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So tired of Mournhold, PLEEEASE...

Rudrani
Rudrani
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Please put undaunted enclaves in the capital city of each chapter too (vivek, alinor, rimmen(?), solitude) so I can get out of dreary Mournhold, and not deal with the sprawling mess of the other two.

I guess some people would complain that it will do something to the economy. I think it would do something positive - dramatically increase the worth of a lot more trader locations, and mildly decrease the worth of the existing three hotspots.
  • evvelito
    evvelito
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    What is the problem, other than you being bored of the locations? Seems like a little bit of a non-issue
    PC EU
    eloo, i'm evve
  • Rudrani
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    evvelito wrote: »
    What is the problem, other than you being bored of the locations? Seems like a little bit of a non-issue

    Why is that a non-issue?
  • evvelito
    evvelito
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    Rudrani wrote: »
    evvelito wrote: »
    What is the problem, other than you being bored of the locations? Seems like a little bit of a non-issue

    Why is that a non-issue?

    Well, why is it an issue? Your personal boredom doesn't necessarily mean something need to change in the game. Just wondering what's wrong with the locations
    PC EU
    eloo, i'm evve
  • GOAT4EVAR
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    Just pick up the quests in Elden root or Stormhaven instead then. They got a bit more color to them.
  • Rudrani
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    My personal boredom is probably reflected in a significant amount of other players - since I am not from another planet. Games are not supposed to be boring. Thus I think its a simple - valid suggestion, easy to do. Make the game more enjoyable by making these cooler spots more central.

    Wherever the undaunted enclave is becomes like the base hangout spot for a significant segment of the player base. Would therefoe be smart to have undaunted enclaves in some NICER spots.

    Elden Root and Stormhaven are both a mess.

    The base hangout spot should

    a) look nice
    b) have the enclave close enough to the wayshrine
    c) have half-a-dozen trader spots close by
    d) have all the crafting tables, writ boards, and quartermasters close by
    e) have a merchant nearby

    Elden root and stormhaven MIIIGHT pass on A (definitely do better than mournhold, lol). But fail on D pretty hard (espeeeciallly Elden Root).

    Come to think of it. Craglorn should have an enclave in Belkarth. I personally wouldn't use it, but all the people looking for PuG groups would probably love it.
    Edited by Rudrani on 26 March 2021 01:03
  • Ratzkifal
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    The only reason I can think of that actually makes a difference is that more spots become viable locations for trading guilds. Wayrest, Mournhold and Eldenroot are major trading locations partially because everyone has to go through there to get to the Undaunted camp and you realize you need something, those are the traders closest to you.
    If more cities had an undaunted camp, perhaps more locations would become viable and the competition for spots would lessen a bit, taking some of the pressure off.

    But realistically, none of the old locations were designed with an undaunted camp in mind and I just know that Vivec's Undaunted camp will not become a popular location if it's anywhere inside or around the cantons. So I am not sure if this suggestion will actually achieve anything even when it is put into the game.
    Edited by Ratzkifal on 26 March 2021 01:12
    This Bosmer was tortured to death. There is nothing left to be done.
  • GOAT4EVAR
    GOAT4EVAR
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    If 1 zone had everything a perfect spot for everything, wouldn't most players hang out there, thus the other zones become essentially dead? A lot of zones alrdy feel quite empty. I think this would increase the amount of empty zones
  • lillybit
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    I'd love one near Vivec City, then I could happily move all the rest of my characters there too!

    I think it would be a good thing to have more top tier traders to choose from. If nothing else it might cut down some of the nastiness that can happen with hundreds of guilds competing for less than 20 trader spots
    PS4 EU
  • evvelito
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    So basically you want less cities with their own unique style and interactions. I can understand that players want the quality-of-life thingy with having stuff clumped together, it is handy at times but in this case it feels like a non-issue. How much time do you actually spend at the enclaves? It's for picking up dailies and handing them in. Personally, I don't bother with Mournhold cause it doesn't feel as straight forward as the other two cities, but I don't see it as an issue since I got two other options that works just fine (my favorite is Wayrest). And btw, they do have merchants. Maybe you should just get out of Mournhold :smiley:
    PC EU
    eloo, i'm evve
  • Ratzkifal
    Ratzkifal
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    GOAT4EVAR wrote: »
    If 1 zone had everything a perfect spot for everything, wouldn't most players hang out there, thus the other zones become essentially dead? A lot of zones alrdy feel quite empty. I think this would increase the amount of empty zones

    That's exactly how it goes and that is the blessing and curse of this suggestion. If all zones become equally good, everyone will spread out and old zones will get revitalized. If one zone turns out better than the rest, the problem becomes worse.

