Veinblood1965 wrote: »OK I've played healers and tanks and those are great almost instant queue but playing a dps and queuing just plain sucks. Waiting 20 to 30 minutes to get a group, or waiting that long and the system just unques you for no reason(this has happened a few times in the last week btw), or zoning and just as you zone you get the queue invite only to have it gone and you have to requeue again after you zone and so on and so on.
Something is broken with the group finder anyway. Last night i queued for Stone Garden normal. I waited about 40 minutes and nothing. I finally just soloed a normal dungeon and requed and within ten minutes had the invite. Then of all things my daily random ended up being Stone Garden right after that which was about a 20 minute wait.
Just tossing out some ideas here but anything is better than this as a DPS. (And yes I could play my healer or tank but this is my new toon). How about normal dungeon option with no healer or tank, just take your chances. I can pretty much solo most of those anyway except those that require a group like Direfrost due to mechanics etc. Or even two man option? Make the dungeons a little harder in that case. Not the best options I'll admit but this is getting OLD fast. I was semi fine with it until the bug started happening where you get unqueued for no reason at all just a BUG!.
RANT OVER now back to regularly scheduled programming.
Thechuckage wrote: »Additionally, separate PvE/PvP balance. Unkillable tank in dungeon or trial = Awesome! Unkillable tank in Cyro = BS class, NERF!!!
This goes hand in hand with no longer catering to DPS races. As long as mechanics can be bypassed by sufficient damage, tanks and healers will always be less desirable.
Thechuckage wrote: »Additionally, separate PvE/PvP balance. Unkillable tank in dungeon or trial = Awesome! Unkillable tank in Cyro = BS class, NERF!!!
This goes hand in hand with no longer catering to DPS races. As long as mechanics can be bypassed by sufficient damage, tanks and healers will always be less desirable.
easy solution is to add a "undaunted spirit" buff to dungeons/trials and allow it to boost the role you are for dungeons/trials but ONLY in PvE dungeons/trials but also nerfing the role you arent signed up for.
tanks = more durability while in a dungeon (15% damage intake reduction. bonus healing taken from outside sources by 5% and blocking generates threat in an AoE over time but self healing and damage is reduced by 15%, which will encourage block holding during trash packs to help speed things up while stopping tank mode being the end all be all jack of trades they currently are.
healers = 10% bonus magicka+stamina regen and 10% bonus healing but reduced damage by 5% and increase block costs by 20% (to a minimum cost so normal healers wont be impacted by those trying to cheese build a tank healer will be impacted) so to discourage healers trying to be tank hybrids
DPS = 10% bonus damage+critical damage but 20% reduced self healing this will encourage DPS to stick to their role with only minor impact mainly to make it so the healer is relevant but self healing is still possible just not as brokenly strong that it currently is.
if PvP spirit seems to marginally work when tweak right an undaunted spirit would surely help control some of the issues most tank players fear which is aggro control and damage intake
PizzaCat82 wrote: »Thechuckage wrote: »Additionally, separate PvE/PvP balance. Unkillable tank in dungeon or trial = Awesome! Unkillable tank in Cyro = BS class, NERF!!!
This goes hand in hand with no longer catering to DPS races. As long as mechanics can be bypassed by sufficient damage, tanks and healers will always be less desirable.
easy solution is to add a "undaunted spirit" buff to dungeons/trials and allow it to boost the role you are for dungeons/trials but ONLY in PvE dungeons/trials but also nerfing the role you arent signed up for.
tanks = more durability while in a dungeon (15% damage intake reduction. bonus healing taken from outside sources by 5% and blocking generates threat in an AoE over time but self healing and damage is reduced by 15%, which will encourage block holding during trash packs to help speed things up while stopping tank mode being the end all be all jack of trades they currently are.
healers = 10% bonus magicka+stamina regen and 10% bonus healing but reduced damage by 5% and increase block costs by 20% (to a minimum cost so normal healers wont be impacted by those trying to cheese build a tank healer will be impacted) so to discourage healers trying to be tank hybrids
DPS = 10% bonus damage+critical damage but 20% reduced self healing this will encourage DPS to stick to their role with only minor impact mainly to make it so the healer is relevant but self healing is still possible just not as brokenly strong that it currently is.
if PvP spirit seems to marginally work when tweak right an undaunted spirit would surely help control some of the issues most tank players fear which is aggro control and damage intake
There's a lot of dungeons where the role isn't that important though.
