DKs be like - "Oh no, i will quit game because i cannot spam my Ulti like normal skills anymore to regain resources and kill all da nabs around me"
NBs be like - "Oh no, no more VoB dmg reduction 24/7"
Sorcs be like - "Why not, All except for Negate sucks anyway"
Templars be like - "*** it because all my Ultis suck anyway, i like the change"
Ultis will be modified and made stronger in 1.6 for some classes. We will se what brings that with us. But the change in general is good.
Noone can kill a zerg alone. I've never seen something like this since batswarm 0 ultimate cost times. And if someone (no-emp) would kill a whole zerg it would be because they are ***.Anyway - Please feel free to post in this thread when your cancelling your subscription after the patch.... Trust me this is bad. The dev wants shooting you should be able to generate more ultimate the more people you hit... If you are in the middle of an enemy zerg you should become more powerful i feel. This is what makes games like this fun. Running into a pack of zzombies and murdering them all. Not doing stupid single target faggoty light attacks on them.
I genuinely cannot fathom this decision or what makes people who agree with it tick.... you want a slower paced more boring game. wtf is wrong with you.
So one player should be able to kill an entire zerg? cause that's fair...maybe you should of rolled a DK.
The zerg exists because that is strategically how you are stronger. The Art of War, read it sometime.
I agree wait for the PTS before you begin your QQing.
DKs be like - "Oh no, i will quit game because i cannot spam my Ulti like normal skills anymore to regain resources and kill all da nabs around me"
NBs be like - "Oh no, no more VoB dmg reduction 24/7"
Sorcs be like - "Why not, All except for Negate sucks anyway"
Templars be like - "*** it because all my Ultis suck anyway, i like the change"
Ultis will be modified and made stronger in 1.6 for some classes. We will se what brings that with us. But the change in general is good.
DKs be like - "Oh no, i will quit game because i cannot spam my Ulti like normal skills anymore to regain resources and kill all da nabs around me"
NBs be like - "Oh no, no more VoB dmg reduction 24/7"
Sorcs be like - "Why not, All except for Negate sucks anyway"
Templars be like - "*** it because all my Ultis suck anyway, i like the change"
Ultis will be modified and made stronger in 1.6 for some classes. We will se what brings that with us. But the change in general is good.
Noone can kill a zerg alone. I've never seen something like this since batswarm 0 ultimate cost times. And if someone (no-emp) would kill a whole zerg it would be because they are ***.Anyway - Please feel free to post in this thread when your cancelling your subscription after the patch.... Trust me this is bad. The dev wants shooting you should be able to generate more ultimate the more people you hit... If you are in the middle of an enemy zerg you should become more powerful i feel. This is what makes games like this fun. Running into a pack of zzombies and murdering them all. Not doing stupid single target faggoty light attacks on them.
I genuinely cannot fathom this decision or what makes people who agree with it tick.... you want a slower paced more boring game. wtf is wrong with you.
So one player should be able to kill an entire zerg? cause that's fair...maybe you should of rolled a DK.
The zerg exists because that is strategically how you are stronger. The Art of War, read it sometime.
I agree wait for the PTS before you begin your QQing.
The point is, that atm its not a complete numbers game. A group of skilled players can kill larger groups because they will get more ultimates per player. If every sorc of your group can drop 5 negates while enemy sorcs only drop 1 you can kill a large grp with a small one if the small group has better players.
The question is: Do you think the game should be skill based or number based?
I prefer skill based while the intention of this patch seems to bring casuals to an nearly equal level as hardcore gamers making it more number based.
Yea really good idea making it based of light attacks - lets make staffs and ranged attacks even more prolific.......
Batspam is a result of people failing to understand that they want you to group around them..........
Yea really good idea making it based of light attacks - lets make staffs and ranged attacks even more prolific.......
LOL- AOE is king right now. It shouldn't be.Batspam is a result of people failing to understand that they want you to group around them..........
Do you even understand how you sound right now. Did you really just say the community doesn't understand that if they cluster around someone using Bats they will die? LOLs.
Umm. Nevermind that it moves with them. Nevermind that it's an AOE, Nevermind it's used in conjunction with other CC, especially unbreakable CC, nevermind it generates ulitmate, does a crap ton of damage and heals the caster.
The coming changes to ultimate generation are welcome if it does ANYTHING to interfere with ultimate spamming from any class with any ultimate, but most especially if it pokes vamps in their dead eyes. You really are barking up the wrong tree. The vast majority of the community IMO welcomes these changes in hope that it brings some sanity to PvP.
