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https://forums.elderscrollsonline.com/en/discussion/comment/8098811/#Comment_8098811

Alliance War change to Rapid Maneuvers

  • BalticBlues
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    I love ESO, but this is probably the only premium game where designers constantly DAMAGE the gameplay and balance. Moreover, there is not even a clear direction in all the mess. Sometimes things go up and then go down wildly, like DoT damage. Other times things go down and then go up wildly, like proc sets which are now pure insanity in PvP after healing was reduced. Sorry devs, but I do feel not like playing a serious game anymore. We cannot rely on skills and builds anymore. We even cannot rely on blocking anymore after the recent blocking patch which forced heavy armor tanks into playing rolldodge dolls because blocking now is a server gamble people lose too often.

    For many months now, WITH EACH PATCH people have to relearn and rebuild the gameplay and sets. ZOS, please note: EVEN THE BIGGEST FANS ARE GETTING FED UP. Even if we warn on PTS about changes which are SERIOUSLY DETRIMENTAL to the gameplay and player experience, like the blocking change last patch or the inexcusable removal of rapids this patch from players using them for 6 years, we are blatantly ignored and do not even get a response. To be honest, for a while now it rather feels like we, the PLAYERS ARE PLAYED by some designers instead of us players being in control of our gameplay.

    Edited by BalticBlues on 30 August 2020 13:36
  • Triballian
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    What was in the minds of the people who did this? Are any of them playing ESO?
    Why do you annoy players and consumers?
    Swapping Siege Shield and Rapid Maneuvers is the only correct solution.
  • Hurbster
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    Triballian wrote: »
    What was in the minds of the people who did this? Are any of them playing ESO?
    Why do you annoy players and consumers?
    Swapping Siege Shield and Rapid Maneuvers is the only correct solution.

    Agreed, but that would have taken effort on the behalf of ZoS.
    So they raised the floor and lowered the ceiling. Except the ceiling has spikes in it now and the floor is also lava.
  • JoeCapricorn
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    At this point the only thing we can do is to make sure this issue is on the front page still.

    Use /feedback in game to share your opinions.

    Don't let the noise die down.

    Be civil in the process, but the message should be firmly stated: Give Rapid Maneuver back to all of our alts.

    I am actually missing it MORE now than before.

    Recent real life events such as the passing of my mother made me have even less time to play ESO. This basically means spending seven hours per alt to get Rapids back is out of the question. The wall just seems to have gotten higher. Now it is behind a wall of anxiety, lack of motivation to do something I do not want to do and simply not having enough time to play ESO.

    I stand by my word, I will restore my subscription IF Rapid Maneuver is returned to the way it was.

    But if December comes and goes, and Rapid Maneuver is still behind that cursed wall, I will consider leaving ESO. Probably not join another MMO, but take a hiatus from the game. If Rapid Maneuver were to come back to requiring Assault 2 in a March 2021 update, maybe I will return then.

    A good part of me does not want to leave ESO. Therefore, I will continue to make noise about my displeasure over this change until December if I have to.
    I simp for vampire lords and Glemyos Wildhorn
  • Taleof2Cities
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    At this point the only thing we can do is to make sure this issue is on the front page still.

    Bumping old threads will get them locked, @JoeCapricorn.


    You already have an existing thread in General Discussion that's still on page 1.

    Though I should point out:

    In the time you've been spending in the forums ... you could've had multiple characters with Assualt 5 by now. :o
  • Pevey
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    It is an RPG, go have some RP fun in the game. There is no need to RP as a forum mod and constantly tell other people they are doing it wrong. And by “it” I mean literally everything.
  • doesurmindglow
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    I'm a pretty avid PVPer that has no real issue with the change as it's basically nothing for me to grind my crafters/etc up to Assault 5, but:

    I don't understand why Vigor and Rapids can't BOTH be the first skill you unlock, with Rapids in the Assault skill line where it used to be and Vigor in the Support skill line with all the rest of the heals.

