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1.6 Ultimate Regen - This Change is Game Ruining

  • Sord
    Sord
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    people got to use other powers then just spamming there ult what to do what to do? LOL ult spammers gotta love em :D
    www.fateslegacy.com Share your build or find a build here at Fate's Legacy!
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  • Alcast
    Alcast
    Class Representative
    DKs be like - "Oh no, i will quit game because i cannot spam my Ulti like normal skills anymore to regain resources and kill all da nabs around me"
    NBs be like - "Oh no, no more VoB dmg reduction 24/7"
    Sorcs be like - "Why not, All except for Negate sucks anyway"
    Templars be like - "*** it because all my Ultis suck anyway, i like the change"

    Ultis will be modified and made stronger in 1.6 for some classes. We will se what brings that with us. But the change in general is good.
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  • miahq
    miahq
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    Alcast wrote: »
    DKs be like - "Oh no, i will quit game because i cannot spam my Ulti like normal skills anymore to regain resources and kill all da nabs around me"
    NBs be like - "Oh no, no more VoB dmg reduction 24/7"
    Sorcs be like - "Why not, All except for Negate sucks anyway"
    Templars be like - "*** it because all my Ultis suck anyway, i like the change"

    Ultis will be modified and made stronger in 1.6 for some classes. We will se what brings that with us. But the change in general is good.

    I probably fall into the screw it category, though I'm a bit skeptical it's really going to Chang it that much. Maybe I'm wrong. Regardless, I do think it's funny that ultimates were supposed to be rare skills as a reward for skillful play, and after their system kind of failed on that end they're basically now saying screw it, light and heavy attacks.

    I think it's safe to say they've give up on the skillful play bit.
  • Sanct16
    Sanct16
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    Cuyler wrote: »
    Spangla wrote: »
    Anyway - Please feel free to post in this thread when your cancelling your subscription after the patch.... Trust me this is bad. The dev wants shooting you should be able to generate more ultimate the more people you hit... If you are in the middle of an enemy zerg you should become more powerful i feel. This is what makes games like this fun. Running into a pack of zzombies and murdering them all. Not doing stupid single target faggoty light attacks on them.

    I genuinely cannot fathom this decision or what makes people who agree with it tick.... you want a slower paced more boring game. wtf is wrong with you.

    So one player should be able to kill an entire zerg? cause that's fair...maybe you should of rolled a DK.

    The zerg exists because that is strategically how you are stronger. The Art of War, read it sometime.

    I agree wait for the PTS before you begin your QQing.
    Noone can kill a zerg alone. I've never seen something like this since batswarm 0 ultimate cost times. And if someone (no-emp) would kill a whole zerg it would be because they are ***.

    The point is, that atm its not a complete numbers game. A group of skilled players can kill larger groups because they will get more ultimates per player. If every sorc of your group can drop 5 negates while enemy sorcs only drop 1 you can kill a large grp with a small one if the small group has better players.

    The question is: Do you think the game should be skill based or number based?
    I prefer skill based while the intention of this patch seems to bring casuals to an nearly equal level as hardcore gamers making it more number based.
    - EU - Raid Leader of Banana Zerg Squad
    AD | AR 50 | Sanct Fir'eheal | ex Mana DK @31.10.2015
    EP | AR 50 | Sanctosaurus | Mana NB
    AD | AR 44 | rekt ya | Mana NB
    AD | AR 41 | Sanct Thunderstorm | Mana Sorc
    EP | AR 36 | S'na'ct | Mana NB {NA}
    AD | AR 29 | Captain Full Fist| Stam DK
    AD | AR 29 | Sanct The Dark Phoenix| Stam Sorc
    EP | AR 16 | Horny Sanct | Stam Warden
    EP | AR 16 | Sánct Bánáná Sláyér | Mana DK
    DC | AR 13 | ad worst faction eu | Stam Sorc
    DC | AR 13 | Lagendary Sanct | Mana NB

    >320.000.000 AP
  • Sanct16
    Sanct16
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    Alcast wrote: »
    DKs be like - "Oh no, i will quit game because i cannot spam my Ulti like normal skills anymore to regain resources and kill all da nabs around me"
    NBs be like - "Oh no, no more VoB dmg reduction 24/7"
    Sorcs be like - "Why not, All except for Negate sucks anyway"
    Templars be like - "*** it because all my Ultis suck anyway, i like the change"

    Ultis will be modified and made stronger in 1.6 for some classes. We will se what brings that with us. But the change in general is good.

