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any news on 1.6?

Dubah
Dubah
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I love the update 1.5 of course minus the bugs, but just curious if you guys had any news on 1.6, mostly what is it gonna look like... I know they are doing a class rebuild which is kinda cool, but my curiosity if it is going to be the champion system or are we still waiting on that?
  • GTech_1
    GTech_1
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    We will most likely be able to see for ourselves on Monday, Nov 17th, or there-abouts.

    ZOS has previously stated, in the ESO Live stream on Twitch, that 1.6 will *likely* include a Solid pass on Class, Guild, and Armor skills, similar to the Solid pass on Weapon skills published in 1.5.xx.

    I'm not sure what to expect past that, but I am hoping to see some teaser info on the included goodies, so I can prep my test schedule.
    ~GTech_1
  • Hoodster92_ESO
    Hoodster92_ESO
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    Recently they have done alot of PvE updates, think they will finally start pushing out the imperial city?
  • demonlkojipub19_ESO
    demonlkojipub19_ESO
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    Not looking forward to Joes planned class skill changes at all, not with the way he put it.

    I don't think all class skills should cost magicka. They never should have. But they plan to ensure it stays that way and make some of them worse off for stamina builds to use, all while not adding any more normal-use stamina based abilities to balance it out. Right now I can get crits with my lava whip with weapon crit, but not so with his plan. Don't like it.

    Current stamina abilities are better than, but they are few, weapon-restricted ( save fighters guild skills but those suck unless you're attacking an abomination), and not very diverse.
  • guybrushtb16_ESO
    guybrushtb16_ESO
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    Not looking forward to Joes planned class skill changes at all, not with the way he put it.

    I don't think all class skills should cost magicka. They never should have. But they plan to ensure it stays that way and make some of them worse off for stamina builds to use, all while not adding any more normal-use stamina based abilities to balance it out.

    Where are you getting this info? AFAIK the plan is still to give us stamina morphs at some point. Of course this also shoud have been there from the start, but especially with this in mind, disentangling the horribley unintuitive stat system is especially neccessary.
  • olsborg
    olsborg
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    Oh I hope they will push out spellcrafting soon, The same class spells is getting abit...bland of late, I need and want variation. Oh and a dev said in some twitch that they are looking at giving us 6 spell/ability slots...I seriously hope they are.

    PC EU
    PvP only
  • Quintal
    Quintal
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    Spell crafting is a thing of a distant future. Expect it next year. They will first give us Imperial City and Champion system.
    ''Subscription fee means that we will offer players the game we set out to make, and the one that fans want to play. Going with any other model meant that we would have to make sacrifices and changes we weren't willing to make.''
    -Matt Firor
    Nick Konkle no longer part of ZOS
    Maria Aliprando no longer part of ZOS
    Paul Sage no longer part of ZOS
  • Chufu
    Chufu
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    l expect Imperial city for 1.6, but let's wait for an official statement!
  • demonlkojipub19_ESO
    demonlkojipub19_ESO
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    Not looking forward to Joes planned class skill changes at all, not with the way he put it.

    I don't think all class skills should cost magicka. They never should have. But they plan to ensure it stays that way and make some of them worse off for stamina builds to use, all while not adding any more normal-use stamina based abilities to balance it out.

    Where are you getting this info? AFAIK the plan is still to give us stamina morphs at some point. Of course this also shoud have been there from the start, but especially with this in mind, disentangling the horribley unintuitive stat system is especially neccessary.

    Here:
    Hey Guys,

    Qhival's post is super informative, and hopefully we can help clear up a little more of the critical strike info for you. Currently critical strikes are based on the defense that an ability checks when it goes off.

    So when you use an ability like Uppercut, it checks against the target's Armor when it does damage. This means it has a Critical Strike chance based off of your Weapon Critical stat.

    If you are using an ability like Crystal Shards that checks against the target's Spell Resistance when it does damage, it will base its Critical Strike chance off of your Spell Critical stat.

    For Update 6 we are making a huge effort to make sure that everything that costs Magicka scales in damage based off your Max Magicka and Spell Damage, and uses Spell Critical as its Critical Strike Chance. Similarly, all abilities that cost Stamina will scale in damage based off your Max Stamina and Weapon Damage, and use Weapon Critical as their Critical Strike Chance.

