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Experienced Templar healers, advice needed pls.

Shader_Shibes
Shader_Shibes
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Decided to dust my Templar healer off and get him into some dailies, trials etc.

Just crafted him 5 pieces of seducer and 3 Arena pieces, with Grace of the Ancients jewellery. They will do til i find better, i hope.

Onto healing skills. What healing skills should i be running? Right now on my heal bar i have Breath of life - Combat Prayer - Mutagen - Radiant Aura - Inner Light. I do have all Resto skills and Restoring Light skills unlocked.

I know set ups would change depending on what dungeon etc you are doing, but just thought i'd ask experienced healers what they are using.

Thanks in advance.
  • ThatHappyCat
    ThatHappyCat
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    Your setup looks good. I'd personally go with Rapid Regen instead of Mutagen. Radiant Aura could be replaced by Spear Shards, as it not only helps your allies replenish stamina but is also a strong AoE skill: good for trash mobs or some extra DPS on boss.
  • Shader_Shibes
    Shader_Shibes
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    Yeah, i realise now that Rapid Regen is probably the better morph. And as for Luminous shards, yeah i probably will swap Radiant Aura out for it.

    So you think with those 2 changed that set up would be good for undaunted dailies?
  • Gyudan
    Gyudan
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    Almost any setup is good enough for undaunted dailies. The challenge starts at Vet DS Arena and trials, maybe City of Ash too.

    Skill rotation seems good. Your itemization coule be slightly improved though. Try 5x Healer (including 3 jewelry pieces), the 5x seducer that you already have and head+shoulders in the new unique dungeon sets. You may not have that available right away, but try working towards it. :)
    Edited by Gyudan on 6 December 2014 15:37
    Wololo.
  • Shader_Shibes
    Shader_Shibes
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    Yeah i realise the gear could be improved on, but those Healer jewellery pieces cost a bomb :( In time, hopefully i will get some decent drops.

    Thanks.
  • ThatHappyCat
    ThatHappyCat
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    I don't think +% Healing is as important to Templar Healers as magicka management options. Ideally you want 5 Seducer + 2 Engine Guardian or 5 Warlock, but both Warlock and Engine Guardian are fairly difficult to collect.

    I'd personally suggest Blazing Spear over Luminous Shards. Blazing Spear is a hard CC and a much stronger AoE (every tick of its DoT can proc Burning Light), Luminous Shards only provides a bit of extra stamina and magicka. You'd probably help the team more by doing great AoE damage than giving people slightly more stamina and a small amount of magicka.
    Edited by ThatHappyCat on 6 December 2014 16:13
  • eserras7b16_ESO
    eserras7b16_ESO
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    Healer set + Eye of Magnus (Same as seducer set but with SpellPower instead of Magicka regeneration)

    At the moment I'm using Healer + Eyes of Mara because I use 4 Restoration Staff skills: Rapid Regeneration, Combat Prayer, Healing Springs, Breath of Life, Inner Light. Ultimate: Nova (Defensive and Offensive 10s long skill).

    Then on the other bar get a Destruction Staff with Restoration Aura, Spear Shards, Impulse, Force Shock, Breath of life, Rune, Inner Light. Ultimate: Healing/Fighters Guild one.

    Think is on the 2nd bar with Destruction staff you can keep Breath of life and Inner Light and change rest upon situation. You can get supportive skills or offensive skills there.
    Eptackt - Argonian Templar
    Belegrand - Redguard Nightblade
  • timidobserver
    timidobserver
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    Yeh, it is going to be difficult coming by a good set of Jeweler for a Templar healer. Both Healer and Warlock are much to expensive at the moment.

    As far as sets go, Grace of the Ancient is probably the best easily obtainable jewelry set to go with. Alternatively, you could go for the Healing Mage set if you have any of that laying around, but I wouldn't farm or put any effort into obtaining it if you don't already have it.
    Edited by timidobserver on 7 December 2014 09:32
    V16 Uriel Stormblessed EP Magicka Templar(main)
    V16 Derelict Vagabond EP Stamina DK
    V16 Redacted Ep Stam Sorc
    V16 Insolent EP Magicka Sorc(retired)
    V16 Jed I Nyte EP Stamina NB(retired)

  • Shader_Shibes
    Shader_Shibes
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    Well, i stumped up the gold for the Healers jewelry, and bought 2 armour pieces and also crafted 4 mara peices, and mara resto staff. Now to decide on which 2 piece to go for on my last armour bit and destro staff.
  • Natjur
    Natjur
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    Has anyone tried 5 piece Adroitness (boots, helm, robe, necklace, belt )with 5 piece Warlock (2 rings, shoulders, legs, gloves)?
    It looks ugly and you can still get 50% crit. But mana would never be an issue.
    Edited by Natjur on 7 December 2014 21:35
  • B11zzard
    B11zzard
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    Seducer must have. I use seducer+arch-mage (sword+shield)+2 aether healer rings (v14 legendary weekly reward) + aether heal staff (second bar). My breath of life cost 232. It is the best equip for small group (vet. arena, daily). Also becouse shield's passives. I often tank and heal simultaneously.