    DKs will be like - "***, I'm out of magicka. ***, now I'm out of stamina too. *** now I'm dead"
    NBs will be like - "oh lets go back to ganking build as everything else doesn't work anymore"
    - EU - Raid Leader of Banana Zerg Squad
    AD | AR 50 | Sanct Fir'eheal | ex Mana DK @31.10.2015
    EP | AR 50 | Sanctosaurus | Mana NB
    AD | AR 44 | rekt ya | Mana NB
    AD | AR 41 | Sanct Thunderstorm | Mana Sorc
    EP | AR 36 | S'na'ct | Mana NB {NA}
    AD | AR 29 | Captain Full Fist| Stam DK
    AD | AR 29 | Sanct The Dark Phoenix| Stam Sorc
    EP | AR 16 | Horny Sanct | Stam Warden
    EP | AR 16 | Sánct Bánáná Sláyér | Mana DK
    DC | AR 13 | ad worst faction eu | Stam Sorc
    DC | AR 13 | Lagendary Sanct | Mana NB

    >320.000.000 AP
  • Cody
    Cody
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    Alcast wrote: »
    DKs be like - "Oh no, i will quit game because i cannot spam my Ulti like normal skills anymore to regain resources and kill all da nabs around me"
    NBs be like - "Oh no, no more VoB dmg reduction 24/7"
    Sorcs be like - "Why not, All except for Negate sucks anyway"
    Templars be like - "*** it because all my Ultis suck anyway, i like the change"

    Ultis will be modified and made stronger in 1.6 for some classes. We will se what brings that with us. But the change in general is good.

    The NB ultimate I use only costs 50 ultis, and my build already makes heavy use of light and heavy attacks(leeching strikes) So this change will actually make my build better:D
  • miahq
    miahq
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    Sanct16 wrote: »
    Cuyler wrote: »
    Spangla wrote: »
    Anyway - Please feel free to post in this thread when your cancelling your subscription after the patch.... Trust me this is bad. The dev wants shooting you should be able to generate more ultimate the more people you hit... If you are in the middle of an enemy zerg you should become more powerful i feel. This is what makes games like this fun. Running into a pack of zzombies and murdering them all. Not doing stupid single target faggoty light attacks on them.

    I genuinely cannot fathom this decision or what makes people who agree with it tick.... you want a slower paced more boring game. wtf is wrong with you.

    So one player should be able to kill an entire zerg? cause that's fair...maybe you should of rolled a DK.

    The zerg exists because that is strategically how you are stronger. The Art of War, read it sometime.

    I agree wait for the PTS before you begin your QQing.
    Noone can kill a zerg alone. I've never seen something like this since batswarm 0 ultimate cost times. And if someone (no-emp) would kill a whole zerg it would be because they are ***.

    The point is, that atm its not a complete numbers game. A group of skilled players can kill larger groups because they will get more ultimates per player. If every sorc of your group can drop 5 negates while enemy sorcs only drop 1 you can kill a large grp with a small one if the small group has better players.

    The question is: Do you think the game should be skill based or number based?
    I prefer skill based while the intention of this patch seems to bring casuals to an nearly equal level as hardcore gamers making it more number based.

    All games eventually go to a numbers based system, usually just one where character level determines everything. Neither is the correct approach as far as I'm concerned, I mean I can understand trying to make it less about level and more about skill, but usually they just end up making it boring.

    And let's be frank, usually when people say more skilled what they mean is higher level. More skilled to me would be someone half your level beating you (the generic you, not you in particular) because although you're higher level, they're better at the game. By that metric, I'm usually disappointed in games
  • Vizier
    Vizier
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    Spangla wrote: »
    Yea really good idea making it based of light attacks - lets make staffs and ranged attacks even more prolific.......

