Yea really good idea making it based of light attacks - lets make staffs and ranged attacks even more prolific.......
Yea really good idea making it based of light attacks - lets make staffs and ranged attacks even more prolific.......
This future potential problem that we can't verify will totally and unequivocally 'ruin' the game. Definitely.
I get that you want to speculate, postulate even, but honestly guys you can't see the future.
Yes, it may be scary that whatever you are used to is changing. It very well may be a change for the worse in your opinion when that happens, but making a post on the forums about how some potential future action is 'game ruining' is just trolling.
If I decide to send a firemen crew with only extenguishers when a building is on fire, I can deduct they won't have the tools to extenguish the fire in that building because the extenguishers won't be powerfull enough or will run out of juice before they clear the whole area.
You are a bad tank in ESO if you just stand there and hold Block 24/7. This will considerably increase the Ultimate gain for Tanks on a single Boss. And there's no Boss that attacks so often that you can't afford to get in 1 Light attack every 8 seconds. In PvP the topic is moot because you will still generate massive Ultimate in AOE situations as a Tank.Or how about making tanks nonexistent? Seems ZOS wants to completely destroy the tank meta role for good. Now tanks cannot constantly block every attack, making shields worthless to an extent... Heck why not just tank with a bow or staff now after update 6 comes?
Dear op, calling an untested change a mistake is a mistake.
Second, removing forward camps was great for anyone that is actually good at PvPing. It makes strategy and skill matter a lot more then the silly zerg ball.
Buffs to bows were also needed though ZoS did exaggerate. A new patch is coming in which they have rebalanced most of the abilities, not to mention changed some abilities.
And building Ultimate while out of combat was an obvious exploit. It is good that ZoS is looking for ways to have all classes and the different classes build the same or similar amount of Ult.
Dear op, calling an untested change a mistake is a mistake.
Second, removing forward camps was great for anyone that is actually good at PvPing. It makes strategy and skill matter a lot more then the silly zerg ball.
Buffs to bows were also needed though ZoS did exaggerate. A new patch is coming in which they have rebalanced most of the abilities, not to mention changed some abilities.
And building Ultimate while out of combat was an obvious exploit. It is good that ZoS is looking for ways to have all classes and the different classes build the same or similar amount of Ult.
If you cant see that this change is not only boring but that it extends the already ridiculous imbalance between staff dps and the rest then you are a fool and I am not actually sure why im wasting my time responding to you...
The removal of camps sucks which is why they are bringing them back... people want fast action not horse riding simulation.
This will considerably increase the Ultimate gain for Tanks on a single Boss. And there's no Boss that attacks so often that you can't afford to get in 1 Light attack every 8 seconds. In PvP the topic is moot because you will still generate massive Ultimate in AOE situations as a Tank.
Sure, on a boss fight. What about when you're holding on to 8 mobs worth of threat as their all pounding on your shield? We're not all DKs who can mitigate 90% of incoming damage without use of an ultimate. Some of us actually use the hell out of our shield on trash pulls to keep us alive.
Dropping that shield and getting that one light attack may prove to be costly for a lot of tanks. Why couldn't it just be on damage dealt? I don't understand why it is weapon light or heavy attack only. Kind of strange to stick it JUST to that if you ask me.
All in all, I'm happy that there's an opportunity for us tanks to build more ultimate, I just think that making it rely on a light attack was kind of lackluster. Damage is damage. Still, I approve the change because as is ultimates should not be a part of your spam rotation, they should be strategic. The only "strategy" for ultimates at the moment includes two sorcs and two nightblades who can both have their ultimates back up at the end of the fight after dropping one or two ultimates DURING the fight. Not really all that "ultimate" if you ask me.
Could you imagine if your wrestling idols used their "finishing moves" three times throughout the fight? I mean I know it happened once or twice but EVERY fight and people stop caring. Sounds just like ultimates to me.
Give me the change, give it to me hard, I'm cool with less. I just don't like HOW you gain the ultimate. Cheesy. Boring. Lazy. On that note, did they just say "Screw the Finesse system" just all together? That was that strange thing that was supposed to reward you on an individual level for doing your job... and ultimate gain was attached to that specifically. Whatever happened to that? To difficult to know when someone was doing their job? I know when someone isn't doing their job. It's pretty easy for me to see... You telling me you couldn't create the software to do better?
Can we get a massive request for Finesse system to be reevaluated? lol joking... please no more ridiculous threads for things that won't ever happen! I have enough threads I ignore already!
I guess good PvE players dont matter right.....your new ult gain system makes PvE broken now. Congrats
There actually is no batspam unless morons like you stand at close range in it like they want you too.
There actually is no batspam unless morons like you stand at close range in it like they want you too.
You should play a campaign besides Blackwater blade; the batswarm spam is real in the vet campaigns. The amount of perma block batswarm spamming DKs in Thornblade and Haderus is hilarious