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1.6 Ultimate Regen - This Change is Game Ruining

Spangla
Spangla
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Please do not implement this gimpy light attack change.

This will destroy the game.

Revisit this thread 2 weeks after the patch to agree with me.

Then sack your developers because they have made some seriously worrying decisions.

Snipe buff,
Sneak Nerf,
Removal of camps to name but a few
  • Marenne
    Marenne
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    For me it's better,"Ultimate" will become a really "Ultimate" and not a spell that you spam every 5 sec.
  • Spangla
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    Yea really good idea making it based of light attacks - lets make staffs and ranged attacks even more prolific.......
  • Vaelen
    Vaelen
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    Spangla wrote: »
    Yea really good idea making it based of light attacks - lets make staffs and ranged attacks even more prolific.......

    Or how about making tanks nonexistent? Seems ZOS wants to completely destroy the tank meta role for good. Now tanks cannot constantly block every attack, making shields worthless to an extent... Heck why not just tank with a bow or staff now after update 6 comes?
    Edited by Vaelen on 23 December 2014 12:27
  • Brasseurfb16_ESO
    Brasseurfb16_ESO
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    Spangla wrote: »
    Yea really good idea making it based of light attacks - lets make staffs and ranged attacks even more prolific.......

    I think this change is a good way to get rid of current exploits used to spam ultimate abilities. But like Spangla said, linking the generation to light attacks is not the way to go. It causes way to many issues in PvP and it makes ultimate generation very boring in PvE. There is no incentive to improve yourself with the mechanics they want to put into play, they should at least extend their current ideas and improve it by adding stuff that would reward people for beeing effective in combat.
  • yodased
    yodased
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    This future potential problem that we can't verify will totally and unequivocally 'ruin' the game. Definitely.

    I get that you want to speculate, postulate even, but honestly guys you can't see the future.

    Yes, it may be scary that whatever you are used to is changing. It very well may be a change for the worse in your opinion when that happens, but making a post on the forums about how some potential future action is 'game ruining' is just trolling.
    Tl;dr really weigh the fun you have in game vs the business practices you are supporting.
  • Brasseurfb16_ESO
    Brasseurfb16_ESO
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    yodased wrote: »
    This future potential problem that we can't verify will totally and unequivocally 'ruin' the game. Definitely.

    I get that you want to speculate, postulate even, but honestly guys you can't see the future.

    Yes, it may be scary that whatever you are used to is changing. It very well may be a change for the worse in your opinion when that happens, but making a post on the forums about how some potential future action is 'game ruining' is just trolling.

    I don't think you can make that statement,

    If I decide to send a firemen crew with only extenguishers when a building is on fire, I can deduct they won't have the tools to extenguish the fire in that building because the extenguishers won't be powerfull enough or will run out of juice before they clear the whole area.

    Same over hier, if someone plays a melee specialist in PvP, with the current change the devs have in mind, one can easely deduct they won't be able to generate ultimate as fast as ranged units, since those can stay at safe distance and generate ultimate while a melee unit is forced to charge in (which is a bad move especialy without an ultimate ready) or switch to a ranged weapon to be on par for the rest of the fight.

    So with this change in mind, they punish melee units even further by preventing them from generating effectively their ultimate while the devs have clearly stated they wanted us to be on the same level when it came to generate ultimate.

    There might be some exagerated reactions on some of the current threads speaking about that topic, but in no ways are those exagerations making the future core issues nonetheless true.
    Edited by Brasseurfb16_ESO on 23 December 2014 13:12
  • yodased
    yodased
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    If I decide to send a firemen crew with only extenguishers when a building is on fire, I can deduct they won't have the tools to extenguish the fire in that building because the extenguishers won't be powerfull enough or will run out of juice before they clear the whole area.

    Ah, but in this example the building is already on fire and you are trying to 'save' it.

    In reality, in the same example in the context of ESO, the building isn't even smoking yet.