    But Arch-mage isn't cheap. So you can use Engine Guardian. I use aether healer rings and staff at second bar. Breath of Life is enough for healing. If you have troubles with mp, try to make better build. And other skill only for buff, dmg, tanking.

    Seducer (Worm Cult)+Warlock+Master heal staff is still the best trial setup. Aether Healer set is also good and you can combine this set with engine guardian and seducer (worm cult).
    Zard- V14 Templar - EU - IddQd

    Sanctum Ophidia - First EU kill
  • ThatHappyCat
    ThatHappyCat
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    Engine Guardian is IMO the best magicka (as well as all other stats) restoring set, even accounting for the randomness. It blows Warlock out of the water.

    The only reason you might not take Engine Guardian over Warlock (or anything else) is the fact that the summon can be killed/interrupted.
  • B11zzard
    B11zzard
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    I tried it in SO. I have 2 heavy parts. And it was not good. I was empty too fast, and then i prayed to magicka luck. And you also will have less m.def then 7 light equip, so it increase your chances to receive oneshot by overchargers pack. And don't forget about last Serpent fight where mp restoring can kill you.

    Dungeons - it's ok even with 2 heavy, but i don't use EG here too. After 232 breath cost seducer+archmage i wasn't felt comfortable with 290+ cost (seducer + 2 heavy EG).

    So, EG is good in statistic, but healing business is more like easy, easy, omg don't stay inside red circle!!1, easy, easy. So it's better to have wide breath pool to save group members.

    With 2 light parts i will give EG one more chance.
    Edited by B11zzard on 8 December 2014 08:08
    Zard- V14 Templar - EU - IddQd

    Sanctum Ophidia - First EU kill
  • ThatHappyCat
    ThatHappyCat
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    B11zzard wrote: »
    I tried it in SO. I have 2 heavy parts. And it was not good. I was empty too fast, and then i prayed to magicka luck. And you also will have less m.def then 7 light equip, so it increase your chances to receive oneshot by overchargers pack. And don't forget about last Serpent fight where mp restoring can kill you.

    Dungeons - it's ok even with 2 heavy, but i don't use EG here too. After 232 breath cost seducer+archmage i wasn't felt comfortable with 290+ cost (seducer + 2 heavy EG).

    So, EG is good in statistic, but healing business is more like easy, easy, omg don't stay inside red circle!!1, easy, easy. So it's better to have wide breath pool to save group members.

    With 2 light parts i will give EG one more chance.

    Just one magicka proc of EG gives you 1000+ magicka. That's more than what Warlock gives in 1 min. And EG has no proc CD and a really high chance to proc.

    Assuming it procs every 10s, you can easily get 2500+ magicka per min on average. And also 2500+ stamina and 2500+ health...

    Plus your problem is having two heavy pieces, which isn't really related to EG itself.
    Edited by ThatHappyCat on 8 December 2014 08:16
  • B11zzard
    B11zzard
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    Yes, but sometimes you have 0 mana proc per 1 minute. And something bad will happens in this minute. And your group will die.

    It's not a EG set problem. It's my 2 heavy parts problem. And i can agree EG is better then Warlock.

    But a had a lot of situations when i had 100% mana and received 2 engine mp procs, so i can say i receive 0 mana per minute. And then suddenly i had to spend all my mana per 15 seconds but i received hp proc. Warlock is good, becouse it is smart. It don't give you mana when you don't need it. Its help when you are almost empty. Warlock really can save your group's life and it's a reason why i love Warlock. <3 Engine is really like machine. It's stupid. :D

    But set seducer (worm cult) + EG + 3 aether healer set + master staff looks very good, so when i receive 2 light EG parts, i will try it.
    Edited by B11zzard on 8 December 2014 09:41
    Zard- V14 Templar - EU - IddQd

    Sanctum Ophidia - First EU kill
  • Pmarsico9
    Pmarsico9
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    5 Piece Warlock (rings, neck) 5 piece Seducer.

    I'd dump Mutagen for Rapid Regen.

    Loadout 1:
    Purifying Ritual-Combat Prayer-Breath of Life-Luminous Spear-Rapid Regen, Nova Ultimate

    Loadout 2:
    Magicka Springs-Breath of Life-Radiant Aura-Rapid Regen-Channeled Focus or Spell Symmetry depending on if you have to move alot or not. Remembrance Ultimate.

