redspecter23 wrote: »Secret option #4, players that mostly hang out in their houses, dream of dressing up their alfiq banker and merchant in outfits one day and are waiting for the next house or furnishing pack with their wallet flailing about.
VaranisArano wrote: »I have PvP'd in other games but have no interest in it these days. I've never been to Cyrodiil or Imperial City and probably never will, likewise with duels and battlegrounds.
The more interesting question to me is how those who do participate in PvP - especially those who only do so - square their doing so with the constant complaints for several years now that PvP is "literally unplayable". Even a recent thread suggesting that PvP performance had improved in recent months was instantly jumped on and the suggestion trashed.
PVP in Cyrodiil was playable for me...for a technical value of playable.
I've been playing since the PC/NA Haderus campaign, and performance didn't used to be this bad. I played on Trueflame and then on Vivec when it was the only CP server and we were packed every night. I had some crashes, but it wasn't an every raid night, again and again, crashing experience like it has been on Kaalgrontiid and Gray Host. It wasn't perfect then, not by a long shot, but it wasn't this bad either.
I had one of the worst connections in my raid group. I've got a better computer now, but there's just nothing to be done about my rural internet. Usually I'd be doing fine for the first half hour to hour of our raid night. I could fight, I could siege, I could play with my friends, and we could have some pretty good big fights!
Then as prime time wore on, we'd get to bigger fights and I'd start crashing. We ride to save a keep under heavy attack? I crash at the front door and then spend the next twenty minutes logging back in, riding to the keep, crashing again, rinse repeat while listening to my teammates complain that some of them were crashing, or their skills were lagging, or that fears were bugged, etc. Once the fight resolved, I'd be able to rejoin my team. Maybe I'd get to do some cleanup at the resources? We'd ride off to the next fight...and if it was a heavy fight at a keep, I'd be crashing again. At that point, I'm not playing. I'm listening to my friends play. So I'd often say "I'm sorry, I'm just taking up space in raid at this point and can't play." Then I'd go play Warframe with some other friends.
The only time when I can reliably not crash in giant fights again and again is during Midyear Mayhem.
When it comes to issues with skills, I often crashed before it got to that point of severe lag. On the other hand, there's times when I had unresponsive skills. I played a healer, so a lot of times my Barrier would go off on a delay - seconds after we'd started the push that I wanted the Barrier damage shields for. Or there would be times when we'd get positionally desynced from each other - Crown would suddenly shoot forward into a different area and then we're sprinting to keep up.
That being said, my experience in an organized raid doesn't capture the frustration of solo or small scale players who need to rely on their own skills to save themselves and secure kills, rather than being able to rely on groupmates to carry us through the worst of the lag spikes. For that, I look at my experience soloing a dungeon: at the start of the Undaunted Event, there was a problem with the patch that made dungeons noticeably more large than usual. My MagSorc is normally very survivable, between the damage shields and Matriarch heal. But when a lag spike hit, I couldn't hit my shield or heal. I'd be pressing the buttons and nothing would happen, all the while I'm taking damage. I died a lot just because ESO wasn't responding to my inputs in the usual timely fashion. It was "playable" technically as I finished soloing the dungeon despite the deaths, but it was frustrating as hell. It's no wonder to me that procs are more popular when skills can't be relied on to be responsive in heavy lag.
And that's where I'm at with "playable" Cyrodiil. For me, it was playable to a certain point, but I couldn't reliably play with my friends in the big fights that Cyrodiil is supposed to be intended for. My raid friends could play, but they had to deal with some crashing and a lot of extremely frustrating lag and skill delays where ESO just isn't performing correctly. And for players who really rely on skills performing correctly - like solo and small scale players who don't have the buffer of a larger team - it gets even more frustrating because it feels like it's ESO's bad performance that's killing you, not the other players or your own lack of skill.
Now, I don't know if any of that qualifies as "literally unplayable" in your opinion, though you say you've never been to Cyrodiil and probably won't ever. There's some hyperbole, I'll admit, since most of the players for whom Cyrodiil was "literally unplayable" for most of the time have already quit.
What I will say is that Cyrodiil has not been performing as intended for years and that the current performance is often extremely frustrating with lag, skill delays, and crashing. Things improve for me during Midyear Mayhem. Then it ends, performance deteriorates, and I get frustrated again because I can't reliably fight with my friends in the large battles I love.
I'm not sure I really answered your question, so sorry. I just don't think it's a great "gotcha" question for players who love PVP.
I have PvP'd in other games but have no interest in it these days. I've never been to Cyrodiil or Imperial City and probably never will, likewise with duels and battlegrounds.
The more interesting question to me is how those who do participate in PvP - especially those who only do so - square their doing so with the constant complaints for several years now that PvP is "literally unplayable". Even a recent thread suggesting that PvP performance had improved in recent months was instantly jumped on and the suggestion trashed.
VaranisArano wrote: »I have PvP'd in other games but have no interest in it these days. I've never been to Cyrodiil or Imperial City and probably never will, likewise with duels and battlegrounds.
The more interesting question to me is how those who do participate in PvP - especially those who only do so - square their doing so with the constant complaints for several years now that PvP is "literally unplayable". Even a recent thread suggesting that PvP performance had improved in recent months was instantly jumped on and the suggestion trashed.
PVP in Cyrodiil was playable for me...for a technical value of playable.
I've been playing since the PC/NA Haderus campaign, and performance didn't used to be this bad. I played on Trueflame and then on Vivec when it was the only CP server and we were packed every night. I had some crashes, but it wasn't an every raid night, again and again, crashing experience like it has been on Kaalgrontiid and Gray Host. It wasn't perfect then, not by a long shot, but it wasn't this bad either.