    Also, "what the devs have planned" is so vague and ambiguous we don't know what they have planned.

    When 1.6 hits the PTS, this thread should have been made.

    I am not trying to discount your feelings, nor am I saying I actually agree with the potential decisions they are making.

    I am simply asking that we don't go crazy and start getting the pitchforks before Frankenstein is even born.

    <3
    Tl;dr really weigh the fun you have in game vs the business practices you are supporting.
  • Lynx7386
    Lynx7386
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    It also works with heavy attacks, guys. Stop panicking, you're acting like a bunch of sheeple.
    PS4 / NA
    M'asad - Khajiit Nightblade - Healer
    Pakhet - Khajiit Dragonknight - Tank
    Raksha - Khajiit Sorcerer - Stamina DPS
    Bastet - Khajiit Templar - Healer
    Leonin - Khajiit Warden - Tank
  • Gorthax
    Gorthax
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    people still crying? I bet this is the same guy (too lazy to check) who cried the ultimate change will stop him from dropping FOUR freaking SoM in pvp with a very short duration. The point of ultimates was to, you know, FEEL ultimate. NOT just be another skill we use willy nilly.

    Even after this change ultimtes will not feel ultimate (if we go with the doom and gloom mentality the forum loves so much) because reflective scales and Defensive posture will still reflect majority of ultimates, and 1H&S will still reduce ultimates damage to such pathetic amounts.

    YET! I am hopeful @ZoS pulled their heads out of their [snip] and fixed it so ultimates WILL feel ultimate.

    P.S

    You obviously missed the part where they said you can still gain ultimates FROM OTHER METHODS. Nothing wrong with throwing in alight attack or heavy attack once in a while. Did these freaking cry babies on the forums forget that LA and HA actually exist or are they skill spammers who ignore combat mechanics?

    [Moderator Note: Edited per our rules on Cursing & Profanity]
    Edited by ZOS_EveP on 6 January 2015 09:38
  • DeLindsay
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    Vaelen wrote: »
    Or how about making tanks nonexistent? Seems ZOS wants to completely destroy the tank meta role for good. Now tanks cannot constantly block every attack, making shields worthless to an extent... Heck why not just tank with a bow or staff now after update 6 comes?
    You are a bad tank in ESO if you just stand there and hold Block 24/7. This will considerably increase the Ultimate gain for Tanks on a single Boss. And there's no Boss that attacks so often that you can't afford to get in 1 Light attack every 8 seconds. In PvP the topic is moot because you will still generate massive Ultimate in AOE situations as a Tank.
  • Grao
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    Dear op, calling an untested change a mistake is a mistake.

    Second, removing forward camps was great for anyone that is actually good at PvPing. It makes strategy and skill matter a lot more then the silly zerg ball.

    Buffs to bows were also needed though ZoS did exaggerate. A new patch is coming in which they have rebalanced most of the abilities, not to mention changed some abilities.

    And building Ultimate while out of combat was an obvious exploit. It is good that ZoS is looking for ways to have all classes and the different classes build the same or similar amount of Ult.
  • Spangla
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    Grao wrote: »
    Dear op, calling an untested change a mistake is a mistake.

    Second, removing forward camps was great for anyone that is actually good at PvPing. It makes strategy and skill matter a lot more then the silly zerg ball.

    Buffs to bows were also needed though ZoS did exaggerate. A new patch is coming in which they have rebalanced most of the abilities, not to mention changed some abilities.

    And building Ultimate while out of combat was an obvious exploit. It is good that ZoS is looking for ways to have all classes and the different classes build the same or similar amount of Ult.

    If you cant see that this change is not only boring but that it extends the already ridiculous imbalance between staff dps and the rest then you are a fool and I am not actually sure why im wasting my time responding to you...

