Maybe I'm wrong.
I thought by "Minor Damage Done" buff they were talking about the 3 sec ult generation buff you get for landing a light attack (mentioned earlier.)
Perhaps I misunderstood.
This. And Sap is getting a decent nerf in PvE content as it will no longer buff Impulse spams for those still using the CS build with the scaling change.danno816_ESO wrote: »I can guess that "Transfer" will get a nerf, based on the trend that they are trying to pace the rate at which everyone can gain ultimate in order to avoid classes having 100% uptime on ultimates.
It would only make sense given the few changes I have read about.
Won't help much on single-target fights.
Also, to actually spam it you would need to be a light armor tank.. Looks like in 1.6 they won't be that durable.. It will be harder to get a lot of armor/spell resist if you're wearing light armor. And heavy armor tanks won't be able to spam sap essence that much.
I think, it's not an issue that NBs will gain more ulti on thrash packs.
Won't help much on single-target fights.
Also, to actually spam it you would need to be a light armor tank.. Looks like in 1.6 they won't be that durable.. It will be harder to get a lot of armor/spell resist if you're wearing light armor. And heavy armor tanks won't be able to spam sap essence that much.
I think, it's not an issue that NBs will gain more ulti on thrash packs.
Im not talking about pve. Pve is a joke with any class. Im talking about pvp where this stuff actually makes a huge difference.
7pc Light Armor with cost reduction Jewelry + Sap + VoB, the other 4 ability slots can remain emptyjoshdm2001_ESO wrote: »Can Someone post their sap build with eq and attributes? Im curious what it looks like.
joshdm2001_ESO wrote: »Can Someone post their sap build with eq and attributes? Im curious what it looks like.
I'm fairly sure this thread isn't about PvE NB Tanking, but instead about perma-blocking Sapitty Sap NB's in PvP. The Blood Spawn set is highly sought after for all Tanks, but I have a feeling ZoS is nerfing (oops I mean "balancing") the added gain from Blood Spawn and cost reduction via Dragon and others. They've already said that abilities/passives that generate additional Ultimate are getting "balanced" in 1.6.versus Mountain's Blessing DK passive?
Transfer passive at least requires that you deal damage with an ability.
Add to that DK can still cap incoming damage so that they can stand in reds any other tank has to run from and still has the largest self heal in the game.
I'm a NB, I DPS with it more often than tanking lately but I still enjoy tanking with it. I'd say that rather than NB itself being OP we'll see Bloodspawn's and Dragon sets with their Ulti gain being really sought after.
7pc Light Armor with cost reduction Jewelry + Sap + VoB, the other 4 ability slots can remain emptyjoshdm2001_ESO wrote: »Can Someone post their sap build with eq and attributes? Im curious what it looks like.
Annnd you obviously don't get sarcasm on the internet. Also this thread is NOT about PvE NB Tanks, it's 100% about perma-blocking Sap Tanks in PvP.nukeemstudiosub17_ESO wrote: »Anyone who thinks this is ALL a NB tank needs has obviously NEVER played a NB tank. Or at least were not good at it. It takes A LOT more than a one button spam fest. 75% of a NB time in a group battle is spent trying to survive, as we do not have Green dragon blood or any other great skill to stay alive.
It by no means as easy as a DK. Anyone who says it is simply a one button spam fest has absolutely no idea what they are talking about.
A real NB tank build like mine probably runs 5x light 2xheavy. Sets being willows path 2 heavy pieces cuirass ,grieves and 3 light. With two torugs pact for spell damage. Other sets Blessing of the potinents, Choker, sword/board 10% ult reduction. And have two Band of cyrodill's light.
Skills: Siphoning attacks, Absorb magic from sword and board line, Immovable, Sap essence, and shield charge. Other bar resto staff ward ally, mass hysteria, siphoning attacks(so i dont have to keep turning it back on) Ambush and swallow soul. and ult is bats (cant be negated)
FAR from a one button spam fest.
Annnd you obviously don't get sarcasm on the internet. Also this thread is NOT about PvE NB Tanks, it's 100% about perma-blocking Sap Tanks in PvP.nukeemstudiosub17_ESO wrote: »Anyone who thinks this is ALL a NB tank needs has obviously NEVER played a NB tank. Or at least were not good at it. It takes A LOT more than a one button spam fest. 75% of a NB time in a group battle is spent trying to survive, as we do not have Green dragon blood or any other great skill to stay alive.
It by no means as easy as a DK. Anyone who says it is simply a one button spam fest has absolutely no idea what they are talking about.
A real NB tank build like mine probably runs 5x light 2xheavy. Sets being willows path 2 heavy pieces cuirass ,grieves and 3 light. With two torugs pact for spell damage. Other sets Blessing of the potinents, Choker, sword/board 10% ult reduction. And have two Band of cyrodill's light.
Skills: Siphoning attacks, Absorb magic from sword and board line, Immovable, Sap essence, and shield charge. Other bar resto staff ward ally, mass hysteria, siphoning attacks(so i dont have to keep turning it back on) Ambush and swallow soul. and ult is bats (cant be negated)
FAR from a one button spam fest.
This. And Sap is getting a decent nerf in PvE content as it will no longer buff Impulse spams for those still using the CS build with the scaling change.danno816_ESO wrote: »I can guess that "Transfer" will get a nerf, based on the trend that they are trying to pace the rate at which everyone can gain ultimate in order to avoid classes having 100% uptime on ultimates.
It would only make sense given the few changes I have read about.
ZoS has already stated that Abilities and Passives that generate additional Ultimate are getting a "balance" pass for 1.6. So there's not really any reason to speculate as to what they could/should do since we know they already ARE doing something.Maybe just change transfer to be a flat amount per cast (would have to do damage to something to proc) So for example maybe buff it from 1/2 ult to 2/4 ult, but it wouldn't scale on number of targets any more. This would effectively keep Sap Essence/Crippling Grasp in check, and be a modest buff to Funnel Health.