Time gating, in every case, means the locking of content behind time passed.
Time gating, in every case, means the locking of content behind time passed. What you talk about is how some MMORPG especially implemented it. [snip]
Kiralyn2000 wrote: »You know, this thread reminds me of WoW back in the day. When there were actual "time gates" in the story releases - like "we're invading <zone>! Once the players complete enough Establish Beachhead dailies, the next stage of the invasion will unlock!"
Time gating is way more than that. In the case of ESO, the story itself is time gated behind a fixed amount of time. And part of the questing progress.
Kiralyn2000 wrote: »But they're not locking it behind "time passed." They're locking it behind "we still have to make it."
Kiralyn2000 wrote: »Like I said before, by your definition of "time gating" literally everything that's not released All At Once is "time gated" and therefore bad.
Kiralyn2000 wrote: »Television shows, book series (heck, serialized novels, that came out chapter by chapter in monthly magazines", comic books, movie trilogies, sports seasons, game DLC...
Kiralyn2000 wrote: »(my god, how dare Marvel time gate us with a year between Infinity War and Endgame! /gasp)
ESO is not gated on questing progress. I think that is what you were trying to say in the last sentence. The players do not have to achieve a certain quest stage to "unlock" anything, which is what WoW did, and no quests span quarterly updates.
Yeah, and i talk about splitting up those chapters into closed DLCs. You might stay subbed to HBO just to see every part of a series every new week, i just do not do that. I wait until the series is fully released to sub then and watch it to its full extent.
Kiralyn2000 wrote: »But they're not locking it behind "time passed." They're locking it behind "we still have to make it."
It does not matter if they still have to create the content. Actually, the story progress and the full contents availability is locked behind a year long schedule, and that is all that counts.
What i propose is to split such chapters in smaller DLCs, but tell a story that starts and ends in the DLC itserlf based on the part of the world it plays in. I think, ZOS would also get the money they needs from those who either sub or stay subbed due to subsequent releases of monthly or two-monthly DLCsKiralyn2000 wrote: »Like I said before, by your definition of "time gating" literally everything that's not released All At Once is "time gated" and therefore bad.Kiralyn2000 wrote: »(my god, how dare Marvel time gate us with a year between Infinity War and Endgame! /gasp)
Bad example. Every movie has a closed story.
Kiralyn2000 wrote: »I'm going to guess you never watched network TV.
Kiralyn2000 wrote: »Where there was no "wait til it's all available", unless you waited years and lucked into them releasing a season on VHS or DVD. You watched the episode when it came out, and you obsessed with everyone else about that May season cliffhanger until the conclusion came out in September.
Jeffrey530 wrote: »the world itself is time gated lol in your definition unless you can teach zos how to release content that they haven't created yet
omegatay_ESO wrote: »Far as I know zos does not time gate any content. It's the one main reason, (among others) that I enjoy eso.
IF zos started down the same road as World of Time gating, (Warcraft) I would be gone faster than Flash. Keep that in mind zos.
ESO is not gated on questing progress. I think that is what you were trying to say in the last sentence. The players do not have to achieve a certain quest stage to "unlock" anything, which is what WoW did, and no quests span quarterly updates.
I did not say it is gated behind questing progress. I say that part of the questing experience of a chapter is time gated. That is quite different. And no, i did not "try to say" anything else.
omegatay_ESO wrote: »
What i propose is to split such chapters in smaller DLCs, but tell a story that starts and ends in the DLC itserlf based on the part of the world it plays in. I think, ZOS would also get the money they needs from those who either sub or stay subbed due to subsequent releases of monthly or two-monthly DLCs.
Bad example. Every movie has a closed story.
Kiralyn2000 wrote: »But they're not locking it behind "time passed." They're locking it behind "we still have to make it."
It does not matter if they still have to create the content. Actually, the story progress and the full contents availability is locked behind a year long schedule, and that is all that counts.
What i propose is to split such chapters in smaller DLCs, but tell a story that starts and ends in the DLC itserlf based on the part of the world it plays in. I think, ZOS would also get the money they needs from those who either sub or stay subbed due to subsequent releases of monthly or two-monthly DLCs.Kiralyn2000 wrote: »Like I said before, by your definition of "time gating" literally everything that's not released All At Once is "time gated" and therefore bad.
Well, i think time gating is bad, if get a cliffhanger for half a year. My wish is that the story of a released region is told to its full extent with the release of that region.Kiralyn2000 wrote: »Television shows, book series (heck, serialized novels, that came out chapter by chapter in monthly magazines", comic books, movie trilogies, sports seasons, game DLC...
Yeah, and i talk about splitting up those chapters into closed DLCs. You might stay subbed to HBO just to see every part of a series every new week, i just do not do that. I wait until the series is fully released to sub then and watch it to its full extent.Kiralyn2000 wrote: »(my god, how dare Marvel time gate us with a year between Infinity War and Endgame! /gasp)
Bad example. Every movie has a closed story.
EvilAutoTech wrote: »As has already been mentioned, there is more to this game than questing.
EvilAutoTech wrote: »As has already been mentioned, there is more to this game than questing.
How many players, do you think, play Trials?
If i could take a guess, it is not even a one digit percentage.
How many players, do you think, play PVP?
Probably a bit more, as you do not need a premade group to play it.
Same goes for group dungeons.
Fact is, that everything that needs a premade group, a guild and a schedule is played by a very few only. One of the main selling points of ESO is the great questing content, but surely not new trials.
That could change, if trials were available for solo players. Blackwood brings companions. Which is the best chance to allow players to customize that system to allow them to actually play trials without the need to join a rock hard scheduled trial guild.
Fact is, that everything that needs a premade group, a guild and a schedule is played by a very few only. One of the main selling points of ESO is the great questing content, but surely not new trials.
That could change, if trials were available for solo players. Blackwood brings companions. Which is the best chance to allow players to customize that system to allow them to actually play trials without the need to join a rock hard scheduled trial guild.