    LOL- AOE is king right now. It shouldn't be.
    Spangla wrote: »
    Batspam is a result of people failing to understand that they want you to group around them..........

    Do you even understand how you sound right now. Did you really just say the community doesn't understand that if they cluster around someone using Bats they will die? LOLs.

    Umm. Nevermind that it moves with them. Nevermind that it's an AOE, Nevermind it's used in conjunction with other CC, especially unbreakable CC, nevermind it generates ulitmate, does a crap ton of damage and heals the caster.

    The coming changes to ultimate generation are welcome if it does ANYTHING to interfere with ultimate spamming from any class with any ultimate, but most especially if it pokes vamps in their dead eyes. You really are barking up the wrong tree. The vast majority of the community IMO welcomes these changes in hope that it brings some sanity to PvP.

    LOL- OMG people might have to actually attack with their weapons for more than a damage filler in animation cancelling.


    Move along. Nothing to see here...
    Edited by Vizier on 4 January 2015 07:36
  • Cody
    Cody
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    Vizier wrote: »
    Spangla wrote: »
    Yea really good idea making it based of light attacks - lets make staffs and ranged attacks even more prolific.......

    LOL- AOE is king right now. It shouldn't be.
    Spangla wrote: »
    Batspam is a result of people failing to understand that they want you to group around them..........

    Do you even understand how you sound right now. Did you really just say the community doesn't understand that if they cluster around someone using Bats they will die? LOLs.

    Umm. Nevermind that it moves with them. Nevermind that it's an AOE, Nevermind it's used in conjunction with other CC, especially unbreakable CC, nevermind it generates ulitmate, does a crap ton of damage and heals the caster.

    The coming changes to ultimate generation are welcome if it does ANYTHING to interfere with ultimate spamming from any class with any ultimate, but most especially if it pokes vamps in their dead eyes. You really are barking up the wrong tree. The vast majority of the community IMO welcomes these changes in hope that it brings some sanity to PvP.

    LOL- OMG people might have to actually attack with their weapons for more than a damage filler in animation cancelling.


    Move along. Nothing to see here...

    Now ultimate's will be Ultimate's.

    A terrible thing, I know.
  • Spangla
    Spangla
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    Yes and boring linear fights will be boring.
  • timidobserver
    timidobserver
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    Eh, it'll be fine. Sanctum Ophidia strategies will need some tweaking, but everything else should be fine.

    It is going to make PVP more interesting since ultimates won't get spammed so frequently.

    The question will go from "how many times can I use my ultimate in 15 seconds" to "when should I use it to get the most out of it."
    Edited by timidobserver on 5 January 2015 08:30
    V16 Uriel Stormblessed EP Magicka Templar(main)
    V16 Derelict Vagabond EP Stamina DK
    V16 Redacted Ep Stam Sorc
    V16 Insolent EP Magicka Sorc(retired)
    V16 Jed I Nyte EP Stamina NB(retired)

  • DeLindsay
    DeLindsay
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    At current Ultimate gain is 1 per crit (it was nerfed down from 3 per crit a while back). Ability animation is 1.3 seconds (without Haste, which is being removed in 1.6 anyway). There are multiple passives, abilities and set bonuses that increase the generation of Ultimate (they've verified at least 2 of these will continue to do so in 1.6). As the system is now, only in AOE situations can a player overlap an Ultimate (for the most part) as they have so many more chances to crit with multiple targets and abilities to use that generate additional Ultimate. For ST fighting, it's much harder to drop Ultimates back to back even with Stamina builds and potion chugging due to only gaining 1 Ultimate per crit, unless you are using one of the few very low cost Ultimates.

    For ST fights, the new change will actually increase Ultimate gain overall, for all Roles. For AOE fights it is a nerf, but not the extreme nerf some are thinking. Unless they severely nerf the additional generation via abilities/passives and the set bonuses that reduce the cost or generate more then it's very possible that we'll still see players dropping Ultimates in an AOE situation every ~30 seconds or less. I'll use an example below from a NB perspective with purposed changes and IF nothing changes with passives/set bonuses.

