The required effort to hit pen cap as well as the lack of cleave both need to be taken into account to make stam more viable and next patch we lose a bit more pen from cp...
AuraStorm43 wrote: »As someone who enjoys stam toons the biggest problem for stam oriented groups is they’re so single target focused. So i’m curious what ways you guys would fix this problem to make stam more viable than it is right now
Personally i think the toxic barrage more of the bow ult should be changed to an aoe that does poison damage over a short period of time. The ballista morph will still exist for people who want single target focus and it’ll give stam a viable aoe ult similar to the destruction ult
itscompton wrote: »AuraStorm43 wrote: »As someone who enjoys stam toons the biggest problem for stam oriented groups is they’re so single target focused. So i’m curious what ways you guys would fix this problem to make stam more viable than it is right now
Personally i think the toxic barrage more of the bow ult should be changed to an aoe that does poison damage over a short period of time. The ballista morph will still exist for people who want single target focus and it’ll give stam a viable aoe ult similar to the destruction ult
I'm all for a Stam Aoe ulti but gonna give a "heck no" to this suggestion as Toxic Barrage is a much better morph than Ballista for single target in PvP and lots of people actually use it.
Duel wield already has an AOE ulti that they could improve to make viable. As it is I've never heard of a single person slotting it for any reason.
MudcrabAttack wrote: »I switched Ballista for Shooting Star after the last patch, it's loads of damage, ultimate regen, and it scales very well on a stamina build. The flame staff ultimate is way more devastating on a stamina build, I would run it if I wasn't as interested in bows.
Is it weird to see an archer summon giant meteors or firestorms from the sky? Yeah. I'd rather have a bow ultimate that didn't shoot weak pew pew spitwads at one thing after waiting 5 minutes to generate the ult.
As far as AOE spammables, stamina has the best. Master 2H with brawler spam can clobber giant crowds in 1-2 hits.
When mobs are scattered, acid spray with the Asylum bow/swamp raider set hits hard.
Stamina hits harder than magicka but is more single-target focused. This is how it should be and it's called balance.
Having said that, there are several aoe options for stamina, at least 1-2 skills per skill-line and the 2H basic attacks are also aoe. And each class has at least one stam aoe skill.
Septimus_Magna wrote: »The required effort to hit pen cap as well as the lack of cleave both need to be taken into account to make stam more viable and next patch we lose a bit more pen from cp...
Penetration is important but I dont think its the entire story.
stamina has 14% extra WD
magicka has 5634 spell pen
As stam DD you can slot the Lover mundus to gain 4196 pen (with 7 gold divines), the 14% WD at a base of 4k ends up being 1.6k extra WD which is probably better than any mundus stone magicka builds can pick. With higher WD amount this difference only gets bigger.
If the tank is only running Tremorscale stam builds (except Necro and NB flanking) lack 4425 pen, the Lover mundus would leave you short 4425-4196=229 of the pen cap. An extra 10 points into Piercing would solve this and make you reach the pen cap. See penetration overview here.
This leads me to believe that the skills most likely the cause of the problem rather than the stats.
Septimus_Magna wrote: »The required effort to hit pen cap as well as the lack of cleave both need to be taken into account to make stam more viable and next patch we lose a bit more pen from cp...
Penetration is important but I dont think its the entire story.
stamina has 14% extra WD
magicka has 5634 spell pen
As stam DD you can slot the Lover mundus to gain 4196 pen (with 7 gold divines), the 14% WD at a base of 4k ends up being 1.6k extra WD which is probably better than any mundus stone magicka builds can pick. With higher WD amount this difference only gets bigger.
If the tank is only running Tremorscale stam builds (except Necro and NB flanking) lack 4425 pen, the Lover mundus would leave you short 4425-4196=229 of the pen cap. An extra 10 points into Piercing would solve this and make you reach the pen cap. See penetration overview here.
This leads me to believe that the skills most likely the cause of the problem rather than the stats.
I think you forget that crit exists and is more important than wpd/SPD.
In your example, stam picks lover, mag picks thief or shadow.
Even after repeated nerds to crit, it's still stronger than spell or wpn for scaling your dmg in pve.
AuraStorm43 wrote: »itscompton wrote: »AuraStorm43 wrote: »As someone who enjoys stam toons the biggest problem for stam oriented groups is they’re so single target focused. So i’m curious what ways you guys would fix this problem to make stam more viable than it is right now
Personally i think the toxic barrage more of the bow ult should be changed to an aoe that does poison damage over a short period of time. The ballista morph will still exist for people who want single target focus and it’ll give stam a viable aoe ult similar to the destruction ult
I'm all for a Stam Aoe ulti but gonna give a "heck no" to this suggestion as Toxic Barrage is a much better morph than Ballista for single target in PvP and lots of people actually use it.
Duel wield already has an AOE ulti that they could improve to make viable. As it is I've never heard of a single person slotting it for any reason.
Never been a fan of toxic barrage myself since it limits movement while its active
Yeah improving the 2h and Dual Wield ults are an option as well i just figured a reworked bow ult would be better since you wouldn’t need to be in melee range and for some content only bow/bow builds are viableMudcrabAttack wrote: »I switched Ballista for Shooting Star after the last patch, it's loads of damage, ultimate regen, and it scales very well on a stamina build. The flame staff ultimate is way more devastating on a stamina build, I would run it if I wasn't as interested in bows.
Is it weird to see an archer summon giant meteors or firestorms from the sky? Yeah. I'd rather have a bow ultimate that didn't shoot weak pew pew spitwads at one thing after waiting 5 minutes to generate the ult.
As far as AOE spammables, stamina has the best. Master 2H with brawler spam can clobber giant crowds in 1-2 hits.
When mobs are scattered, acid spray with the Asylum bow/swamp raider set hits hard.
Yeah i love the master 2h but without dressing room most console players can’t be bothered to use it in pve, i’ve only ever used it in PVP
AuraStorm43 wrote: »Stamina hits harder than magicka but is more single-target focused. This is how it should be and it's called balance.
Having said that, there are several aoe options for stamina, at least 1-2 skills per skill-line and the 2H basic attacks are also aoe. And each class has at least one stam aoe skill.
If its “balance” then why did the devs change caltrops? They’ve acknowledged its a problem
AuraStorm43 wrote: »Stamina hits harder than magicka but is more single-target focused. This is how it should be and it's called balance.
Having said that, there are several aoe options for stamina, at least 1-2 skills per skill-line and the 2H basic attacks are also aoe. And each class has at least one stam aoe skill.
If its “balance” then why did the devs change caltrops? They’ve acknowledged its a problem
If you go by this logic, e.g. devs changed it hence a real balance problem, then which devs were right?
The ones that nerfed caltrops because it was ‘too strong’ or the ones now buffing it?
It should hopefully be fairly obvious by now that real balance issue doesn’t have to be the criteria for devs to change something. As demonstrated by many examples, devs nerf and buff just for the sake of making players chase the hamster wheel.