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Official Feedback Thread for Templars

  • Soris
    Soris
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    Cinbri wrote: »
    However I fount in Wrobel words 2 very important things:
    1. Wrobel confirmed that like DK it designed to be "hold-your-ground" turtle class.
    2. And as result - decision i made long time ago to roll tankplar "juggernaut" build was right as nothing will be changed on this and in Update 10 with heavy armor buffs it will prevail even more. :*

    I hope they make the skills fit in that playstyle as well.
    I really like that style. It is how i play my templar with both magic and stamina builds. But skilsl are so outdated to support that playstle. It somehow working sometimes if you try hard. But they can be better i believe. Eric finally addressed that problem yesterday, after a year later. I just hope he come up with a good redesign for blazing shield and blinding flashes effect added to a skill(he said that!!). I can only hope because he often don't listen anyway.
    Welkynd [Templar/AD/EU]
  • NewBlacksmurf
    NewBlacksmurf
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    Kevmeister wrote: »
    The breath of life nerf is along the right lines but I just think it should reduce the healing to the 3rd and 4th person as well as or a reduced cost. If a tank is doing his job well he shouldn't need as many heald as the DD and it's encouraging the return of a tank to all delves since most can be done with 3 DPS and no need for a tank.

    For the umpteenth time, BoL only heals 3 targets. Never a 4th. Maybe due to this misconception by others, they perceived that it heals everyone in a group and that the heal is 'OP'. It heals 3 out 4 players. And now, with the upcoming change in PTS, it's 2 out of 4 players.

    There are two heals that were nerfed so maybe some are confused but the two together does drastically remove any group healing efficencies so overall these change reduce group healing.

    Not getting caught up in the number...for PvE, this is a HUGE change.

    For PvP I think it was necessary but why is ZOS trying to make sweeping changes vs effects that differ in PvP vs PvE for the same skills
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • kaalmoth
    kaalmoth
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    Cinbri wrote: »
    Typical magicka Templar vs magicka DK duel: dk cast talons on templar, templar cast purify coz can't land attack on dk, dk cast talons again and spam it till templar give up on purify them = templar can't land i single Jab on dk.
    @Wrobel fix Jabs as it was before, so it change direction when camera moving. Templar can't fight in roots

    Indeed, and before we could at least reflect whips a bit, not anymore!

  • Ashamray
    Ashamray
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    Cinbri wrote: »
    Typical magicka Templar vs magicka DK duel: dk cast talons on templar, templar cast purify coz can't land attack on dk, dk cast talons again and spam it till templar give up on purify them = templar can't land i single Jab on dk.
    @Wrobel fix Jabs as it was before, so it change direction when camera moving. Templar can't fight in roots

    It's absolutely outrageous battle. I spam purify like an idiot, DK spams talons like an idiot too and If both are good idiots, fight never ends.
    Edited by Ashamray on 13 February 2016 15:36
    Boadrig, EU PC

    Very Balanced
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    Imperial City feedback and suggestions
  • Tdroid
    Tdroid
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    Since it seems the Zenimax team has no interest in making the Templar work, even going so far as to mess with the one thing they could actually do in the game(healing), I have to wonder why they don't just delete the class already.

    And then hopefully give us something with Frost powers instead. Maybe they'd be more able to do something useful with that, since the Fire class and Shock class are pretty good.

    That is not to say I dislike the Templar as a concept, but it seems to me that ZOS won't, or can't, fix it anyway.
  • Zheg
    Zheg
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    I'd also point out that I see a wide spectrum of players all reiterating very similar feedback. The feedback is coming from solo/small group pvpers, large group pvpers, veteran pvpers, regular pve'ers, top trial guild pve'ers, casual and hardcore alike.
    Kahl_dur wrote: »
    Templar-House-Rant.gif

    How come templars don't get an effing pool!? That's some messed up ***.
    ==Vehemence raid lead== and a surviving member of ==Mostly Harmless==

    V16 Breton Temp - Zig Zheg
    V16 Khajiit Sorc - Zheg
    V16 Dark Elf DK - Zhegg
    V16 Imperial NB - Zegai
    V12 High Elf NB - Zhig
  • Zheg
    Zheg
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    Keep up the pressure folks. There is no guarantee they will listen, but from the ESO Live, it was clear that at least the women interviewing Eric were aware that a lot of people were not happy with the Templar changes. And even though Eric and the combat team seems to be completely disregarding all our feedback, it did seem to me that he was at least cognizant of the heat.

    Keep posting, keep giving suggestions for solutions, keep explaining why Templars have no tools to protect their 'house', keep noting in detail how exactly Templar skills are bugged and slow and don't work, and keep explaining why Templars are falling further and further behind in the current meta.

    It is our only hope: that some day he will listen to reason and the many voices in the Templar community that have long been ignored.