    Out of the three cities with Undaunted camps, Wayrest is the best city for pledges, Mournhold is the best city for Master Writs turn-ins and a damn good spot for regular writs. Eldenroot is better than Wayrest and Mournhold for respecs but falls flat in every other regard.
    So if Alinor gets an Undaunted camp for example, you can be sure that Eldenroot will become less relevant because the respecs in Alinor are almost as easy to access, but the bank, crafters and traders are in a much better location too, making Alinor superior to Eldenroot in every way.
    This Bosmer was tortured to death. There is nothing left to be done.
  • ArchMikem
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    I don't really consider Wayrest to be a sprawling mess, compared to the other two it's enclave is closest to the Wayshrine and most direct route too. I agree though other major player hubs should have enclaves as well.
    CP2,100 Master Explorer - AvA One Star General - Console Peasant - Khajiiti Aficionado - The Clan
    Quest Objective: OMG Go Talk To That Kitty!
  • waterfairy
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    ArchMikem wrote: »
    I don't really consider Wayrest to be a sprawling mess, compared to the other two it's enclave is closest to the Wayshrine and most direct route too. I agree though other major player hubs should have enclaves as well.

    idk elden root seems the most direct...spawn in head down the road and it's on your right...the other 2 are outside a city
  • Red_Feather
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    It could be neat if there was an undaunted dlc that expanded on it and part of that could add a new base of operations out in the wilderness.
  • Chips_Ahoy
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    Rudrani wrote: »
    since I am not from another planet.

    I have my doubts, something smells fishy...

    Can you prove it?
  • Radiance
    Radiance
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    Like Craglorn, where people go to find Trial Members, these 3 designated Dungeon Pledge spots help consolidate the people who look to form a group beforehand by either picking others from the crowd standing around or Zone chat invites.

    I know it's boring but I believe it is done for a purpose and would make things more difficult if everyone looking to run the same content was spread out to all zones.

    I wouldn't be opposed to this if Dungeon Finder got a huge upgrade that's more discriminate in it's pairings and weeding out weak links.
  • BlueRaven
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    You have 2 other city locations. Just pick one.

    Being 3 seconds farther away from a wayshrine is not going to kill you.
  • ThorianB
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    Vigarr wrote: »
    of all the things to complain about in this game...your beef is being bored with mournhold lol and you expect zenimax to read this and move the undaunted years later :D

    They added the event merchant to multiple chapter cities.
  • Dark_Lord_Kuro
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    Its not really an issu but why not, undauted camp and event tent already have their spot
    I would like them to change the npc tough
    Its of for the current enclave to be clone of each other du to them being relics of pre one-tamriel eso
    But new one should not be clones of them

    Here is some placing idea

    Vivec near the event tent just north of the wayshrine

    Alinor west of the city on the other side of the road from the battleground camp or east of the wayshrine it the dead end bu im not sure high elf would want an adventurer camp inside the city so first oftion is better

    Rimmen: along the wall out of the city near tbe battle grond cam and the event tent

    Solitude: reposition the traders in the courtyard and put it in place of the unused market kiosk in the middle or outside the wall near the 3xit of the town that lead under the arch of solitude

    Leyawin: your choice as we didnt see it yet

    Bonus : orsinium just outside near one of the gate
  • tsaescishoeshiner
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    The reason there are so few Undaunted Enclaves is probably to consolidate players looking for group. I definitely go to the Undaunted zones when I need to pick up a rando for pledges. I would also like to get them in new cities, but it'd probably be harder to find people from zone chat. That's why new zones get battlegrounds and impresario camps, but not undaunted.