    The removal of camps sucks which is why they are bringing them back... people want fast action not horse riding simulation.
  • Spangla
    Spangla
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    Anyway - Please feel free to post in this thread when your cancelling your subscription after the patch.... Trust me this is bad. The dev wants shooting you should be able to generate more ultimate the more people you hit... If you are in the middle of an enemy zerg you should become more powerful i feel. This is what makes games like this fun. Running into a pack of zzombies and murdering them all. Not doing stupid single target [snip] light attacks on them.

    I genuinely cannot fathom this decision or what makes people who agree with it tick.... you want a slower paced more boring game. wtf is wrong with you.

    [Moderator Note: Edited per our rules on Cursing & Profanity]
    Edited by ZOS_EveP on 6 January 2015 09:39
  • Domander
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    I like it, though I will miss the really quick ultimate.
  • Grao
    Grao
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    Spangla wrote: »
    Grao wrote: »
    Dear op, calling an untested change a mistake is a mistake.

    Second, removing forward camps was great for anyone that is actually good at PvPing. It makes strategy and skill matter a lot more then the silly zerg ball.

    Buffs to bows were also needed though ZoS did exaggerate. A new patch is coming in which they have rebalanced most of the abilities, not to mention changed some abilities.

    And building Ultimate while out of combat was an obvious exploit. It is good that ZoS is looking for ways to have all classes and the different classes build the same or similar amount of Ult.

    If you cant see that this change is not only boring but that it extends the already ridiculous imbalance between staff dps and the rest then you are a fool and I am not actually sure why im wasting my time responding to you...

    The removal of camps sucks which is why they are bringing them back... people want fast action not horse riding simulation.

    Again you speak of imbalances from previous patches while complaining about changes of a new patch, a patch you haven't even tried yet. ALL the class and weapon skills are being rebalanced and some of them are being reworked, so your winning is pointless and utterly pathetic.

    The truth is you are clearly too lazy to weave one light attack every 8 seconds, just like you are too lazy to ride your horse in PvP.
  • Spangla
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    ^^^^^ *hangs head.

    They consistently gimp this game more and more.

    Let them carry on, but remember to come back here to tell me im right when you unsubscribe
  • Cody
    Cody
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    So because you will now have to put down your blocks for once, its game ruining?

    oh the horror.

    Im sorry, but i just don't agree. I think this change will be a good thing, now ultimates will actually be ULTIMATES, not simply a 6th spell on your bar.

    not only that, but to generate ultimate, you will have to FIGHT. not hide behind your block the entire battle, but FIGHT to earn them.

    The affect it will have on tanks, may be the bad part about it. Time will tell what affect it has.
    Edited by Cody on 25 December 2014 00:47
  • Alcast
    Alcast
    Class Representative
    Why do people all the time complain about stuff they dont even know yet if it will work better or not. Just *** quit jesus christ.
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  • Orchish
    Orchish
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    I'll judge it and comment on it once i've actually tested it. Right now i am 50-50. Really need to test it in PvP before i can decide whether it's a good or bad thing in my opinion.
  • Layenem
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    DeLindsay wrote: »
    Vaelen wrote: »
    This will considerably increase the Ultimate gain for Tanks on a single Boss. And there's no Boss that attacks so often that you can't afford to get in 1 Light attack every 8 seconds. In PvP the topic is moot because you will still generate massive Ultimate in AOE situations as a Tank.

    Sure, on a boss fight. What about when you're holding on to 8 mobs worth of threat as their all pounding on your shield? We're not all DKs who can mitigate 90% of incoming damage without use of an ultimate. Some of us actually use the hell out of our shield on trash pulls to keep us alive.

    Dropping that shield and getting that one light attack may prove to be costly for a lot of tanks. Why couldn't it just be on damage dealt? I don't understand why it is weapon light or heavy attack only. Kind of strange to stick it JUST to that if you ask me.

    All in all, I'm happy that there's an opportunity for us tanks to build more ultimate, I just think that making it rely on a light attack was kind of lackluster. Damage is damage. Still, I approve the change because as is ultimates should not be a part of your spam rotation, they should be strategic. The only "strategy" for ultimates at the moment includes two sorcs and two nightblades who can both have their ultimates back up at the end of the fight after dropping one or two ultimates DURING the fight. Not really all that "ultimate" if you ask me.