    The problem is that he moves at a snail pace, whether due to lack of resources, an inability to work quickly, or both. There were many glaring issues he acknowledged (outside of templars) during the ESO Live, and he said they wouldn't even tweaked until the next patch which won't hit live for 4-5 months. He also said something I found very revealing, "we ONLY have 3 months or so to get these things out" (to paraphrase) as if to imply they have small windows to actually get out a balance change, compared to other companies that can push these things out in 2 weeks. So, even if the heat does mount to a point where he's forced to act, the action won't come for at least 4-5 months from now.
    ==Vehemence raid lead== and a surviving member of ==Mostly Harmless==

    V16 Breton Temp - Zig Zheg
    V16 Khajiit Sorc - Zheg
    V16 Dark Elf DK - Zhegg
    V16 Imperial NB - Zegai
    V12 High Elf NB - Zhig
  • david.haypreub18_ESO
    david.haypreub18_ESO
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    True, but not all changes need to take 3 months. They initially just wanted to add 1 meter to the range of the Aedric Spear ultimate, but now realize they will have to take more. Adding a few more meters to range is something that can be done quickly and relatively easily. So some changes might come soon.

    Further, we have been waiting literally 2 years for Templars to be brought up to parity with the other classes. The only hope of this finally being achieved is to keep the pressure on by consistently pointing out that Eric's idea of what the Templar class should be is far, far from a reality right now.
    Templars are 'just slower... by design'
    Yes, Gina actually said that (at least regarding Rushed Ceremony) right here:
    http://forums.elderscrollsonline.com/en/discussion/161959/templar-skills-bugged-made-useless-ignored/p24
    VR 16 Templar (retired until Templars get fixed)
    VR 16 Sorcerer
    38 Nightblade
    24 DK
  • GhostwalkerLD
    GhostwalkerLD
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    I think it's save to say that after 31 pages and not a single dev response, that they (especially @Wrobel), will not listen to us at all, let alone provide any response. I've already unsubbed (which is the only thing that might possibly get anyone at ZOS's attention, but I doubt that as well), and the only reason I even still play is because I have friends here. @Wrobel , you've made it abundantly clear that not only will you not listen to Templars (even after supposedly asking for our feedback), but that you are actively doing everything you can to marginalize us and convince us to play "properly" (I.e... pick another class). Well, I'm not doing that. My templar is my main, and always will be, but I'll probably just hop on to help my friends with dungeons (with what little healing I can still do) and other than that, play Elsweyr (I wish... Elder Scrolls: Elsweyr. MAKE IT HAPPEN!).. but yes, elsewhere.

    So, I'll add my recommendation to the other games mentioned: Blade and Soul. It's surprisingly fun, especially for a game that's completely free, and seems pleasantly devoid of any cash-store nonsense that isn't purely cosmetic or xp-boost related.
    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!
  • SeptimusDova
    SeptimusDova
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    Templar Operators Union #420 has put the call to strike out.

    Speaking of 420 don't mind if I do.
  • Soris
    Soris
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    eliisra wrote: »
    Soris wrote: »
    Cinbri wrote: »
    However I fount in Wrobel words 2 very important things:
    1. Wrobel confirmed that like DK it designed to be "hold-your-ground" turtle class.
    2. And as result - decision i made long time ago to roll tankplar "juggernaut" build was right as nothing will be changed on this and in Update 10 with heavy armor buffs it will prevail even more. :*

    I hope they make the skills fit in that playstyle as well.
    I really like that style. It is how i play my templar with both magic and stamina builds. But skilsl are so outdated to support that playstle. It somehow working sometimes if you try hard. But they can be better i believe. Eric finally addressed that problem yesterday, after a year later. I just hope he come up with a good redesign for blazing shield and blinding flashes effect added to a skill(he said that!!). I can only hope because he often don't listen anyway.

    Yes, very outdated skills.

    If templars are supposed to "hold their ground", how come my sorc with actual mobility and higher burst does it better?

    Place mines, Hardened ward&Healing ward and you're better protected while standing still, than a templar.

    Rune Focus or Breath of Life doesn't stop anyone from entering a house lol. We have no powerful defensive skills at all, after removal of Flashes and battle spirit nerf making Sun Shield obsolete.

    Update the skills to fit the intended design of the class and I might consider paying for this game again.

    @Wrobel @ZOS_GinaBruno You have to stop for a minute and read this quote.
    Welkynd [Templar/AD/EU]
  • david.haypreub18_ESO
    david.haypreub18_ESO
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    Instead of making changes to backup such a ludicrous statement we got a 1% increase to our shield and +1 added to the radius of our ultimate. He seemed to be describing the vision for the dragonknight not the Templar.

    Don't forget that sweet change to the Templar healing ultimate (the only one made to one of the worst ultimates in the game): now you can't use it while jumping!

    The Templar class is now fixed!

    Templars are 'just slower... by design'
    Yes, Gina actually said that (at least regarding Rushed Ceremony) right here:
    http://forums.elderscrollsonline.com/en/discussion/161959/templar-skills-bugged-made-useless-ignored/p24
    VR 16 Templar (retired until Templars get fixed)
    VR 16 Sorcerer
    38 Nightblade
    24 DK
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