Suntzu1414 wrote: »In PVP (now), RS is just being abused.
You have DKs, standing on 2nd levels of keeps...just standing there.
Spamming RS, while protecting other players behind them...(whom are attacking you).
By nerfing this skill... it will make DK players better.
And the game more realistic.
Kill Well
ST
AllPlayAndNoWork wrote: »Easiest way to sort this would be to raise the cost of using reflective scales. in the same way they did with bolt escape.
Simples.
There should be a limit on the number or damage of spells it reflects.
It should not make the player completely invulnerable to all ranged attacks for the entire duration. That is much stonger than any other defensive skill in the game.
It only lasts four seconds per cast and there is no cooldown on it. A properly specced magicka DK can keep it up until the cows come home.
And Ultimates, and the Meteor from the Undaunted Dungeon 2pc set. NO Ultimate should be able to be reflected, only blocked to reduce the damage taken from it.Thechemicals wrote: »Reflective should not reflect light and heavy range attacks. That is all...
cote-bmsb16_ESO wrote: »
Suntzu1414 wrote: »In PVP (now), RS is just being abused.
You have DKs, standing on 2nd levels of keeps...just standing there.
Spamming RS, while protecting other players behind them...(whom are attacking you).
By nerfing this skill... it will make DK players better.
And the game more realistic.
Kill Well
ST
What? RS doesn't protect other players, you can still target them and shoot them. If they can hit you, you can hit them.
Play better? if the DK is doing nothing but reflect stop shooting him. Casting reflect is only harmful if you continue firing at it. No one is forcing you to sit at the bottom of a wall and continually shoot at a DK that is hitting scales over and over.
Yeah we can cast it over and over if we are not doing anything else. And who needs to do anything else when there are people who are willing to shoot themselves in the face over and over at the bottom of a wall knowing that it will be reflected. How is it that the DK needs to play better?
Brasseurfb16_ESO wrote: »
Coordinated PvP Guilds use DK blockers right in front of their archers and healers to intercept ennemy players attack cursor and thus deviating shots at them for the single purpose to mitigate most of single target ranged attacks thrown at the group and reflect most of them back at the ennemy team since there is no cap at Reflective Scale. I've seen countless PvP guilds hold Keeps hours because they were exploiting this very core element part of gameplay and because there were no ways to effectively severe the backline holding the frontline up with heals unless they actualy charge in, survive the whole AoE fest and overwhelm the opposing team.
I would either:
1) Keep as is except the DK reflects 90% of the damage and still takes the rest
Or
2) Turn it into a toggle where each reflected projectile drains a certain amount of magicka. This is my preferred choice because it would add some strategic decision-making as to whether you want to be more offensive or more defensive.
Brasseurfb16_ESO wrote: »Suntzu1414 wrote: »In PVP (now), RS is just being abused.
You have DKs, standing on 2nd levels of keeps...just standing there.
Spamming RS, while protecting other players behind them...(whom are attacking you).
By nerfing this skill... it will make DK players better.
And the game more realistic.
Kill Well
ST
What? RS doesn't protect other players, you can still target them and shoot them. If they can hit you, you can hit them.
Play better? if the DK is doing nothing but reflect stop shooting him. Casting reflect is only harmful if you continue firing at it. No one is forcing you to sit at the bottom of a wall and continually shoot at a DK that is hitting scales over and over.
Yeah we can cast it over and over if we are not doing anything else. And who needs to do anything else when there are people who are willing to shoot themselves in the face over and over at the bottom of a wall knowing that it will be reflected. How is it that the DK needs to play better?
I don't think you understand what Suntzu tries to explain to you. What DK can achieve by exploiting the very core elements of this game is just insane compared to the other classes.
If I get on a wall or even in a small corridor and hide behind a player. If you don't have elevation advantage over me or if you can't get visual angle either, you can't lock any of your single target ranged attacks on me, even with "Tab", because your cursor will target the hitbox from the first player in line unless you actualy get a shooting angle over it.
On the otherhand, I can shoot you from the backline trough that same ally of mine, which you are targeting, because there are no powers that specificaly target allies. So I can abuse that mechanic and shoot at you while you are forced to hit the DK in front of me blocking and/or reflecting every single attacks you do while I stay safe.
Coordinated PvP Guilds use DK blockers right in front of their archers and healers to intercept ennemy players attack cursor and thus deviating shots at them for the single purpose to mitigate most of single target ranged attacks thrown at the group and reflect most of them back at the ennemy team since there is no cap at Reflective Scale. I've seen countless PvP guilds hold Keeps hours because they were exploiting this very core element part of gameplay and because there were no ways to effectively severe the backline holding the frontline up with heals unless they actualy charge in, survive the whole AoE fest and overwhelm the opposing team.
Its also why its very important as a ranged player to always use the hitbox from tougher allies to actualy protect yourself from charge moves and ranged attacks from opposing factions.
Epsilon_Echo wrote: »Brasseurfb16_ESO wrote: »
Coordinated PvP Guilds use DK blockers right in front of their archers and healers to intercept ennemy players attack cursor and thus deviating shots at them for the single purpose to mitigate most of single target ranged attacks thrown at the group and reflect most of them back at the ennemy team since there is no cap at Reflective Scale. I've seen countless PvP guilds hold Keeps hours because they were exploiting this very core element part of gameplay and because there were no ways to effectively severe the backline holding the frontline up with heals unless they actualy charge in, survive the whole AoE fest and overwhelm the opposing team.
O
M
G
How dare they use ... gasp TACTICS.
Yet another "Save the immortal DK" posts?
Reflect everything at range, make them come into your flaming killing ground that is talons and whip+banner spam!
RS isn't even the issue, DKs are kind of lucky it is taking all of the focus atm should count yourselves lucky and move on. Of course RS change will make an effect but do you really think it will be that large?
Of course if you do believe it will be such a HUGE EARTH SHATTERING change to your entire class, that it will irrevocably and irrefutably completely break the entire DK class! Then doesn't it deserve the change?
Terrible terrible post...I have a headache now. Take it from someone with a V14 DK/NB/Sorc, the nerf is more than fair. You're forgetting the fact that DKs have incredible offence/CC, not just defense.