    Single Target (FunnelBlade)

    Ultimate buff = 3 Ult/sec for 8 seconds [~66 second VoB drops]
    + Funnel Health (3x over 9 seconds) = 2 Ult/FH [~54 second VoB drops]
    + WW slotted/Blood Spawn set (if being hit) = [MUCH faster VoB drops]

    AOE (Sap spams)

    Ultimate buff = [same as above]
    + Sap Essence = 12 Ult/Sap w/6** targets [~18 second VoB drops]
    + WW slotted/Blood Spawn set/Akaviri set [VoB overlapping]
    + Players dying and you have Combat Frenzy II [VoB <10 sec]
    + Some of those Players Vamps & you have Banish the Wicked III [VoB <8 sec]

    ** Since they are removing AOE caps but leaving it so that only 6 targets get hit with 100% damage, it's also likely they will cap additional Ultimate gain to those 6 targets, as it is now. Otherwise you'd be dropping VoB/SoM/Batswarm every ~3 seconds. You can see from my illustration that 1.6 isn't the Ultimate nerf that people are crying that it is, unless ZoS drastically nerfs passive Ultimate gains AND set bonuses.

    I do believe that ZoS is going to nerf the amount of additional Ultimate that can be generated and the % of reduction in cost that can be obtained so that it doesn't become stupid with the removal of AOE caps. Maria even hinted at such a balance pass.
  • bertenburnyb16_ESO
    bertenburnyb16_ESO
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    who comes up with these ideas....? seriously do u guys even think these things through?
    Haze Ramoran Dunmer Dragonknight Tank/Dps – Smoked-Da-Herb Saxheel Templar Tank/Healer

    Red Diamond, Protect us 'til the end (EU EP Thorn)
  • Joy_Division
    Joy_Division
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    DeLindsay wrote: »
    At current Ultimate gain is 1 per crit (it was nerfed down from 3 per crit a while back). Ability animation is 1.3 seconds (without Haste, which is being removed in 1.6 anyway). There are multiple passives, abilities and set bonuses that increase the generation of Ultimate (they've verified at least 2 of these will continue to do so in 1.6). As the system is now, only in AOE situations can a player overlap an Ultimate (for the most part) as they have so many more chances to crit with multiple targets and abilities to use that generate additional Ultimate. For ST fighting, it's much harder to drop Ultimates back to back even with Stamina builds and potion chugging due to only gaining 1 Ultimate per crit, unless you are using one of the few very low cost Ultimates.

    For ST fights, the new change will actually increase Ultimate gain overall, for all Roles. For AOE fights it is a nerf, but not the extreme nerf some are thinking. Unless they severely nerf the additional generation via abilities/passives and the set bonuses that reduce the cost or generate more then it's very possible that we'll still see players dropping Ultimates in an AOE situation every ~30 seconds or less. I'll use an example below from a NB perspective with purposed changes and IF nothing changes with passives/set bonuses.

    Single Target (FunnelBlade)

    Ultimate buff = 3 Ult/sec for 8 seconds [~66 second VoB drops]
    + Funnel Health (3x over 9 seconds) = 2 Ult/FH [~54 second VoB drops]
    + WW slotted/Blood Spawn set (if being hit) = [MUCH faster VoB drops]

    AOE (Sap spams)

    Ultimate buff = [same as above]
    + Sap Essence = 12 Ult/Sap w/6** targets [~18 second VoB drops]
    + WW slotted/Blood Spawn set/Akaviri set [VoB overlapping]
    + Players dying and you have Combat Frenzy II [VoB <10 sec]
    + Some of those Players Vamps & you have Banish the Wicked III [VoB <8 sec]

    ** Since they are removing AOE caps but leaving it so that only 6 targets get hit with 100% damage, it's also likely they will cap additional Ultimate gain to those 6 targets, as it is now. Otherwise you'd be dropping VoB/SoM/Batswarm every ~3 seconds. You can see from my illustration that 1.6 isn't the Ultimate nerf that people are crying that it is, unless ZoS drastically nerfs passive Ultimate gains AND set bonuses.

