Triballian wrote: »What was in the minds of the people who did this? Are any of them playing ESO?
Why do you annoy players and consumers?
Swapping Siege Shield and Rapid Maneuvers is the only correct solution.
JoeCapricorn wrote: »At this point the only thing we can do is to make sure this issue is on the front page still.
doesurmindglow wrote: »I'm a pretty avid PVPer that has no real issue with the change as it's basically nothing for me to grind my crafters/etc up to Assault 5, but:
I don't understand why Vigor and Rapids can't BOTH be the first skill you unlock, with Rapids in the Assault skill line where it used to be and Vigor in the Support skill line with all the rest of the heals.
Siege Shield could be bumped to the second or even third unlock (third would kinda make sense as pretty much no one but healers running with large groups in Cyro need it, and Purge could remain second as it's highly important to get), and Flare could move to somewhere in the Assault skill line, which would kinda make sense as you're rarely smoking an enemy out of hiding to "Support" rather than "Assault" them.
If they did it this way PVEers and others could unlock both Rapids and Vigor from the introductory quest, and PVPers would benefit similarly from having the two most important abilities available when they start in PVP.
Just my two cents.
JoeCapricorn wrote: »doesurmindglow wrote: »I'm a pretty avid PVPer that has no real issue with the change as it's basically nothing for me to grind my crafters/etc up to Assault 5, but:
I don't understand why Vigor and Rapids can't BOTH be the first skill you unlock, with Rapids in the Assault skill line where it used to be and Vigor in the Support skill line with all the rest of the heals.
Siege Shield could be bumped to the second or even third unlock (third would kinda make sense as pretty much no one but healers running with large groups in Cyro need it, and Purge could remain second as it's highly important to get), and Flare could move to somewhere in the Assault skill line, which would kinda make sense as you're rarely smoking an enemy out of hiding to "Support" rather than "Assault" them.
If they did it this way PVEers and others could unlock both Rapids and Vigor from the introductory quest, and PVPers would benefit similarly from having the two most important abilities available when they start in PVP.
Just my two cents.
This is my personal favorite idea. It would eliminate the controversy. Absolutely eliminate it.
Vigor would be more accessible to Stamina toons. Rapids would still be available to crafters and farmers that don't want to PVP for 7 hours to get it back. Siege Shield would require Assault 5, however it is already a skill that is used by PVPers so most would have it unlocked already.
Had they listened to that suggestion back in July, it would have saved a lot of people the trouble.
Another idea is if they just reduced the requirements for Rapid Maneuver to Assault 2.
Taleof2Cities wrote: »JoeCapricorn wrote: »At this point the only thing we can do is to make sure this issue is on the front page still.
Bumping old threads will get them locked, @JoeCapricorn.
You already have an existing thread in General Discussion that's still on page 1.
Though I should point out:
In the time you've been spending in the forums ... you could've had multiple characters with Assualt 5 by now.
JoeCapricorn wrote: »Anxiety plays a large role in how I approach the game. PVP simply gives me anxiety, so I opt to not do it. Spending hours of time per alt to regain a quality-of-life skill does not appeal to me and only makes me frustrated. I know there are many players out there that feel the same way.
JoeCapricorn wrote: »It would settle the issue once and for all and we can all finally move on.
Dusk_Coven wrote: »Your taxi to PvP is the group finder for Battlegrounds. When a fight is ready you go straight to the action.
End open world PvP with all its exploits and move all PvP into battlegrounds.
Forcedminer wrote: »bump awful change is still awful and im thrilled to see so many people Hate the change.
nobody wants to fight pvp focused characters or grind ages at fixing walls/doors for a quality of life skill.
the only people that like this change and the min-max pvp'ers that enjoy stomping low level players forced into pvp by awful change.
to think i spent so much time and money on this game for this lousy change to spoil the fun
Araneae6537 wrote: »go to Cyrodill and do the PvE type quests in the towns.
Araneae6537 wrote: »words
Araneae6537 wrote: »words
I ended up spending about 8 hours repairing walls in between running around for skyshards. It was expensive and excruciatingly boring. The only time I saw enemy players was when they ganked me randomly in a pack. BTW, those town quests are SLOWER than repairing walls in terms of gaining AP. Repairing actually would have been a multi day project if A) I hadn't found cheap repair kits at guild stores and I hadn't incidentally picked up capture/defense/daily mission XP from other people fighting while I repaired.
What you typed is from the perspective of someone who already got theirs and enjoys and understands PVP and that makes it irrelevant to the people who don't like this change. That "learning process" you mentioned is called frustration, and it has negative value when it's something you don't have any interest in learning and something you need is locked behind it.