    Siege Shield could be bumped to the second or even third unlock (third would kinda make sense as pretty much no one but healers running with large groups in Cyro need it, and Purge could remain second as it's highly important to get), and Flare could move to somewhere in the Assault skill line, which would kinda make sense as you're rarely smoking an enemy out of hiding to "Support" rather than "Assault" them.

    If they did it this way PVEers and others could unlock both Rapids and Vigor from the introductory quest, and PVPers would benefit similarly from having the two most important abilities available when they start in PVP.

    Just my two cents.
    Guildmaster : The Wild Hunt (formerly Aka Baka) : AD PC/NA
  • JoeCapricorn
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    I'm a pretty avid PVPer that has no real issue with the change as it's basically nothing for me to grind my crafters/etc up to Assault 5, but:

    I don't understand why Vigor and Rapids can't BOTH be the first skill you unlock, with Rapids in the Assault skill line where it used to be and Vigor in the Support skill line with all the rest of the heals.

    Siege Shield could be bumped to the second or even third unlock (third would kinda make sense as pretty much no one but healers running with large groups in Cyro need it, and Purge could remain second as it's highly important to get), and Flare could move to somewhere in the Assault skill line, which would kinda make sense as you're rarely smoking an enemy out of hiding to "Support" rather than "Assault" them.

    If they did it this way PVEers and others could unlock both Rapids and Vigor from the introductory quest, and PVPers would benefit similarly from having the two most important abilities available when they start in PVP.

    Just my two cents.

    This is my personal favorite idea. It would eliminate the controversy. Absolutely eliminate it.

    Vigor would be more accessible to Stamina toons. Rapids would still be available to crafters and farmers that don't want to PVP for 7 hours to get it back. Siege Shield would require Assault 5, however it is already a skill that is used by PVPers so most would have it unlocked already.

    Had they listened to that suggestion back in July, it would have saved a lot of people the trouble.

    Another idea is if they just reduced the requirements for Rapid Maneuver to Assault 2.
    I simp for vampire lords and Glemyos Wildhorn
  • Pevey
    Pevey
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    I'm a pretty avid PVPer that has no real issue with the change as it's basically nothing for me to grind my crafters/etc up to Assault 5, but:

    I don't understand why Vigor and Rapids can't BOTH be the first skill you unlock, with Rapids in the Assault skill line where it used to be and Vigor in the Support skill line with all the rest of the heals.

    Siege Shield could be bumped to the second or even third unlock (third would kinda make sense as pretty much no one but healers running with large groups in Cyro need it, and Purge could remain second as it's highly important to get), and Flare could move to somewhere in the Assault skill line, which would kinda make sense as you're rarely smoking an enemy out of hiding to "Support" rather than "Assault" them.

    If they did it this way PVEers and others could unlock both Rapids and Vigor from the introductory quest, and PVPers would benefit similarly from having the two most important abilities available when they start in PVP.

    Just my two cents.

    This is my personal favorite idea. It would eliminate the controversy. Absolutely eliminate it.

    Vigor would be more accessible to Stamina toons. Rapids would still be available to crafters and farmers that don't want to PVP for 7 hours to get it back. Siege Shield would require Assault 5, however it is already a skill that is used by PVPers so most would have it unlocked already.

    Had they listened to that suggestion back in July, it would have saved a lot of people the trouble.

    Another idea is if they just reduced the requirements for Rapid Maneuver to Assault 2.

    I agree. My first suggestion when this was on the PTS was to consider moving Vigor to the Fighter's Guild or Undaunted skill lines. Fighter's guild is probably the most logical place for it to have been all along. But this change was never really about vigor at all. That was just the PR reason provided for moving rapids to be less accessible.
  • JoeCapricorn
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    At this point the only thing we can do is to make sure this issue is on the front page still.

    Bumping old threads will get them locked, @JoeCapricorn.


    You already have an existing thread in General Discussion that's still on page 1.