    We know that currently it’s a little confusing to determine what stats modify your abilities when you put them on your bar, and we are working to make sure it will be very obvious in the future.

    Its hard to keep track of some of these guys because he is one of them that don't show up on the dev tracker.

    And there needs to be new skills, not just new morphs. Just adding morphs means the same number of skills, too few in the stamina department.
    Edited by demonlkojipub19_ESO on 16 November 2014 14:24
  • guybrushtb16_ESO
    guybrushtb16_ESO
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    Not looking forward to Joes planned class skill changes at all, not with the way he put it.

    I don't think all class skills should cost magicka. They never should have. But they plan to ensure it stays that way and make some of them worse off for stamina builds to use, all while not adding any more normal-use stamina based abilities to balance it out.

    Where are you getting this info? AFAIK the plan is still to give us stamina morphs at some point. Of course this also shoud have been there from the start, but especially with this in mind, disentangling the horribley unintuitive stat system is especially neccessary.

    Here:
    Hey Guys,

    Qhival's post is super informative, and hopefully we can help clear up a little more of the critical strike info for you. Currently critical strikes are based on the defense that an ability checks when it goes off.

    So when you use an ability like Uppercut, it checks against the target's Armor when it does damage. This means it has a Critical Strike chance based off of your Weapon Critical stat.

    If you are using an ability like Crystal Shards that checks against the target's Spell Resistance when it does damage, it will base its Critical Strike chance off of your Spell Critical stat.

    For Update 6 we are making a huge effort to make sure that everything that costs Magicka scales in damage based off your Max Magicka and Spell Damage, and uses Spell Critical as its Critical Strike Chance. Similarly, all abilities that cost Stamina will scale in damage based off your Max Stamina and Weapon Damage, and use Weapon Critical as their Critical Strike Chance.

    We know that currently it’s a little confusing to determine what stats modify your abilities when you put them on your bar, and we are working to make sure it will be very obvious in the future.

    Its hard to keep track of some of these guys because he is one of them that don't show up on the dev tracker.

    And there needs to be new skills, not just new morphs. Just adding morphs means the same number of skills, too few in the stamina department.

    I know that quote, and according to what they said on the guild summit, stamina morphs as one solution are still on the table. Those things aren't mutually exclusive, and personally I think what they proposed here makes a lot more sense then having lava whip scale with weapon damage and magicka for instance.
  • JD2013
    JD2013
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    I was wondering if there was any news about 1.6 too. Apparently not yet. Hmmm.
    Sweetrolls for all!

    Christophe Mottierre - Breton Templar with his own whole darn estate! Templar Houses are so 2015. EU DC

    PC Beta Tester January 2014

    Elder of The Black
    Order of Sithis
    The Runners

    @TamrielTraverse - For Tamriel related Twitter shenanigans!
    https://tamrieltraveller.wordpress.com/

    Crafting bag OP! ZOS nerf pls!
  • Mettaricana
    Mettaricana
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    what is this stamina morph you speak of exactly?
  • LonePirate
    LonePirate
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    what is this stamina morph you speak of exactly?

    It has not been announced other than something coming in 1.6 with the other skill changes.
  • demonlkojipub19_ESO
    demonlkojipub19_ESO
    ✭✭✭✭✭
    Not looking forward to Joes planned class skill changes at all, not with the way he put it.

    I don't think all class skills should cost magicka. They never should have. But they plan to ensure it stays that way and make some of them worse off for stamina builds to use, all while not adding any more normal-use stamina based abilities to balance it out.

    Where are you getting this info? AFAIK the plan is still to give us stamina morphs at some point. Of course this also shoud have been there from the start, but especially with this in mind, disentangling the horribley unintuitive stat system is especially neccessary.

    Here:
    Hey Guys,

    Qhival's post is super informative, and hopefully we can help clear up a little more of the critical strike info for you. Currently critical strikes are based on the defense that an ability checks when it goes off.

    So when you use an ability like Uppercut, it checks against the target's Armor when it does damage. This means it has a Critical Strike chance based off of your Weapon Critical stat.

