics and not just shield spamming.
My solution: Make PvP have a different effect on abilities than PvE. Then they can do whatever they want and ruin abilities until they are blue in the face.
How'bout giving shields the bolt escape treatment? The more you spam it, the more expensive it gets.
Except that those so called "tanks" are usually perfectly capable of dishing out enough dmg to kill you in 3 seconds as well. Oh, and they're healing/shielding, so they're not technically tanks, but tank/healer hybrids.
Add to this the dps capability, and you get a "tank healer dps".
Understood. I can see the point you are trying to make. But I like playing "tealdeeps".
In all seriousness, I do understand how this is bad, so what is the solution?
- One Damage Shield at a time? What happens when I cast a damage shield on myself, but a Healer casts one that hits me as well?
- Cooldown on how often you can use shields? Well, that could be problematic for PvE, and in all honesty, I'm not a fan of getting nerfed "in the interest of fairness for PvP".
- Reduce strength of Damage Shields? Well, too much the wrong way and you again potentially nerf PvE players who use these for mechanics and not just shield spamming.
My solution: Make PvP have a different effect on abilities than PvE. Then they can do whatever they want and ruin abilities until they are blue in the face.
Shields shouldn´t be stackable.
Except that those so called "tanks" are usually perfectly capable of dishing out enough dmg to kill you in 3 seconds as well. Oh, and they're healing/shielding, so they're not technically tanks, but tank/healer hybrids.
Add to this the dps capability, and you get a "tank healer dps".
Understood. I can see the point you are trying to make. But I like playing "tealdeeps".
In all seriousness, I do understand how this is bad, so what is the solution?
- One Damage Shield at a time? What happens when I cast a damage shield on myself, but a Healer casts one that hits me as well?
- Cooldown on how often you can use shields? Well, that could be problematic for PvE, and in all honesty, I'm not a fan of getting nerfed "in the interest of fairness for PvP".
- Reduce strength of Damage Shields? Well, too much the wrong way and you again potentially nerf PvE players who use these for mechanics and not just shield spamming.
My solution: Make PvP have a different effect on abilities than PvE. Then they can do whatever they want and ruin abilities until they are blue in the face.Shields shouldn´t be stackable.
They need to make them the same was as the new buffs. Only one kind of each type can apply at a time
Except that those so called "tanks" are usually perfectly capable of dishing out enough dmg to kill you in 3 seconds as well. Oh, and they're healing/shielding, so they're not technically tanks, but tank/healer hybrids.
Add to this the dps capability, and you get a "tank healer dps".
Understood. I can see the point you are trying to make. But I like playing "tealdeeps".
In all seriousness, I do understand how this is bad, so what is the solution?
- One Damage Shield at a time? What happens when I cast a damage shield on myself, but a Healer casts one that hits me as well?
- Cooldown on how often you can use shields? Well, that could be problematic for PvE, and in all honesty, I'm not a fan of getting nerfed "in the interest of fairness for PvP".
- Reduce strength of Damage Shields? Well, too much the wrong way and you again potentially nerf PvE players who use these for mechanics and not just shield spamming.
My solution: Make PvP have a different effect on abilities than PvE. Then they can do whatever they want and ruin abilities until they are blue in the face.
How'bout giving shields the bolt escape treatment? The more you spam it, the more expensive it gets.
Except that those so called "tanks" are usually perfectly capable of dishing out enough dmg to kill you in 3 seconds as well. Oh, and they're healing/shielding, so they're not technically tanks, but tank/healer hybrids.
Add to this the dps capability, and you get a "tank healer dps".
Understood. I can see the point you are trying to make. But I like playing "tealdeeps".
In all seriousness, I do understand how this is bad, so what is the solution?
- One Damage Shield at a time? What happens when I cast a damage shield on myself, but a Healer casts one that hits me as well?
- Cooldown on how often you can use shields? Well, that could be problematic for PvE, and in all honesty, I'm not a fan of getting nerfed "in the interest of fairness for PvP".
- Reduce strength of Damage Shields? Well, too much the wrong way and you again potentially nerf PvE players who use these for mechanics and not just shield spamming.
My solution: Make PvP have a different effect on abilities than PvE. Then they can do whatever they want and ruin abilities until they are blue in the face.
How'bout giving shields the bolt escape treatment?
Except that those so called "tanks" are usually perfectly capable of dishing out enough dmg to kill you in 3 seconds as well. Oh, and they're healing/shielding, so they're not technically tanks, but tank/healer hybrids.
Add to this the dps capability, and you get a "tank healer dps".
Understood. I can see the point you are trying to make. But I like playing "tealdeeps".
In all seriousness, I do understand how this is bad, so what is the solution?
- One Damage Shield at a time? What happens when I cast a damage shield on myself, but a Healer casts one that hits me as well?
- Cooldown on how often you can use shields? Well, that could be problematic for PvE, and in all honesty, I'm not a fan of getting nerfed "in the interest of fairness for PvP".
- Reduce strength of Damage Shields? Well, too much the wrong way and you again potentially nerf PvE players who use these for mechanics and not just shield spamming.
My solution: Make PvP have a different effect on abilities than PvE. Then they can do whatever they want and ruin abilities until they are blue in the face.