    Though I should point out:

    In the time you've been spending in the forums ... you could've had multiple characters with Assualt 5 by now. :o

    Just by saying "bump" is probably not allowed, but continuing the discussion (and this thread is nowhere near that old if I could find it just a few pages back) certainly is. There is a merit to continuing the discussion, and this is simply another forum that developers might possibly come across. General Discussion is a rapidly changing discussion space, my thread there gets pushed to page 2 or 3 very quickly each day. Here, the whole purpose of this forum is for the developers to read the feedback on upcoming content and changes to the game. This is a more likely avenue for such a discussion to be read by the developers, so it makes sense to have a thread here as well.

    A lot of people are reporting difficulty of getting rapids back through a variety of methods. It is a prime source of frustration and anger about this change and that is why it is important to keep this issue on the front page for the foreseeable future. Some people are unable to play PVP or Battlegrounds for a variety of reasons that I've seen mentioned. A few of the biggest ones are anxiety over competing with other players in any form, or some kind of physical disability that makes rapid reaction times more difficult. Empathizing with people who have stories like this is what ultimately convinced me to cancel my subscription and set the goalpost toward EARNING it back being restoring Rapid Maneuver to its prior requirements. ZOS has until December to do so.

    It could even be as simple and easy as lowering the requirements for Rapid Maneuver to Assault 2, while keeping Vigor the way it is now. No one who wants Rapid Maneuver back is disputing about Vigor, we just want our old playstyle back. The solution seems so simple as well, it kinda boggles my mind that something (at the very least a statement or compromise) has not been done by now.

    It might even be so easy that the next incremental patch restores Rapid Maneuver to the way it was. It would go a long way to restoring my faith in the developers because it shows they still listen and consider players' experiences. They would be helping someone who feels anxious about PVP because they are afraid of targeted harassment - sure, harassment is against the TOS, but the TOS does not stop someone whispering a player a slur in the first place. They would help those who have arthritis that cannot react fast enough to compete with other players in a PVP environment.

    You are right, I probably COULD have regained rapids on one or two alts with the time I spent arguing about this. I just don't have the time (especially now with RL stuff going on) to do so, nor do I have the motivation to spend so much time doing so. At the moment, I am content to coast along with all of my alts being parked in Alinor or Vivec (with one in Solitude) while my main (who has Rapids) gets to frolic about Tamriel like the fashionably smexy vampire Argonian he is on the latest Indrik mount.
    I simp for vampire lords and Glemyos Wildhorn
  • DarcyMardin
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    I’m really sorry about the death of your mother, @JoeCapricorn.

    I, too, am not getting used to this. The quality of life hit has really lowered my pleasure in the game (and I also cancelled a subscription). I figured I would take advantage of the double AP given during the AOE tests to get my alliance skill up on my new account characters, but after trying this on one of them and constantly lagging so far behind the group that I missed battles and AP tics, I haven’t been back to Cyrodiil. I actually *like* riding around Cyro, which I find beautiful, but not at the pathetically slow speed of new characters with slow-motion horses on my third account.

    Bad move ZOS. Why alienate so many loyal players by taking away a skill we’ve been using for 6 years??
  • Dusk_Coven
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    Your taxi to PvP is the group finder for Battlegrounds. When a fight is ready you go straight to the action.

    End open world PvP with all its exploits and move all PvP into battlegrounds.
  • JoeCapricorn
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    Yeah, the change to rapids especially hurts during this event because of seeing people miss Harrowstorms.
    I simp for vampire lords and Glemyos Wildhorn
  • JoeCapricorn
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    I wrote a long letter once again in the hopes that it might be read. I am still hoping for a response from someone who isn't a forum moderator on this topic.

    In short I explained how this change was difficult to ignore and difficult to adapt to.