    If you are using an ability like Crystal Shards that checks against the target's Spell Resistance when it does damage, it will base its Critical Strike chance off of your Spell Critical stat.

    For Update 6 we are making a huge effort to make sure that everything that costs Magicka scales in damage based off your Max Magicka and Spell Damage, and uses Spell Critical as its Critical Strike Chance. Similarly, all abilities that cost Stamina will scale in damage based off your Max Stamina and Weapon Damage, and use Weapon Critical as their Critical Strike Chance.

    We know that currently it’s a little confusing to determine what stats modify your abilities when you put them on your bar, and we are working to make sure it will be very obvious in the future.

    Its hard to keep track of some of these guys because he is one of them that don't show up on the dev tracker.

    And there needs to be new skills, not just new morphs. Just adding morphs means the same number of skills, too few in the stamina department.

    I know that quote, and according to what they said on the guild summit, stamina morphs as one solution are still on the table. Those things aren't mutually exclusive, and personally I think what they proposed here makes a lot more sense then having lava whip scale with weapon damage and magicka for instance.

    Well if you know about it then why are you asking where I got the info from....?

    Morphs aren't the solution. If thats what they will go with then it will be fail. I also said that lava whip and various other class skills that are practically melee should cost stamina, scale with stamina and weapon damage and use weapon crit instead of every single class skill catering to mages.

    If they want to make every class skill a mage skill, then they will need more non-class stamina skills than they have now. not morphs, skills. There is only 5 skills per weapon line and they are locked to the weapon, while classes have 15 skills and can be used with any weapon. Undaunted is also all magicka as well as Mages guild and both of those are actually useful, meanwhile fighters guild is only useful vs the abominations. That leaves just weapons, and theres no diversity in the weapon lines as they are. Adding a new morph to each one will still mean 5 skills in each weapon line. No change.

    So. They need new stamina skills one way or the other.
    Edited by demonlkojipub19_ESO on 17 November 2014 03:09
  • WraithAzraiel
    WraithAzraiel
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    Champion system shouldn't be fully rolled out until after Christmas, is my best guess.
    Shendell De'Gull - V14 Vampire Nightblade

    Captain of the Black Howling

    "There's no such thing as overkill..."

    "No problem on the face of the Earth exists what can't be fixed with the proper application of enough duct tape and 550 cord."

    P2PBetaTesters
    #Tamriel_BETA_Team
    #BETA_TESTER4LYF
    DominionMasterRace
    #GOAHEADTHEYGOTCANDY
    #SEEMSLEGIT
  • Cody
    Cody
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    I want some of the class abilties to cost stamina. it would provide some balance to this balanceless game(wordsmithing!:D)

    Imperial city will be a nice addiiton to Cyrodill.... hopefully it wont be dominated by lagblobs.
  • kevlarto_ESO
    kevlarto_ESO
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    I hope to see 1.6 soon on pts, I would hope we get it this year, but hey I guess we will see it when it is ready for the pts. Would be nice to have something new for the holiday's :)
  • guybrushtb16_ESO
    guybrushtb16_ESO
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    Not looking forward to Joes planned class skill changes at all, not with the way he put it.

    I don't think all class skills should cost magicka. They never should have. But they plan to ensure it stays that way and make some of them worse off for stamina builds to use, all while not adding any more normal-use stamina based abilities to balance it out.

    Where are you getting this info? AFAIK the plan is still to give us stamina morphs at some point. Of course this also shoud have been there from the start, but especially with this in mind, disentangling the horribley unintuitive stat system is especially neccessary.

    Here:
    Hey Guys,

    Qhival's post is super informative, and hopefully we can help clear up a little more of the critical strike info for you. Currently critical strikes are based on the defense that an ability checks when it goes off.

    So when you use an ability like Uppercut, it checks against the target's Armor when it does damage. This means it has a Critical Strike chance based off of your Weapon Critical stat.

    If you are using an ability like Crystal Shards that checks against the target's Spell Resistance when it does damage, it will base its Critical Strike chance off of your Spell Critical stat.

    For Update 6 we are making a huge effort to make sure that everything that costs Magicka scales in damage based off your Max Magicka and Spell Damage, and uses Spell Critical as its Critical Strike Chance. Similarly, all abilities that cost Stamina will scale in damage based off your Max Stamina and Weapon Damage, and use Weapon Critical as their Critical Strike Chance.