    I do believe that ZoS is going to nerf the amount of additional Ultimate that can be generated and the % of reduction in cost that can be obtained so that it doesn't become stupid with the removal of AOE caps. Maria even hinted at such a balance pass.

    This is potentially wrong.

    As of right now, ultimate is not just based on criticals. You also gain ultimate based on the amount of damage and healing you do to a target. Specifically, each time you pass 1% of target's max gains 1 ultimate. You also gain ultimate each time you reach a certain higher percentages of the target's maximum health (e.g. doing 21% damage to a target will yield 6 total ultimate). This explains why ultimate gain from Boss fights is slow, since you need to break the 1% damage barrier.

    Your theory only hold water if Zenimax is keeping this current mechanic and to my knowledge, they have not indicated that they are.
    Edited by Joy_Division on 5 January 2015 17:30
  • DeLindsay
    DeLindsay
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    Your theory only hold water if Zenimax is keeping this current mechanic and to my knowledge, they have not indicated that they are.
    I specifically listed Ultimate gain based on the 1.6 change removing crit and any other mechanic for generation and replacing it with that new temporary buff. ZoS has already stated that at least some of the abilities/passives that currently generate additional Ultimate will continue to do so post 1.6.

    The only "theory" part of my example is the amount of additional Ultimate gain due to not knowing how much if any ZoS will nerf supplemental Ultimate gain via passives, abilities, set bonuses, etc. If they do not nerf any of those mechanics then my numbers are fairly accurate. Obviously if they nerf say Blood Spawn from 25 Ultimate on hit (6% chance) to 5 Ultimate on hit (6% chance) then my numbers would be off. Or maybe they remove WW Ultimate gain while being slotted altogether, or change Akaviri Dragonguard's 5pc to something not related to Ultimate cost reduction. Maybe they remove Sorc's passive that reduces Ultimate cost. The list goes on. I simply made a point that this change is not the world ender that some are making it out to be.
  • Kraven
    Kraven
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    Love this change to Ultimates! Were never meant to be spammed anyway. Know several DKs who can have 3 banners active at the exact same time and I've chained VoB back to back.
    V14 - IMPERIAL NIGHTBLADE - DPS/TANK
    V13 - BRETON SORCERER - HEALS/DPS
    V2 - REDGUARD DRAGONKNIGHT - MELEE DPS
    V1 - BRETON TEMPLAR - TANK/DPS

    to be continued... Nevermind, no longer "to be continued"
  • Cody
    Cody
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    Spangla wrote: »
    Yes and boring linear fights will be boring.

    yes and batswarms and banners every 3-5 seconds is better
  • spryler
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    Can someone clarify exactly what will cause ultimate generation in the new system (as far as we know)?

    Or said better, what will NOT generate ultimate anymore?

    Healing springs out of combat will not, I know that much.

    Are they removing crit from ultimate generation? I think this (in additional to healing springs) is what is causing the most stir. I understand that ultimate generation needs to be limited and I agree with that. Ultimates should be more rare.

    My question becomes - what about all that AA / SO gear with spell crit on it? I'm a DK fire mage that has maxed crit as best I can. With this new change, won't the value of crit be severely devalued? Won't that make the AA/SO gear sets much weaker?

    Again, I agree with the change to ultimate generation, but they may have to rethink the stats they put on these raid sets if Crit is not as valuable anymore.
    Edited by spryler on 5 January 2015 22:07
  • PBpsy
    PBpsy
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    Well, I am begging to see the bright side.

    Up until now It was " Play as you like but your lame, no synergy no sense build may be lame" soon it will be "Play as you like since every build will be equally lame" .
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  • DeLindsay
    DeLindsay
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    spryler wrote: »
    Can someone clarify exactly what will cause ultimate generation in the new system (as far as we know)?

    Or said better, what will NOT generate ultimate anymore?

    Healing springs out of combat will not, I know that much.

    Are they removing crit from ultimate generation? I think this (in additional to healing springs) is what is causing the most stir. I understand that ultimate generation needs to be limited and I agree with that. Ultimates should be more rare.