LOL- OMG people might have to actually attack with their weapons for more than a damage filler in animation cancelling.
Move along. Nothing to see here...
At current Ultimate gain is 1 per crit (it was nerfed down from 3 per crit a while back). Ability animation is 1.3 seconds (without Haste, which is being removed in 1.6 anyway). There are multiple passives, abilities and set bonuses that increase the generation of Ultimate (they've verified at least 2 of these will continue to do so in 1.6). As the system is now, only in AOE situations can a player overlap an Ultimate (for the most part) as they have so many more chances to crit with multiple targets and abilities to use that generate additional Ultimate. For ST fighting, it's much harder to drop Ultimates back to back even with Stamina builds and potion chugging due to only gaining 1 Ultimate per crit, unless you are using one of the few very low cost Ultimates.
For ST fights, the new change will actually increase Ultimate gain overall, for all Roles. For AOE fights it is a nerf, but not the extreme nerf some are thinking. Unless they severely nerf the additional generation via abilities/passives and the set bonuses that reduce the cost or generate more then it's very possible that we'll still see players dropping Ultimates in an AOE situation every ~30 seconds or less. I'll use an example below from a NB perspective with purposed changes and IF nothing changes with passives/set bonuses.
Single Target (FunnelBlade)
Ultimate buff = 3 Ult/sec for 8 seconds [~66 second VoB drops]
+ Funnel Health (3x over 9 seconds) = 2 Ult/FH [~54 second VoB drops]
+ WW slotted/Blood Spawn set (if being hit) = [MUCH faster VoB drops]
AOE (Sap spams)
Ultimate buff = [same as above]
+ Sap Essence = 12 Ult/Sap w/6** targets [~18 second VoB drops]
+ WW slotted/Blood Spawn set/Akaviri set [VoB overlapping]
+ Players dying and you have Combat Frenzy II [VoB <10 sec]
+ Some of those Players Vamps & you have Banish the Wicked III [VoB <8 sec]
** Since they are removing AOE caps but leaving it so that only 6 targets get hit with 100% damage, it's also likely they will cap additional Ultimate gain to those 6 targets, as it is now. Otherwise you'd be dropping VoB/SoM/Batswarm every ~3 seconds. You can see from my illustration that 1.6 isn't the Ultimate nerf that people are crying that it is, unless ZoS drastically nerfs passive Ultimate gains AND set bonuses.
I do believe that ZoS is going to nerf the amount of additional Ultimate that can be generated and the % of reduction in cost that can be obtained so that it doesn't become stupid with the removal of AOE caps. Maria even hinted at such a balance pass.
I specifically listed Ultimate gain based on the 1.6 change removing crit and any other mechanic for generation and replacing it with that new temporary buff. ZoS has already stated that at least some of the abilities/passives that currently generate additional Ultimate will continue to do so post 1.6.Joy_Division wrote: »Your theory only hold water if Zenimax is keeping this current mechanic and to my knowledge, they have not indicated that they are.
Can someone clarify exactly what will cause ultimate generation in the new system (as far as we know)?
Or said better, what will NOT generate ultimate anymore?
Healing springs out of combat will not, I know that much.
Are they removing crit from ultimate generation? I think this (in additional to healing springs) is what is causing the most stir. I understand that ultimate generation needs to be limited and I agree with that. Ultimates should be more rare.
Why question becomes - what about all that AA / SO gear with spell crit on it? I'm a DK fire mage that has maxed crit as best I can. With this new change, won't the value of crit be severely devalued? Won't that make the AA/SO gear sets much weaker?
Again, I agree with the change to ultimate generation, but they may have to rethink the stats they put on these raid sets if Crit is not as valuable anymore.
As a NB I can gain my 200 Ultimate MANY times faster spamming Sap Essence than Impulse any day, regardless of how high my crit is. Sap Essence is also one of the abilities (via a passive) that currently generates additional Ultimate which may continue to do so in 1.6, but they didn't specifically list Sap as one that will persist.Thank you for your response, that clears it up. I still think Crit will be devalued some with this move, but based on what you posted, mostly for AE groups where you used Crits from Impulse spam to get your ultimate back quickly.
Yea really good idea making it based of light attacks - lets make staffs and ranged attacks even more prolific.......