Agenericname wrote: »
And that's the problem why someone just made this thread.
ThePianist wrote: »So I got in the mic and laughed good. A good 10 seconds of mocking laughter, “not with you” I said, then left.
ThePianist wrote: »Y’all have no idea what tanks go through in this game. The reason I do it, is because I like the feeling that people can rely to me, and they thank me in the end. People as in my friends and guild mates that I’ve adventures with throughout the years.
Grandchamp1989 wrote: »Another option would be to make the Tank role less miserable to play... Maybe the low number of Tanks got something to do with the fact that it (might) just not be very fun to play. I think it's worth looking at.
NoMoreChillies wrote: »Problem:
Good DPS can overcome bad Tanks = Kite and dmg
Good Healers can overcome bad dps = DPS and heal
Good Tanks cannot overcome bad DPS.
Solution:
Give tanks a Thorns set. One which gives tanks some decent DPS to get them through the bad queues in a reasonable time.
James-Wayne wrote: »What we need is a system where you list what you want to do which then appears in a big list of players so other players can come in and select to join a group if you see what you like or what you would like to get done too.... you know like every other game with a Lobby!
I'd like to try hard mode with a speed run for say FG1... maybe someone else needs that achievement too and can go yep I'm keen and then you can start and others can be auto filled if need be but when it gives someone a group it tells them this is the conditions.
James-Wayne wrote: »The other option is for the Devs to design Dungeons without the Holy Trinity (DPS x2, Healer & Tank), create a Dungeon experience that can be done with 4 dps or healer 3 dps and no dedicated tank but say a support role that must taunt but wont get hit with 50k one shots.
Thechuckage wrote: »Additionally, separate PvE/PvP balance. Unkillable tank in dungeon or trial = Awesome! Unkillable tank in Cyro = BS class, NERF!!!
This goes hand in hand with no longer catering to DPS races. As long as mechanics can be bypassed by sufficient damage, tanks and healers will always be less desirable.
Thechuckage wrote: »Additionally, separate PvE/PvP balance. Unkillable tank in dungeon or trial = Awesome! Unkillable tank in Cyro = BS class, NERF!!!
This goes hand in hand with no longer catering to DPS races. As long as mechanics can be bypassed by sufficient damage, tanks and healers will always be less desirable.
Unkillable tanks in PVE isn't awesome.
It makes tanking stupidly boring and too easy.
That's why I don't think nerfs to heavy armour/health based health/mitigation a bad thing.
You have to be more on your toes to tank, which makes the role more engaging.
Thechuckage wrote: »Additionally, separate PvE/PvP balance. Unkillable tank in dungeon or trial = Awesome! Unkillable tank in Cyro = BS class, NERF!!!
This goes hand in hand with no longer catering to DPS races. As long as mechanics can be bypassed by sufficient damage, tanks and healers will always be less desirable.
Unkillable tanks in PVE isn't awesome.
It makes tanking stupidly boring and too easy.
That's why I don't think nerfs to heavy armour/health based health/mitigation a bad thing.
You have to be more on your toes to tank, which makes the role more engaging.
Thechuckage wrote: »Additionally, separate PvE/PvP balance. Unkillable tank in dungeon or trial = Awesome! Unkillable tank in Cyro = BS class, NERF!!!
This goes hand in hand with no longer catering to DPS races. As long as mechanics can be bypassed by sufficient damage, tanks and healers will always be less desirable.
Unkillable tanks in PVE isn't awesome.
It makes tanking stupidly boring and too easy.
That's why I don't think nerfs to heavy armour/health based health/mitigation a bad thing.
You have to be more on your toes to tank, which makes the role more engaging.
For starters being unkillable as a tank is the whole point of tanking. If you constantly die you are going nowhere.
