VaranisArano wrote: »It can be both, you know, thanks to how ZOS balances ESO. ZOS originally intended for Companions to be effective partners in group dungeons. An effective dungeon DD is almost always "overpowered" in comparison to overland NPC mobs.
The result is that ZOS made Companions underpowered in Dungeons and World Boss fights (they lack survivability in mechanics and AOEs) AND made them effective in overland mob fights, which is exactly the content designed for brand new players with no CP and mismatched gear. In other words, Companions add the most power precisely to the content that is already the easiest the game has to offer.
ZOS could've worked around this if they wanted to, perhaps adding scaling to companion health/damage in group content...but no, ZOS didn't want companions to threaten to replace players. And so we got companions who can't even do the most basic thing a new dungeon runner learns: "don't stand in stupid."
VaranisArano wrote: »It can be both, you know, thanks to how ZOS balances ESO. ZOS originally intended for Companions to be effective partners in group dungeons. An effective dungeon DD is almost always "overpowered" in comparison to overland NPC mobs.
The result is that ZOS made Companions underpowered in Dungeons and World Boss fights (they lack survivability in mechanics and AOEs) AND made them effective in overland mob fights, which is exactly the content designed for brand new players with no CP and mismatched gear. In other words, Companions add the most power precisely to the content that is already the easiest the game has to offer.
ZOS could've worked around this if they wanted to, perhaps adding scaling to companion health/damage in group content...but no, ZOS didn't want companions to threaten to replace players. And so we got companions who can't even do the most basic thing a new dungeon runner learns: "don't stand in stupid."
There are a number of problems with companions. I think it is mainly centered around survivability, not command and control or customization. That said, I feel the biggest thing they need to change going out the door is the inventory issue. ZOS is not afraid to make things unusable or a pain in the knee while they fix things, though. If they decide to change it.
Honestly, we don't know what ZOS intends the final state of Companions to be. Not only are they slow to fix bugs, but this system isn't even going to be "complete" for a number of patches and updates following release. We will probably still be discovering that what we thought was intended was actually a bug that they fix in the 3Q or 4Q updates. On top of that, they really can't start the final tuning of them until after it is completely released, and that work won't be done for 2 or 3 updates.
PTS is a good start for them to figure out what they need to do, but I doubt the PTS crew represents the majority of players. I am sure they consider the feedback valuable, but they probably want to know what everyone else thinks, too.
All we will know is what ZOS is going out the door with. We have to suffer though the extended beta testing that comes after launch before we get the final product.
Honestly, we don't know what ZOS intends the final state of Companions to be
Honestly, we don't know what ZOS intends the final state of Companions to be
They could like, I don't know, communicate with their playerbase / paying customers.
ForeverJenn wrote: »You're skipping a whole expansion cause you're not happy you can't change the appearance of your companion immediately out of the box?
Could you imagine if Legolas refused the Fellowship because he didn't like how Gimli looked?
Our Tolkien inspired fantasy worlds would have come out differently, I think....
This is just the first iteration of companions. Breathe, people. Change may come slowly, but this game never ceases to evolve. I don't believe for a second that companions won't do so as well.
Prof_Bawbag wrote: »This is gonna be fun for 5 mins, annoying thereafter.
Prof_Bawbag wrote: »This is gonna be fun for 5 mins, annoying thereafter.
Nah. They are going to be like the companions from Fallout and Skyrim, minus the useful feature of carrying gear.
Basically, that means that people will do the quest to get them, activate them, then let them wander around behind them. They will, as they get better, do more to help, and the harm that they can cause is limited. There isn't really any downside to having them follow you around, and in the cases where there is, they can be dismissed.
This is just the first iteration of companions. Breathe, people. Change may come slowly, but this game never ceases to evolve. I don't believe for a second that companions won't do so as well.
If we knew that ZoS is open to head gear and greater customization, intends for them to be more robust and useful in difficult content and has a plan for addressing the extra inventory issues then at least people more easily agree with the "early days" theory.
valkyrie93 wrote: »wait we can't even change their hairstyle?!
Are the players who complain that companions don't serve any real purpose in combat the same players who would complain that companions were over-powered if they did, I wonder?
VaranisArano wrote: »The result is that ZOS made Companions underpowered in Dungeons and World Boss fights (they lack survivability in mechanics and AOEs) AND made them effective in overland mob fights, which is exactly the content designed for brand new players with no CP and mismatched gear. In other words, Companions add the most power precisely to the content that is already the easiest the game has to offer.
ForeverJenn wrote: »You're skipping a whole expansion cause you're not happy you can't change the appearance of your companion immediately out of the box?
Could you imagine if Legolas refused the Fellowship because he didn't like how Gimli looked?
Our Tolkien inspired fantasy worlds would have come out differently, I think....
This is just the first iteration of companions. Breathe, people. Change may come slowly, but this game never ceases to evolve. I don't believe for a second that companions won't do so as well.
This is just the first iteration of companions. Breathe, people. Change may come slowly, but this game never ceases to evolve. I don't believe for a second that companions won't do so as well.
Thats still not helping with the mess the system currently is. The current version is a low power, high efford system. The power is to low to do anything with them while the efford is way to high for what they deliver. They dont even have any survivability to cover the low power.
NordSwordnBoard wrote: »ForeverJenn wrote: »You're skipping a whole expansion cause you're not happy you can't change the appearance of your companion immediately out of the box?
Could you imagine if Legolas refused the Fellowship because he didn't like how Gimli looked?
Our Tolkien inspired fantasy worlds would have come out differently, I think....
Well, Legolas wasn't purchasing a customizable Dwarf-bot, and didn't have to sign a ToS to join the Fellowship lol
It's more like Gimli refusing to go to war with a companion who won't protect his head. Legolas is like: "It's not even an option for me. Also, no, I'm not changing my hair for you."
What we instead get are 5-10k DPS that die from agroing the most basic of NPCs while they come with gear and skillsystems that require alot of efford to improve them while they are unable to kill anything.