When it comes to the question of having Dremora as a playable race, I'm for it (as well as for Maormer). However, it doesn't really make any sense in terms of the usual storylines - why should the bad guys we normally fight suddenly stand peacefully next to you in the bank or at the merchant? I actually find it somehow weird with the vampires too.
Arnt we all the same being? aka the world doesn't see the other players.
Only new class I'm interested in getting is a battlemage. A 1 hand & magic user hopefully using alteration, destruction & illusion magic in their skills. Alteration would work for tanking or healing & buff/debuff. Illusion would be great for cc & also buffs/debuffs or even damage. Destruction obviously mainly for damage
LettuceBrain wrote: »Only new class I'm interested in getting is a battlemage. A 1 hand & magic user hopefully using alteration, destruction & illusion magic in their skills. Alteration would work for tanking or healing & buff/debuff. Illusion would be great for cc & also buffs/debuffs or even damage. Destruction obviously mainly for damage
That is nothing like the current class mechanics though. You don't have a sword in one and a spell in the other. You can only use one at a time.
KinnikuBeam wrote: »When creating the character we could choose which prince deadra we appear or want to pledge allegiance to, this will modify certain attacks or the animation of the ultimate for example.
Me who am RP Orc, I imagine an ultimate with Malacath who gives us Volendrung, or who comes to make a big attack ect
Plenty of great history, peaceful interactions, & avenues for ZOS to expand on.
"Goblins can communicate with their own language that can be learned by others, though it largely comes off as gibberish. Vice versa, some goblins are capable of speaking Tamrielic to a coherent level."
"Goblins are also more than capable of not being hostile to humans who observe them, with the Stonechewer Tribe shamans stopping the warriors from killing a scholar known as Nellic Sterone, with there being no further incidents of hostility and them tolerating his presence as long as he kept a distance from the female goblins and their offspring."
"Coral-Splitter Tribe of Goblins, who lived off the wealth of the land as an agrarian society. Because of their hospitality, the High Elves were able to establish trade with the Coral-Splitters, bargaining for the ore in the caves. The Altmer had secured trade agreements with nearly every tribe in the region, trading fish, textiles, and tools for the fruits of the goblins hunting and trapping skills, as these goblins were adept at capturing and taming welwas and gryphons."
"The Sharp Tooth and White Skin tribes were engaged in a war due to the White Skin totem being stolen by the Sharp Tooth tribe. The White Skins' chief was a Breton named Goblin Jim."
"While their societies are often led by the strongest and largest goblins (called warlords) or their religious leaders (called shamans), some tribes are ruled by other races."
"The Last Dragonborn saved Gogh (Goblin) by killing the Orc and his remaining goblin followers. Gogh thereafter entered into the Dragonborn's service and continued to wield the Spear and its powers in battle."
"Goblins have also been used traditionally by the Altmer to supplement their armies."
Magic affinity & possible xpac idea
"The Western Reach clans were known to be particularly advanced, having the ability to create and inscribe magical runes onto handcrafted obelisks, with some saying that the workmanship speaks to a better time in goblin history."
Character model size options
"They can range in height from three feet to over eight feet."
https://en.m.uesp.net/wiki/Lore:Goblin#:~:text=Goblins (also derogatorily called Gobs,feet to over eight feet.&text=Goblin wax has alchemical properties.
NotaDaedraWorshipper wrote: »No, the Vestige is daedric enough as it is with barely any npcs reacting to their resurrecting shenanigans.
A daedra race as player choice makes no sense and would be incredibly lore and immersion breaking. Just imagine all those quests where an npc wants you to kill daedra who appeared out of nowhere and is now running amok on their farm/in their town. Yeah, they'd totally ask that dremora or xivkyn for help.
If you want to look like a daedra, wear daedric styled armour or use a polymorph.
Depending on how it was implemented a "faith" skilline could be fine, though. Would be tricky to balance if there are a bunch of variations.
Plenty of great history, peaceful interactions, & avenues for ZOS to expand on.
"Goblins can communicate with their own language that can be learned by others, though it largely comes off as gibberish. Vice versa, some goblins are capable of speaking Tamrielic to a coherent level."
"Goblins are also more than capable of not being hostile to humans who observe them, with the Stonechewer Tribe shamans stopping the warriors from killing a scholar known as Nellic Sterone, with there being no further incidents of hostility and them tolerating his presence as long as he kept a distance from the female goblins and their offspring."
"Coral-Splitter Tribe of Goblins, who lived off the wealth of the land as an agrarian society. Because of their hospitality, the High Elves were able to establish trade with the Coral-Splitters, bargaining for the ore in the caves. The Altmer had secured trade agreements with nearly every tribe in the region, trading fish, textiles, and tools for the fruits of the goblins hunting and trapping skills, as these goblins were adept at capturing and taming welwas and gryphons."
"The Sharp Tooth and White Skin tribes were engaged in a war due to the White Skin totem being stolen by the Sharp Tooth tribe. The White Skins' chief was a Breton named Goblin Jim."
"While their societies are often led by the strongest and largest goblins (called warlords) or their religious leaders (called shamans), some tribes are ruled by other races."
"The Last Dragonborn saved Gogh (Goblin) by killing the Orc and his remaining goblin followers. Gogh thereafter entered into the Dragonborn's service and continued to wield the Spear and its powers in battle."
"Goblins have also been used traditionally by the Altmer to supplement their armies."
Magic affinity & possible xpac idea
"The Western Reach clans were known to be particularly advanced, having the ability to create and inscribe magical runes onto handcrafted obelisks, with some saying that the workmanship speaks to a better time in goblin history."
Character model size options
"They can range in height from three feet to over eight feet."
https://en.m.uesp.net/wiki/Lore:Goblin#:~:text=Goblins (also derogatorily called Gobs,feet to over eight feet.&text=Goblin wax has alchemical properties.
In the link it mentioned them being violent and primitive. Also altmer enslaved them.
Also even if some golbins knew common tongue doesn't mean all would. Not only that but it would just be akward and wierd. It doesn't work like WoW.
KinnikuBeam wrote: »Hello
I think such a class will be extremely fun to play and powerful, plus it will really give you a lot of choice in skill creation ect ....
I think I have a good idea too: when creating the character we could choose which prince deadra we appear or want to pledge allegiance to, this will modify certain attacks or the animation of the ultimate for example.
Me who am RP Orc, I imagine an ultimate with Malacath who gives us Volendrung, or who comes to make a big attack ect ...
The creative potential of this class is really amazing I think
KinnikuBeam wrote: »Hello
I think such a class will be extremely fun to play and powerful, plus it will really give you a lot of choice in skill creation ect ....
I think I have a good idea too: when creating the character we could choose which prince deadra we appear or want to pledge allegiance to, this will modify certain attacks or the animation of the ultimate for example.
Me who am RP Orc, I imagine an ultimate with Malacath who gives us Volendrung, or who comes to make a big attack ect ...
The creative potential of this class is really amazing I think