    Anxiety plays a large role in how I approach the game. PVP simply gives me anxiety, so I opt to not do it. Spending hours of time per alt to regain a quality-of-life skill does not appeal to me and only makes me frustrated. I know there are many players out there that feel the same way.
    I simp for vampire lords and Glemyos Wildhorn
  • Jaraal
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    Anxiety plays a large role in how I approach the game. PVP simply gives me anxiety, so I opt to not do it. Spending hours of time per alt to regain a quality-of-life skill does not appeal to me and only makes me frustrated. I know there are many players out there that feel the same way.

    They are hoping that folks like you and others will be willing to pay for speed upgrades to avoid the anxiety of doing something you don't want to do to get back something you have become accustomed to. Seems quite distasteful to me.
    RIP Bosmer Nation. 4/4/14 - 2/25/19.
  • JoeCapricorn
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    I am not going to pay real money to get back something I had for free for 6 years. Unfortunately, there are many users who will, and it is looking like the prime motivation for even touching Rapid Maneuver to begin with was to encourage players to spend money for either Alliance skill unlocks or the new consumables that level the Alliance skill line quicker.

    There is a good way for ZOS to prove that theory wrong. All they have to do is switch Rapid Maneuver with Siege Shield, or just lower the requirements to Assault 2 (or even 3, I'll accept 3 at this point). It would settle the issue once and for all and we can all finally move on.
    I simp for vampire lords and Glemyos Wildhorn
  • Taleof2Cities
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    It would settle the issue once and for all and we can all finally move on.

    From my viewpoint, the issue is already settled ... and I have personally moved on. Getting Assault 5 is way easier than a lot of other grinds in the game (e.g. Undaunted Mettle).

    Edited by Taleof2Cities on 6 October 2020 06:10
  • Muzza45
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    Dusk_Coven wrote: »
    Your taxi to PvP is the group finder for Battlegrounds. When a fight is ready you go straight to the action.

    End open world PvP with all its exploits and move all PvP into battlegrounds.

    TBH, I find battlegrounds is probably more suited for my kids... they tend to have less patience, and want immediate returns. I actually like Cyro for the tactical side of things as well as the battles. It might just be due to my advancing years, but I suppose it does take a degree of attention span in Cyro Vs Battlegrounds. Each to their own!!
  • harakira
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    It's too late to fix the problem. Customers lost. Money for adaptation is paid and time is spent. Reverting or softening this change will cause more problems that ZOS already has.Take free house, double AP and sets collection as excuse.
  • Pixative
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    new player. can't stand PVP, not built for it, don't enjoy it. Saw multiple noob guides stressing how good it is to get this and I finally go through a pvp match to get it and... don't. Because apparently, you decided to randomly swap it with another skill? That feels really ***, how many rounds of a game mode I don't want to play do I have to sit through(and ruin for a team because I'm not good at or geared for it) in order to get an overworld QOL skill?
  • Fuzzybrick
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    I just found the change funny because 9 out of 10 of my Toons are stamina... And I never had an issue healing myself while leveling...
    You have
    Dual wield Bloodthirst
    2 hand rally
    Bow scatter shot

    Then the countless sets that can be used to heal yourself.

    My crafter not longer has rapids, so yeah, I'm annoyed too.
    "A TROLL, HUH? WELL, THERE'S ONLY ONE SOLUTION FOR THAT, DESTROY ALL THE BRIDGES IN THE WORLD!"-- Uncle Grandpa


    VR 16 Stamina Templar
    VR 16 Magicka Templar
    VR 16 Magicka NB
    VR 16 Stamina DK
    VR 16 Magicka DK
    VR 16 Stamina Sorc
    VR 16 Magicka Sorc

  • Forcedminer
    Forcedminer
    Soul Shriven
    bump awful change is still awful and im thrilled to see so many people Hate the change.


    nobody wants to fight pvp focused characters or grind ages at fixing walls/doors for a quality of life skill.

    the only people that like this change and the min-max pvp'ers that enjoy stomping low level players forced into pvp by awful change.