    Could you imagine if your wrestling idols used their "finishing moves" three times throughout the fight? I mean I know it happened once or twice but EVERY fight and people stop caring. Sounds just like ultimates to me.

    Give me the change, give it to me hard, I'm cool with less. I just don't like HOW you gain the ultimate. Cheesy. Boring. Lazy. On that note, did they just say "Screw the Finesse system" just all together? That was that strange thing that was supposed to reward you on an individual level for doing your job... and ultimate gain was attached to that specifically. Whatever happened to that? To difficult to know when someone was doing their job? I know when someone isn't doing their job. It's pretty easy for me to see... You telling me you couldn't create the software to do better?

    Can we get a massive request for Finesse system to be reevaluated? lol joking... please no more ridiculous threads for things that won't ever happen! I have enough threads I ignore already!
  • eliisra
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    It does sound like a system that favours ranged dps. As tank or mele, dropping a light or heavy every 8 second isn't always ideal. There's mele disconnects in PvE and also situations that requires blocking for more than 8 seconds. Again, that's in PvE.

    How about Including Bash as an ulti trigger? No more tank qq.

    But as far as PvP goes, people have 100% uptime on Immovable anyway to deal with Fear, Streak and Negate spam. Pretty sure they can afford to drop block for a second and land a light attack, without triggering apocalyptic events.
  • Francescolg
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    They should have just reworked the ultimate abilities completely, i.e. Nova vs. Banner, etc. The differences (/disparities) have been noticed since release of the game and have been reported in this forums month after month, day by day, but nobody cared about...
    The minor tweaks they did the last 6 months did not stop players to rebuild the ultimates in seconds.. :-( So the definition "ultimate skill" became non-sense, cause ultimates can be used very frequently..
    The combination of frequency + ulltimate regeneration speed (a system which is far from balanced) became the way to go for experienced pvp'ers, "forcing" many players to highly favorize crit-builds, or certain skills.

    In other games such powerful spells/skills had a cooldown (1/2/5/10 minutes) to avoid their usurpation by players. In this game: given a proper setup/usage of skills, you can have this "powerful / battle decisive" skills up several times per minute..
    Edited by Francescolg on 25 December 2014 18:36
  • AltusVenifus
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    Nope... awesome change... no batswarm spam... the OP DK builds can L2P...
  • Spangla
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    Boring linear basic fights with everyone out healnig each others damage for 20 mins,,,,, great.

    There actually is no batspam unless morons like you stand at close range in it like they want you too.
  • Joejudas
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    I guess good PvE players dont matter right.....your new ult gain system makes PvE broken now. Congrats
  • Alcast
    Alcast
    Class Representative
    Joejudas wrote: »
    I guess good PvE players dont matter right.....your new ult gain system makes PvE broken now. Congrats


    why should it be broken? it is not like that your whole dps comes from ulti lol, otherwise i rly would change your playstyle :dizzy_face:
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  • Cody
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    Spangla wrote: »

    There actually is no batspam unless morons like you stand at close range in it like they want you too.

    You should play a campaign besides Blackwater blade; the batswarm spam is real in the vet campaigns. The amount of perma block batswarm spamming DKs in Thornblade and Haderus is hilarious



    Edited by Cody on 26 December 2014 17:14
  • Robocles
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    Cody wrote: »
    Spangla wrote: »

    There actually is no batspam unless morons like you stand at close range in it like they want you too.

    You should play a campaign besides Blackwater blade; the batswarm spam is real in the vet campaigns. The amount of perma block batswarm spamming DKs in Thornblade and Haderus is hilarious



    Then fix DKs... but thanks for the hyperbolic example.
  • Spangla
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    I only play thornblade ......
  • Spangla
    Spangla
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    Batspam is a result of people failing to understand that they want you to group around them..........
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