    Purifying Ritual is your most important spell. Why?
    Focused Healing: Increases healing power by 15% to allies standing in an area of protection created by Rite of Passage, Cleansing Ritual, or Rune Focus. (2 Ranks)

    You have to keep that down. It increases healing efficiency and also serves as a clear demarcation as to where your healing drops off. It's also a strong Hot and provides a cleanse on use to your entire party.

    Keep Regen ticking on the entire group as much as possible and use a mixture of Magicka springs and Breath of Life to keep your party alive and enable you to keep heavy attacking to keep your magicka full. Combat Prayer on the group as much as you can for the damage buff.

    The rest of your loadout is essentially utility: Radiant Aura and Luminous Spear are tank-candy. Channeled Focus is a stationary magicka regeneration tool. Spell Symmetry is when the damage is nigh unhealable and you have to pump out Breath of Life to keep people up.

    Nova should be your default ultimate and Remembrance is when Nova isn't full yet, yet the damage reduction and healing are needed.

  • cote-bmsb16_ESO
    cote-bmsb16_ESO
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    Just try to be smart with your mana resources. Ive played with some healers who waste their mana by over healing the group then not have enough in reserve to pull through until the end.
  • LunaRae
    LunaRae
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    Decided to dust my Templar healer off and get him into some dailies, trials etc.

    Just crafted him 5 pieces of seducer and 3 Arena pieces, with Grace of the Ancients jewellery. They will do til i find better, i hope.

    Onto healing skills. What healing skills should i be running? Right now on my heal bar i have Breath of life - Combat Prayer - Mutagen - Radiant Aura - Inner Light. I do have all Resto skills and Restoring Light skills unlocked.

    I know set ups would change depending on what dungeon etc you are doing, but just thought i'd ask experienced healers what they are using.

    Thanks in advance.

    First off I'm a PvP player and I take my impen gear below and PvE, I've run CoA and have multiple helmets and shoulders so you don't need to be a godly PvE player to do undaunted. I think Vet DSA and possibly Trials would require a more focused build. Anyways here's what I do for undaunted daily's (all the dungeons and vet dungeons, not DSA or Trials)

    I run 5piece seducer, 4 piece healer and 2 piece Blood Spawn (undaunted set). I disagree that healers should have DPS, I run strictly support/healing. I run sword and board / resto staff.

    In Combat I am ALWAYS weapon swapping to keep active buffs up / regening resources as needed.

    On my S&B bar I run
    • Purifying Ritual - 30% increased heals on every in the circle is nice, plus it's a big circle. For most scenarios it's very easy to place this in the middle of a boss fight where it is effective for the fight. Replenish as needed throughout fight. Small heal tick as a bonus, but not the primary function for my use
    • Breathe of Life - Huge single target heal and 2 additional target moderate healing. This shouldn't be spammed for more than 3-10 seconds, if you are then look at my resto bar. I have this here for trash mob healing and certain boss scenarios
    • Spell Symmetry - This is a bread and butter magicka management ability. you need to know when and where to use it, can very easily be used on almost all boss fights. Double-edged sword though, make sure you don't put yourself in a corner by using this before a boss mechanic is about to fire - your #1 priority is to stay alive so you can keep your entire team up regardless of their mistakes.
    • Radiant Aura - I don't disagree that shards is a great Templar ability, but RA is much simpler in execution and can easily be maintained throughout an entire dungeon run. It gives your entire team 80% inc. stam regen, so everyone can dodge roll/block more if needed, not just one teammate gets +stam. I really, really like RA. I think the morph is kinda disappointing (just increased aoe) but the increased health/stam is super awesome. If you get into more focused PvE I'm sure people will have you run Repentance, but I PvP so I multi-purpose my builds.
    • Filler slot depending on mechanics - Might have blazing shield / annulment / blinding flashes / Ring of Preservation / Bone Shield / etc... - there are many support-type abilities that fill this slot, and it largely depends on what you need to be more effective for your team during boss fights.

    I run S&B because I can't always rely on my team to keep mobs off me, so S&B gives me the survivability I need when I'm running with people I don't know/can't rely on 100%. It also gives me an extra armor slot for additional stats and higher armor rating. Also greatly reduces the cost of blocking which you might find helpful if mobs are on you often or if DPS is low.