    to think i spent so much time and money on this game for this lousy change to spoil the fun
  • Flaaklypa
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    in before lock?
  • Hurbster
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    Why lock it, it's a valid discussion still.
    So they raised the floor and lowered the ceiling. Except the ceiling has spikes in it now and the floor is also lava.
  • Pixative
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    Because people are aggravated by an unexplained change that made the game less fun to play for them. There doesn't seem to be any answer given, so people will get more aggravated, which will be used to justify ending the discussion instead of addressing the concern.
  • renne
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    bump awful change is still awful and im thrilled to see so many people Hate the change.


    nobody wants to fight pvp focused characters or grind ages at fixing walls/doors for a quality of life skill.

    the only people that like this change and the min-max pvp'ers that enjoy stomping low level players forced into pvp by awful change.

    to think i spent so much time and money on this game for this lousy change to spoil the fun

    Also with the changes to healers having to be grouped, they've made it so that PvErs who just want to level up enough to get the skill can't even zerg surf with a resto for the time it takes.

    That's how I got vigor on my very first toon when I got bored with repairing walls before the swap.
  • Araneae6537
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    It’s really not so difficult to get, even if you hate PvP, and especially if you’re character is still low level — go to Cyrodill and do the PvE type quests in the towns. The scouting missions are also generally easy to complete solo. You may occasionally run into people who will attack, but this happens much less often far from keeps etc. and you can’t be upset by it as they’re just working toward their quests etc. in a PvP environment and more often when I run into an opposing faction player also doing PvE quests in a town or even collecting skyshards, we both just let one another be.

    I actually started doing Cyrodill more for the antiquities (love the Sorcerer King’s Blade!) and am gradually getting into the PvP aspect more and enjoying it more than I’d expected, especially when I can get with a group who just want to have fun! There are wipes, but also some pretty epic wins, and it’s a learning process. :)
  • Jaraal
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    go to Cyrodill and do the PvE type quests in the towns.

    At 250-350 AP per quest, to earn 98,000 AP for Alliance Rank 5....... on up to 16 characters?



    Ok......




    Edited by Jaraal on 1 December 2020 01:37
    RIP Bosmer Nation. 4/4/14 - 2/25/19.
  • Pixative
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    words

    I ended up spending about 8 hours repairing walls in between running around for skyshards. It was expensive and excruciatingly boring. The only time I saw enemy players was when they ganked me randomly in a pack. BTW, those town quests are SLOWER than repairing walls in terms of gaining AP. Repairing actually would have been a multi day project if A) I hadn't found cheap repair kits at guild stores and B) I hadn't incidentally picked up capture/defense/daily mission XP from other people fighting while I repaired.

    What you typed is from the perspective of someone who already got theirs and enjoys and understands PVP and that makes it irrelevant to the people who don't like this change. That "learning process" you mentioned is called frustration, and it has negative value when it's something you don't have any interest in learning and something you need is locked behind it.
  • Leslik
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    Pixative wrote: »
    words

    I ended up spending about 8 hours repairing walls in between running around for skyshards. It was expensive and excruciatingly boring. The only time I saw enemy players was when they ganked me randomly in a pack. BTW, those town quests are SLOWER than repairing walls in terms of gaining AP. Repairing actually would have been a multi day project if A) I hadn't found cheap repair kits at guild stores and B) I hadn't incidentally picked up capture/defense/daily mission XP from other people fighting while I repaired.

    What you typed is from the perspective of someone who already got theirs and enjoys and understands PVP and that makes it irrelevant to the people who don't like this change. That "learning process" you mentioned is called frustration, and it has negative value when it's something you don't have any interest in learning and something you need is locked behind it.

    Sorry man, it's a shame you didn't do that leveling during the tests. 45 mins to get enough ap to get rapids with double ap and a bit of luck with attack/defence ticks.

    It's a shame that you say you have no interest in pvp. It can be very rewarding. I have a similar view of pve because the more advanced stuff is gated behind have you got x or y and 100k dps
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