    Why question becomes - what about all that AA / SO gear with spell crit on it? I'm a DK fire mage that has maxed crit as best I can. With this new change, won't the value of crit be severely devalued? Won't that make the AA/SO gear sets much weaker?

    Again, I agree with the change to ultimate generation, but they may have to rethink the stats they put on these raid sets if Crit is not as valuable anymore.
    • Ultimate generation via crit is gone in 1.6.
    • Gaining Ultimate outside of combat is gone in 1.6.
    • Ultimate generation via all sorts of other odd mechanics like how much damage you do, how much damage you take, etc are gone in 1.6.
    • Additional Ultimate gain via certain Abilities/Passives is still there in 1.6, but might be nerfed as to how much as hinted by Maria in the live stream.
    • They have made no special mention as to whether the Blood Spawn and Akavir Dragonguard set will still effect Ultimates in 1.6.
    • They have made no mention as to whether having WW slotted will still gain Ultimate on hit in 1.6.
    • There will be a new temporary 8 second buff that you gain 3 Ultimate per second after you use a Light or Heavy attack or heal someone with said buff, then you get the buff. Outside of set bonuses, certain abilities and passives for additional Ultimate gain, this will be the only way to get it.
    • Crit in 1.6 will have the exact same usefulness that it does right now, that is to increase DPS/HPS.
    Edited by DeLindsay on 5 January 2015 22:11
  • spryler
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    Thank you for your response, that clears it up. I still think Crit will be devalued some with this move, but based on what you posted, mostly for AE groups where you used Crits from Impulse spam to get your ultimate back quickly.
  • DeLindsay
    DeLindsay
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    spryler wrote: »
    Thank you for your response, that clears it up. I still think Crit will be devalued some with this move, but based on what you posted, mostly for AE groups where you used Crits from Impulse spam to get your ultimate back quickly.
    As a NB I can gain my 200 Ultimate MANY times faster spamming Sap Essence than Impulse any day, regardless of how high my crit is. Sap Essence is also one of the abilities (via a passive) that currently generates additional Ultimate which may continue to do so in 1.6, but they didn't specifically list Sap as one that will persist.
  • MrGhosty
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    NordJitsu wrote: »
    Spangla wrote: »
    Yea really good idea making it based of light attacks - lets make staffs and ranged attacks even more prolific.......

    This game is all about bows and shields now. Elder Staves online died months ago. Staves are maybe better than dual wield but that's it.

    We're now playing stamina builds online.

    He's EU so he's playing in the future! This is how he can alert us to potential problems.

    Ult gen being normalized across all classes and builds will go a long way to improving things. As I understand it, abilities and passives that currently give you extra ultimate gain will still exist. I would also be surprised if there weren't some ult based passives in the CS. What this means to me is that all builds will build ultimate consistently but if you want the super ulti special you'll have to put points into the passives to get it which will means your build will be weak somewhere else. Choices have trade offs which is a good sign to me personally.

    Update 6 is probably going to wreck some builds due to the balance changes, we should all accept that. What it is ALSO giving us is the ability to have diverse builds that are all viable in various combat roles. Huzzah!
    Edited by MrGhosty on 6 January 2015 05:19
    "It is a time of strife and unrest. Armies of revenants and dark spirits manifest in every corner of Tamriel. Winters grow colder and crops fail. Mystics are plagued by nightmares and portents of doom."
  • xMovingTarget
    xMovingTarget
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    Joejudas wrote: »
    I guess good PvE players dont matter right.....your new ult gain system makes PvE broken now. Congrats

    yea.. Just got used to an ultimate based Build for PvE on my DK pulling 1650 DPS on a Serpent fight. Over 10 minutes Fight Duration. So sad. ZoS always gets it down to Destroy all the feel good builds. This one is hard to play, requires uptime of different dots, constant weaponswaps and hard magicka management. Will be completely useless with this change.