You should have a look at the jobs tanks have to perform.
Many mechanics are one shot mechanics that require blocks and movement and as soon you go down the group is not far behind.
If you tank bosses for an extended amount of time because DDs deal not enought DPS you get called out by the DPS because you died while DDs think they can do whatever they want and their deaths are not as impactful and can be forgiven.
Tanks are seen as walking buff bots. I layed this out in the past. The expactation towards tanks is that they tank everything for as long as needed without any gear. Why? Because Tank gear is supposed to buff or help the group. If you advice beginenr tanks to use selfish gear to make their start a bit easier it takes 20s until someone comes around the corner telling them that selfish gear is not the way to go.
Veinblood1965 wrote: »OK I've played healers and tanks and those are great almost instant queue but playing a dps and queuing just plain sucks. Waiting 20 to 30 minutes to get a group, or waiting that long and the system just unques you for no reason(this has happened a few times in the last week btw), or zoning and just as you zone you get the queue invite only to have it gone and you have to requeue again after you zone and so on and so on.
Something is broken with the group finder anyway. Last night i queued for Stone Garden normal. I waited about 40 minutes and nothing. I finally just soloed a normal dungeon and requed and within ten minutes had the invite. Then of all things my daily random ended up being Stone Garden right after that which was about a 20 minute wait.
Just tossing out some ideas here but anything is better than this as a DPS. (And yes I could play my healer or tank but this is my new toon). How about normal dungeon option with no healer or tank, just take your chances. I can pretty much solo most of those anyway except those that require a group like Direfrost due to mechanics etc. Or even two man option? Make the dungeons a little harder in that case. Not the best options I'll admit but this is getting OLD fast. I was semi fine with it until the bug started happening where you get unqueued for no reason at all just a BUG!.
RANT OVER now back to regularly scheduled programming.
It's because there is a severe shortage of players who play as tanks, even more so on this game than is usual for an MMORPG. They need to stop nerfing tanks, and start taking their problems seriously (like pets blocking their view so they can't watch for animations to block etc.). This game neglects tanks and actively works to make them secondary to DPS characters, so it really isn't any wonder when people stop playing them. Maybe when the precious DPS characters can't get into queues they will finally start taking this issue seriously and start paying some needed attention to tanks except when it comes to nerfing them so DPS classes can kill the more easily. Because that's usually the only time they pay any attention to them.
So keep threads like this coming.
Veinblood1965 wrote: »OK I've played healers and tanks and those are great almost instant queue but playing a dps and queuing just plain sucks. Waiting 20 to 30 minutes to get a group, or waiting that long and the system just unques you for no reason(this has happened a few times in the last week btw), or zoning and just as you zone you get the queue invite only to have it gone and you have to requeue again after you zone and so on and so on.
Something is broken with the group finder anyway. Last night i queued for Stone Garden normal. I waited about 40 minutes and nothing. I finally just soloed a normal dungeon and requed and within ten minutes had the invite. Then of all things my daily random ended up being Stone Garden right after that which was about a 20 minute wait.
Just tossing out some ideas here but anything is better than this as a DPS. (And yes I could play my healer or tank but this is my new toon). How about normal dungeon option with no healer or tank, just take your chances. I can pretty much solo most of those anyway except those that require a group like Direfrost due to mechanics etc. Or even two man option? Make the dungeons a little harder in that case. Not the best options I'll admit but this is getting OLD fast. I was semi fine with it until the bug started happening where you get unqueued for no reason at all just a BUG!.
RANT OVER now back to regularly scheduled programming.
It's because there is a severe shortage of players who play as tanks, even more so on this game than is usual for an MMORPG. They need to stop nerfing tanks, and start taking their problems seriously (like pets blocking their view so they can't watch for animations to block etc.). This game neglects tanks and actively works to make them secondary to DPS characters, so it really isn't any wonder when people stop playing them. Maybe when the precious DPS characters can't get into queues they will finally start taking this issue seriously and start paying some needed attention to tanks except when it comes to nerfing them so DPS classes can kill the more easily. Because that's usually the only time they pay any attention to them.
So keep threads like this coming.