I had one of the worst connections in my raid group. I've got a better computer now, but there's just nothing to be done about my rural internet. Usually I'd be doing fine for the first half hour to hour of our raid night. I could fight, I could siege, I could play with my friends, and we could have some pretty good big fights!
Then as prime time wore on, we'd get to bigger fights and I'd start crashing. We ride to save a keep under heavy attack? I crash at the front door and then spend the next twenty minutes logging back in, riding to the keep, crashing again, rinse repeat while listening to my teammates complain that some of them were crashing, or their skills were lagging, or that fears were bugged, etc. Once the fight resolved, I'd be able to rejoin my team. Maybe I'd get to do some cleanup at the resources? We'd ride off to the next fight...and if it was a heavy fight at a keep, I'd be crashing again. At that point, I'm not playing. I'm listening to my friends play. So I'd often say "I'm sorry, I'm just taking up space in raid at this point and can't play." Then I'd go play Warframe with some other friends.
The only time when I can reliably not crash in giant fights again and again is during Midyear Mayhem.
When it comes to issues with skills, I often crashed before it got to that point of severe lag. On the other hand, there's times when I had unresponsive skills. I played a healer, so a lot of times my Barrier would go off on a delay - seconds after we'd started the push that I wanted the Barrier damage shields for. Or there would be times when we'd get positionally desynced from each other - Crown would suddenly shoot forward into a different area and then we're sprinting to keep up.
That being said, my experience in an organized raid doesn't capture the frustration of solo or small scale players who need to rely on their own skills to save themselves and secure kills, rather than being able to rely on groupmates to carry us through the worst of the lag spikes. For that, I look at my experience soloing a dungeon: at the start of the Undaunted Event, there was a problem with the patch that made dungeons noticeably more large than usual. My MagSorc is normally very survivable, between the damage shields and Matriarch heal. But when a lag spike hit, I couldn't hit my shield or heal. I'd be pressing the buttons and nothing would happen, all the while I'm taking damage. I died a lot just because ESO wasn't responding to my inputs in the usual timely fashion. It was "playable" technically as I finished soloing the dungeon despite the deaths, but it was frustrating as hell. It's no wonder to me that procs are more popular when skills can't be relied on to be responsive in heavy lag.
And that's where I'm at with "playable" Cyrodiil. For me, it was playable to a certain point, but I couldn't reliably play with my friends in the big fights that Cyrodiil is supposed to be intended for. My raid friends could play, but they had to deal with some crashing and a lot of extremely frustrating lag and skill delays where ESO just isn't performing correctly. And for players who really rely on skills performing correctly - like solo and small scale players who don't have the buffer of a larger team - it gets even more frustrating because it feels like it's ESO's bad performance that's killing you, not the other players or your own lack of skill.
Now, I don't know if any of that qualifies as "literally unplayable" in your opinion, though you say you've never been to Cyrodiil and probably won't ever. There's some hyperbole, I'll admit, since most of the players for whom Cyrodiil was "literally unplayable" for most of the time have already quit.
What I will say is that Cyrodiil has not been performing as intended for years and that the current performance is often extremely frustrating with lag, skill delays, and crashing. Things improve for me during Midyear Mayhem. Then it ends, performance deteriorates, and I get frustrated again because I can't reliably fight with my friends in the large battles I love.
I'm not sure I really answered your question, so sorry. I just don't think it's a great "gotcha" question for players who love PVP.
Thanks for the detailed explanation, and I do understand your frustration. I think my question was perfectly valid, just not one that is best answered by someone whose performance issues are largely due to a self-proclaimed "rural internet".
I do agree, however, that there seems to be a strange situation in that ZOS seem able to improve performance for PvPers when a lot more players are involved during Midyear Mayhem but not outside of that. I do thinkPvPers are deserved an explanation of that @ZOS_GinaBruno and @ZOS_MattFiror !
FantasticFreddie wrote: »I heartily enjoy both, and have toons setup to do exclusively one or the other, and a few setup so they can do both.
phil.maricel08ub17_ESO wrote: »FantasticFreddie wrote: »I heartily enjoy both, and have toons setup to do exclusively one or the other, and a few setup so they can do both.
Do you change your CP for the few that you play both on?
Goregrinder wrote: »Goregrinder wrote: »Every single PVPer does both. 100% of them. We have to run dungeons, farm leads, etc for monster sets and gear. Vateshran 2H/Staff anyone? That's from PVE. Crimson Twilight? From PVE.
There should be a 4th option "I only like PVPing, but also PVE because gear useful in PVP is locked behind PVE walls".
I get your point. Its ok though, I think it goes without saying that every PvP-er will PvE just for gear...
But would those PvP'ers PvE at all if they didn't need to?
So the question is really which one do you play? Not which one do you have to play
If the question is "Which game mode do you prefer" my answer is PVP 100% of the time, in every game I've played since Quake 3/Unreal Tournament back in 1999. If I could avoid PVE outside of grinding to max level, and grinding for gold, I 100% would.
But the question positioned was which category has the most players, people that play PVP or people that play PVE, which is a different question. I was commenting that the poll itself is missing an option.
The outcome of votes gives an idea of percentage of players and what they play, presenting a rough idea of which category has the most players from forum users voting, but that is not the question you vote on, the question you vote on is what do YOU play.
I have to play both. Idk how people don’t get bored playing only one side. I also wonder if the PVP only players came here from other MMOs, because if you’ve been fans of the earlier ES single player games then idk how you don’t want to play the PVE.
Some players just love to PvP, some just PvE, and many like both... I am just curious which has the largest playerbase.
Please vote, it will be interesting to see results
NOTE: All PvP players have to PvE to get PvP gear, but many would likely not PvE if they did not have to. So if you are solely a PvP player, tick PvP
Likewise, if you only go to PvP to get skyshards and wouldn't PvP oterwise, just tick PvE