    Well, its gonna be a press 2 button back in forth build*yawn* again with 1.6 probably.

    p.s. LOL Clickers go home, you have no idea or never tried to get the best out of your class.
    (i have that 1650 DPS on video though. If you dont believe i upload it :p )
    Edited by xMovingTarget on 6 January 2015 05:41
  • Joy_Division
    Joy_Division
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    DeLindsay wrote: »
    Your theory only hold water if Zenimax is keeping this current mechanic and to my knowledge, they have not indicated that they are.
    I specifically listed Ultimate gain based on the 1.6 change removing crit and any other mechanic for generation and replacing it with that new temporary buff. ZoS has already stated that at least some of the abilities/passives that currently generate additional Ultimate will continue to do so post 1.6.

    The only "theory" part of my example is the amount of additional Ultimate gain due to not knowing how much if any ZoS will nerf supplemental Ultimate gain via passives, abilities, set bonuses, etc. If they do not nerf any of those mechanics then my numbers are fairly accurate. Obviously if they nerf say Blood Spawn from 25 Ultimate on hit (6% chance) to 5 Ultimate on hit (6% chance) then my numbers would be off. Or maybe they remove WW Ultimate gain while being slotted altogether, or change Akaviri Dragonguard's 5pc to something not related to Ultimate cost reduction. Maybe they remove Sorc's passive that reduces Ultimate cost. The list goes on. I simply made a point that this change is not the world ender that some are making it out to be.

    So you made a theory without knowing most of the variables?

    The people uncomfortable with the new parts of the proposed system dislike it because:

    1) How you play makes no difference in ultimate generation. I can eat a hamburger after light attacking while you can actually do stuff that contributes to winning the fight and we will both gain the same amount of ultimate from their buff system.

    2) It limits build diversity. Right now I can play a DK that is not of the cookie-cutter spell symmetry variety because I can do damage and regain resource using ultimates. Builds that rely on ultimates such as this will not be possible from what is revealed in 1.6.

    3) The ultimate generation method of a light attack is a contrived mechanism as opposed to a natural trigger that seamlessly flows from normal combat. We know it is *possible* to make a light attack, but there are enough occasions where people would not normally do so that it will lead to awkward combat.

    4) From what they have revealed, ultimate generation will effectively be on a cooldown timer and take much longer to generate than currently. This is a game without cooldowns, it shouldn't be here. And I've wiped with enough pug groups on the Praxin fight in Spindleclutch even with the ultimate "spam" as it is right now to know I am done, finished, and retired from answering any plea in zone chat: "looking for a healer." I have better things to do than spend an entire night wasting my soul gems.
    Edited by Joy_Division on 6 January 2015 09:33
  • DeLindsay
    DeLindsay
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    I have heard/read no such mention of an Ultimate ICD mechanism being added in 1.6. My illustration perfectly shows that if they do not nerf the additional Utlimate gain via certain abilities/passives/set bonuses then players will still be capable of dropping Ultimates quite timely. I gotta lol at your comment that you are gonna just light attack every 8 seconds while sitting there eating a hamburger. Good luck not getting kicked from groups for doing the bare minimum and expect that you will perform as good as a player actually trying to defeat a boss/player all because you think you will be able to drop an Ultimate with the same timer as the other player.

    They have already stated that at least some abilities/passives that currently generate additional Ultimate will continue to do so in 1.6. If your playstyle is so dependent on spamming Ultimates to the point of overlapping them then I think we know where the problem lies. Praxin is NOT a fight where if you don't spam Ultimates you die, it's 100% a mechanic fight and once you understand the mechanic isn't that hard, but it still wipes groups more so even than the Ash Titan in CoA can.
    So you made a theory without knowing most of the variables?
    Do you mean like the very title of this thread? "1.6 Ultimate Regen - This is change game ruining" I think if fair to say I thought out my response far better and more logical than the OP did.
  • Koensol
    Koensol
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    ✭✭
    miahq wrote: »
    Alcast wrote: »
    DKs be like - "Oh no, i will quit game because i cannot spam my Ulti like normal skills anymore to regain resources and kill all da nabs around me"
    NBs be like - "Oh no, no more VoB dmg reduction 24/7"
    Sorcs be like - "Why not, All except for Negate sucks anyway"
    Templars be like - "*** it because all my Ultis suck anyway, i like the change"

    Ultis will be modified and made stronger in 1.6 for some classes. We will se what brings that with us. But the change in general is good.