    Why not just pick up the quests and then go wait somewhere else?
    PC-NA
    in-game: @tsaescishoeshiner
  • Rudrani
    Rudrani
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    GOAT4EVAR wrote: »
    If 1 zone had everything a perfect spot for everything, wouldn't most players hang out there, thus the other zones become essentially dead? A lot of zones alrdy feel quite empty. I think this would increase the amount of empty zones

    exactly opposite. it would spread people out more. now they are all concentrated in mournhold, elden, stormhaven or belkarth. This would increase the population in vivek, alinor, solitude, and rimmen, slightly decresing population on the old 3
  • Rudrani
    Rudrani
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    The reason there are so few Undaunted Enclaves is probably to consolidate players looking for group. I definitely go to the Undaunted zones when I need to pick up a rando for pledges. I would also like to get them in new cities, but it'd probably be harder to find people from zone chat. That's why new zones get battlegrounds and impresario camps, but not undaunted.

    Why not just pick up the quests and then go wait somewhere else?

    That's fine, have one in Belkarth - PuG central. ~.~

    I pick up quests and then do stuff while I wait for friends to get their acts together. I think a lot of people do that.
  • TheNuminous1
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    Hack take this and run with it. I want undaunted enclaves in every zone. I'd also like to be able to pick up my mage and fighters dailies in any zone. Make the world have value going to old places. Make me have a reason to make marbruk my homebase or any city. Would increase the value of traders and make old zones have new life. Great idea. They added a bunch of tents for the holiday merchants they can do this with very minimal work.
  • GOAT4EVAR
    GOAT4EVAR
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    Rudrani wrote: »
    GOAT4EVAR wrote: »
    If 1 zone had everything a perfect spot for everything, wouldn't most players hang out there, thus the other zones become essentially dead? A lot of zones alrdy feel quite empty. I think this would increase the amount of empty zones

    exactly opposite. it would spread people out more. now they are all concentrated in mournhold, elden, stormhaven or belkarth. This would increase the population in vivek, alinor, solitude, and rimmen, slightly decresing population on the old 3

    What reason do peopel have for visiting Mournhold, Stormhaven and elden root if the undaunted enclave is also in vivec, Alinor etc.

    There are other daily quests in those cities, while mournhold etc only have undaunted and mages/fighters guild.
    Edited by GOAT4EVAR on 26 March 2021 19:21
  • CrashTest
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    Glad to know I'm not the only one who thinks this.

    Wayrest and Elden Root are too spread out to do other things conveniently, and Mournhold does an exceptional job at living up to its name.

    Adding Undaunted Enclaves wherever you can pick up crafting dailies would be a great QoL addition. Also, the Undaunted are already in those locations, so pledge NPCs won't be out of place there.
  • Snowstrider
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    Virgin ESO Mournhold VS Chad TES3: Morrowind Mournhold
  • SeaArcanist
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    Rudrani wrote: »
    evvelito wrote: »
    What is the problem, other than you being bored of the locations? Seems like a little bit of a non-issue

    Why is that a non-issue?

    makeing more locations to gathering at will lead to people spread out. and less likelihood of finding that right tank or healer.

  • SidraWillowsky
    SidraWillowsky
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    But but

    CITY OF LIGHT, CITY OF MAGIC (spoken as unenthusiastically as possible)
  • DarcyMardin
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    Wow — I always use the one in Wayrest. Every now and then, I use the one in Elden Root. I’m not sure I’ve ever used the Mournhold Undaunted camp, even though I sometimes craft there and mostly turn in master writs there.
  • Sarannah
    Sarannah
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    The undaunted enclave should be in every major city!
  • Gythral
    Gythral
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    Sarannah wrote: »
    The undaunted enclave should be in every major city!

    No
    The reason for not doing so is to not spread those wanting to group (for this content) around!
    If anything, maybe, moving to just 1 zone makes more sense...
    “Be as a tower, that, firmly set,
    Shakes not its top for any blast that blows!”
    Dante Alighieri, The Divine Comedy
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