In skyrim I loved to play as a battlemage, wielding a sword in one hand and a spell in the other. In every other game mages almost always stick to staffs, and I was hoping this could be different in ESO.
Yes, any class can use any weapon, but I feel, as a sorcerer, that I'm in disadvantage. A tank for example gets a boost to blocking with sword and shield, which adds to his role, and a healer gets more healing abilities and a boost to his healing capabilities. Sorcerers only have their ranged attack boosted through destruction staff, plus more ways to keep the enemies at a distance.
Personally I don't like dual wield, 2H or 1H and shield for my idea of a battlemage, that's why I want to propose an alternative, and would like to know what you think. Just as you read inthe title, I would like to see spell and 1H in the game.
The purpose of this new weapon is to make melee and close combat viable for casters (sorcerer mostly, but it could work for other clases). Instead of having another melee weapon in the off hand, the player will equip a "spell". It can be fire, frost or shock. Only with the equipped spell will the player be able to lvl the skill tree. The weapon is going to be used mostly by mages, who focus on spells and magic to enhance their combat capabilities instead of strength like warriors, so it will be slower than 1H+shield or dual wield. For the same reasons I think that bashing and heavy attacks should be done with the off hand. Bashing could be something like Lilith's melee attack from Borderlands. This new weapon should be something between 1H and 2H in terms of speed and damage.
The active abilities will cost magicka and the heavy attacks will restore it, just like staffs.
Active abilities:
Bolt:
An instant ranged attack using the elemental spell in the off hand. Just like the apprentice destruction spell in skyrim. It applies (or has a chance to) status effect according to the element chosen by the player (chilled, burning and concussion).
The morphs could be longer range, stronger status effects or AOE damage.
Moderate magicka cost.
AOE spell:
It looks like impulse, but i lasts some seconds, it has a shorter range (It's supposed to be used in melee combat) and applies status effect based on the spell the player has in the off hand. It could be morphed into lasting longer or having a slight chance of rooting/stunning.
High magicka cost.
Ward!!!!
I feel this TES game needs more wards. This is an instant toggleable spell, but for the first second it's much less effective. It block most of spell damage and a little physical damage. The morphs could be reflecting a percentage of the incoming damage or restoring magicka when a spell is successfully blocked.
While the ward active the player can only use light attacks. Other actions (bashing, heavy attacks or other spells) cancel it.
The magicka cost grows exponentialy with time, punishing players for keeping it up for long periods of time. A player with an average magicka pool should be able to get into melee range with the active ward and still have more than half of his magicka,
Still need to think about two more active abilities.
Pasive abilities:
-Melee attacks get bonus elemental damage.
-Melee attacks apply status effect.
-The player gets bonus resistance to the tipe of spell he has chosen.
-Blocking restores magicka.
-Bonus damage agains enemies with status effects.
This is just an idea. I would like to know what you think about it.
Feel free to comment and criticize!