This game is all about bows and shields now. Elder Staves online died months ago. Staves are maybe better than dual wield but that's it.
We're now playing stamina builds online.
I guess good PvE players dont matter right.....your new ult gain system makes PvE broken now. Congrats
I specifically listed Ultimate gain based on the 1.6 change removing crit and any other mechanic for generation and replacing it with that new temporary buff. ZoS has already stated that at least some of the abilities/passives that currently generate additional Ultimate will continue to do so post 1.6.Joy_Division wrote: »Your theory only hold water if Zenimax is keeping this current mechanic and to my knowledge, they have not indicated that they are.
The only "theory" part of my example is the amount of additional Ultimate gain due to not knowing how much if any ZoS will nerf supplemental Ultimate gain via passives, abilities, set bonuses, etc. If they do not nerf any of those mechanics then my numbers are fairly accurate. Obviously if they nerf say Blood Spawn from 25 Ultimate on hit (6% chance) to 5 Ultimate on hit (6% chance) then my numbers would be off. Or maybe they remove WW Ultimate gain while being slotted altogether, or change Akaviri Dragonguard's 5pc to something not related to Ultimate cost reduction. Maybe they remove Sorc's passive that reduces Ultimate cost. The list goes on. I simply made a point that this change is not the world ender that some are making it out to be.
Do you mean like the very title of this thread? "1.6 Ultimate Regen - This is change game ruining" I think if fair to say I thought out my response far better and more logical than the OP did.Joy_Division wrote: »So you made a theory without knowing most of the variables?
This is indeed exactly what they've done and it pisses me off. Lazy and easy cop-out for not being creative enough is what this is. I could seriously not have come up with an even more lame system than this.DKs be like - "Oh no, i will quit game because i cannot spam my Ulti like normal skills anymore to regain resources and kill all da nabs around me"
NBs be like - "Oh no, no more VoB dmg reduction 24/7"
Sorcs be like - "Why not, All except for Negate sucks anyway"
Templars be like - "*** it because all my Ultis suck anyway, i like the change"
Ultis will be modified and made stronger in 1.6 for some classes. We will se what brings that with us. But the change in general is good.
I probably fall into the screw it category, though I'm a bit skeptical it's really going to Chang it that much. Maybe I'm wrong. Regardless, I do think it's funny that ultimates were supposed to be rare skills as a reward for skillful play, and after their system kind of failed on that end they're basically now saying screw it, light and heavy attacks.
I think it's safe to say they've give up on the skillful play bit.
xMovingTarget wrote: »I guess good PvE players dont matter right.....your new ult gain system makes PvE broken now. Congrats
yea.. Just got used to an ultimate based Build for PvE on my DK pulling 1650 DPS on a Serpent fight. Over 10 minutes Fight Duration. So sad. ZoS always gets it down to Destroy all the feel good builds. This one is hard to play, requires uptime of different dots, constant weaponswaps and hard magicka management. Will be completely useless with this change.
Well, its gonna be a press 2 button back in forth build*yawn* again with 1.6 probably.
p.s. LOL Clickers go home, you have no idea or never tried to get the best out of your class.
(i have that 1650 DPS on video though. If you dont believe i upload it )
Joy_Division wrote: »
2) It limits build diversity. Right now I can play a DK that is not of the cookie-cutter spell symmetry variety because I can do damage and regain resource using ultimates. Builds that rely on ultimates such as this will not be possible from what is revealed in 1.6.
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
Yea really good idea making it based of light attacks - lets make staffs and ranged attacks even more prolific.......
LOL- AOE is king right now. It shouldn't be.Batspam is a result of people failing to understand that they want you to group around them..........
Do you even understand how you sound right now. Did you really just say the community doesn't understand that if they cluster around someone using Bats they will die? LOLs.
Umm. Nevermind that it moves with them. Nevermind that it's an AOE, Nevermind it's used in conjunction with other CC, especially unbreakable CC, nevermind it generates ulitmate, does a crap ton of damage and heals the caster.
The coming changes to ultimate generation are welcome if it does ANYTHING to interfere with ultimate spamming from any class with any ultimate, but most especially if it pokes vamps in their dead eyes. You really are barking up the wrong tree. The vast majority of the community IMO welcomes these changes in hope that it brings some sanity to PvP.
LOL- OMG people might have to actually attack with their weapons for more than a damage filler in animation cancelling.
Move along. Nothing to see here...