    We know that currently it’s a little confusing to determine what stats modify your abilities when you put them on your bar, and we are working to make sure it will be very obvious in the future.

    Its hard to keep track of some of these guys because he is one of them that don't show up on the dev tracker.

    And there needs to be new skills, not just new morphs. Just adding morphs means the same number of skills, too few in the stamina department.

    I know that quote, and according to what they said on the guild summit, stamina morphs as one solution are still on the table. Those things aren't mutually exclusive, and personally I think what they proposed here makes a lot more sense then having lava whip scale with weapon damage and magicka for instance.

    Well if you know about it then why are you asking where I got the info from....?

    Morphs aren't the solution. If thats what they will go with then it will be fail. I also said that lava whip and various other class skills that are practically melee should cost stamina, scale with stamina and weapon damage and use weapon crit instead of every single class skill catering to mages.

    If they want to make every class skill a mage skill, then they will need more non-class stamina skills than they have now. not morphs, skills. There is only 5 skills per weapon line and they are locked to the weapon, while classes have 15 skills and can be used with any weapon. Undaunted is also all magicka as well as Mages guild and both of those are actually useful, meanwhile fighters guild is only useful vs the abominations. That leaves just weapons, and theres no diversity in the weapon lines as they are. Adding a new morph to each one will still mean 5 skills in each weapon line. No change.

    So. They need new stamina skills one way or the other.

    I don't see those ideas opposing each other, and I don't think this change was really aimed at buffing stamina as a whole anyhow. Changing resources to make sense is not mutually exclusive to bringing in new skills, it's not the ultimate solution but it's a step in the right direction no less IMO.
  • alexj4596b14_ESO
    alexj4596b14_ESO
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    Not looking forward to Joes planned class skill changes at all, not with the way he put it.

    I don't think all class skills should cost magicka. They never should have. But they plan to ensure it stays that way and make some of them worse off for stamina builds to use, all while not adding any more normal-use stamina based abilities to balance it out.

    Where are you getting this info? AFAIK the plan is still to give us stamina morphs at some point. Of course this also shoud have been there from the start, but especially with this in mind, disentangling the horribley unintuitive stat system is especially neccessary.

    Here:
    Hey Guys,

    Qhival's post is super informative, and hopefully we can help clear up a little more of the critical strike info for you. Currently critical strikes are based on the defense that an ability checks when it goes off.

    So when you use an ability like Uppercut, it checks against the target's Armor when it does damage. This means it has a Critical Strike chance based off of your Weapon Critical stat.

    If you are using an ability like Crystal Shards that checks against the target's Spell Resistance when it does damage, it will base its Critical Strike chance off of your Spell Critical stat.

    For Update 6 we are making a huge effort to make sure that everything that costs Magicka scales in damage based off your Max Magicka and Spell Damage, and uses Spell Critical as its Critical Strike Chance. Similarly, all abilities that cost Stamina will scale in damage based off your Max Stamina and Weapon Damage, and use Weapon Critical as their Critical Strike Chance.

    We know that currently it’s a little confusing to determine what stats modify your abilities when you put them on your bar, and we are working to make sure it will be very obvious in the future.

    Its hard to keep track of some of these guys because he is one of them that don't show up on the dev tracker.

    And there needs to be new skills, not just new morphs. Just adding morphs means the same number of skills, too few in the stamina department.

    so there plan is too make it how it should of been from the start? ok well doi. wait what dose this stuff scale off now, im a tank so I have never cared.
  • LonePirate
    LonePirate
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    I think we'll see 1.6 on the PTS either late this week or early next week so that people in the US can sample it over the long Thanksgiving weekend. I guess there is a very slim chance it could be rolled out today; but I do not expect it.
  • bosmern_ESO
    bosmern_ESO
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    I hope we get either imperial city or spell crafting. If spell crafting comes out I'll probably give my soul to ZoS
    ~Thallen~
  • LonePirate
    LonePirate
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    Jessica just stated that the next Road Ahead will be posted shortly after the Thanksgiving holiday. The Road Ahead messages always arrive a few days on either side of the PTS updates so there is a chance we might see Update 6 on the PTS before the holiday.