    On my Resto bar I run
    • Rapid Regen - I keep this up throughout the entire dungeon as best as possible, great tick heal for low magicka cost
    • Ritual of Rebirth / Healing Springs - this is your group AoE heal. As I've said I've run every vet boss through CoA using either one of these group heals as needed. I don't need off-heal support if I do my job properly (mistakes happen of course) so these are very reliable skills. These require proper group positioning though, so if people are not in your AoE heal then people will likely die, that is not your fault. RoR is a much bigger burst heal but can cause deaths to happen if you don't time the 1.7 cast time properly, keep that in mind.
    • Combat Prayer - I try to buff my DPS as often as possible with CP, 10% increased weapon dmg for 10 seconds - very helpful to destro-staff ability users. The armor/spell res is a nice plus, and a small heal to keep people at 100% when they take minor damage.
    • Spell Symmetry - Again bread and butter magicka resource management. You don't have time to weapon swap , trust me, having this on both bars is very helpful for me. Also, if you are wise you will have passives in the mage's guild, so you get +1% max magicka regen and magicka for having this on your bar.
    • Siphon Spirit - Teammates are always complaining about resources. Radiant Aura provides some team-wide benefits for stamina, so Siphon Spirit helps out with magicka! I don't like Quick Siphon because I think the magicka component is very handing to your team. Most boss fights that are challenging will likely see DPS run out of Stam/Magicka, so then they rely on heavy attacks (likely from a staff) to restore magicka. Having SS increases the magicka return they get, 1% of their max, so likely around 19-22 magicka every time they weapon-attack the target. Again strictly for support, every little bit counts :smile:

    Just to recap this build isn't for off-dps support, I believe DPS should be 100% focused on DPS and I will 100% focus on keeping every buffed and healed. Take any of the advice as you see fit though! Just some tips for you :smile:
    Stands-Strong-As-Snow ~ Argonian Templar DC NA V14
    Ytheri ~ Argonian Nightblade EP Thornblade NA V14
    Heals-All-Colours ~ Argonian Templar EP Thornblade NA V14
    Stands-In-Still-Waters~ Argonian Sorcerer EP Thornblade NA V2
  • jeeves3krwb17_ESO
    jeeves3krwb17_ESO
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    Channeled Focus is a stationary magicka regeneration tool.

    This technically isnt true. You get the mana regen when not in the circle (and it gives double the tool tip e.g. 20 magicka per second).

    you only get the +armour, resists and healing taken when inside the circle.

    Channeled focus is arguably one of the most powerful and least understood skills in the game.

    oh and the magicka regen isnt affected by soft caps. Meaning you can get in the region of 230 magicka regen easily if you want to.
    Edited by jeeves3krwb17_ESO on 10 December 2014 04:17
    Drake Silvermane - Dunmer Templar - Flawless - Former Emperor

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  • Jaxsun
    Jaxsun
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    Gyudan wrote: »
    Almost any setup is good enough for undaunted dailies. The challenge starts at Vet DS Arena and trials, maybe City of Ash too.

    Skill rotation seems good. Your itemization coule be slightly improved though. Try 5x Healer (including 3 jewelry pieces), the 5x seducer that you already have and head+shoulders in the new unique dungeon sets. You may not have that available right away, but try working towards it. :)

    This would be great but, unless I'm missing something, you wouldn't be able to have the 5 piece seducers with the other sets that way...

    3piece healer jewelry works. but you have seven armor slots and a weapon slot(resto staff) to get the others
    2 piece healer armor + 2 piece engine guardian armor + 4 piece crafted armor, right? Won't you miss out on the 5piece bonus from the crafted set?
    Edited by Jaxsun on 13 December 2014 14:32
  • ThatHappyCat
    ThatHappyCat
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    Jaxsun wrote: »
    Gyudan wrote: »
    Almost any setup is good enough for undaunted dailies. The challenge starts at Vet DS Arena and trials, maybe City of Ash too.

    Skill rotation seems good. Your itemization coule be slightly improved though. Try 5x Healer (including 3 jewelry pieces), the 5x seducer that you already have and head+shoulders in the new unique dungeon sets. You may not have that available right away, but try working towards it. :)

    This would be great but, unless I'm missing something, you wouldn't be able to have the 5 piece seducers with the other sets that way...

    3piece healer jewelry works. but you have seven armor slots and a weapon slot(resto staff) to get the others
    2 piece healer armor + 2 piece engine guardian armor + 4 piece crafted armor, right? Won't you miss out on the 5piece bonus from the crafted set?

    Well, if the only healing skill you're using is Breath of Life (and that's all you really need) you can use dual wield or 1H + shield for an extra equipment slot... but you'd still need Resto (or Destro) staff for restoring magicka, and you won't have access to Resto staff passives.
  • Hypertionb14_ESO
    Hypertionb14_ESO
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    alright, for healing, Warlock, Healer, Seducer, Grace are the best bet for your sets.

    Unless you can be sure you can always get to the bar with breath of life, have it on both bars as the first spell,

    then i suggest having Grand Healing (either morph) and Purify on one bar, then buffs like Spirit Siphon, Combat Prayer, etc on the other.

    the biggest thing is to watch your feet and your partys health bars. as long as you stay out of Red and keep a close eye on your party you are good.

    note, that in Trials i would suggest having a Destro Resto build. it helps to have extra DPS and as long as you have breath of life on one or both bars you should have no problem healing.
    I play every class in every situation. I love them all.
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