    I probably fall into the screw it category, though I'm a bit skeptical it's really going to Chang it that much. Maybe I'm wrong. Regardless, I do think it's funny that ultimates were supposed to be rare skills as a reward for skillful play, and after their system kind of failed on that end they're basically now saying screw it, light and heavy attacks.

    I think it's safe to say they've give up on the skillful play bit.
    This is indeed exactly what they've done and it pisses me off. Lazy and easy cop-out for not being creative enough is what this is. I could seriously not have come up with an even more lame system than this.

  • Alcast
    Alcast
    Class Representative
    Joejudas wrote: »
    I guess good PvE players dont matter right.....your new ult gain system makes PvE broken now. Congrats

    yea.. Just got used to an ultimate based Build for PvE on my DK pulling 1650 DPS on a Serpent fight. Over 10 minutes Fight Duration. So sad. ZoS always gets it down to Destroy all the feel good builds. This one is hard to play, requires uptime of different dots, constant weaponswaps and hard magicka management. Will be completely useless with this change.

    Well, its gonna be a press 2 button back in forth build*yawn* again with 1.6 probably.

    p.s. LOL Clickers go home, you have no idea or never tried to get the best out of your class.
    (i have that 1650 DPS on video though. If you dont believe i upload it :p )

    upload the vid, i want to see that deeps :)
    Edit: found da vid

    nice video, whats your dps on Mantikora?



    2) It limits build diversity. Right now I can play a DK that is not of the cookie-cutter spell symmetry variety because I can do damage and regain resource using ultimates. Builds that rely on ultimates such as this will not be possible from what is revealed in 1.6.

    Now you will finally know how other classes feel who dont get resources back from ulti :)
    Edited by Alcast on 6 January 2015 11:49
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  • Tankqull
    Tankqull
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    my only concern regarding the changes is connected to my PvP sorc, as you are as a sorc forced to use bord´n´sword to not eat your own main dmg spells all the time while aswell beeing forced to stay out of melee range i will not generate any ulti anymore at all ...

    there is need for sth to be added like a casted/instant crystal shard will start the buff aswell or sth like that.
    spelling and grammar errors are free to be abused

    Sallington wrote: »
    Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"


  • Spangla
    Spangla
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    Vizier wrote: »
    Spangla wrote: »
    Yea really good idea making it based of light attacks - lets make staffs and ranged attacks even more prolific.......

    LOL- AOE is king right now. It shouldn't be.
    Spangla wrote: »
    Batspam is a result of people failing to understand that they want you to group around them..........

    Do you even understand how you sound right now. Did you really just say the community doesn't understand that if they cluster around someone using Bats they will die? LOLs.

    Umm. Nevermind that it moves with them. Nevermind that it's an AOE, Nevermind it's used in conjunction with other CC, especially unbreakable CC, nevermind it generates ulitmate, does a crap ton of damage and heals the caster.

    The coming changes to ultimate generation are welcome if it does ANYTHING to interfere with ultimate spamming from any class with any ultimate, but most especially if it pokes vamps in their dead eyes. You really are barking up the wrong tree. The vast majority of the community IMO welcomes these changes in hope that it brings some sanity to PvP.

    LOL- OMG people might have to actually attack with their weapons for more than a damage filler in animation cancelling.


    Move along. Nothing to see here...

    You will see.... Don't forget to let me know I was right after patch.

    Why shouldn't AOE be king? This is your opinion.

    Yes - I see people running in to allessia bridge all the time to get involved when i can see several batswarms and standards dropped with a meatbag behind. Everyday.

    Unbreakable cc? I assume you refer to the useless feed skill that no decent vamp would use because it would increase their ulti cost. If you have been a victim of this then... lol

    I'm sure
    Cody wrote: »
    Spangla wrote: »
    Yes and boring linear fights will be boring.

    yes and batswarms and banners every 3-5 seconds is better

    Actually is more fun to be fair - especially in pve
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