    http://forums.elderscrollsonline.com/discussion/140356/the-road-ahead-when
    Edited by LonePirate on 17 November 2014 21:35
  • Kalman
    Kalman
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    Past dates builds hit PTS/Live based on patch notes:

    Build    PTS        Live
    1.2.0    June 2
    1.2.1    June 6
    1.2.2    June 16
    1.2.3               June  23
    
    1.3.0    July   8
    1.3.1    July   21
    1.3.2    July   29
    1.3.3               Aug    4
    
    1.4.0    Aug   19
    1.4.1    Aug   27
    1.4.2    Sept  2
    1.4.3               Sept  14
    
    1.5.0    Oct   13
    1.5.1    Oct   20
    1.5.2               Oct   31
    

    36 days between 1.2 to 1.3 on PTS
    42 days between 1.3 to 1.4 on PTS (16% longer then 1.2 to 1.3)
    55 days between 1.4 to 1.5 on PTS (30% longer then 1.3 to 1.4)

    21 days 1.2 on PTS before Live
    27 days 1.3 on PTS before Live
    26 days 1.4 on PTS before Live
    16 days 1.5 on PTS before Live (36% shorter then average)

    15 days between 1.2.3 on Live and 1.3 on PTS
    15 days between 1.3.3 on Live and 1.4 on PTS
    29 days between 1.4.3 on Live and 1.5 on PTS (93% longer then others)

    If trend stays between when builds hits PTS then 1.6 would be 79 days after 1.5.

    This would make it hit on Dec 31. Merry Christmas!
  • LonePirate
    LonePirate
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    @Kalman Update 1.5.2 hit live on Monday, November 3 and not October 31 even though that is the date the patch notes post was created. I think chances are good we will receive 1.6 on the PTS before Thanksgiving (or the Monday after) with it hitting live before Christmas.
  • Kalman
    Kalman
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    I think you are correct. I also think this is why they put 1.5.2 directly on Live instead of PTS, to shave 15 days off of that build's cycle. I'm sure they want to get 1.6.x out to Live before end of year and most likely before Christmas.
  • AngryNord
    AngryNord
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    Looks like PTS is about to undergo maintenance again on Wednesday. Might be another character copy, although unless it is from EU server this time it won't really make sense that quick after the previous one... Or it could be 1.6 itself...
  • kalkethar
    kalkethar
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  • Nightreaver
    Nightreaver
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    PTS patch today (Nov 19) wiped all characters and then copied all EU characters from Live to PTS. Version remains at 1.5.2 so not even up to Live version.
    If they ever create a Legendary recipe it better contain bacon as one of the ingredients. I'm just sayin'.
  • Xsorus
    Xsorus
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    1.6 is probably next week
  • Brasseurfb16_ESO
    Brasseurfb16_ESO
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    kalkethar wrote: »
    Where is my Crystal Ball B)

    My WW ate it... :wink:
  • vladimilianoub17_ESO1
    vladimilianoub17_ESO1
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    Well if you know about it then why are you asking where I got the info from....?

    Morphs aren't the solution. If thats what they will go with then it will be fail. I also said that lava whip and various other class skills that are practically melee should cost stamina, scale with stamina and weapon damage and use weapon crit instead of every single class skill catering to mages.

    If they want to make every class skill a mage skill, then they will need more non-class stamina skills than they have now. not morphs, skills. There is only 5 skills per weapon line and they are locked to the weapon, while classes have 15 skills and can be used with any weapon. Undaunted is also all magicka as well as Mages guild and both of those are actually useful, meanwhile fighters guild is only useful vs the abominations. That leaves just weapons, and theres no diversity in the weapon lines as they are. Adding a new morph to each one will still mean 5 skills in each weapon line. No change.

    So. They need new stamina skills one way or the other.

    I agree that there should be equal amount of magika and stamina skills per class.

    Also,quoting Joe "We know that currently it’s a little confusing to determine what stats modify your abilities when you put them on your bar"wont it be easy to add that info on abilities tooltip?

    Nevertheless ,class should have stamina skills too and maybe,just maybe,a way to switch,dodge,block and cc break between stamina or magika.
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