Khivas_Carrick wrote: »
Also Sorc feels a little lack luster and DKs clearly had nothing to worry about lol
Seems like templar healing got nerfed, so they get to be the best at nothing?
david.haypreub18_ESO wrote: »Ugly:
-Focused Charge •Slightly reduced the post-global cooldown for this ability, making it feel more responsive.
(Basically, they are making it look like it is more responsive, but just to make us feel better. The Global Cool Down is still there, and not substantially but only 'slightly' reduced. Why is the Templar virtually the only class being balanced by the introduction of Global Cool downs?)
-Nova is not getting an ultimate reduction. It stays at 300.
Good:
-One morph of Javelin is based of Stamina. Might be useful again.
-Power of the Light not longer has a cast time (should be a massive DPS increase)
Not Sure:
-Blinding Light replaced by a ranged execute. Unfortunately, it has a 3 SECOND CHANNEL TIME. If the damage starts immediately, like Soul Assault, this could be good. If you have to wait 3 seconds to do any damage, it will be interrupted and useless.
Those were the things that stuck out at me in the first pass. More to come when I have a chance to look at them more carefully.
david.haypreub18_ESO wrote: »Just noticed the massive nerf to Restoring Aura and Templar healing.
david.haypreub18_ESO wrote: »Just noticed the massive nerf to Restoring Aura and Templar healing. Not sure if this will wreck Stamina Templars?
david.haypreub18_ESO wrote: »Just noticed the massive nerf to Restoring Aura and Templar healing.
Sorry, but where's the massive nerf to healing? All I see that's significant is a change to Radiant Aura (which sucks) and a tweak to the Mending passive (meh), along with some minor changes to purifying ritual/remembrance. Otherwise not much was touched. Am I missing something? Admittedly, I just did a quick breeze through this morning.. but I was disappointed to see a lack of changes.
I'm almost 100% sure the "explosion" to unstable core is just the regular damage it did at the end of the effect, but then executed earlier. And its a total disappointment in terms of dps.Khivas_Carrick wrote: »Unstable Core had better have a giant ass explosion attached to it to make it worth while. Power Of The Light though is pretty much the Bee's Knees of this update and frankly all we really needed, although PLENTY else has been placed to make me a happy camper for now.
Can anyone say me about new Blazing shiled mechanic?Khivas_Carrick wrote: »Also I laughed when I saw they took my advice for Blazing Spear and made it so it would continue to deal damage even after being removed lol
Khivas_Carrick wrote: »Actually, I just got out of a Fungal Grotto run using my stam build and holy *** was it an experience.
I don't know how good this is compared to other classes but I did 5.2 to 6.2k DPS each boss fight, without AoE added in.
I'm going to be writing a report up on what went down among other things for a the testing part, but somebody can feel free to do the math here.
david.haypreub18_ESO wrote: »
-Blinding Light replaced by a ranged execute. Unfortunately, it has a 3 SECOND CHANNEL TIME. If the damage starts immediately,
Khivas_Carrick wrote: »Actually, I just got out of a Fungal Grotto run using my stam build and holy *** was it an experience.
I don't know how good this is compared to other classes but I did 5.2 to 6.2k DPS each boss fight, without AoE added in.
I'm going to be writing a report up on what went down among other things for a the testing part, but somebody can feel free to do the math here.
Remember the numbers are all higher. The guys (some randoms using templates) I ran EH with were hitting 9-12k ish.